Patch Notes

COD Vanguard Update 1.12 Patch Notes (1.012) – Season 2 Update

COD Vanguard update 1.12 (1.012.000) is now available to download on PS4, PS5, PC, and Xbox One. According to the official Vanguard 1.12 patch notes, the latest Season 2 update added new operators, new weapons, new map, gameplay changes, and more. Apart from this, today’s Call of Duty Vanguard version 1.12 (1.012) also includes various fixes, quality of life updates, and other features.

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Previously, a major update was released with new weapons, changes, and improvements. Unfortunately, since the last patch, players are experiencing several issues with the game.

Today’s Vanguard patch 1.12 will address a few of these issues. Read more details below.

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Vanguard Season 2 download Size

Call of Duty Vanguard Season 2 update size is around 13GB.

What is new in today’s Vanguard 1.12 Update Patch Notes?

VANGUARD OVERVIEW

  • S.O.T.F. 007 reports for duty. Task Force Yeti is the first line of defense against Nebula V. Start Season Two strong with Anna Drake, available in the Battle Pass.
  • Four New Weapons. Two midrange tools can be found in the Battle Pass, while the Ice Axe and a hard-hitting SMG are slated to drop during the season.

Introducing S.O.T.F. Yeti — Three New Operators

Anna Drake (Launch)

This soldier takes justice into her own hands.

Anna fights for vengeance and plans to release her fury on those who murdered all she loved. She protects the vulnerable, taking on their trauma to fuel and direct her rage.

Her expertise in the Alps is built on years of hunting and defending her people, making her a prime leader for Butcher’s latest task force.

Thomas Bolt (In-Season)

He would rather live in the past than the present and insist that everyone else should do the same.

Thomas Bolt is a strict man with a passion for following the rules and serving his country.

He believes he’s fighting for a better world, and underneath his hard exterior, he’s promised himself he’ll finally get married after the war.

Gustavo Dos Santos (In-Season)

After receiving confidential intelligence about Germany’s plans for Brazil from members of the resistance, Gustavo returned home to protect his family and deliver this intelligence.

He was then immediately conscripted into the Brazilian Expeditionary Force — “the Smoking Cobras” — leading his unit in taking Monte Castello and breaking the last German line in Northern Italy.

Four New Weapons

Operators will get their hands on several classic armaments to bolster their Loadouts across Multiplayer, Zombies, and Warzone.

Unlock the KG M40 Assault Rifle and Whitley LMG on day one through the Battle Pass; then prepare to add the Ice Axe and a prototypical SMG as you settle into Season Two.

KG M40: Assault Rifle (Launch)

“Workhorse assault rifle, naturally steady and accurate.”

Adopted across several Scandinavian armies during the war, and also the preferred weapon of Anna Drake, the KG M40 is a high-caliber fully automatic weapon that rivals the first three Assault Rifles unlocked in Vanguard.

Whitley: LMG (Launch)

“Heavy long-range machine gun, cumbersome but consistent.”

The Whitley represents one of the first machine guns ever used in warfare, rivaling its Battle Pass brother for a strong mid- to long-range tool across all three game modes.

Despite its age, this LMG is highly customizable, and even in its base form provides a niche role with the best damage per shot compared to its four Vanguard competitors.

Ice Axe (In-Season)

A handy climbing implement that has combat use as both a melee or thrown weapon.

In the Alps, an Ice Axe is sharp enough to stick through rocky mountainsides or a hard target.

This strong melee tool is fit for snowy conditions, although it is deadly enough to be a one-hit kill no matter where in the world it is swung.

Armaguerra 43: SMG (In-Season)

Very high rate-of-fire SMG. Effective at short to medium range engagements. 

Only produced in small quantities, this advanced submachine gun gave insight into how modern CQB armaments could function, even though its design was never built upon in the decades to follow.

Due to its prototypical nature, more research is needed on its available attachments and effectiveness in live-fire scenarios.

The Armaguerra 43 can be unlocked in one of two ways: through an SMG-based challenge or via Store Bundle to be released later this season, which features a Weapon Blueprint from this weapon’s family.

Two New Core Maps: Explore Casablanca and Gondola in COD Vanguard version 1.12

Casablanca (Launch)

A shining jewel of Morocco, Casablanca is a medium-sized, three-lane-style map within a bustling marketplace. With several buildings to explore and climb upon, expect a variety of vertical engagements that invite a variety of close- to long-range tactics.

Gondola (Launch)

Don’t look down on this medium-sized, three-lane-style map. Take a trip on the Gondola to travel above a large gulch and fire watchtower, but hop off before it rides off the cliff! Operators can also take advantage of the long sightline this gondola route provides, or head through the power plant and caves for more close-quarters battle.

Two Perks, Lethal Grenade, and Killstreak

Ball Turret Gunner — Killstreak

The Ball Turret Gunner can be activated after achieving a 12 Killstreak.

This Killstreak is hard to earn but rewarding to use, so prepare for potential carnage if you place it within one of three available slots.

Sticky Bomb— Lethal Equipment

A familiar sight for veteran players, the Sticky Bomb is a direct rival to the Frag Grenade and Gammon Bomb as a throwable explosive equipment piece.

Consider it the perfect choice for those stuck between a Frag and a Gammon Bomb.

Armory — Perk 1

A direct counter-Perk to Engineer, Armory is ideal for Operators who use more than just their weaponry in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.

Mechanic — Perk 3

Mechanic provides a reasonable buff to Field Upgrade charge time, making it a must-have for completing challenges related to them or for Operators who love using them.

Celebrate Valentine’s Day in COD Vanguard 1.12

Don’t have an IRL Duo for Season Two launch day? Vanguard will feature a Valentine’s Day themed experience with some Double XP opportunities and thematic changes for dropping in around this time.

No love is needed to enjoy it; just invite some friends and prepare to fight for a true King of Hearts.

Coming in Season: Arms Race and Vehicles

An Arms Race with Armored War Machines is bigger than infantry combat — it’s piloting Motorcycles, Squad Transport Vehicles, and Tanks en route to destroying enemy bases.

This and other features are expected to arrive during Season Two. Sledgehammer Games will release their initial Patch Notes next week, including weapon balance changes.

VANGUARD ZOMBIES

  • Dimensions shift and the Dark Aether opens. The undead assault heats up in Egypt’s Eastern Desert, where a portal to the Dark Aether opens alongside other new arenas…
  • A new Artifact gives you strength to conquer the Deceiver. Vercanna the Last joins the fight to tend to your squad’s wounds with Healing Aura… and aid against the three-faced Zaballa the Deceiver.
  • Wonder Weapons to aid with new Objective & Story Quest. Wield the Ray Gun and Decimator Shield alongside new armaments as you partake in Sacrifice and uncover the secret to defeating Kortifex.

New Hub Map and Arenas — “Terra Maledicta”

Gateways to new arenas will open, including the Dark Aether itself in an entirely new location for Vanguard Zombies. Professor Krafft and his Special Forces fighters have established a “beachhead” within the Dark Aether in the fight against Von List, where they’ll risk everything to obtain a lost page from the Tome of Rituals.

New Ally and Foe: Vercanna the Last and Zaballa the Deceiver

The Dark Aether entities continue a supernatural war through the mortal world as a new ally appears and a powerful enemy makes her presence known.

New Artifact Power from Vercanna the Last: Healing Aura

Vercanna the Last is the latest Dark Aether entity to lend her powers to the battle against Von List and Kortifex. A newcomer to our world, Vercanna seeks revenge on Kortifex for wiping out her entire clan. She is the Last of her kind, and joins Krafft’s allies at a crucial moment in the war on the undead.

Her elemental command of Life Energy through her Artifact, the Wand of the Wilds, grants the player the Healing Aura ability that can be crucial in combat. By default, activating her Artifact will send beams of light down on all Operators, instantly bringing them back to full health.

Healing Aura’s base ability and upgrade tiers include:

  • Tier I (Base): The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health.
  • Tier II: Knock down normal enemies and stun Special enemies near each player.
  • Tier III: Revive all downed allies.
  • Tier IV: Revived allies have their lost Perks returned.
  • Tier V: The Life Energy persists at each player’s location for 10 seconds and continues to heal and revive players.

Zaballa the Deceiver — A Cunning and Shifty Trickster

Those brave enough to survive in “Der Anfang” or “Terra Maledicta” for multiple rounds will come across Zaballa the Deceiver, a powerful enforcer from the Dark Aether unleashed upon the world by Kortifex. For thousands of years, she served Kortifex as one of his “Sisters of Agony,” and her deep history with the existing Dark Aether entities means they all have scores to settle with her.

A chaotic evil charlatan with a devious sense of humor, Zaballa’s true face hides behind three masks. These give her the strength to hover away from Operators, striking beneath the surface with electrical eruptions at a moment’s notice.

Although she is resistant to many forms of attack, that which gives her energy could also be her greatest weakness…

Wonder Weapons Return, Both Old and New

Our Special Forces Operators already have access to dozens of ballistic-based weapons, as well as some melee tools, to fend off the undead. But in Season Two, the four new weapons across Vanguard and Warzone are just the beginning of what Zombies fans can expect in their arsenals.

Through a bit of exploration, elite skill, and perhaps some divine intervention, Operators can wield two Wonder Weapons: energy-based arms with mysterious origins and herculean effects in battle.

Explore “Terra Maledicta” to discover the Decimator Shield, an all-new Wonder Weapon offering superior protection and the mighty Decimation Blast ability. With a unique personality of its own, the Decimator is only too happy to help Krafft’s freedom fighters take down Von List’s undead army.

The other Wonder Weapon is one that veterans will be familiar with: the classic Ray Gun returns to Zombies! The gold — or rather, bright red — standard for Wonder Weapons since Call of Duty®: World at War, the Ray Gun fires circular enemy beams that can tear zombies apart in just one shot. Look for it in the Mystery Box, or as a lucky loot drop during a match.

New Sacrifice Objective, Story Quest, and Side Easter Eggs

Vanguard Zombies’ sixth Objective calls upon players to disrupt a gruesome Dark Aether blood-magic ceremony. Grotesque structures known as Syphoncores will suck the essence out of the surrounding undead. Once they feed, the Syphoncores will spawn more zombies than they consumed, unleashing the horde upon the world. Prevent the zombies from filling all three, and the dark ceremony will be thwarted.

“Terra Maledicta” also presents players with a special Story Quest that introduces Vercanna the Last to the action and gives players access to the mighty Decimator Shield. A series of special tasks and narrative revelations will advance the Dark Aether saga, as players search for a missing page from the Tome of Rituals that may be the key to defeating Von List and Kortifex.

In addition, side Easter Eggs are returning in Vanguard Zombies, this time inspired by the classic “Origins” map from Black Ops II. Pick up a shovel and find loot hidden throughout the Eastern Desert, and dig even deeper to uncover all the secrets “Terra Maledicta” has to offer.

New Covenant: Artifact Ward

A new ability joins the Altar of Covenants with three tiers of rarity. Equip Artifact Ward for a chance to trigger your Artifact for free when hit by a melee attack from the rear, which can come in clutch when your squad’s in trouble during higher rounds.

Artifact Ward’s three rarities are as follows:

  • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact
  • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.
  • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Vanguard 1.12 patch notes

New Maps: 

  • Casablanca
  • Gondola

New Mode: 

  • Ranked Play Beta.
  • Arms Race (more to come later in the season!)

New Killstreak:

  • Ball Turret Gunner for 12-kill streak

New Lethal Equipment:

  • Sticky Bomb: A grenade that sticks to surfaces before detonating.

New Perks:

  • Armory – Perk 1: A direct counter-Perk to Engineer, Armory is ideal for Operators who use more than just their weapons in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.
  • Mechanic – Perk 3: Mechanic provides a reasonable buff to Field Upgrade charge time, making it a must-have for completing challenges related to them or for Operators who love using them.

Upcoming Seasonal Event:

  • Valentine’s Event – Feb. 11-17

MULTIPLAYER UPDATES

Stability

  • Made several improvements to player textures and animations that resulted in Packet Burst spikes.
  • Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.
  • Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General
    • A thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.
  • Champion Hill
    • There will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.
    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.
    • Spawn improvements have been made for teams of three.

Modes

  • Control
    • Fixed a bug that resulted in matches ending prematurely after a spectator disconnects.
    • Late match joiners are now able to spawn in when lives are available.
    • Swapping to spectate/different teams now consistently updates the lives left.
    • The last player alive warning now consistently appears.
  • Private Matches
    • Silent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).

Progression

  • Seasonal Challenges
    • All players can now unlock Season 1 Mastery Cards after completing all challenges.
    • Field Specialist challenge is now tracking for all players.
    • Counter Measures challenges are now tracking consistently for all players.
  • Operator Challenges
    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.
  • Welgun
    • Gold and Diamond camos are now unlockable after completing all weapon Challenges.
  • Launchers
    • Ground based Killlstreaks now count towards the ‘Deadeye’ camo.

Weapon Adjustments

  • Combat Shield
    • Fixed a bug that exposed player’s heads to damage above the shield.
  • Throwing Knife
    • Distortion VFX have been removed.

Equipment

  • Incendiary Grenade
    • Fixed a bug that caused additionally visuals to appear when Incendiary Grenades are used.
    • Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

  • Dauntless
    • Suppression no longer applies to players with the Dauntless perk when the player is hit by shots.
  • Engineer
    • Players are no longer able to see an enemy Goliath’s diamond through walls without the Engineer perk.

Killstreaks

  • Glide Bomb
    • Fixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.
  • Mortar Barrage
    • Fixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.
    • Deploying the Mortar Barrage will no longer force-switch the player’s weapon.
  • Flamenaut
    • Activating the killstreak and getting killed at the same time will now grant you the killstreak.

Field Upgrade

  • Fix a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

  • Attack on Titan
    • Fixed a bug that resulted in missing VFX on the Kar98k.
  • Year of the Tiger
    • Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.
  • Red Reactor Mastercraft
    • Tracers are now displayed on weapons as intended.
  • Graveyard Shift Mastercraft
    • “Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.
  • Animalistic
    • Fixed a lighting bug with the Aquatint SMG that cause unintended lighting effect.
  • Santa Slay
    • The Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.

UI/UX

  • A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.
  • Prestige player progression is now viewable and tracking properly.
  • Watch preview is no longer missing from the Battle Pass menu.

Misc

  • A bug resulting in Play of the Game not playing or ending early has been fixed.
  • Quips no longer play after an Operator is dead.
  • Free Trial players should no longer encounter the error “This content is only available in the full game.

Vanguard Zombies patch notes Season 2

Maps

  • “Terra Maledicta”
    • New Zombies experience located in Egypt available on Feb. 14th.
  • Arenas
    • Three new Arenas available in “Terra Maledicta”: Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in “Terra Maledicta” starting at 9AM PT / 12PM ET on Feb. 14th.

New Intel

  • New narrative intel available in “Terra Maledicta” to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun
    • Ray Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.
  • Decimator Shield
    • Available via the Story Quest in “Terra Maledicta.”
    • Added to the Mystery Box once it has been obtained from the Story Quest.
    • Offers players superior protection and the unique Decimation Blast ability.

New Ally

  • Vercanna the Last
    • New Dark Aether entity available, featuring the Healing Aura ability via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver
    • New enemy type added to “Terra Maledicta” and “Der Anfang.”

Objectives

  • Sacrifice
    • New Objective type available in “Terra Maledicta,” and added to “Der Anfang” at a later date.
    • Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark ceremony and complete the Objective.
  • Void
    • Modified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in “Der Anfang.”
  • Harvest
    • Closed exploits related to the Sin Eater in “Der Anfang.”

Artifacts

  • Healing Aura
    • New upgradable ability available via Vercanna the Last’s Artifact.
    • Tiers:
      • Tier I – The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health.
      • Tier II – Knock down normal enemies and stun Sturmkriegers near each player.
      • Tier III – Revive all downed allies.
      • Tier IV – Revived allies have their lost Perks returned.
      • Tier V – The Life Energy persists at each location for 10 seconds and continues to heal and revive players.
  • Energy Mine
    • Energy Mine now triggers the Splatterfest Covenant.
  • Frost Blast
    • Frost Blast Tier I now freezes Sturmkriegers.
  • Aether Shroud
    • Addressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Covenants

  • Artifact Ward
    • New ability with three rarities added to the Altar of Covenants on Feb. 10th.
    • Equip for a chance to trigger your Artifact for free when hit by a melee attack from the rear.
    • Rarities:
      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact
      • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.
      • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Weapons

  • Season Two
    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Pass.
  • Unlock Challenges
    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Rifle.
  • Support
    • The Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and as loot drops from enemies.
    • Addressed an issue where critical damage was not being correctly displayed for the Warmachine.
  • General
    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Punch Camos

  • New Camos
    • Three new camos available at the Pack-a-Punch machine in “Terra Maledicta.”
  • General
    • Pack-a-Punch Camos in “Der Anfang” are now animated.
    • Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Two.
    • Addressed an issue where the Season One Mastery Calling Card was not displayed correctly.
  • General
    • Addressed an issue where Launchers and the Combat Shield were not correctly contributing to certain Challenges.
    • Addressed various UI issues related to Challenges.

Stability

  • Fixed various stability issues related to Covenants, Objectives, Perks, Power-Ups, and Equipment

Download free Call Of Duty Vanguard update 1.12 on PlayStation 4, PlayStation 5, and Xbox One.

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