Rainbow Six Siege (R6) Update 2.16 Patch Notes (1.000.019) - Nov 30, 2021
Rainbow Six Siege update 2.16 (1.000.020) for PS4, PS5, PC, and Xbox One is now available to download. According to the official R6 2.16 patch notes, the fourth season of Year 6, High Calibre update added a new operator, balancing, tweaks, and fixes. Additionally, today’s Rainbow Six Siege version 2.16 also includes performance and stability improvements.
Previously, a big update added Crystal Guard update added new operator (Osa), changes to Operator armor, and DBNO scoring. Recently, a hotFixed was also released.
Unfortunately, players are still experiencing issues with the game. Today’s R6 Siege update 2.16 will fix a few of these issues.
UZK50Gi
M870
1911 TACOPS
C75 Auto
Outback has received a variety of updates to improve balancing and player comfort. Both the main building and its exterior have been modified to allow Attackers to create and execute more effective strategies. As well, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.
A few new locations have been added to the map:
ELITE 2.0
3D WEAPON SKINS
DRONE COUNTER
HUD REWORK
FINKA CHANGES
ECHO + MOZZIE
BULLETPROOF CAMERA REWORK
CAMERAS LOSE SIGNAL
ANGLED GRIP
GAMEPAD RECOIL COMFORT
HUD Rework
Addressed a bug where total ammo count is incorrect on some weapons.
Addressed a bug where movement speed while using ADS upside down is faster than right side up during Rappel.
Fixed an issue where changing sensitivity mid-game removes the ability to look in any direction while in ADS.
Fixed an issue where assist is not counted for the player that injures an opponent if a teammate puts the opponent in DBNO and then eliminates them.
Fixed – Barbed wire can be destroyed by allies when friendly fire is off.
Addressed a bug where muffled sound on some weapons.
Fixed an issue where some device recharging cooldowns don’t get paused while in DSEG.
Addressed an issue where reinforcement hinges are invisible from one side and block bullets.
Fixed an issue where some gadgets don’t break the glass window when deployed on a barricade.
Addressed a bug where threat indicator doesn’t appear for a grenade dropped by an eliminated Operator.
Fixed an issue where servers prioritize putting players with a fast connection on the Attacker side during lobby creation. Attacker and Defender sides will now be chosen at random.
Fixed – In the Planning Phase, selecting Confirm Loadout with a controller also picks up the defuser or drops it.
Fixed – Grenade indicator color can be inconsistent with the level of threat.
Fixed an issue where crosshairs of the Bulletproof Camera are not visible for teammates and spectators.
Fixed – Electric damage won’t reactivate for a device disabled by an EMP if another electric device is deployed and picked up during the EMP duration.
Fixed a bug where player’s camera goes out-of-world after being eliminated when no drone is available.
Fixed a bug where laser sight remains visible while in ADS.
Fixed – Barbed wire destroys Defenders’ secondary gadgets when it’s deployed on top of them.
Addressed a bug where the same controller input is used for dropping the defuser and switching ability mode.
Addressed a bug where multiple LOD and LOS issues on various maps.
Fixed – Defuser planting and retrieval issues in specific areas on various maps. Fixed – Exploitable gaps on various maps.
Addressed a bug where multiple clipping, collision, destruction, and asset issues on various maps.
BANK
Fixed an issue where attacker can instantly teleport down from the roof by dropping to the lower ledge and entering Rappel.
CLUBHOUSE
Fixed – Valkyrie’s Black Eye cameras lose signal at B Central Stairs. HOUSE
Fixed – Hatch gets destroyed when certain gadgets are deployed on top of it in 1F Dining Room.
KAFE DOSTOYEVSKY
Fixed – Incorrect Bombsite shown when a defuser is planted in 3F Bar and 3F Cocktail.
OUTBACK
Fixed – Bulletproof Camera can be deployed inside of an indestructible wall at EXT Terrace Balcony.
Fixed an issue where aI will remain stuck after spawning under the BBQ at 2F Covered Terrace in Training Grounds.
Fixed an issue where stairs sign is still present in 1F Reptile Hallway even though the stairs were removed.
Fixed a bug where player is unable to place deployable devices on the south wall of 1F Bike Repair.
SKYSCRAPER
Fixed an issue where an Attacker can pass through the red banner when they rappel from EXT Shrine Balcony while carrying the hostage.
Fixed – Various animation issues.
ARUNI
Fixed a bug where players can throw devices through the gap between a Surya Gate and the ceiling.
ASH
Fixed an issue where ash’s R4-C assault rifle total ammo count is incorrect.
ELA
Fixed – Ela’s deployed Grzmot Mines appear in their undeployed state for a player that joins a match in progress.
FUZE
Addressed a bug where the Cluster Charge needs a larger space to deploy than intended. The reinforcement spikes and hole edges block its deployment.
GOYO
Fixed – Goyo’s Volcán Shield canister shells remain present after being destroyed for a player that joins a match in progress.
IQ
Fixed a bug where ping marker doesn’t appear when IQ aims at the edge of asset if it’s behind an obstacle.
JACKAL
Fixed an issue where some inputs are no longer registered when Jackal activates Eyenox at the edge of Mute’s Signal Disruptor.
KALI
Fixed a bug where lV Explosive Lance damage activates Reverse Friendly Fire when it eliminates a teammate.
LESION
Fixed a bug where lesion’s Gu mine maximum limit is displayed as 99.
MAESTRO
Addressed a bug where the window of Maestro’s Evil Eye closes fully when disabled by Thatcher’s EMP.
Addressed a bug where the Action Reminder of Maestro’s Evil Eye appears and flickers when the camera loses signal while overheating.
Addressed a bug where the window of Maestro’s Evil Eye doesn’t close automatically after losing signal while outside the building.
MOZZIE
Addressed a bug where mozzie is disabled due to crashes that occur when he eliminates a player or himself.
MUTE
Addressed a bug where mute’s Signal Disruptor area of effect is visible in Support Mode for Attackers and Defenders.
Addressed a bug where mute’s Signal Disruptor triggers multiple scores for the same gadget.
OSA
Fixed a bug where players are affected by Melusi’s Banshee while hiding behind the Talon-8 Shield.
PULSE
Fixed a bug where pulse’s Cardiac Sensor does not appear on screen after a player joins a match in progress.
THORN
Addressed a bug where thorn’s Razorbloom deployment effect produces cement particles regardless of the surface material.
Addressed a bug where multiple animation and audio issues for Thorn.
Fixed – Blades discharged from Thorn’s Razorbloom Shell stick to the lens of a Bulletproof Camera.
Addressed a bug where thorn’s Razorbloom Shells clip through one another when deployed too close together.
THUNDERBIRD
Addressed a bug where thunderbird can peek behind cover without opponents seeing her when she deploys a Kona Station.
VALKYRIE
Fixed – Valkyrie’s Black Eye camera can’t be picked up if it’s thrown under tight spaces.
Addressed a bug where the gyroscope of Valkyrie’s Black Eye moves while the camera is in the process of connecting.
Fixed – Valkyrie’s Black Eye camera appears as disabled when a player joins a match in progress.
YING
Fixed – Ying’s Candela model briefly reappears a few seconds after being destroyed.
Fixed – Ying can deploy Candelas into a surface while in prone stance.
ZERO
Fixed – Zero’s smart ping is misplaced and offset when an Argus camera is placed on the ceiling.
Fixed a bug where laser dots appear over the sight when aiming at the sky with Zero’s Argus Launcher.
Fixed – Zero’s Argus camera appears as disabled when a player joins a match in progress.
Fixed an issue where compass options in the HUD section can be changed when the compass is turned off.
Fixed – Various UI issues.
Fixed – Various Match Replay issues.
Fixed – Various localization issues.
Fixed – Various audio, SFX and VFX issues.
Fixed – Various customization and Shop issues.
Fixed an issue where custom Playlists present some inconsistencies between cross-platform for PC and Stadia.
Fixed an issue where saved Customization can be reset after a patch.
Fixed a bug where players may encounter a crash when exiting the Loadout section of an Operator’s menu.
Fixed – Backing out of the Pack Manager without opening a pack and then creating a Custom match will cause an infinite, blue loading screen after the Pick Phase.
Fixed an issue where alpha Packs cannot be opened using the Enter button on keyboard or X/A button on controllers.
Addressed a bug where the game crashes after filling a text chat box with specific characters and sending the message.
Fixed – Inputs aren’t displayed for the Action Reminders.
Fixed – Occasionally a squad member will not be able to hear anyone in a session on Stadia.
Fixed – Xbox players can lose all in-game audio and then crash.
Download free Rainbow 6 Siege update 2.16 on PlayStation 4, PlayStation 5, PC, and Xbox One.
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