Remnant from the Ashes update 1.18 for PS4 and Xbox One is now available for players. According to the Remnant update 1.18 patch notes, the latest update added the Subject 2923 DLC and a long list of quality of life improvements. Apart from this, Remnant from the Ashes version 1.18 also includes stability and performance improvements.
Previously, a big update was released which added the Swamps of Corsus DLC, a new game mode, and a long list of quality of life improvements. Recently, a hotfix was released which added fixes for Mod power and additional changes.
Unfortunately, players are still experiencing several issues with the game. Today’s Remnant version 1.18 is expected to fix a few of these issues.
What is new in today’s Remnant From The Ashes update 1.18?
[ FEATURES ]
Subject 2923 – Campaign:
Picking up a year after the events of the core campaign of Remnant: From the Ashes, this new campaign features all-new locations, quests, weapons, armour and more. The defeat of Nightmare has weakened the Root’s hold on Earth, but they are still a threat to mankind. Go on a journey to find the long-forgotten original ward, Ward Prime, in the hopes offending the Root’s grasp on Earth. This journey will be tough, but new allies, as well as foes, will emerge to test even the most seasoned survivors!
Subject 2923 – Reisum Adventure Mode:
The brutal, frost-covered world of Reisum will be available in Adventure mode to those who purchase the Subject 2923 DLC. This will function in the same way that Rhom, Earth, and Yaesha work in the base game Adventure Mode, offering you a chance to jump right into the action on Reisum without having the start the Subject 2923 campaign.
Subject 2923 – Reisum Added to Survival Mode:
Owners of the Swamps of Corsus DLC will see Reisum added to the rotation when playing Survival mode. All new changes await! Continue to test your skills in Survival Mode to earn new items added with Subject 2923 DLC!
[ GENERAL ]
Worldstone
Resting at World Stones / Shards now refills Mod Power
Summons
Items/Perks/Traits that increase “Mod Damage” now affect Summons
Health of Summon now scales with Weapon Level (of weapon it is slotted into)
Summons can now Crit (player’s Crit value)
Summons can now deal Weakspot damage (their own modifier)
Iron Sentinel will now die when the player dies.
Melee Weapons (General)
Gained 10% Weakspot damage modifier (across the board)
Proc Chance effects on special weapons (e.g. Smolder) no longer proc on basic strikes
Liz & Liz / Root Mother
Increased max health on Nightmare and Apocalypse
Buff Icons
Buff icon colors changed for clarity
Corrosive Status
Now grants “stacks” of damage reduction and is consolidated across all Corrosive gear
Survival Streak Rewards
Adventurer Goggles and Hero Sword can now be purchased from Rigs (Glowing Fragments)
Perfect Dodge Effects
Added a special effect to signify when a Perfect Dodge has been performed
Lumenite Rewards
Increased Lumenite Drop Chance on harder difficulties for Specials/Elites
[ TRINKETS ]
General
Fixed an issue with unarmed charge melee attacks that prevented certain trinket proc effects.
Heart of Darkness
Reduces healing penalty duration from 60s to 30s
Soul Anchor
Increase per/summon damage buff from 5% to 6.25% (max 25%)
Daredevil’s Charm
Increases incoming damage penalty from 1% to 15%
Brutal Mark
Changed to 25% damage when enemy HP is below 50%
Added “after 60s” requirement to buff (to prevent mid-fight ring-swaps)
Talisman of Animosity
Added 10% ALL damage buff for 10s after a Weakspot kill
Storm Amulet
Added 10% damage buff to all Shock Mods (Blink Token, Stormcaller, etc)
Reduced damage buff from 20% to 15%
Rock of Anguish
Changed behavior to grant ramping buff for each 25% HP missing
Butcher’s Fetish
Added 20% Crit damage bonus to Fetish buff
Reduced Crit Chance from 15% to 10%
Galenic Charm
Reduced damage buff from 30% to 25%
Amulet of Epicaricacy
Increased baseline Mod gen from 10% to 15%
Increased w/ Status Mod gen from 25% to 30%
Nightmare Spiral
Increased Lifesteal from 2% to 3%
Leto’s Amulet
Increased stamina cost reduction from 10% to 15%
Twisted Idol
Added -15 Armor Encumbrance
Cleansing Jewel
Cleanse effect applies to all allies (no longer needs Elder Armor)
Mender’s Charm
Increased team healing effectiveness from 50% to 100%
Ring of Supremacy
Increased no-damage penalty requirement from 5s to 10s
Empowering Loop
Reduced Fire Rate penalty from 15% to 10%
Grim Coil
Reduced clip damage requirement from 60% to 40%
Increased damage buff from 4% to 7% per stack
Reduced total stacks from 5 to 3
Hunter’s Band
Removed range requirement
Reduced Weakspot damage bonus from 30% to 20%
Added 10% Ranged damage bonus
Ring of Shadows
Reduced awareness reduction from 40% to 25%
Added 15% Ranged damage to unaware enemies
Ring of the Mantis
Reduced stand-still requirement from 1.5s to 1.0s
Iskal Hunter’s Band
Increased spread reduction from 35% to 40% (smaller spread)
Hunter’s Halo
Increased ideal range bonus from 4m to 6m
Compulsion Loop
Increased buff duration from 5s to 7s
Gunslinger’s Ring
Increased Fire Rate from 5% to 10%
Celerity Stone
Added 20% Reload Speed and 25% Weapon Swap Speed for 15s after using a Consumable
Braided Thorns
Added 10% base Crit Chance
Reduced post-kill Crit Chance from 15% to 10%
Heartseeker
Increased Crit damage from 15% to 20%
Akari War Band
Increased duration from 10s to 20s
Devouring Loop
Removed from game (… JK)
Band of Pollux
Reduced Ranged penalty from 20% to 15%
Band of Castor/Pollux Combo
Increased encumbrance reduction from -15 to -25
Added 10% Melee damage
Ring of the Unclean
Added a Flop damage modifier (what’s dirtier than Flop kills?!)
Gift of the Iskal
Reduced healing penalty from 25% to 15%
Pillar of Stone
Increased Sway Reduction from 50% to 60% (less sway)
Increased Recoil Reduction from 25% to 30% (less recoil)
Added 50% increased ADS (AIM) movement speed
Ezlan’s Band
Added 0.238 HP regen per second
Blood Font
Increased HP regen significantly
Added 15% bonus to healing effectiveness
Leech Ember
Increased lifesteal from 2% base weapon damage to 2.5%
Made lifesteal value visible
Ring of Elusion
Increased duration from 5s to 10s
Aggressor’s Bane
Adjusted/Increased aggro generation behavior
Band of Accord
Reworked scripting to ensure benefit to single-player and multiplayer (client and host)
Provisioner’s Ring
Increased stowed reload speed by 50%
Soul Ember
Excess summons will explode when another summon is used
[ ARMOR ]
Void
Power Transfer Set Bonus: Changed from 5 stacks of 5% to 1 stack of 25%
Power Transfer Single Perk: Reduced ADS from 30% to 25%
Carapace
Harden Set Bonus: Completely reworked Set Bonus
Harden Single Perk: Completely reworked Single Perk
Elder
Believer Set Bonus: Increased Duration from 10s to 20s
Believer Set Bonus: Reduced ALL damage buff from 35% to 30%
Scrapper
Challenger Set Bonus: Reduced ALL damage buff from 35% to 30%
Drifter
Wanderer Set Bonus: Completely reworked Set Bonus
Akari
Opportunist Set Bonus: Increased duration from 10s to 20s
Opportunity Set Bonus: Removed movement speed buff
Slayer
Assassin Set Bonus: Added a 10s timer on post-reload buff
Hunter
Sharpshooter Set Bonus: Completely reworked Set Bonus
Sharpshooter Single Perk: Completely reworked Single Perk
Radiant
Momentum Set Bonus: Increased the Crit Chance/Crit Damage buff from 2.5% to 3.0% (max)
Momentum Set Bonus: Increased duration from 2.5s to 3s
Twisted
Regrowth Set Bonus: Completely reworked Set Bonus
Regrowth Single Perk: Completely reworked Single Perk
Regrowth Weight: Reduced from Heavy to Medium (!!!)
Labyrinth
Power Surge Single Perk: Removed auto-loot (magnetized) effect
Power Surge Single Perk: Added Mod Power refund on cast
Cultist
Blood Pact Set Bonus: Completely reworked Set Bonus
Blood Back Single Perk: Increased automatic Mod Power regen rate
Bandit
Freeloader Single Perk: Adjusted scripting behavior (to work better with other Ammo-items)
Leto’s
Juggernaut Set Bonus: Completely reworked Set Bonus
Juggernaut Single Perk: Completely reworked Single Perk
[ MODS ]
General
Projectile Mods that don’t explode on impact now deal 50% additional Weakspot damage
Mender’s Aura
Increased maximum charges from 1 to 2
[ WEAPONS ]
Hive Cannon
Primary now grants Corrosive Stacks
Hive Shot (MOD) now grants Corrosive Stacks
Curse of the Jungle God
Tentacle Shot (MOD) now applies Overload Status to enemies
Pride of the Iskal
Increased travel speed of Beetle from 1500 to 1700
Riven
Made lifesteal value visible in description
Hero’s Sword
[ TRAITS ]
Invoker
Can be used without Swamp DLC
Catalyst
Reworked grant additional mod generation when damaging an enemy affected by a Status
Concentration
Now affects the duration of Spore Shot and Hive Cloud
Recovery
Reduced max value from 25 to 20
Survival Recovery
Reduced max value from 100 to 30
Survival: Swiftness
Reduced max value from 50% to 30%
Survival: World Walker
Reduced max value from 50% to 30%
[ CONSUMABLES ]
Adrenaline
Reduced duration from 40s to 30s
Beetle Extract
Increased value from 15 to 20
Survival: Beetle Extract
Reduced value from 25 to 15
[ SURVIVAL MODE ]
Adjusted initial scaling curve to make the first 10 zones a bit more manageable
Adjusted post 10 curve as well as harder difficulty scaling to make runs a bit shorter
Added 8 new Traits to Survival (4 automatic, 4 purchasable via Vendor)
[ MISC ]
- Added fixes for framerate drop and freezing issues.
- Added performance and stability improvements.
- Fixed blue screen issues on PS4.
- Added network improvements.
- Fixed server disconnection issues.
- Fixed stuttering and lag issues.
- Other under the hood fixes.
Download free Remnant update 1.18 on PS4 and Xbox One.