SCUM Update 0.9530 Patch Notes – April 29, 2024

A new SCUM update 0.9530 is rolling out on PC(Steam). According to the official SCUM patch notes, the latest update brings significant adjustments to horde behavior in High Threat Zones, along with the return of rafts, SUPs, and a revamped modular system for dirt bikes.

Previously, a major SCUM update 0.9 added new changes including loot, hunting, cooking rework and more. Unfortunately, players are still experiencing issues with the game. Today’s SCUM update 0.9530 will fix a few of these issues. Read more details below.

Read the official patch notes below.

SCUM 0.0.9530 Patch Notes – April 29, 2024

General Changes

  • Partial Wipe: Due to necessary updates, a partial wipe has been implemented as mentioned in the previous announcement.

Horde Behavior Tweaks

  • High Threat Zone Adjustments:
    • Heavy tweaking performed on horde behavior within High Threat Zones (HTZ).
    • Tweaks include adjustments to spawners, refresh rates, and bug fixes targeting edge cases.
    • Further testing and feedback from the community are encouraged.
  • Mid-Threat Zone Adjustments:
    • Some adjustments made to Mid-threat zones, with more to come in future updates.
    • Priority was given to HTZ, but Mid-threat zones are also under observation.

Vehicle Returns and Modifications

  • Rafts and SUPs Return:
    • Rafts and Stand-Up Paddleboards (SUPs) have been reintroduced to the game.
    • Adapted and ready for the new system, enhancing island hopping and base building possibilities.
  • Modular Dirt Bike v2:
    • Dirt bikes now feature an enhanced modular system allowing customization of the front fender, shield, and body.
    • Introducing Helldiver drip compatibility for all dirt bikes via the modular system.

New Vehicle Features

  • Inventory Expansion Kit System:
    • Three new inventory expansion kits introduced:
      • Small: For bikes, motorbikes, rafts, and SUPs.
      • Medium: Compatible with the barba boat and future vehicles awaiting return.
      • Big: Suitable for all cars and the large raft.
  • Increased Carrying Capacity:
    • Small kit can contain any loot that fits inside.
    • Medium kit can accommodate one chest.
    • Big kit can hold 2 chests, enabling longer journeys with more supplies.

Bug Fixes

  • Fixed the issue where the vehicle engine would continue to produce sound after being destroyed.
  • Encounter characters (puppets/wildlife) should no longer instantly respawn after being killed.
  • Fixed bread item offset when holding it in hands.
  • Foundations and walls can’t overlap anymore.
  • Players no longer can disassemble event weapons inside events.
  • Fixed typos on multiple items and descriptions.
  • Fixed a bug where users were sometimes unable to make a selection of telemetry or survival tip settings.
  • Possible fix for authentication failure when trying to connect to some servers.
  • Fixed issue where the owner of the base element couldn’t destroy it if raid protection was active.
  • Fixed an issue with the Steam name appearing instead of an in-game name in the GameplayLog for chest bury/unbury, flag created, flag overtaken and vehicle destroy events.
  • Fixed bug where lockpickable lockers would have their locks reset after server restart.
  • Fixed a bug with the game crashing after pressing alt-f4 just after landing.
  • Fixed the bug where you could build rugs upon rugs upon rugs.
  • Fixed a bug where, when using an admin command, the currency wouldn’t be added to an offline player
  • Fixed a bug that enables players to run with a metal detector turned on after server restart.
  • Fixed issue where search default interaction isn’t available for Cannabis plant
  • Fixed an issue that would cause constant login onto a server when a player would stand on a garden plant
  • Fixing issue where, for flag-specific raid protection, flag time could not be set after the flag was created
  • Correct cook time displayed in recipe info UI based on cooking skill level
  • Fixed a bug with painted color disappearing from VHS2 when you enter ads mode.
  • Fixed the bunker logout timer that was displaying 60 s instead of the intended amount.
  • Fixed incorrect FP requirements for buying a Rager at the mechanic trader
  • Fixed an issue where disinfected rag would still display regular rag icon in inventory/vicinity UI
  • Fixed the issue where you could drink infinitely from a pan.
  • Fixed the issue where the newly created squad would not be displayed in squad listings.
  • Fixed the issue where, under certain conditions, an enemy’s locked chest would be protected under another squad’s flag.
  • Fixed the issue where bases that were built while the raid protection server setting was “None” would not be protected when raid protection activates.
  • Fixed multiple SFX issues.
  • Fixed the issue where puppets would keep spawning over and over in the same place in some cases.
  • Fixed the issue where puppets would spawn back too quickly in HTZ.

QoL

  • Reduced FP requirement for Barba.
  • Vehicles can trigger mines owned by prisoners again.
  • Shortened titles of Hair and Facial Hair related descriptions in Character creation.
  • Nerfed Wooden Barricade HP.
  • Shortened titles of barber UI descriptions.
  • Lowered upper limit of several encounter manager character spawning parameters.
  • Adjusted revolver aim down sight animation time.
  • Adjusted “Squad Money Penalty Per Previous Squad’s Member” description for clarity.
  • Reduced HP of Barbed Wire Barricade.
  • Added SFX for barbed wire destruction.
  • The flamethrower is now properly blocked when something is in front of the nozzle.
  • Players can no longer go prone with a flamethrower in their hands.
  • Added SFX for fishing line handling in inventory.
  • Increased Barba inventory capacity.
  • Base building elements can’t be placed on gardens and trees anymore.
  • Lowered the FP requirement for flare gun cartridges.
  • The motorbike battery is now rechargeable.
  • Adjusted FP requirements for Dirt bike wheels.
  • Fig is now correctly in the Fruit section at the saloon trader.
  • Adjusted warmth factor for Raymond Cruz boots and pants.
  • Removed passive drain from Batteries and Smartphone Battery.
  • Renamed the lift at the mechanic trader to Vehicle Lift.
  • Adjusted spawning parameters for parts that will spawn on the dirt bike.
  • Vehicle horn will now cause noise that triggers puppets.
  • Added inventory space to Raymond Cruz boots.
  • Implemented raid end announcement.
  • Added sounds for CD_Player handling and for Duct tape repair.
  • Added trader service BPs for modular dirtbike attachments.
  • Implemented #CheckServerTime command.
  • Global raid protection raid times are now displayed after each message of the day.
  • Increased grenade fuse time.
  • Permadeath can now effectively be turned off for all players by setting the threshold to a very big number.
  • Vehicle attachment meshes will now morph depending on their health.
  • Restricted BB in caves.
  • Added gameplay log for flag-specific and offline raid protections.
  • Chests will now count as base elements when dropped in the flag area.
  • Disabled burying of chests in enemy flag area.
  • Implemented chest ownership logging with a corresponding server setting.
  • Prices are now by default no longer subject to player count.
  • Increased the time required in HTZ for new puppets to spawn back in.
  • Implemented global raid protection on official servers. Raid protection will be active from 0000 to 0800hrs.

Server

  • Implemented global raid protection server setting.
  • Implemented new Vehicle destruction log.
  • Implemented Flying vehicle detection log.
  • Implemented abandoned bunker armory reset setting.
Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.
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