Remnant from the Ashes Update 1.20 Patch Notes
Remnant from the Ashes update version 1.24 for PS4 and Xbox One is now available for players. According to the official Remnant update 1.24 patch notes, the latest update added the Swamps of Corsus DLC, a new game mode, and a long list of quality of life improvements. Apart from this, Remnant version 1.24 also includes various stability and performance improvements.
Recently, an update was released with various gameplay changes and bug fixes. Unfortunately, since this update, many players are experiencing several issues when trying to play the game.
Today’s Remnant version 1.24 is expected to fix these issues.
Corsus Adventure Mode (DLC)
We’ve created a new Corsus biome unique to Adventure that revamps how you play the Swamps. This new Adventure is built separately from the Campaign Corsus and functions more like the other larger biomes of Earth, Rhom, and Yaesha. There’s lots to explore and plenty of secrets to discover! The size of the Corsus Adventure does not impact the size/length of the Campaign experience.
Corsus Campaign Update
We have also updated the Campaign Corsus by injecting new content (dungeons, enemies, bosses, and rewards) as well as given an old (rather large) friend an update! This keeps Corsus in Campaign the same size but refreshes it with a few new experiences. This is not part of the paid DLC, it’s completely free!
New Game Mode: Survival (DLC)
Added an entirely new way to play Remnant. It’s called Survival Mode!
Players arrive in the Labyrinth surrounded by mysterious Obelisk Vendors and a Corrupted World Stone in the center. You have nothing but a Pistol, a handful of a Scrap, and a will to live. Spend what you can at the Obelisks and then head through the World Stone to a random biome. Explore, Collect Gear to fill out your loadout, collect Survival Trait Tomes for stackable stat increases, and fight your way through each biome until you defeat the boss. Only then you can return to the Labyrinth to spend your hard-earned Scrap on Gear, Dragon Heart Upgrades, and Consumables.
Gear Obelisks (Purple) have a random inventory which refreshes every time you return to the Labyrinth, and the Upgrade (Orange) and Consumable (Green) Obelisks have ramping costs. Chests always guarantee a Purple Gear Item as well as a chance for a Survival Trait, Ammo, and extra Scrap. Elites and Special Enemies have a chance to drop Dragon Heart charges, Survival Traits, and Ammo. Killing Bosses automatically drops their Mods and Boss Weapons, but also cuts a chunk off the clock! Killing at least one boss grants a significant starting Scrap bonus upon returning. Killing multiple bosses in the same run awards a smaller Scrap bonus for each additional kill beyond the first.
There is no crafting in Survival. Players level up through EXP and gain Damage, Health, and Stamina automatically. The world automatically levels up over time so don’t take too long or the difficulty will become extremely oppressive! Time is against you… but don’t worry, the timer pauses in the Labyrinth on Normal and Hard difficulties!
Survival Mode is fully playable solo or in multiplayer, however, multiplayer comes with some special rules. Gear is NOT shared in Survival co-op. Players that pick up an item will be the only one to get that item, and their teammates will get a Scrap value from it instead. You will need to coordinate with your teammates to ensure that the whole team can get outfitted, otherwise, failure is imminent!
Of course, we didn’t forget about rewards! We’ve created 5 unique account-bound rewards for Survival Mode. Unlock them, then enjoy using them on any new character (outside of Survival Mode), including Hardcore! Plus, for every boss you kill, you will earn Glowing Fragments – a new currency for unlocking Armor Skins. The more World Bosses you kill, the larger your Glowing Fragment bonus will be!
New Difficulty: Apocalypse
Added Apocalypse Difficulty for all modes of play
Campaign /Adventure Difficulty Reward Adjustments
Increased Lumenite rewards for Boss Kills on Hard, Nightmare, and Apocalypse
Increased Scrap bonus for Hard, NM, and Apocalypse
Added small chance for Simulacrum reward for World Bosses on Nightmare and Apocalypse
Armor Skins (DLC)
Armor Skins added to the game
New NPC “Whispers” added to Ward 13
Bad Luck Protection
Added Bad Luck Protection to reduce streaks of similar quests/items/tile-sets
Auto-Equipping Mods
Added Mod Auto-Equipping when slot is empty
Teleporters
Reduced chances of dying when using a teleporter
Rhom Fire
Allowed Rhom Sun Gate Fire to be rolled off and cured by Revive and World Stone
Sweet Menu Updates
New Mode Selection and Difficulty Banners to make things look pretty!
Trait Toast Updates
Fixed an issue where Trait Toasts (+1 TRAIT!) wouldn’t appear for Hosts & Clients
Force Feedback / Controller Vibration
We did a complete Force Feedback Pass for all systems. For consistency and feel! This includes anything that previously had Force Feedback as well as things that did not have proper implementation.
Audio Input
Added option for Audio Input Device Selection for PC
Performance
Continued to better optimize performance on all consoles
General Description Text
Adjusted numerous text entries for clarity (Weapons, Gear Items, Mods, Traits, etc)
General Enemy Resistances Update
Reduced most enemy resistances
General Enemy AOE
Adjusted many AOE’s to allow dodging (some were unable to be i-Framed / Dodged)
Fixed an issue causing some AOE falloff damage to be incorrect (both player and enemies)
General Ranged Characters
Increased initial target acquisition time on all Ranged Soldier enemies
General Enemy Damage Types
Updated all improperly implemented damage types for a variety of enemy attacks
Root Cultist
Increased Health for certain difficulties
Wasteland Skulls
Lowered health bar to be more visible when close to player
Swamp Zombie
Reduced HP from 150 to 95
Swamp Zombie Crawler
Reduced HP from 100 to 70
DEVELOPER COMMENT: This goes along with Swamp Zombie. A few less HP to lessen the load.
Swamp Relentless
Increased size of head target when downed/regenerating
DEVELOPER COMMENT: Often when you would down a Relentless and try to shoot the head, you’d get the “resist” message We increased the size of the damageable area to clean this up.
Swamp Hound
Reduced Damage of Emerge Attack
DEVELOPER COMMENT: Swamp Hound’s Emerge Attack was doing too much damage. We reduced this to make it feel a bit more fair.
Pan Immolator
Reduced the size of AOE blast from 2.5m to 1.75m to better match the VFX
Prevented AOE from hitting through collision
DEVELOPER COMMENT: The Immolator AOE felt “cheap” when hitting through certain collision as well as connecting outside of the VFX range. Adjusted it so neither happen!
Pan Thundertusk
Enabled Evasion of Self-Detonation
DEVELOPER COMMENT: This fixes an annoying issue that prevented players from i-Framing (Dodging) the Tundertusk’s self-detonation effect.
Gorefist
Adjusted adds spawn behavior to appear after Gorefist enables his Mantle of Thorns effect
Adjusted total spawn behavior (instead of 2-3, he now spawns 2 initially, then 2 after a delay)
Scald/Sear
Adjusted Scald’s behavior to prefer to be a bit closer to the player(s)
Fixed an issue that prevented dodging Sear & Scalds AOE blast and avoiding “Burning”
Reduced Scald’s Crossbow Projectile damage by 80%
Adjusted AOE radius from 2.5m to 1.75m to better match the VFX
Prevented Scald’s AOE from hitting through collision
Stormcaller
Adjusted add spawning behavior to reduce total amount of unique enemies at any one time
Added AOE damage falloff to Lighting Strikes
Canker
Removed Elite spawn that had a random chance to spawn
Raze
Can no longer receive Regenerator
Shade/Shatter
Adjusted the Shield health value to be breakable at all difficulty levels
Added faster Radiation accrual for players standing inside the Shield
Adjusted EXP reward to match other mini-boss rewards
Onslaught
Can no longer receive Regenerator
Decreased the swing time of his post-teleport swipe attack
Reduced the AOE size of his teleport explosion to better match the VFX
Fixed an issue that would sometimes cause him to remain invisible for clients
Changed behavior so that he no longer constantly teleports during add phase
Changed his aggression level and attack pattern when low health
Changed add spawning behavior
Adjusted EXP and Scrap reward to match other mini-boss rewards
Singe
Increased penalty of being direct hit by Fireball from 1 to 3 Burning stacks
Fixed an issue that applied Burning even when evading the Fireball attack
Harrow
Adjusted add spawns for SP and MP
The Unclean One
Removed Weakspot on head and replaced it with armor
Reduced overall health to compensate for removal of head Weakspot
Added Alternate Kill. GOOD LUCK!
Ixillis
Wisps will now break on Flicker Cloak instead of waiting until it breaks
Ravager
Fixed a bug that would grant both kill variant rewards
Dreamer/Nightmare
Reduced width of Dreamer Ranged Slam Attack
Fixed an issue with both Dreamer Spin Attacks that caused it to do inconsistent damage
Nightmare now summons all players in co-op to the Nightmare Realm
Reduced the health buff in co-op per additional player from 0.85 to 0.6
Removed “Resist” text when shooting non-Weakspots while under effects of the Nightmare Buff
Fixed an issue with adds not spawning in Dreamer phase
Fixed an issue with MODS not being usable during the fight
Added Lumenite to quest reward table
Melee Update
Increased base Melee Damage by 50%
Armor, Status Resistance, Damage Resistance Update
Adjusted Armor Values, Status Resistance Values, and Damage Resistances
Mod Power Buildup
Mod Damage no longer generates Mod Power
Vaulting
Fixed issue where player could not vault out of roll (would just roll again)
Dragon Heart
Adjusted Dragon Heart activation time 2f earlier
Fixed a bug preventing Dragon Hearts from being used during recovery frames of Evades
Consumables
Fixed a bug preventing Consumables from being used during recovery frames of Evades
Friendly Fire Damage
Increased Friendly Fire Damage on Hard from 25% to 50%
Increased Friendly Fire Damage on Nightmare from 25% to 75%
Set Friendly Fire Damage on Apocalypse to 100%
Advanced Stats: General
Adjusted advanced stats so they can properly show negative effects as well
Advanced Stats: Mod Power
Added Mod Power to advanced stats
Area of Effect(s)
Fixed an issue causing some AOE falloff damage to be incorrect (both player and enemies)
Damage Types
Properly split damage types among Ranged, Melee, and Mod behind the scenes
Mod Damage Types
Changed Mods to deal either Mod or Elemental Damage
Removed “Ranged” and “Melee” damage type from certain Mods
Burning / Bleeding Effects
All weapons and mods that add Burning / Bleeding can stack 3x total
Changed visualization of status effects on enemies (colors, stack value, time remaining)
Ping System
Reduced the co-op indicator duration (next to health bar) from 30s to 10s
Increased the Default Ping Duration from 3s to 7s
General
Adjusted aim speed scalar and zoom-in time for scoped weapons to ensure similar behavior
Adjusted Aiming Side Switch Delay from 0.2s to 0.1s
Melee Critical Chance
Adjusted the base critical chance for different weapon types (Sword/Spear 10%, Scythe 15%)
Repeater Pistol
Adjusted fire rate from 6.5 to 7.0
Magnum Revolver
Reduced post-fire Spread from 6.0 to 4.0
Increased Recoil Recovery from 0.4s to 0.2s
Increased damage from 63 to 65
Increased reload speed by 25%
Reduced Firing Sound Radius from 50m to 45m
Submachine Gun
Added minor amount of Weapon Sway after a 1s delay
Hunting Pistol
Increased Weakspot modifier from +110% to +120%
Reduced Firing Sound Radius from 40m to 35m
Hunting Rifle
Increased fire rate from 1.8 to 1.9
Increased Weakspot modifier from +105% to +110%
Reduced Firing Sound Radius from 40m to 35m
Shotgun
Increased reload speed by 10%
Increased fire-rate by 10%
Adjusted female fire animation to no longer distort while aiming up/down
Coachgun
Reloads both shells in one motion
Decreased reload speed by 5% (overall still faster due to single reload)
Reduced Firing Sound Radius from 40m to 35m
Reload end sound no longer plays twice.
Assault Rifle
Increased fire rate from 7.0 to 7.3
Chicago Typewriter
Reduced Stationary Initial Spread from 3.4 to 3.2
Reduced Moving Initial Spread from 3.5 to 3.4
Reduced Stationary Min Spread (after firing) from 0.8 to 0.65 (reticle gets tighter at max firing)
Reduced Moving Min Spread (after firing) from 0.85 to 0.8 (reticle gets tighter at max firing)
Reduced fire rate from 9.2 to 8.8
Increased reload speed by 13%
Increased Firing Sound Radius from 35m to 40m
Sniper Rifle
Increased Weakspot modifier from +115% to +120%
No-Scope Accuracy is now pin-point accurate
Changed No-Scope reticle to better represent the shot type
Reduced Bullet magnetism in no-scope by 20%
Reduced Scope magnification from 5x to 4x
Decreased the post-firing delay before reloading
Increased Firing Sound from 20m to 45m
Removed an extra reload sound playing on Reload Start
Crossbow
Adjusted post-firing lag before reloading (more responsive)
Increased fire rate slightly
Reduced reload speed by 15% to compensate for reduced post-firing lag and increased fire-rate
Increased Weakspot modifier from +100% to +110%
Reduced Ideal Range from 30m to 18m
Adjusted Primary Falloff Range to from 50 to 42m
Increased Secondary Falloff Range from 60m to 70m
Increased projectile size from 3cm to 4.5cm to make it slightly easier to hit targets
Reduced Firing Sound Radius from 40m to 15m (firing won’t alert unaware enemies > 15m if you miss)
Killing unaware enemies in 1-shot from beyond 15m won’t alert others if they are > 3.5m away
Ricochet Rifle
Removed projectile lifespan and instead added 4 total bounces (5 possible targets)
After all total bounces have occurred, projectile will immediately despawn
Reduced initial damage from 100 to 80 (but can hit for over 200 total)
Reduced capacity from 28 to 22
Increased Weakspot modifier from +100% to +120%
2nd bounce scales to 50% of base damage.
All remaining bounces scale to 85% of previous damage (i.e. 80, 40, 34, 29, 23 = 206)
After initial bounce (including geometry), will smart-pick another target within 10m
Capped vertical bounce range to 10 degrees when there is no bounce target within 10m
After initial enemy bounce, projectile slows slightly (so you can enjoy the ricochets!)
Reduced base Critical Chance from 20% to 5% to compensate for 4 “guaranteed” bounces
Changed reticle to better represent the shot type
Reduced Firing Sound Radius from 30m to 25m
Beam Rifle
Increased Weapon Capacity from 30 to 50
Increased Total Capacity from 180 to 200
Increased base damage from 13 to 20
Reduced fire rate from 5 to 4 (to compensate for base damage increase)
Reduced Ramp Up Increment from 0.4 to 0.3
Reduced Ideal Range from 20m to 15m
Adjusted Primary Falloff Range to match original values (40m)
Spitfire
Increased fire-rate from 8.5 to 9.3
Increased weapon capacity from 24 to 26
Increased total capacity from 144 to 156
Reduced Horizontal and Vertical Recoil
Reduced initial Reticle Size
Reduced spread per shot
Reduced reload speed by 13%
Added minor amount of Weapon Sway after a 1s delay
Flamethrower (MOD)
Reduced power requirement from 30 to 24
Increased total charges from 25 to 50
Reduced Firing Sound Radius from 30m to 10m
Sporebloom
Increased reload speed by 15%
Increased impact scalar from 1.0 to 1.1
Reduced impact level against players by 1 (less staggering teammates)
Spore Shot (MOD)
Increased Power Requirement from 450 to 500
Reduced Max Charges from 3 to 2
Reduced projectile damage from 100 to 25
Reduced AOE damage from 50 to 25
Increased DOT from 8 to 12
DOT AOE slows all non-boss and non-worldboss enemies
Defiler
Increased ideal range from 12.5m to 13m
Reduced Spread from 1.5 to 1.35
Reduced Firing Sound Radius from 40m to 35m
Radioactive Volley (MOD)
Reduced Power Requirement from 300 to 250
Reduced Charges from 5 to 3
Particle Accelerator
Reduced base damage from 80 to 70
Reduced base reload speed by 15%
Reduced Scope magnification from 4x to 3.5x
Gravity Core (MOD)
Adjusted Gravity Core Explosion to add damage per target beyond 1, then divide total num targets
(Deals 500 base. Adds 300 per additional target. 2 enemies take 400 each, 3 take 367, 4 take 350, etc)
Reduced Firing Sound Radius from 40m to 35m
Ruin
Adjusted reticle scale to 1.0 from 2.0 (bug fix)
Reduced reload speed by 5%
Reduced Firing Sound Radius from 40m to 35m
Undying (MOD)
Added cooldown of 5 minutes upon revive (resets upon true death or touching a World Stone)
Added cooldown icon to show remaining duration until it becomes active again
Curse of the Jungle God
Increased fire rate from 3.5 to 4.0
Reduced damage from 28 to 25
Reduced reload speed by 13%
Reduced Firing Sound Radius from 40m to 20m
Increased Tracer Speed from 16000 to 28000 to better match the hitscan
Fixed incorrect scope magnification text from 2x to 2.3x (no functionality change)
Tentacle Shot (MOD)
Increased base damage of Tentacle from 60 to 75
Reduced Firing Sound Radius from 40m to 10m
Eye of the Storm
Increased Weakspot modifier from +105% to +110%
Increased Tracer Speed from 12000 to 24000 to better match the hit scan
Reduced Firing Sound Radius from 40m to 30m
Static Field Shot (MOD)
Increased base projectile damage from 40 to 65
Increased explosion damage from 100 to 165
Increased dual explosion damage from 200 to 325
Fixed a bug that prevented proper damage scaling based on Weapon Level
Reduced Firing Sound Radius from 40m to 20m
Hive Cannon
Added ability to trigger “on kill” proc effects with the AOE (like Jewel of the Black Sun)
Reduced Firing Sound Radius from 40m to 20m
Hive Shot (MOD)
Reduced Power Requirement from 600 to 500
Reduced Base Damage Potential (1 charge) from 356 to 330 (including impact damage)
Reduced the DOT time from 22.5 seconds to 12 seconds (300 over 12s instead of 326 over 22.5s)
Reduced Firing Sound Radius from 40m to 15m
Adjusted the projectile collision to better match the VFX
Devastator
Reduced Ideal Range from 2500 to 2000
Increased Falloff Range to compensate for Ideal Range adjustment
Reduced Firing Sound Radius from 40m to 17.5m
Skewer (MOD)
Reduced Total Charges from 5 to 2
Increased Power Requirement from 750 to 1000
Instantly applies 3 charges of Bleed (up from 1)
Added Ghost Reticle (red dot) when an obstacle is in the way of projectile path
Reduced Firing Sound Radius from 40m to 25m
Reduced duration before projectile dissolve from 10s to 5s
Repulsor
Reduced Reticle draw size to better match actual spread value (was previously too large)
Reduced Initial Spread from 6.5 to 6.0
Reduced Firing Spread increment from 0.75 to 0.65
Increased Initial Spread Decay from 1.5 to 2.0 (shrinks faster on initial aim)
Increased Firing Spread Decay from 1.2 to 1.3 (shrinks faster post-fire)
Reduced Firing Sound Radius from 40m to 35m
Banishing Shot (MOD)
Reduced Firing Sound Radius from 40m to 5m
Removed initial damage on Banish projectile (was 10) to allow non-aggro banishes
Guardian Axe
Changed effect to “Generates 2x Mod Power per hit” (was previously 300% pre-melee buff)
Worldbreaker
Fixed an issue that caused basic attacks to proc Force Burst w/ Trait: Catalyst
Lost Harpoon
No longer triggers Power Strike when destroying breakables
Smolder
Reduced base damage slightly (after universal 50% melee increase)
Changed so that each proc applies 1 stack of new updated universal Burning effect (stacks 3x)
Riven
Reduced Lifesteal value to balance with game-wide Melee Damage increase
Hunter’s Mark
Reduced Power Requirement from 1000 to 500
Reduced duration from 60s to 30s
Changed buff icon
Hotshot
Reduced Power Requirement from 750 to 500
Reduced damage buff from 20% to 15%
Reduced duration from 30s to 15s
Added buff icon when active
Wildfire Shot
Increased Power Requirement from 350 to 400
Reduced Impact Damage from 40 to 25
Single Charge instantly applies 3 stacks of Burning
Reduced Charges from 5 to 2 (deals 6 total stacks instead of 5)
Explosive Shot
Increased AOE damage from 170 to 240
Reduced Impact Damage from 130 to 25
Increased Power Requirement from 400 to 650
Reduced Charges from 5 to 3
Updated the radius text to accurately represent 4m range (was showing 3.5m – bugfix)
Mantle of Thorns
Increased min/max Melee Damage Reduction from 15/25 to 20/35
Flicker Cloak
Increased Power Requirement from 1250 to 1500
Reduced max shield percentage 150% to 100%
Reduced Duration from 60s to 10s
Ignores basic impacts (but not damage) for 0.35s on startup
Swarm
Reduced duration from 20s to 15s
Increased Power Requirement from 500 to 750
Ignores basic impacts (but not damage) for 0.35s on startup
Fixed a bug that set the target reacquisition to 15 instead of 20m
Fixed a bug that allowed Swarm to attack (for 0 damage) through boss doors
Fixed a bug that caused mismatched casting speeds between Male and Female animations
Breath of the Desert
Reduced base damage per projectile from 30 to 25
Increased AOE damage from 20 to 25
Reduced Power Requirement from 750 to 550
Ignores basic impacts (but not damage) for 0.35s on startup
Fixed a bug that caused mismatched casting speeds between Male and Female animations
Blink Token
Made more responsive (starts and recovers much faster)
Ignores basic impacts (but not damage) for 0.35s on startup
Reduced the impact level on allies by 1
Iron Sentinel
Increased target acquisition time slightly
Will now properly receive the Elder Armor: Believer damage buff
Stormcaller
Increased start-up and wind-down speed (starts and ends faster)
Enabled moving momentum on activation and deactivation (no longer roots you on start/end)
Moved up transition windows on ending state (move, aim, dodge, melee much faster)
Increased frequency of ranged lightning bolt strikes from 1 to 1.3 per sec
Increased size of AOE Damage Aura from 250 to 300
Increased frequency of AOE Damage Aura pulses from 3 per sec to 4 per sec
Decreased the stagger damage from the AOE from 4x to 2x due to increased frequency
Enabled manual cancel of Stormcaller by recasting it (consumes all remaining power)
Increased movement speed from 450 to 650
New status effects can no longer be applied to caster while Stormcaller is active
Added text to represent the 50% damage reduction while active
Added a fall damage and instakill damage check so players cannot avoid fall or “fail” death types
Changed buff icons while active
Veil of the Black Tear
Increased Blowback (Activation) Damage from 10 to 150
Increased minimum duration from 4s to 5s
Beckon
Increased projectile speed from 1500 to 1800
Added target leading so Skulls can hit moving targets
Corrosive Aura
Increased Blowback (Activation) Damage from 10 to 150
Reduced Range from 10m to 4.5m
Adjusted VFX to match range of Aura
Reduced Damage Values from 20/40 to 15/30
Song of Swords
Buff now applies to Summons
Increased Blowback (Activation) Damage from 10 to 150
Reduced Damage Values from 15/30 to 10/20
Increased range from 20m to 25m
Changed buff icon
Howler’s Immunity
Updated text to reference all allies instead of all heroes (since it applies to Summons)
Rattleweed/Banish
Updated text to clarify they don’t affect “powerful enemies”
General
Updated all damage boosts from armor to be applied as multiplicative
Increased armor values for most armors (lighter armors received a larger increase)
Readjusted resistance values (plus/minus) to not be as extreme up or down
Adventurer
Added Adventurer Goggles! (4 Armor, 2 Weight)
Increased Chest/Leg total Armor from 20 to 27
Reduced Chest/Leg total Weight from 14 to 12
Treasure Hunter Single Perk: Increased Scrap Boost from 10% to 20%
Bandit
Fixed a bug that allowed multi-proc on certain substances/characters
Increased total Armor from 28 to 35
Increased total Weight from 15 to 17
Akari
Opportunist Single Perk: Removed 15% Crit (which required Perfect Dodge)
Opportunity Single Perk: Added Slight Evade Window increase (2f)
Opportunist Set Bonus: Increased 1-PC from 5% to 7.5%
Opportunist Set Bonus: Increased 2-PC from 10% to 15%
Opportunist Set Bonus: Increased 2-PC from 20% to 30%
Opportunist Set Bonus: Increased duration from 7s to 10s
Increased total Armor from 36 to 38
Reduced total Weight from 24 to 20
Elder
Believer Single Perk: Removed 50% ally heal on Dragon Hearts (moved to Mender’s Charm)
Believer Single Perk: Added 25% chance to not consume Dragon Heart (from Mender’s Charm)
Believer Set Bonus: Increased buff duration from 10s to 20s
Believer Set Bonus: Increased buff range from 30m to 40m
Believer Set Bonus: Properly applies to Mod: Iron Sentinel
Replaced placeholder icon with the appropriate Believer skill icon
Increased total Armor from 32 to 41
Hunter
Sharpshooter Single Perk: Removed static 15% Weakspot Damage
Sharpshooter Single Perk: Added a flat Ideal Range boost for all weapons (2m)
Sharpshooter Set Bonus: Changed Set Bonus to an always-active Weakspot Damage Boost (up to 50%)
Increased total Armor from 34 to 42
Ex-Cultist
Increased total Armor from 35 to 43
Drifter
Wanderer Single Perk: Removed 50% Standing Aim Movement Speed
Wanderer Single Perk: Added 15% Stamina Regen Speed
Wanderer Set Bonus: Increased values from 10/20/35% to 15/25/40% stamina cost reduction
Increased total Armor from 47 to 52
Increased total Weight from 31 to 32
Slayer
Assassin Set Bonus: Reduced Damage Bonus from 10/15/35% to 7.5/10/30%
Increased total Armor from 48 to 53
Increased total Weight from 32 to 34
Osseous
Bloodlust Set Bonus: Increased 1-PC from 7.5% to 10%
Bloodlust Set Bonus: Increased 2-PC from 15% to 20%
Bloodlust: Fixed bug of increasing all incoming DMG to target (includes all other players)
Increased total Armor from 51 to 56
Scrapper
Challenger Single Perk: Removed 20% Stagger Boost
Challenger Single Perk: Added 15% incoming damage reduction against enemies within 5m
Challenger Set Bonus: Increased 3-piece damage boost from 25% to 35%
Increased total Armor from 52 to 57
Twisted
Regrowth Single Perk: Reduced Lifesteal value from 3% to 2.5%
Regrowth Set Bonus: Increased 1-PC from 0.28 to 0.304 HP per sec
Regrowth Set Bonus: Increased 2-PC from 0.333 to 0.375 HP per sec
Regrowth Set Bonus: Increased 3-PC from 0.417 to 0.56 HP per sec
Increased total Armor from 63 to 67
Radiant
Momentum Set Bonus: Increased buff duration from 2.0s to 2.5s
Increased total Armor from 60 to 69
Void
Power Transfer Single Perk: Removed Slight Evade Window
Power Transfer Single Perk: Added 30% Standing Aim Movement Speed
Power Transfer Set Bonus: Increased stacks from 3 to 5
Power Transfer Set Bonus: Reduced from 2.5%, 5.0%, 10.0% (max 30%) to 1.5%, 3%, and 5% (max 25%)
Power Transfer Set Bonus: Changed icons for Damage and Defensive buff to be more clear
Power Transfer Set Bonus: Can no longer be triggered by DOTS
Increased total Armor from 69 to 70 (MASSIVE BUFF!!!)
Leto
Juggernaut Single Perk: Increased Damage Mod from 5% to 15%
Gunslinger’s Charm
Increased Fire Rate from 10% to 15%
Reduced Reload Speed from 25% to 20%
Butcher’s Fetish
Changed activation from Melee Crit to Melee Charge Attack
Added 15% Crit Chance (lasts 10s)
Rock of Anguish
Reduced speed boost from 20% to 15%
Reduced reload speed boost from 50% to 25%
Increased duration from 5s to 10s
Mender’s Charm
Removed chance to not consume Dragon Heart (now on Elder Armor)
Dragon Hearts heal nearby allies for 50% effectiveness (old Elder Armor)
Increased self-healing effectiveness boost from 25% to 50%
Cleansing Jewel
Ensured the effect still works when a Dragon Heart is used by an ally with Elder’s Armor
Galenic Charm
Removed Mod Power generation when taking damage.
Added 30% Weapon Mod Damage Boost
Vengeance Idol
Reduced activation requirement from 25% Health to 50% Health
Reduced damage buff from 50% to 30%
Now includes Summons (boosts Minion Damage)
Twisted Idol
Increased Armor boost from 25% to 30%
Pocket Watch
Increased Stamina Cost reduction from 15% to 20%
Increased Stamina Regen from 15% to 20%
Soul Anchor
Increased Duration from 50% to 100%
Jewel of the Black Sun
Increased duration from 10s to 15s
Increased DMG per stack from 5% to 6%
Reduced Stacks from 4 to 3
Band of Accord
Increased Ammo Boost from 15% to 25%
Changed Ammo Sharing behavior
Fixed an issue where ammo sometimes wasn’t being shared
Devouring Loop
Increased proc chance from 5% to 6%
Sagestone
Reduced from 60% to 30%
Hunter’s Halo
Changed range boost from 20% to 4m (flat)
Hunter’s Band
Increased Weakspot damage bonus from 25% to 30%
Band of Strength
Changed activation from Melee Kill to Charge Melee Attack (100% chance)
Increased stack count from 3 to 4
Reduced buff per stack from 10% to 5% (max 20%)
Razorstone
Changed so that it applies 1 stack of new updated universal Bleed effect (which stacks 3x)
Changed activation from Melee Crit to Charge Melee Attack (100% chance)
Ring of Supremacy
Reduced damage buff from 25% to 20%
Buff icon properly displays when active
Empowering Loop
Reduced damage buff from 30% to 25%
Reduced fire rate penalty from 20% to 15%
Akari War Band
Reduced the Crit Damage from 30% to 15%
Increased Buff Duration from 7s to 10s
Provisioner’s Ring
Doubled the speed of the reload effect
Storm Amulet
Now only affects Shock Damage
Stone of Balance
Increased Ranged/Melee bonus from 10% to 15%
Braided Thorns
Increased Duration from 6s to 10s
Ring of the Admiral
Now includes Summons (boosts Minion Damage)
Leech Ember
Reduced Lifesteal value to balance with game-wide Melee Damage increase
Nightmare Spiral
Reduced healing effect from 4.5 to 2.0
Irons
Adjusted reward curve for all Irons
Resource Trading
Reduced Ace’s vendor Refresh Timer from 30m to 20m
Added ability to convert Higher Quality Irons to Lower Quality Irons
Boss Weapon Upgrade Cost
Reduced the total amount of Lumenite required to max a Boss Weapon from 73 to 40
Adjusted the Scrap costs of upgrading Boss Weapons to be less at lower levels, more at higher level
Frenzy Dust
Fixed a bug that granted 25% Reload Speed & Fire Rate (now gives listed 20%/15%)
Elder Knowledge
Reduced to 20% MAX (was 40%)
Executioner
Increased Crit Chance from 20% to 25%
Kingslayer
Reduced Crit Damage Boost from 50% to 25%
Warrior
Reduced from 25% to 20%
Cold as Ice
Reduced damage from 15% to 10%
Keeper’s Blessing
Reduced from 20% to 10%
Wasteland Goodboy
Cured Wasteland Goodboy’s Scrap Sickness
Increased fluffiness of Wasteland Goodboy’s carpet/bedding
Other Fixes
Remnant update 1.24 is now available for download on PS4 and Xbox One.