Remnant from the Ashes Update 1.25 Patch Notes

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Remnant from the Ashes update 1.25 is now rolling out on PS4 and Xbox One. According to the Remnant update 1.25 patch notes, the latest update added a hotfix for the Swamps of Corsus update that fixes bugs, rebalances Mod power, and added additional changes. Apart from this, Remnant version 1.25 also includes stability and performance improvements.

Recently, a big update was released which added the Swamps of Corsus DLC, a new game mode, and a long list of quality of life improvements. Unfortunately, since the last update, many players are still experiencing several issues with the game. Today’s Remnant version 1.25 will fix a few of these issues.

Read full details below.

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Remnant From The Ashes update 1.25 patch notes

[ GENERAL ]

Disappearing Items

Fixed an issue causing disappearing items in MP under certain circumstances

DEVELOPER COMMENT: In the last patch, we prevented this from happening on new characters, however, on current characters that had already triggered this bug, it would still happen. Now, characters that have (or will) skipped tutorial to immediately join a multiplayer game should no longer see this issue again.

[ PLAYER ]

Mod Generation

Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power

DEVELOPER COMMENT: A while ago, we fixed a bug that was causing high level weapons to generate more mod power than low level weapons. However, the bug persisted with damage boosting mods. At the highest levels of gear (and higher levels of Survival), mods were filling almost instantly. We fixed this issue and went through all mods to adjust their buildup values. See “Mods” for more info.

Mod Generation Overlap

Fixed a bug that prevented extra mod power from filling unfilled charges

DEVELOPER COMMENT: For mods with charges, when a player filled a charge, additional mod generation for the next charge was clipped. This means that if you had 25 power remaining to fill a charge, and you generated 100 mod power, you’d only generate 25 to fill that mod and the remaining 75 mod power would disappear. Now, the overlap mod generation will carry into any additional charges that are currently unfilled. This makes mod generation much smoother for mods with charges!

Trait: Spirit

Increased max value from 20% to 25%

DEVELOPER COMMENT: With the change to mod generation, we wanted to boost up the Spirit Trait a small amount to make it even more enticing. We may increase this over time as we monitor buildup!

[ SURVIVAL ]

Enemies

Reduced enemy health gain by 4% per world level increase

Decreased boss health from 150% to 135%

Added small exponential HP scalar per level

DEVELOPER COMMENT: In the last update, we increased the base HP for all enemies by 4% and increased the base HP for all enemies as well. Players were having a harder time at early levels, so instead, we reduced the values and added a small exponential HP scalar per world level up. The scalar is small so that has almost no noticeable effect on enemy HP until about level 10. The values are also much closer to the original DLC release tuning for the first 10 or so levels. As players get into much higher world levels, this change will become more obvious.

Consumables

Fixed Survival Mode Consumables to use proper Survival Mode values

Matchmaking

Fix for normal gametypes appearing in Survival Matchmaking

[ ITEMS ]

Campaign DLC Trinkets

Enabled Campaign DLC-flagged trinkets so they can be used on pickup

Daredevil Charm

Fixed damage multiplier to prevent it from stacking improperly

Band of Castor / Band of Pollux Combo

Fixed a bug that prevented clients from receiving the paired bonus

[ ARMOR ]

Ex-Cultist

Blood Pact Set Bonus: Increased 1-PC from 12.5% to 15%

Blood Pact Set Bonus: Increased 2-PC from 25% to 30%

Blood Pact Set Bonus: Increased 3-PC from 40% to 50%

[ WEAPONS ]

Assault Rifle

Increased magazine capacity from 28 to 32

Increased total capacity from 196 to 224

Chicago Typewriter

Increased base damage from 11 to 12

Reduced reload speed by 6.5%

Ricochet Rifle

Increased first bounce damage from 0.5 to 0.85

Reduced subsequent bounce modifier from 0.85 to 0.75

Butcher’s Flail

Reduced base damage from 68 to 60

[ ENEMIES ]

Barbed Terror

Reduced base HP by approximately 12%

Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state

Shade/Shatter

Fixed a few bug causing Lurkers to stop pathing

Claviger

Fixed bridge not showing up sometimes for clients

[ MODS ]

General

Readjusted the buildup for all mods

Explosive Shot

Reduced Friendly Fire scalar from 0.25 to 0.15

Blink Token

Increased base damage from 140 to 210

Increased Power Requirement from 250 to 275

Reduced Total Charges from 5 to 3

Wildfire Shot

Reduced Power Requirement from 400 to 275

Seeker Beetle

Reduced Power Requirement from 350 to 275

Seed Caller

Reduced Power Requirement from 400 to 275

Beckon

Reduced Power Requirement from 350 to 275

Unstable Quills

Increased Power Requirement from 350 to 550

Iron Sentinel

Reduced Power Requirement from 750 to 550

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Corrosive Aura

Reduced Power Requirement from 650 to 550

Breath of the Dessert

Reduced Power Requirement from 550 to 420

Increased base damage of projectile from 25 to 30

Hotshot

Increased Power Requirement from 500 to 550

Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage

Hunter’s Mark

Increased Power Requirement from 500 to 550

Rift Walker

Reduced Cooldown from 20s to 15s

Reduced Power Requirement from 1500 to 1100

Stormcaller

Reduced Power Requirement from 1250 to 1100

Increased AOE damage from 10 to 15 per tick

Howler’s Immunity

Increased Power Requirement from 750 to 1100

Swarm

Increased Power Requirement from 750 to 1100

Song of Swords

Increased Power Requirement from 1000 to 1100

Flicker Cloak

Reduced Cooldown from 15s to 10s

Increased Power Requirement from 1000 to 1100

Veil of the Black Tear

Increased Min duration from 5s to 10s

Increased Max duration from 10s to 15s

Reduced Power Requirement from 1250 to 1100

Rattleweed

Increased Power Requirement from 1000 to 1100

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Mender’s Aura

Reduced Power Requirement from 1500 to 1650

Banish (Repulsor)

Increased the duration of the post-banish debuff from 4s to 8s

Reduced Power Requirement from 400 to 200

Reduced Total Charges from 5 to 3

Spore Shot (Sporebloom)

Increased Power Requirement from 500 to 600

Radioactive Volley (Defiler)

Increased Power Requirement from 250 to 205

Gravity Core (Particle Accelerator)

Reduced Power Requirement from 1500 to 1400

Undying (Ruin)

Reduced Power Requirement from 3000 to 2825

Skewer (Devastator)

Reduced Power Requirement from 1000 to 640

Hive Shot (Hive Cannon)

Reduced Power Requirement from 500 to 380

Vampiric (Pride of the Iskal)

Reduced Power Requirement from 750 to 590

Tentacle Shot (Curse of the Jungle God)

Increased Power Requirement from 400 to 450

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Static Field Shot (Eye of the Storm)

Reduced Power Requirement from 350 to 320

Increased Large Explosion trigger range by 1m

Reduced total charges from 5 to 3

[ OTHER ]

Art (General)

Fixed a handful of art-related bugs

Hardened Carapace (Crafting Material)

  • Fixed an issue that prevented players from picking up more than 1 at a time
  • Addressed crashing issues.
  • Fixed audio related issues.
  • Addressed framerate drop issue
  • Fixed stuttering and lag issues.
  • Performance and stability improvements.
  • Other minor under the hood fixes.

Remnant update 1.25 is now available for download on PS4 and Xbox One.

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