A new Call of Duty Vanguard update 1.15 (1.015.000) will soon roll out on PS4, PS5, PC, and Xbox players. According to the official Vanguard 1.15 patch notes, the latest update added a new weapon, modes, map updates and more. Apart from this, today’s Cod Vanguard version 1.15 (1.015) also includes performance improvements.
Unfortunately, players are still experiencing various issues with the game. Vanguard patch 1.15 will address a few of these issues. Read more details below.
Season Two Reloaded will bring a new large-map mode to Vanguard, one that involves trekking across a snow-covered mountainside with new vehicles to build a formidable loadout.
This new mode – Arms Race – will take place on Alps, the largest map in Vanguard set in Task Force Yeti’s main area of operations. Drop in across this alpine tundra — from its iced-over lake to the mountainside fortresses — and capture all bases to win.
Once a base is captured, Operators can choose to respawn at that base or at any other captured points on the map, in addition to spawning in on their fellow squad member. Bases automatically set up gates for the defending team within, allowing safe passage for allies and shutting itself when enemies are nearby.
By default, two out of the Alps’ seven potential bases will already be taken out of commission, making it a five-base fight for supremacy.
To help your cause, every friendly base contains several Buy Stations, similar to those seen on Champion Hill. Here, you can use Cash earned by capturing objectives or picking it up from enemy players to purchase weapons, equipment, Killstreaks, Field Upgrades, or even use your Custom Loadouts (as long as you have the cash for it).
Cash can also be used at friendly bases to purchase vehicles, your primary way of traveling across the Alps as quickly as possible.
Operators can call in one vehicle for free anytime, anywhere: the Motorcycle.
This two-seater is the most agile of the three vehicle choices, allowing Operators to weave between tight spaces and take sharp corners.
Its handling and speed come at the cost of durability, as one good rocket or a flurry of Armor-Piercing bullets can easily cause it to explode.
Costing only a few hundred in-game Cash, the CD12 Transport is a four-seater Squad Vehicle with enough room for your four-person crew.
If you and a few other Operators want to gain ground quickly but cannot spawn near a targeted base, then the CD12 Transport is a great way to cover some distance as one unit.
Furthermore, destroying this vehicle will cause a large explosion, which may aid in destroying an enemy base’s gate.
The most expensive vehicle in this new mode is arguably the most powerful, as it is the only one to come with built-in weaponry and is more durable than the CD12 and the Motorcycle.
Tanks have only one seat for its driver, who also operates as its gunner. This vehicle is equipped with a high-explosive round chambered in its cannon, which can easily take down an enemy base gates or groups of enemies. This can turn around an offensive charge or a defensive stand with effective use.
Challengers: let’s talk about celebrating your achievements.
After refining Ranked Play since its Beta launch at the beginning of the season, Treyarch is planning to introduce the all-new Top 250 Skill Division and Leaderboard in Season Two Reloaded. Here, the best Call of Duty® players in the world are ranked in a new eighth Skill Division above Challenger that everyone can keep tabs on directly from the Ranked Play menu.
The fabled Top 250 will be showcased in a new leaderboard; along with some of your favorite pros, many of these members are likely to be part of the Call of Duty Challengers circuit. If you wind up here alongside these potential future stars, you may want to see if you’re eligible to start playing in some official tournaments. We can’t wait to see who finishes Season Two in the #1 spot!
Season Two Reloaded brings an entirely new batch of Season Two Ranked Play rewards to be earned by completing Win Challenges and earning Ladder Placements. These new rewards include two new Pro Issue Blueprints, two Weapon Camos, two Charms, an exclusive Spray and Sticker, and an animated Emblem awarded at the end of the Season based on your final Skill Division.
For the ultimate bragging rights, players can earn the Ranked Legend Solange Operator Skin by winning 25 games in the Master Skill Division or higher, and each Skill Division also has a Charm that can be earned by winning 10 games in that Skill Division. As a reminder, all Ranked Play rewards can be used in both Vanguard and Warzone once unlocked.
Season Two Ranked Play rewards can only be earned during Season Two, so get on the grind!
Ranked Play Skill Rating Restriction & UI Updates
Haven’t been able to party up with your friends outside of your Skill Division? Treyarch’s got you. This week, the studio is making changes to reduce some of the SR restrictions across Skill Divisions to make it easier for friends to party up, while keeping SR brackets competitive at the highest Skill Divisions.
These are the current rules for SR restrictions:
… and these will be the updated rules going live with Season Two Reloaded:
Treyarch is also adding a new “My Career & Rewards” menu to Ranked Play, where players can access their Rank, Rewards, and Skill Division screens for additional information. Details include:
As Operators continue to face the undead and fight back Von List in “Terra Maledicta” and “Der Anfang,” they will soon find two new Covenants to equip during their quest. Players will take on the new Sacrifice Objective in “Der Anfang” for a wider variety of challenges to take on, and the Armaguerra 43 SMG will become available in Zombies via weapon unlock challenge when it goes live in Vanguard.
Notably, the Season Two Reloaded update will also add Dedicated Server Pause for Solo games, as well as additional bug fixes to be detailed by Treyarch in the coming days. Players in Solo matches and single-player Private matches will be able to pause for up to two hours collectively per match on dedicated servers, and can continue to pause indefinitely in Offline/Local matches.
Let’s take a look at the new abilities coming in the two new Covenants as part of this midseason update:
The prodigal socialite turned national hero is arriving just in time for a new mission in the Alps and to infiltrate a reinforced Rebirth Island.
During his lavish retreat to France, Gustavo Dos Santos had a chance encounter with a resistance agent who revealed to him Germany’s secret plans for Brazil. Risking his life, Gustavo returned to his homeland to deliver this intelligence, then joined the “the Smoking Cobras,” (also known as the Brazilian Expeditionary Force) to become a true hero in Northern Italy.
He prefers using CQB weaponry, especially the prototypical Armaguerra 43 he gained mastery with during his time in the Mediterranean. The only thing sharper than his wit is his deadly accuracy with all weaponry.
Unlock Gustavo Dos Santos by purchasing his Bundle, which is set to arrive in Season Two Reloaded.
Armaguerra 43: SMG (In-Season)
Very high rate-of-fire SMG. Effective at short to medium range engagements.
Only produced in small quantities, this advanced submachine gun gave insight into how modern CQB armaments could function, even though its design was never built upon in the decades to follow.
Compared to all other Vanguard SMGs with no attachments, the Armaguerra 43 is the fastest-firing weapon in its category. Its effective range is surprisingly great — better than other fast-firing SMGs — but its high recoil and low damage might make it tough to engage far-out targets without any attachments.
Thankfully, there is the Gunsmith: bring the Armaguerra 43 here to kit it for engagements ranging from extreme CQB to long-shot territory, especially by customizing its barrels and magazines.
Want to bump up its damage and rate of fire? Or tame that recoil to more manageable levels? This weapon can be tailored to a variety of skill levels — master it and its unruly recoil to unlock its powerful potential across Vanguard Multiplayer and Warzone.
Type 99 (Sniper Rifle)
– Decreased ADS time from 498ms to 400ms (-20%).
– Decreased weapon sway while walking by 80%.
3-Line Rifle (Sniper Rifle)
– Decreased weapon sway while walking by 50%.
– Decreased flinch intensity by 50%.
Kar98k (Sniper Rifle)
– Decreased ADS time from 595ms to 500ms (-16%).
– Sniper Rifles and Marksman Rifles
– Decreased flinch intensity by 30%.
This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.
Shiraishi Short Barrel (Type 99)
– Decreased ADS time multiplier from -10% to -5% (-50%).
Empress 514mm F01 (3-Line Rifle)
– Decreased over-penetration range from 40m to 15m (-63%).
For a full breakdown of all the new content dropping to Vanguard in the Season Two midseason update, check out the official Call of Duty blog, here.
Sniper Rifle Balance
On Thursday, March 10th, we got a little too excited and announced that a significant balance pass for Sniper Rifles was live. Unfortunately, these changes would not be made available until the Season Two Reloaded update. Well, tomorrow they are coming! Let us know what you think.
Missed the early announcement? Here are our goals for this balance pass…
Given your feedback and our metrics, we recognized that Sniper Rifles were underperforming across the board. Because of this, we wanted to focus on the strengths and weaknesses of each weapon in this class.
Let us know what you think of these changes. Your feedback will play a critical part of future weapon balance passes. We look forward to sharing more in the near future!
In Vanguard Season One, we saw reports from players who suggested that the Aim Assist system was not always functioning as it should. Today, we are optimistic we have fixed a bug that caused Aim Assist to intermittently deactivate while engaging an enemy player.
First, we want to thank everyone who shared clips of this problem. This bug was very difficult to reproduce and the video clips were critical to the QA investigation which helped our Engineering team diagnose and solve the issue.
When functioning properly, the Aim Assist system analyzes every frame of the game to determine if it should activate, based on whether an enemy is currently in sight. We call this a “player visibility check”. The Aim Assist bug was the result of the system not waiting for the “player visibility check” before running an action. In certain scenarios, the Aim Assist system was left to assume that no player was visible, which meant that Aim Assist could potentially deactivate multiple times in a single engagement. With tomorrow’s fix, the Aim Assist system will ensure that a result from that “player visibility check” is received before continuing and we are confident based on testing that it should behave as intended.
Please note that although we have tested this fix extensively with our team, the real test is in the live game environment with all of you. Please let us know if you are still encountering problems with Aim Assist while playing Vanguard.
Multiplayer Patch Notes
Stability & Performance
In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps.
Please note that the spawn changes in tomorrow’s update are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon.
User Interface & Experience
Bundles & Cosmetic Fixes
Treyarch is delivering plenty of Ranked Play updates with Season Two Reloaded, including the introduction of the Top 250 Skill Division & Leaderboard, new Season Two Rewards and Skill Division Rewards, rank progression improvements, new progression menus, additional quitter penalties, and more.
Start grinding for the ultimate bragging rights as one of the highest-ranked players in the world, and earn new rewards no matter which Skill Division you’re in, including Weapon Blueprints, Camos, Charms, and Animated Emblems. New rewards will arrive with each season, so be sure to earn your Season Two Rewards while they’re available.
Ranked Play competitors will now be able to form parties with more friends outside of their Skill Division via newly expanded party restrictions. Additional suspension rules have also been added to penalize players who quit mid-match. Read on below for everything new coming to Ranked Play, and remember… play to win.
Expanded Party Skill Restrictions
Season Two Reloaded brings Dedicated Server Pause to Vanguard Zombies, allowing solo players to pause for up to two hours collectively in matches played on dedicated servers. The inactivity kick timer has also been extended for players in public matches, so you’ll have more than enough time for a bathroom break while your friends keep the undead at bay.
Two powerful new Covenants arrive this week with three rarities each: equip Critical Expertise to boost your critical hit rates, and Explosives Expert for when you want to go loud. This update also includes improvements to the Decimator Shield & Ray Gun, the addition of the Sacrifice Objective to “Der Anfang,” Season Challenge improvements, various bug and stability fixes, and more. Check out the full patch notes below:
Dedicated Server Pause
Download free Call Of Duty Vanguard version 1.15 on PlayStation 4, PlayStation 5, and Xbox One.