Arma 3 update 1.2.1 hotfix is now rolling out on PC (Steam). According to the official Arma 3 patch notes, the latest update brings changes for sound, terrain, vehicles, and weapons.
Previously, a major update the Ability to manually select unit types, “arsenalPreOpen” scripted Event Handler, and much more.
Since the last patch, players are facing a number of problems with the game. Today’s Arma 3 patch 1.2.1 will fix a few of these issues. Check out more details below.
Arma 3 Patch Notes – September 8, 2022
New Variants
- Added: Badgeless PAVN Field Cap variant
Content Changes
Sound
- Changed: Tweaked sounds for multiple pistols
- Changed: Volume and range of horn sounds for multiple vehicles
Terrain
- Changed: Civ Buildings – tweaked AI pathing
- Changed: Civ Buildings – improved armor values
- Changed: Hanoi Station – tweaked AI pathing
- Changed: Rice paddy and crater water visual improvement
Vehicles
- Changed: F-100 – added flares attribute
- Changed: MiG-19 – added flares attribute
- Changed: F-4 – implemented custom Manual Fire action
- Changed: M113 – added jukebox music player
- Changed: M113 – horn sound correctly applied
- Changed: M113 – increased firing arc for hatch FFV passengers
- Changed: M151 & BTR-40 – enabled vehicle-in-vehicle transport
- Changed: Multiple vehicles – changed from using ‘init’ to newer ‘postInit’ function in vehicle event handlers
- Changed: PBR, Shantou and PTF Nasty – added 3DEN attributes to allow for easier customisation of the flag
- Changed: PTF Nasty – increased supplyRadius to allow vehicle inventory to be better accessed from outside
Weapons
- Changed: Multiple statics – added sling loading memory points and config
Functions
- Changed: Added loadorder to ensure that S.O.G. PF is loaded before mods are loaded
- Changed: Master Arm module – allowed vehicle features to be overwritten via object vars
- Changed: Master Arm module – added button in the master arm display to transfer all weapon controls to the pilot turret of the aircraft
Content Fixes
Sound
- Fixed: M1918A2 BAR – Bipod SFX playing when not using a Bipod
Characters
- Fixed: Disabled American voices for non-American characters
- Fixed: Duplicate CIV unit names
Terrain
- Fixed: Added correct destruction materials and models on multiple buildings
- Fixed: Embassy_01 – wrong damage simulation
- Fixed: Hanoi Station – LOD issues
Vehicles
- Fixed: F-100 – altimeter not working correctly
- Fixed: F-100 – random tail number not being set correctly
- Fixed: F-100 and MiG-19 – disabled auto-zeroing
- Fixed: F-4, F-100, and MiG-19 – aircraft weapon presets not assigning pylon weapons correctly in Master Arm module
- Fixed: F-4 & F-100 – KIA animations
- Fixed: CIA UH-1 – KIA animations
- Fixed: M101 105mm Howitzer – LOD issues
- Fixed: M113 – removed sound attenuation from turned-out front weapon station
- Fixed: PT-76 – incorrect thermals
- Fixed: Type 63 and PT-76B – incorrect decals
- Fixed: UH-1 (multiple models) – incorrect fire geo material on tail
- Fixed: UH-1D Dust-off – door actions not working correctly
- Fixed: UH-1D Iroquois – FFV not set up properly
- Fixed: UH-1D Iroquois Bushranger – pilot sight offset
- Fixed: UH-1E Iroquois Heavy Gunship – co-pilot crosshair showing when crosshair is disabled
- Fixed: Multiple vehicles – added missing zamerny memory point
Weapons
- Fixed: 9P111 Malyutka (AT-3) – AI did not fire the static
- Fixed: H12 – impact spread over distance was too low
- Fixed: Low variants of M1919A6 and MG42 now need only 1 backpack for assembly
- Fixed: M1/2/3 Carbine added correct ammo mags
- Fixed: M203 – incorrect zeroing leading to players being damaged at 50m ranging
- Fixed: Mine Flares are no longer occasionally stuck in the sky
- Fixed: Punji Trap (Side Whip Tripwire) – spawning as claymore model when placed in Zeus
- Fixed: Punji Traps – Inconsistent naming
- Fixed: Throwable Satchel – incorrect groundholder item
- Fixed: VZ54 – incorrectField Manual description
Objects
- Fixed: Incorrect naming of multiple assets
Campaigns
- Fixed: Eldest Son 2 Task 08 description had incorrect direction indicator
Functions
- Fixed: EMM – disabled RPT logs
- Fixed: Radio support – Fix artillery delay when delay_max parameter not present in config
- Fixed: Radio support – Fix support cost display being doubled for artillery supports
- Fixed: Radio support – Add total available support score to the UI
- Fixed: Radio support – projectile guidance causes performance issues
- Fixed: Revive – hold action causing persistent screen overlay
- Fixed: vn_ms_fnc_tracker_getHiddenPos not working correctly without -debug param