Arma 3 Update 1.2.1 Patch Notes (Hotfix) – Sep 8, 2022

Arma 3 update 1.2.1 hotfix is now rolling out on PC (Steam). According to the official Arma 3 patch notes, the latest update brings changes for sound, terrain, vehicles, and weapons.

Previously, a major update the Ability to manually select unit types, “arsenalPreOpen” scripted Event Handler, and much more.

Since the last patch, players are facing a number of problems with the game. Today’s Arma 3 patch 1.2.1 will fix a few of these issues. Check out more details below.

Arma 3 Patch Notes – September 8, 2022

New Variants

  • Added: Badgeless PAVN Field Cap variant

Content Changes

Sound

  • Changed: Tweaked sounds for multiple pistols
  • Changed: Volume and range of horn sounds for multiple vehicles

Terrain

  • Changed: Civ Buildings – tweaked AI pathing
  • Changed: Civ Buildings – improved armor values
  • Changed: Hanoi Station – tweaked AI pathing
  • Changed: Rice paddy and crater water visual improvement

Vehicles

  • Changed: F-100 – added flares attribute
  • Changed: MiG-19 – added flares attribute
  • Changed: F-4 – implemented custom Manual Fire action
  • Changed: M113 – added jukebox music player
  • Changed: M113 – horn sound correctly applied
  • Changed: M113 – increased firing arc for hatch FFV passengers
  • Changed: M151 & BTR-40 – enabled vehicle-in-vehicle transport
  • Changed: Multiple vehicles – changed from using ‘init’ to newer ‘postInit’ function in vehicle event handlers
  • Changed: PBR, Shantou and PTF Nasty – added 3DEN attributes to allow for easier customisation of the flag
  • Changed: PTF Nasty – increased supplyRadius to allow vehicle inventory to be better accessed from outside

Weapons

  • Changed: Multiple statics – added sling loading memory points and config

Functions

  • Changed: Added loadorder to ensure that S.O.G. PF is loaded before mods are loaded
  • Changed: Master Arm module – allowed vehicle features to be overwritten via object vars
  • Changed: Master Arm module – added button in the master arm display to transfer all weapon controls to the pilot turret of the aircraft

Content Fixes

Sound

  • Fixed: M1918A2 BAR – Bipod SFX playing when not using a Bipod

Characters

  • Fixed: Disabled American voices for non-American characters
  • Fixed: Duplicate CIV unit names

Terrain

  • Fixed: Added correct destruction materials and models on multiple buildings
  • Fixed: Embassy_01 – wrong damage simulation
  • Fixed: Hanoi Station – LOD issues

Vehicles

  • Fixed: F-100 – altimeter not working correctly
  • Fixed: F-100 – random tail number not being set correctly
  • Fixed: F-100 and MiG-19 – disabled auto-zeroing
  • Fixed: F-4, F-100, and MiG-19 – aircraft weapon presets not assigning pylon weapons correctly in Master Arm module
  • Fixed: F-4 & F-100 – KIA animations
  • Fixed: CIA UH-1 – KIA animations
  • Fixed: M101 105mm Howitzer – LOD issues
  • Fixed: M113 – removed sound attenuation from turned-out front weapon station
  • Fixed: PT-76 – incorrect thermals
  • Fixed: Type 63 and PT-76B – incorrect decals
  • Fixed: UH-1 (multiple models) – incorrect fire geo material on tail
  • Fixed: UH-1D Dust-off – door actions not working correctly
  • Fixed: UH-1D Iroquois – FFV not set up properly
  • Fixed: UH-1D Iroquois Bushranger – pilot sight offset
  • Fixed: UH-1E Iroquois Heavy Gunship – co-pilot crosshair showing when crosshair is disabled
  • Fixed: Multiple vehicles – added missing zamerny memory point

Weapons

  • Fixed: 9P111 Malyutka (AT-3) – AI did not fire the static
  • Fixed: H12 – impact spread over distance was too low
  • Fixed: Low variants of M1919A6 and MG42 now need only 1 backpack for assembly
  • Fixed: M1/2/3 Carbine added correct ammo mags
  • Fixed: M203 – incorrect zeroing leading to players being damaged at 50m ranging
  • Fixed: Mine Flares are no longer occasionally stuck in the sky
  • Fixed: Punji Trap (Side Whip Tripwire) – spawning as claymore model when placed in Zeus
  • Fixed: Punji Traps – Inconsistent naming
  • Fixed: Throwable Satchel – incorrect groundholder item
  • Fixed: VZ54 – incorrectField Manual description

Objects

  • Fixed: Incorrect naming of multiple assets

Campaigns

  • Fixed: Eldest Son 2 Task 08 description had incorrect direction indicator

Functions

  • Fixed: EMM – disabled RPT logs
  • Fixed: Radio support – Fix artillery delay when delay_max parameter not present in config
  • Fixed: Radio support – Fix support cost display being doubled for artillery supports
  • Fixed: Radio support – Add total available support score to the UI
  • Fixed: Radio support – projectile guidance causes performance issues
  • Fixed: Revive – hold action causing persistent screen overlay
  • Fixed: vn_ms_fnc_tracker_getHiddenPos not working correctly without -debug param

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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