Changelogs

The Ascent Patch Notes (New Update Today) – August 27, 2021

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The Ascent update (August 27, 2021) is now available to download on PC (Steam), Windows 10, and Xbox One. According to the Ascent patch notes, the latest update addressed issues related to Ray Tracing, DX12, lag, crashes, and more. In addition, the Ascent patch also includes stability fixes. Currently, the Ascent servers are down. We’ll update the Ascent server status here.

Recently, a big update was released which added new changes, fixes, and more.

Since the last patch, players are experiencing a number of issues. Today’s The Ascent update will fix a few of these issues. Read more details below.

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The Ascent Patch Notes – August 27, 2021

Performance (PC Steam & Win10)

  • DX12 is now the default for Windows Store Players.
  • DX11 is now supported for Windows Store.
  • Improvements made to reduce stuttering and hitching, for DX11 and DX12, more work will continue here for future updates.
  • Ray Tracing is set to default ‘off’ on all platforms
  • Improved Hot Joining loading times on Steam & XB Family devices, more work will continue here for future updates

Stability (all platforms)

  • Fixed a number of crashes in Single Player and Coop
  • Save Progress (all platforms)
  • Fixed an issue where Weapon Skins could be lost
  • Fixed an issue where Character Shirts could be lost
  • Fixed an issue where Gear could be lost
  • Fixed an issue where Clients items could be unequipped when a Host disconnects inside a tier elevator
  • Fixed an issue where Clients could lose their save progress when fast travelling in certain circumstances

Gameplay (all platforms)

  • Fixed the issue where sometimes a FullChrome wouldn’t spawn in ‘Mutual Dependencies’ (Mission 2)
  • Fixed an issue where ‘Sell All Duplicates’ worked incorrectly
  • Changed the frequency of Kira lines when civilians are killed (will now trigger less often)

Achievements (all platforms)

  • Fixed an issue with the Achievement ‘Added Extras’
  • Fixed an issue with the Achievement ‘Aficionado’
  • Fixed an issue with the Achievement ‘Helping Hand’
  • Fixed an issue with the Achievement ‘Win’
  • Fixed an issue with the Achievement ‘Fair Trade’

Translation (all platforms)

  • Minor bug fixes in other languages
  • Please note that we are still working on improving the quality of the translation in all languages

Other Fixes (all platforms)

  • Multiple reported minor collision issues have been fixed

The Ascent Patch Notes – August 19, 2021

  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs
  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Fixed some Weapon replication issues in Online Coop.
  • Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host
  • Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
  • Fix for crash when losing internet connection during the ‘create game’ sequence
 

Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.
  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.
  • Fixed the issue where a Client’s items would unequip after a Host disconnects.
  • Fixed an issue where a Client may lose connection when hotjoining a game in progress.

Gameplay (all platforms)

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.
  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
  • Fixed the Casino Courier Side Missions 1 – 5 where you could sometimes be unable to proceed due to missing NPCs.
  • Fixed the custom camera for ‘Dark Horse’ Side Mission.
  • Fixed the custom camera for Bartender in Stimtown.
  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
  • Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.
  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
  • Allows the use of certain augmentations while rolling.
  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock

Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.
  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.
  • Fixed an issue in Japanese where text overlapped in the intro cut-scene.

Assorted other fixes (all platforms)

  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Fixed the Dismemberer shooting SFX that could be missing for Clients.
  • Fixed previews for Auto Turret and Pocket Mech in Vendors.
  • Fixed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.

The Ascent Patch Notes – August 16, 2021

  • Added a fix for crash seen in some cases at the end of MM04 (Spiderboss fight).
  • Added a fix for crash when losing internet connection during the ‘create game’ sequence.
  • Other performance improvements.
  • Added general stability fixes.
  • Various UI fixes.

The Ascent Patch Notes – August 6, 2021

Performance (PC Steam & Win10 only)

  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs

Stability (all platforms)

Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).

Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.

Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.

  • Addressed a bug where in certain circumstances a black screen would appear at the end of Mission 12.
  • Addressed a bug where sometimes it takes too long to return to the Main Menu after gameplay.
  • Addressed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Addressed some Weapon replication issues in Online Coop.
  • Addressed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.

Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.
  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.
  • Addressed the issue where a Client’s items would unequip after a Host disconnects.
  • Addressed a bug where a Client may lose connection when hotjoining a game in progress.

Gameplay (all platforms)

Addressed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions. Also, fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.

  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
  • Addressed the Casino Courier Side Missions 1 – 5 where you could sometimes be unable to proceed due to missing NPCs.
  • Addressed the custom camera for ‘Dark Horse’ Side Mission.
  • Addressed the custom camera for Bartender in Stimtown.

Addressed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state. Also, fixed an issue where the Volatile Augmentation when used on neutrals had no effect.

  • Addressed a bug where the Siege Mech in the Prison could despawn after a Player died.
  • Addressed the issue where the Snooze Dealer’s Journal map icon was a white square.
  • Addressed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
  • Allows the use of certain augmentations while rolling.
  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock

Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.
  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.
  • Addressed a bug in Japanese where text overlapped in the intro cut-scene.

Assorted other fixes (all platforms)

Addressed a bug where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.

  • Addressed a bug where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Addressed the Dismemberer shooting SFX that could be missing for Clients.
  • Addressed previews for Auto Turret and Pocket Mech in Vendors.
  • Addressed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.

Download free Ascent patch on PC(Steam), Windows 10, and Xbox One.

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