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    Rainbow Six Siege (R6) Update 2.19 Patch Notes (1.000.023) – Official

    Rainbow Six Siege update 2.19 (1.000.023) for PS4, PS5, PC, and Xbox One is now available to download. According to the official Rainbow 6 Siege 2.19 patch notes, the latest update added new contents, various bug fixes and changes. Additionally, today’s Rainbow Six Siege version 2.19 also includes general stability fixes.

    Previously, a big update added a new operator, balancing, tweaks, and fixes.

    Unfortunately, players are still experiencing issues with the game. Today’s R6 Siege update 2.19 will fix a few of these issues.

    Rainbow Six Siege (R6) Version 2.19 Download Size

    • Ubisoft Connect: 4.4 GB
    • Steam: 3.8 GB
    • Xbox One: 13.82 GB
    • Xbox Series X: 13.17 GB
    • PS4: 5.17 GB
    • PS5: 4.66 GB

    What is new in R6 2.19 Patch Notes?

    Added a new defender Azami (Kiba barrier gadget)

    The Kiba Barrier is a modified kunai that sticks to a surface after it’s thrown and releases a material that first expands then solidifies, creating a bulletproof barrier to patch up those holes in your defenses.

    PRIMARY WEAPON

    9X19SVN

    ACS12

    SECONDARY WEAPON

    D-50

    GADGET

    Impact Grenade

    Barbed Wire

    HEALTH
    Speed

    What is fixed in Rainbow 6 Siege 2.19 Patch Notes – March 15, 2022

    GAMEPLAY

    • Camera is zoomed out while aiming down sights with the Reflex B sight equipped.
      Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.
    • Unable to pick up some devices that are deployed into small spaces.
      Camera goes out of bounds if watching a kill cam when the end of round replay begins.
    • Windows don’t break when deploying a device on a barricade.
      After spawning, crosshairs can sometimes remain visible while aiming down sights.
    • Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
    • Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
    • Bulletproof Camera EMP burst can destroy fragile map objects.
    • Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.
    • Defuser disappears if an Attacker picks up the defuser and disconnects between
    • Attacker lock and the start of the Action Phase.
    • SPAS-15 shotgun has no reticle for some non-magnifying sights.
    • Enemy AI doesn’t interact with Azami’s Kiba Barriers.

    LEVEL DESIGN

    • Multiple LOD issues on various maps.
    • Azami’s Kiba Barrier doesn’t break when the breakable wall it’s deployed on is completely destroyed.

    BANK

    • Valkyrie’s Black Eye doesn’t lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

    COASTLINE

    • Ceiling decals in 1F Blue Bar aren’t destroyed when destroying the floor in 2F Billiard floor on Coastline map.
    • Valkyrie’s Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

    FAVELA

    • Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

    KANAL

    • Valkyrie’s Black Eye doesn’t lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

    OUTBACK

    • Azami’s Kiba Barrier can allow players to get inside the shark on Outback map.

    THEME PARK

    • Valkyrie’s Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

    TOWER

    • Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

    OPERATORS

    • Various Operators are missing some non-magnifying weapon sights.
    • Various modelling and clipping issues.
    • Various animation issues.

    ACE

    • Ace’s S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

    ARUNI

    • Aruni’s MK14 EBR is missing Muzzle Brake from weapon barrels.

    AZAMI

    • Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.
    • Azami’s Kiba Barrier deployment VFX are visible on the opposite side of the wall it’s deployed on.
    • Azami’s Kiba Barrier deployment VFX are visible from the other side of walls.
    • Azami’s Kiba Barrier deployment VFX aren’t visible when watching a match replay.
    • Azami’s Kiba Barrier destroys Goyo’s Volcán Canisters when it expands.
    • Azami’s Kiba Barrier doesn’t destroy the canister of Mira’s Black Mirror when it expands, making the canister indestructible.
    • Azami’s Kiba Barrier doesn’t break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.
    • Azami’s Kiba Barrier doesn’t break when an Attacker exits rappel through the Barrier.
    • Azami’s Kiba Barrier can sometimes prevent vaulting through windows when it’s deployed on a ceiling.

    BANDIT

    • Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.

    CAPITÃO

    • Incendiary bolts from Capitão’s Tactical Crossbow don’t disappear when Capitão disconnects.

    CAVEIRA

    • Caveira’s SPAS-15 Reflex C sight is incorrectly attached to the weapon.

    FLORES

    • Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.
    • Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

    FUZE

    • Fuze’s AK12 is missing Scope 2.0x from weapon sights.
    • Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

    GOYO

    • Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

    IQ

    • IQ’s Electronics Detector can detect Azami’s Kiba Barrier when the kunai is the environment but undeployed.

    MAESTRO

    • Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.

    MAVERICK

    • Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.

    MELUSI

    • Melusi’s Banshee detects Operators through Azami’s Kiba Barrier.

    OSA

    • Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.

    PULSE

    • Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.

    TACHANKA

    • Tachanka’s DP27 has no reticle when aiming down some non-magnifying sights.

    WAMAI

    • Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

    YING

    • Ying is unable to vault while holding a Candela.

    ZERO

    • Zero’s SC3000K has access to Scope 2.5x A in weapon sights.

    USER EXPERIENCE

    • Some unique ability previews are missing during the Preparation Phase.
    • Privacy Options can be reset to default while the player is in the middle of a match.
    • “View Fullscreen” button doesn’t work for unique abilities and victory celebrations when selected using a mouse.
    • Duplicated pop-ups for Team Deathmatch can appear on game launch.
    • The Home section background is sometimes replaced by a black screen after exiting the Notifications section.
    • The last Operator eliminated at the end of a match doesn’t appear eliminated on the scoreboard.
    • Team Deathmatch playlist pop-up appears before the intro cinematic finishes.
    • Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.
    • Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.
    • Player usernames aren’t display during the MVP of a Team Deathmatch match.
    • Screen resolution slider for Display options can become unresponsive.
    • Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
    • Various UI issues.
    • Various localization issues.
    • Various customization issues.
    • Various VFX and SFX issues.
    • Overall game performance.

    MATCH REPLAY

    • Gunshot audio replays every time a Match Replay is rewound.
    • Player isn’t returned to the Watch section at the end of a match replay.
    • Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
    • Match Replay recordings aren’t created for Testing Grounds matches on the Test Server.
    • Various Match Replay camera issues.

    Download free Rainbow 6 Siege update 2.18 on PlayStation 4, PlayStation 5, PC, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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