Arma 3 S.O.G. Prairie Fire Update 1.2 is now rolling out on PC (Steam). According to the official Arma 3 patch notes, the latest update added new assets, factions, missions and terrain to expand your Vietnam War experience.
Previously, a major update the Ability to manually select unit types, “arsenalPreOpen” scripted Event Handler, and much more.
Since the last patch, players are facing a number of problems with the game. Today’s Arma 3 patch 2.09 will fix a few of these issues.
Check out more details below.
Arma 3 Update 1.2 Patch Notes – July 12, 2022
New Content
- Added: Terrain The Bra 5x5km
- Added: 07 CO12 Eldest Son II mission (MACV SOG/ Khe Sanh)
- Added: 08 CO06 Black Spear mission (SEALs/ Cam Lao Nam)
- Added: MP Missions 4 new Zeus Variants for The Bra map (master, east, west, independent)
- Added: New assets added to Showcases
- Added: Music 3 new tracks
- Added: Vehicle MiG-19S jet
- Added: Vehicle F100D jet
- Added: Vehicle M113A1 Armoured Personnel Carrier with 7 model variants
- Added: Vehicle PBR boats with 2 model variants
- Added: Vehicle STAB boats with 3 model variants
- Added: Vehicle PT-76 Light amphibious tank with A and B variants
- Added: Static Weapon M40A1 106mm Recoilless Rifle
- Added: Static Weapon Mk18 40mm Grenade Launcher
- Added: Static Weapon H-12 (Type 63) 107mm Rocket Launcher
- Added: Static Weapon SGM 7.62mm Machine Gun with 3 variants
- Added: Static Weapon MG42 7.92mm Machine Gun with 2 variants
- Added: Submachine Gun F1 and bayonet
- Added: Rifle M1 Garand with rifle grenades, scope and bayonet
- Added: Rifle L1A1 with rifle grenades, scope, bayonet and 10, 20 and 30 round magazines, including NZ, Australian and SAS variants
- Added: Rifle L1A1 + XM148
- Added: Light Machine Gun L2A1
- Added: Light Machine Gun M14A1
- Added: Light Machine Gun M1918A2 BAR
- Added: Sniper Rifle vz.54
- Added: 11 New weapon accessories: 2 Bayonets (L1A1 / M1 Garand); 3 Camo wraps (M14A1 / VZ54 / M1 Garand); 3 Bipods (M1918 / M16 / M14A1); 3 Optics (VZ54 / L1A1 / M16 SP)
- Added: 18 Additional traps and mines: bike, pot, gate, mortar, side whip, cartridge, lighter, jerrycan, grenade board, DH10, No.8, bangalore, Mk36 naval mine, Mk36 destructor mine, 2 underwater limpet mines, sapper satchel and throwable satchel
- Added: Uniform 22 ANZAC uniform models (Jungle Green/ Pixie/ Pilot/ SAS)
- Added: Vest 14 ANZAC models
- Added: Backpack 3 ANZAC models (P08/ P1944 / Field packs) totaling 8 variants, and a set of preloaded packs for AI (containing relevant ammo)
- Added: Backpack 2 Parachutes (BA-18 / BA-22) and canopy
- Added: Headgear 3 Giggle Hat models in 2 texture variants (+/- Cord / standard, oval and folded)
- Added: Headgear Royal Australian Armoured Corps Beret with Headset
- Added: Headgear Beret model (left-side slope) with 5 texture variants (ARVN / RLA / US Navy)
- Added: Headgear 2 Chinese Field Cap models (Pathet Lao)
- Added: Headgear 1 PAVN Field Cap (VC / NVA variants)
- Added: Facewear 2 Scrim Scarf models (Sweat Rag / Tucked in)
- Added: Facewear 2 Towel models (Around Neck / On Head)
- Added: Units ANZAC Army and Crew in 3 timezones (66, 68 and 70 uniform/weapons)
- Added: Units ANZAC SAS in 2 timezones (66 and 70 uniform/weapons)
- Added: Units ANZAC Pilots
- Added: Units ARVN Marines (TQLC)
- Added: Units CIA Air America pilots and aircraft
- Added: Units Royal Laotian Army (RLA)
- Added: Units Pathet Lao (PL) Army
- Added: Units Republic of Korea (ROK) Army in 2 timezones (65 and 68 uniform/weapons)
- Added: Units Republic of Korea (ROK) Marines in 2 timezones (65 and 68 uniform/weapons)
- Added: Groups for all new factions and vehicles
- Added: Building Saigon Embassy
- Added: Building Hanoi Train Station
- Added: Buildings Vietnamese City Houses
- Added: Buildings 89 new part-built structures for Building system
- Added: Burned embers trees / Burned ground decals
- Added: ANZAC equipment crate
- Added: ANZAC mags and resupply crates
- Added: SEAL and SAS weapon crates and armories
- Added: Weapons and armory crates for new factions (ROK, PL, RLA, AUS, NZ, SAS)
- Added: Static weapon supply crates (SGM, MG42, MK18)
- Added: New Ambient Audio Module sound “Army Camp”
- Added: New afterburner for jets (full throttle and hold vehicle turbo)
New Variants
- Added: Vehicle M151A1 armed with M40A1 recoilless rifle
- Added: Vehicle UH-1D Bushranger gunship (RAAF)
- Added: Vehicle UH-1E (Transport)
- Added: Vehicle UH-1E gunship (TK-2 Quad M60 + M200)
- Added: Vehicle UH-1E heavy gunship (TAT-101 Turret + TK-2 Quad M60 + LAU59)
- Added: Vehicle UH-1F Transport slick (2x m60) USAF
- Added: Vehicle UH-1D Transport (unarmed, CIA)
- Added: Vehicle UH-1B Transport (unarmed, CIA)
- Added: Vehicle UH-1B Medevac
- Changed: Vehicle UH-1P Green Hornet gunship (updated model)
- Changed: Vehicle UH-1B Seawolves Gunship (updated model)
- Changed: Vehicle UH-1B Slick (2x m60 updated model)
- Changed: Rifle M16 + XM148 (Updated model)
- Added: Rifle M16 + M203 Grenade Launcher
- Added: Rifle M16 (Early Model)
- Added: Rifle XM16E1 (Early Model)
- Added: Rifle XM177E1 (Early Model)
- Added: Rifle GAU-5A/A (with SP optic accessory)
- Added: 16 Uniform texture variants for Pathet Lao soldiers
- Added: 6 Uniform texture variants for RLA (Royal Laotian Army) soldiers with French Lizard camo
- Added: 6 Uniform texture variants for ARVN Ranger soldiers with BDQ camo
- Added: 6 Uniform texture variants for US soldiers with green dominant ERDL camo
- Added: 6 Uniform texture variants for ROK soldiers with Frog camo
- Added: Headgear Beret in 2 variants (Royal Australian Armoured Corps and ARVN)
- Added: Headgear additional variants for 5 Boonie Hat models, beret, headband and bandana (green dominant ERDL)
- Added: New Vietnamese and Montagnard faces
- Added: New MACV SOG character faces based on military advisers including camo versions
- Added: New revive and SAM module voice acted dialog for both Australian and New Zealand units
- Added: New resupply and transport options to the artillery support menu with example config options. Fixed functions to work if multiple sorties are called at the same time.
- Added: Ammo crates and transport options to the radio support module
- Added: Preloaded lightweight packs for M1918, M1 Garand and M1A1
- Added: Korean names for ROK units (Credit: Kim “Scarecrow1625” Jin-yong)
- Added: Naval guns and type56rr static groups
- Added: New beret types to ARVN SF/ Army
- Added: New Lowlands ERDL to US SF troops
- Added: New ranger uniforms and beret to ARVN Rangers
- Added: vn_b_item_toolkit_weightless for use by diver engineers (scope = 1)
- Added: adv_explosives placement function for attaching explosives to vehicles and for vn_water_mine_muzzle underwater. Added support vn_adv_explosives_canAttach object property. Add scripted vn_adv_explosive_attached event. KNOWN ISSUES: explosives deactivated over deep water can vanish / duplicate placement action when on structure over water
- Added: vn_sam_faceType property to face classes / Added vn_fnc_sam-getUnitVoiceIndex/ Use the new way of fetching unit voice type in SAM
- Added: Static Shantou and PTF boats (under structures/ports) with roadway, hideable planks, navigation lights and destruct ruins
- Added: Respawning Garrison module
- Added: Pathet Lao flags
Content Changes
Sound
- Changed: Many firing sounds have been slightly tweaked, cleaned & remastered
- Changed: More aggressive Sonic-cracks & Bullet-snaps
- Changed: Bullethits volume slightly reduced
- Changed: Distant firing sounds tweaked to allow for easy identification
- Changed: More aggressive Cannon sounds
- Changed: Howitzers volume increased
- Changed: Heavy machine guns like M1919, DShK, M2 (Twin & Quad) re-designed
- Changed: Increase UGL launcher firing sound & new reload SFX
- Changed: Decreased some mechanical noises of weapons
- Changed: Increased bolt snap SFX for open bolt weapons
- Changed: Softer M60, RPD, DP28 & other LMG sounds
- Changed: Removed redundant clutter SFX
- Changed: Overall soundscape cleaned up
- Changed: Rebalanced distance values to match view distances
- Changed: XM177 and Type56 sound more similar
- Changed: M60 shell sounds are more subtle
- Changed: Removed redundant distant tail sounds
- Changed: New Internal (co-ax) firing sounds
- Changed: Removed repeating bird sequence in meadow ambient
- Changed: Improved engine sounds for BTR40, Zil truck, M35 truck
- Changed: Re-designed engine sounds for M151 Mutt
- Changed: MC10 reload SFX
- Changed: Engine sounds for F4 Phantom
- Changed: Sonic boom for jets improved
- Changed: New brake sounds for cars
- Changed: New engine sound design for civilian vehicles
- Changed: Jet sound tweaks for distance and rumble
Characters
- Changed: Added blufor/opfor/indfor parachutes, equipped on jet pilots
- Changed: Updated parachute classes in missions / kit loads in planes
- Changed: Added camo faces to some snipers and to VC main force
- Changed: Added new Vietnamese and Montagnard faces to units
- Changed: ARVN LLDB changed to use Specop capabilities
- Changed: CIDG units removed camo faces
- Changed: CIDG units added new weapons / preload packs
- Changed: Factions for AUS/NZ men and helicopters
- Changed: SEAL men editorpreview updates
- Changed: Set identities in each unit base class/ deprecated redundant medic base classes
- Changed: SVH4 helmet colours
- Changed: Updated the MACV_XX_06 uniform icons/previews
Terrain
- Changed: “map = rock” to “map = hide” to clean up map icons
- Changed: Added empty, no proxy, no lights tunnels for Khe sanh use. Will need stringtable entries for 05 tunnel parts
- Changed: Added Khe Sanh Intro mission
- Changed: Added Khe Sanh tag to SteamManagerConfig
- Changed: Cocos tree shadow and view/fire geo tweaks
- Changed: Leucaena fire and view geometry improvements
- Changed: Market objects darkened
- Changed: Rice Plant fire geo tweak to make explosions deadly inside them
- Changed: Underwater plant RVMAT for better plant visibility (remove directional fade)
- Changed: Updated Ha Long harbour area for Black Spear mission
- Changed: Removed outdated textured bunkers from the editor
- Changed: Set Hue Temple to indestructible
Vehicles
- Changed: Added boat climbing framework function / Climb action to static Shantou and PTF Nasty
- Changed: Added hiddenselections to F4 canopy
- Changed: Overhauled HUD and cockpit dials for F4
- Changed: Added modern ordnance available for F4 (AGM65/ AIM120/ AGM88/ GBU12/ CBU using Arma 3 ordnance models) for e.g. West German variant in mods
- Changed: Added SimpleObject config for vn_wheeled_m54_mg_02_base
- Changed: Added that every huey has a working copilot searchlight
- Changed: Deleted old temp folder in OH-6A config
- Changed: Improved “Ship Horn” weapons mod compatibility: Refactor into common base class vn_ship_horn/ Remove `explosionEffects` from vn_ship_horn_ammo”
- Changed: Increased armour value of low DShKM / shielded low DShKM
- Changed: M151 TOW: changed single rear missile exhaust to two side flame plumes/ removed missile rotation in flight/ added rear back-blast smoke effect to weapon firing.
- Changed: Fixed time before deletion of ammo (TOW and AT3 missiles).
- Changed: PTF Nasty editor subcategory changed to Boats (MACV)
- Changed: Replaced imported vanilla SPG9 penetrator with 75mm warhead
- Changed: Slightly reduced armour values on light tanks and APCs
- Changed: “Statics” to “turrets” in strings
- Changed: Set to scope 1 classes of UH-1 which were not historically correct for their faction (placeholders from 1.0)
- Changed: Adjusted Virtualgarage options for all UH-1 helicopters so that faction-based textures now function correctly for ARVN / RAAF aircraft
- Changed: Groups of vehicles, statics and men updated to make use of new vehicle classes, and removed some scope 1 vehicle classes
- Changed: PFT Nasty Boat increased supplyRadius to allow vehicle inventory to be accessed from outside
Weapons
- Changed: Improved pistol recoils
- Changed: Adjusted M60 100rnd mag weight to bring it in balance with other similar mags
- Changed: Adjusted some explosive values in vehicle ammo to better match vanilla ammo
- Changed: Adjusted various magazine & rifle weights to reflect differing stats
- Changed: Delete punji mines when going off in a doorway a few seconds after it is triggered, to prevent door blocking
- Changed: Added mag proxies to Type 56
- Changed: Adjusted PM recoil to match other 9mm pistols
- Changed: Increased drum mag mass/ fixed trace count for RPD
- Changed: M16 3x to 4x scope naming
- Changed: M16 to M16A1 naming
- Changed: Modified some weapon masses – based on a public report of the mp40 weighing the same as a m60
- Changed: PM & TT33 new reloadmagazine rtm’s
- Changed: Removed extra mass params in weapons with accessories
- Changed: Slightly Increased Type56 recoil values.
- Changed: Strings: Added vz.54 to m38 clip / Pat Mitchell 1-0 changed to 1-1
- Changed: Tommy M1A1 variant adjusted ROF
- Changed: Tweaked VFX to be a little more performant and look more smooth, especially WP effects
- Changed: XM177/XM148 icon and editor preview updates
- Changed: BLU1B texture/material to reflect more
Functions
- Changed: Added new voice acting to artillery support system directional entries (ne/ e/ se/ s/ sw/ w/ nw directions) and dual callsigns (razorback / columbia)
- Changed: Adjusted revive and SAM module to switch to Australian or New Zealand audio if units face is an Australian or New Zealand face.
- Changed: Added configurable maximum wait time to Radio Support, fixed duplicate unit_trait_required
- Changed: Added Radio Support maximum wait time per callsign support
- Changed: Added vn_inventory_functions to functions_f_vietnam – inventory_addBackpackWithContent / onKilled_transferBackpackToVehicle
- Changed: Added vn_weapon_on_back animation set for AI usage
- Changed: Added M112 Holo helper object
- Changed: Added entryTurret events to switchableTurrets framework
- Changed: Rolling credit titles, special thanks, new sections and names
- Changed: vn_ms_fnc_casAirstrike will return spawned plane instead of “true”
- Changed: Alternative syntax for vn_ms_fnc_hasItems
- Changed: Added safezone parameter to vn_ms_fnc_tracker_getHiddenPos
- Changed: “site weight” attribute to Random Site Selector module
- Changed: Added vn_ms_fnc_weaponOnBack function
- Changed: Added vn_ms_fnc_colorMarkers function
- Changed: Added vn_ms_fnc_ambientAnim function
- Changed: Added vn_ms_fnc_forceFire function
- Changed: Added vn_ms_fnc_scanHorizon function
- Changed: Added vn_ms_fnc_enableArtilleryTrait function
- Changed: Added vn_ms_fnc_attachHiddenTarget function
- Changed: Added vn_ms_fnc_addSearchlight function
- Changed: Added 1.2 content to the Whitelisted Arsenal and Logistics module configs
Content Fixes
Sound
- Fixed: Missing distant firing sounds for MPU and Tommy gun
- Fixed: M35 truck RPM values for sounds were wrong
Characters
- Fixed: Typo causing 1 SEAL not to show headgear
- Fixed: Update stringtables with Chinese fixes
- Fixed: Visor up/down in heli pilot classes
- Fixed: ‘vn\characters_f_vietnam\blufor\vests\vn_b_vest_aircrew_01.p3d’: LODs not ordered by face count
- Fixed: Seal vest shadows
- Fixed: Accidental inclusion of glass in hiddenselections vn_g_spectacles.p3d
- Fixed: Diver flippers shadows
- Fixed: MG vest space
- Fixed: Issue with the goggles not showing up on divers
Terrain
- Fixed: Added missing popup text for non-owners when attempting to use the terrain without purchasing
- Fixed: No ‘autocenter=0’ in ‘vn\vn_misc\vn_radio.p3d’ that is used as proxy.
- Fixed: Temple roadway sounds
- Fixed: land_vn_army_hut_int: dvere1 – unknown animation source door_1_sound_source
- Fixed: Added path lod to vn_wagon_box.p3d
- Fixed: Fix for cages to be in correct category
- Fixed: Fix for FOB signs to be in signs (macv)
- Fixed: Fix for land_vn_us_common_lantern_01+ land_vn_b_prop_m149_03 + land_vn_steeldrum_half_01+ land_vn_steeldrum_half_02 + vn_prop_bullet_casings being in objects civ, now in objects (macv)
- Fixed: Fix for propaganda signs to be under signs (pavn)
- Fixed: Fix so that land_vn_rulaunchers + land_vn_rubasicammo + land_vn_ruordnance + land_vn_ruvehicleammo are now under objects (pavn)
- Fixed: Moved K9 into cemetery category
- Fixed: Fix for flooring on vn_tovarna1.p3d
- Fixed: Fix for legacy market cages double
- Fixed: Fix for view geo of vn_fence_bamboo_01_gate.p3d
- Fixed: Sandbag penetration material fix on barracks
- Fixed: vn_bridge_road_hue_01A.p3d – made more complex geo and fire geo
- Fixed: vn_fence_bamboo_02.p3d mlods
- Fixed: vn_house_c_1_v2_dam_ep1.p3d + vn_house_c_3_dam_ep1.p3d + vn_house_c_3_ep1.p3d improvements
- Fixed: vn_structures_f_enoch/military/radar/vn_radar_01_hq_f.p3d roof geo
- Fixed: Weight distribution on vn_us_pallet_stack_02.p3d to mitigate flipping when sling loading
- Fixed: Selection missing in CfgModels class vn_tent_02_03 “camo1”
- Fixed: Selection missing in CfgModels class vn_tent_02_04 “camo1”
- Fixed: Autocenter 0 to solve problem with floating terrain placed stacks
- Fixed: Broken lod on sandbags
- Fixed: Closed geo on hue bridge fences
- Fixed: Column_ruins script not working on dedicated, refactor to functions
- Fixed: Destruct effects (all buildings) / added Land_vn_building_urban_small_base and Land_vn_ports_small_base for smaller buildings
- Fixed: Disabled door on Land_vn_army_hut_int
- Fixed: Duped objects minimised as best as possible + IDAP neutralised in vn_props_f_orange
- Fixed: Fixes for vn_b_helipad_01.p3d fire geo + sandbag fix for vn_b_tower_01_part1.p3d
- Fixed: Floor on fire geo of vn_buildings/vn_kostel.p3d
- Fixed: Added ModuleCivilianPresence_F config for Khe Sanh and The Bra
- Fixed: OPFOR sides do not correctly populate military structures
- Fixed: Ghost tree issue
- Fixed: Land_vn_o_bunker_01 tweaked geometry and roadway to give more space in the hole
- Fixed: Internal roadway sounds fixed for vn_house_c_1_v2_dam_ep1.p3d + vn_house_c_9_dam_ep1.p3d + vn_house_c_9_ep1.p3d
- Fixed: Issues with temple model
- Fixed: Spiderholes removed duplicate turrets and related issues
- Fixed: Texture issues on Land_vn_hut_tower_01
- Fixed: Multiple RPT spams due to errors on different structures
- Fixed: Mis-spelling of THANH on Cam Lao Nam
Vehicles
- Fixed: Added missing camo sections to howitzer models
- Fixed: Corrected string display of “BTR40” to “BTR-40”
- Fixed: fn_vehicle_boat_horn_reload deleting all projectiles
- Fixed: Missing pbo warnings when starting with civilian cars on the map / bad PreloadAddons causing pop-ups on mission start
- Fixed: M41 glass material on periscope viewports
- Fixed: Category for VC boats and sampans
- Fixed: Z-157 Missile Carrier Bug fix: Removed rear wheels and dampers from trailer selection (LOD1+)
- Fixed: ‘vn\weapons_v_f_vietnam\gunpod\vn_gunpod_suu11_02.p3d’: LODs not ordered by face count
- Fixed: Removed bullet fly by sounds from vn_ship_horn_ammo/ set init speed to 0
- Fixed: Swapped metal to metal plate for the fire geo of F4 wreck
- Fixed: Occupied sniper trees not working properly, added dynamic sim, refactored function
- Fixed: added SimpleObject for all version of M54
- Fixed: CH34 corrected naming of `collision_red_flash` selection and added where missing to LOD 3 / `position_light_white` selection removed from `positionlights`
- Fixed: L/70 Mk2 20mm added a Buoyancy LOD to make the weapon sink
- Fixed: Added Field Manual vehicles and statics from v1.1
- Fixed: Artillery not drawing on the map correctly
- Fixed: Display position of ranging data on all static weapons
- Fixed: UH-1 adjusted proxy positions
- Fixed: F-4 raised all LOD’s by 0.031m on y-axis, bringing wheels above ground/ removed selection names from LandContact points
- Fixed: Adjusted height of DP27 static proxy in model and adjusted rtm to fit new position
- Fixed: Disabled spawning of AI in the backs of the cars/van
- Fixed: BTR40 added ZPU4 textures to hiddenSelections
- Fixed: M54 Quad added quad mount textures to hiddenSelections
- Fixed: Z-157 ZPU added ZPU textures to hiddenSelections
- Fixed: Added missing camo3 to M101 model sections list
- Fixed: D44 properly defined camo selections for hiddenSelections
- Fixed: Added range zeroing to the Commander’s DShKM
- Fixed: Z-157 added canopy_front bones to skeleton of mg1 and mg2 trucks (via inheritance)
- Fixed: Z-157 added hide animations for the door covers and added to Virtual Garage
- Fixed: Created new KIA animations for all drivers and 2 rear seat passengers car 01
- Fixed: All tanks: reduced dirt on periscope glass texture / set default driver view to straight ahead
- Fixed: Howitzer Battery group spawns D44 Anti-Tank
- Fixed: Unknown animation sources on UH1s
- Fixed: Components not being found on UH1s
- Fixed: Body and gun values on OH6s
- Fixed: Fixed F-4 ejection for copilot
- Fixed: Interior lights constantly being on in some UH1s
- Fixed: Artificial horizon for OH-6A and CH-34
- Fixed: KIA animations in RSNA75 (Fan Song)
- Fixed: new HitPoint LOD, reduced armorStructural value, fixed duplicate hitpoint class errors
- Fixed: Gunner feet underground and related Geometry and GeoPhys issues
- Fixed: Adjusted camera range of movement for F4
- Fixed: Gunner LOD view for F4
- Fixed: Ejection seat missing pilot in fire geo for F4 making him unkillable
- Fixed: Added pilotcam to enable pilot to control ATGM for Mi-2
- Fixed: Pilot locking missiles for Mi-2
- Fixed: Pylon menu bug (having option to put rockets control on door gunners) for multiple helos
- Fixed: Removed muzzle flash from simple object of M54
- Fixed: Miniguns allocating to wrong turret in uh1B/C gunships pylon dialogs
- Fixed: Added impact effects and more damage to miniguns
- Fixed: Removed white surrounds on UH-1 decals which were becoming visible at distance due to mipmapping
- Fixed: USAF hornet decals, no longer mirrored
- Fixed: Naming of US 20mm ammunition from HE to HEI, shortened Spanish translation
- Fixed: HEDP armour penetration description
- Fixed: Horn added to Type 63 and M41 tanks
- Fixed: All planes: Head is no longer glitching into seat due to g-forces
- Fixed: AI now is able to properly utilise gunpods in the F-4
- Fixed: Ejection seat of F-4 is not triggered when ejecting from stationary plane
- Weapons
- Fixed: &lt;br / &gt; issues on all 1.1 magazines (replaced with <br />)
- Fixed: _co of M63A commando to remove an overly bright metallic area.
- Fixed: Added missing magazineReloadSwitchPhase to LMG
- Fixed: Added scripted handling for M16 bounding mines
- Fixed: Adjusted groundholder config to fix all mags being located under terrain
- Fixed: Adjusted mem points in M38 & M1891
- Fixed: Tommy gun – corrected named selection spelling in both p3d’s
- Fixed: Tommy gun fire selector animation
- Fixed: TOW Rocket Smoke being too strong/dense, causing FPS drops especially when being zoomed in and trying to track the target
- Fixed: UDG dart gun – removed call for wrong _ti in rvmat
- Fixed: ‘vn\weapons_f_vietnam\items\radio\vn_radio_urc10.p3d’: LODs not ordered by face count
- Fixed: ‘vn\weapons_f_vietnam\items\radio\vn_radio_urc10_mag.p3d’: LODs not ordered by face count
- Fixed: Zeus mine modules should not have model assigned
- Fixed: M1a1_so – corrected proxy pos to match M1a1
- Fixed: M63A adjusted smdi map to remove glitch
- Fixed: Mag model for mortar bomb
- Fixed: MPU SMG – Slight gap between two mesh components on the front sight post.
- Fixed: Refactored mines/explosives muzzles to workaround engine bug where inherited put muzzles include the magazines from parent classes (+= operator issues in explosives weapons)
- Fixed: Removed the word bolt-action from all M49/56 descriptions in all languages
- Fixed: Removed UBC from FlareBase
- Fixed: Removed unnecessary properties from Put muzzles/ Redundant vanilla values.
- Fixed: Replaced muzzle flash for suppressed variant of PM
- Fixed: Reset tracer values to zero, on sniper non-tracer mags
- Fixed: RPD – renamed incorrectly named mem points so effects are at points instead of defaulting to centre
- Fixed: Camera object scale
- Fixed: Disabled spawning of the model on used tripwire mine, fix offset for 4m
- Fixed: Fishing rod and inventory icon fix
- Fixed: Fixed all scopes to match real magnification values
- Fixed: PPS naming dupe
- Fixed: M14 camo wrap flickering
- Fixed: K50 – Adjusted smdi map to remove glitch
- Fixed: M14 mag mass
- Fixed: Issue with the intersection checking for weapon butt attack
- Fixed: Explosion effects on bullet impact when using Twin and Quad M60
- Fixed: Fixed empty reload animation on HD (S)
- Fixed: M63a ranging issues
- Fixed: DShKM tipping over on slopes
- Fixed: removed explosion and crater fx and sounds from Fuel tanks
- Fixed: Improved melee accuracy
- Objects
- Fixed: US ammobox names of ammo types to fit Vietnam era
- Fixed: Hidden greek signs from editor
- Fixed: Incorrect editor categorisation of assets
- Functions
- Fixed: Air support helis shooting themselves down
- Fixed: Aircraft would not follow the direction given by the player when called in through the radio support module.
- Fixed: Bugs that are breaking the cost variable section of the radio support menu from working.
- Fixed: Mike 3 Radio Support artillery using wrong ammo class
- Fixed: Prevent double initialization of the Radio Support module
- Fixed: Fixed pop-ups with the radio jukebox. Now checks that the class name exists and won’t create a pop-up error.
- Fixed: Removed NVG and TI effects on the death camera depending on the year
- Fixed: Safezone/blacklist area checks in Radio Support module
- Fixed: Script error and duplicate support calls with the radio support module.
- Fixed: Several bad translations
- Fixed: Localised strings in Zeus missions
- Fixed: Minor fixes to Spanish
- Fixed: UBC errors
- Fixed: missing/outdated editor previews
- Fixed: Broken vanilla menu
- Fixed: Dedicated server load error: removed duplicate sound entry from PreloadAddons/ added sounds_02 entries to PreloadAddons
- Fixed: EMM causing a crash with a .bisign file that doesn’t have a .pbo. or .ebo. in the filename
- Fixed: EMM (quickPlay) sorting by name was broken
- Fixed: Ensure server execution for setShotParents
- Fixed: Naming duplicates
- Fixed: Colour scheme force loading
- Fixed: In rare circumstances the bleed-out timer can run twice at the same time causing the player to get stuck in the downed state
- Fixed: Certain objects were not being deleted by the random site module when deleting sites
- Fixed: Random Site Selector module not deleting vehicle crews
- Fixed: vn_ms_fnc_respawn_addSaveAction generating RPT warnings i executed on dedicated server
- Fixed: No longer able to throw grenades whilst being dragged
Gameplay changes
Changes
- Changed: Removed multiplayer mission PBOs from PreloadAddons
- Changed: Added capability for RTO’s to manually control Air support during Prairie Fire emergencies in Campaign missions (01, 03, 04, 05, 07)
- Changed: Added ability to suppress waves of enemies with rapid fire / machine gun fire in Campaign missions. Enemy tracker groups are more suspectible to suppressing fire
- Changed: Disabled damage on ammo boxes in FOBs
- Changed: Improved traps in inventory check in The Village
- Changed: Lowered trackers spotDistance and spotTime skills
- Changed: Players loaded into the helicopter during exfil will be automatically stabilised
- Changed: Prevent accidental spiked ammo box placement in Eldest Son (I/II) missions
Fixes
- Fixed: AI disembarking helicopter too early in Eldest Son
- Fixed: Disabled helicopter respawn notification in Eldest Son
- Fixed: Optimised performance of Eldest Son mission
- Fixed: Enemy AI not shooting at exfil helicopter if piloted by AI
- Fixed: Failsafe for AI Heli getting stuck at Leghorn hill in Spindown