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    Elden Ring 1.06 Patch Notes (New Features) – August 9, 2022

    Elden Ring update 1.06 patch notes are now available for PS4, PC, and Xbox players. According to the official Elden Ring 1.06 patch notes, the latest update added new features, fixes and improvements to the game. Apart from this, Elden Ring patch 1.06 also includes stability improvements.

    Previously, a major update 1.05 added new changes, fixes, and improvements. Recently, update 1.06 and hotfix 1.07 were released with some minor changes

    Unfortunately, players are still facing issues with the game. Today’s Elden Ring version 1.06 will fix a few of these issues.

    Related: List of all Elden Ring Bugs and Known Issues.

    Elden Ring 1.06 Patch Notes – August 9, 2022

    Major Changes Included in the Latest Update

    Additional elements

    • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

    When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

    • Added the function to invade a larger area, including distant areas
    • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

    Balance Changes

    • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
    • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
    • Increased Guard Counter’s motion speed
    • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    • Increased rolling distance when player has a light equip load.
    • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
    • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
    • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:

    ・Reduced performance when used continuously

    ・Increased travel distance when on light equip load

    Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:

    ・Reduced performance when used continuously

    ・Increased travel distance when on light equip load

    Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly

    • Decreased the target tracking ability of sorcery “Stars of Ruin”

    Bug Fixes

    • Addressed an issue which caused some attacks of “Lucerne” to not pierce enemy’s guard
    • Addressed an issue which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
    • Addressed an issue which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
    • Addressed an issue when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
    • Addressed an issue when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
    • Addressed an issue which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
    • Addressed an issue which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
    • Addressed an issue which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
    • Addressed an issue that caused HP to regenerate when switching your equipment to certain type of armor
    • Addressed an issue where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
    • Addressed an issue which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
    • Addressed an issue which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
    • Addressed an issue with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
    • Addressed an issue which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
    • Addressed an issue which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
    • Addressed an issue that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
    • Addressed an issue which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version

    Addressed an issue which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”

    • Addressed an issue which caused the “Opaline Hardtear” to not boost physical damage negation
    • Addressed an issue which prevented the player from jumping mid-air while riding under specific condition
    • Addressed an issue which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
    • Addressed an issue which caused some signs to appear more than once in the Summoning Pool
    • Addressed an issue which caused the effect of some weapon skill’s attack to persist under specific circumstances
    • Addressed an issue which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
    • Addressed an issue which prevented the player from picking up dropped Runes upon death under certain circumstances
    • Addressed an issue which allowed users to reach certain inaccessible area during multiplayer
    • Addressed an issue which caused the multiplayer area to have different boundary than expected
    • Addressed an issue that causes some enemies to have incorrect visuals and behaviors.
    • Addressed an issue that caused incorrect sounds to be played under certain circumstances.
    • Addressed an issue which caused some areas to make the player unable to move which lead to death
    • Addressed an issue that caused some places on the map to have incorrect visuals and hitboxes.
    • Addressed an issue in some maps that allowed users to reach unexpected locations using certain procedures.
    • Addressed an issue with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
    • Other performance improvements and bug fixes.

    Other

    • Added the “ERROR” text to unauthorized items

    Download free Elden Ring update 1.06 on PlayStation 4, PlayStation 5, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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