Changelogs

Arma 3 Patch Notes (S.O.G. Prairie Fire Update 1.2) – July 12, 2022

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Arma 3 S.O.G. Prairie Fire Update 1.2 is now rolling out on PC (Steam). According to the official Arma 3 patch notes, the latest update added new assets, factions, missions and terrain to expand your Vietnam War experience.

Previously, a major update the Ability to manually select unit types, “arsenalPreOpen” scripted Event Handler, and much more.

Since the last patch, players are facing a number of problems with the game. Today’s Arma 3 patch 2.09 will fix a few of these issues.

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Check out more details below.

Arma 3 Update 1.2 Patch Notes – July 12, 2022

New Content

  • Added: Terrain The Bra 5x5km
  • Added: 07 CO12 Eldest Son II mission (MACV SOG/ Khe Sanh)
  • Added: 08 CO06 Black Spear mission (SEALs/ Cam Lao Nam)
  • Added: MP Missions 4 new Zeus Variants for The Bra map (master, east, west, independent)
  • Added: New assets added to Showcases
  • Added: Music 3 new tracks
  • Added: Vehicle MiG-19S jet
  • Added: Vehicle F100D jet
  • Added: Vehicle M113A1 Armoured Personnel Carrier with 7 model variants
  • Added: Vehicle PBR boats with 2 model variants
  • Added: Vehicle STAB boats with 3 model variants
  • Added: Vehicle PT-76 Light amphibious tank with A and B variants
  • Added: Static Weapon M40A1 106mm Recoilless Rifle
  • Added: Static Weapon Mk18 40mm Grenade Launcher
  • Added: Static Weapon H-12 (Type 63) 107mm Rocket Launcher
  • Added: Static Weapon SGM 7.62mm Machine Gun with 3 variants
  • Added: Static Weapon MG42 7.92mm Machine Gun with 2 variants
  • Added: Submachine Gun F1 and bayonet
  • Added: Rifle M1 Garand with rifle grenades, scope and bayonet
  • Added: Rifle L1A1 with rifle grenades, scope, bayonet and 10, 20 and 30 round magazines, including NZ, Australian and SAS variants
  • Added: Rifle L1A1 + XM148
  • Added: Light Machine Gun L2A1
  • Added: Light Machine Gun M14A1
  • Added: Light Machine Gun M1918A2 BAR
  • Added: Sniper Rifle vz.54
  • Added: 11 New weapon accessories: 2 Bayonets (L1A1 / M1 Garand); 3 Camo wraps (M14A1 / VZ54 / M1 Garand); 3 Bipods (M1918 / M16 / M14A1); 3 Optics (VZ54 / L1A1 / M16 SP)
  • Added: 18 Additional traps and mines: bike, pot, gate, mortar, side whip, cartridge, lighter, jerrycan, grenade board, DH10, No.8, bangalore, Mk36 naval mine, Mk36 destructor mine, 2 underwater limpet mines, sapper satchel and throwable satchel
  • Added: Uniform 22 ANZAC uniform models (Jungle Green/ Pixie/ Pilot/ SAS)
  • Added: Vest 14 ANZAC models
  • Added: Backpack 3 ANZAC models (P08/ P1944 / Field packs) totaling 8 variants, and a set of preloaded packs for AI (containing relevant ammo)
  • Added: Backpack 2 Parachutes (BA-18 / BA-22) and canopy
  • Added: Headgear 3 Giggle Hat models in 2 texture variants (+/- Cord / standard, oval and folded)
  • Added: Headgear Royal Australian Armoured Corps Beret with Headset
  • Added: Headgear Beret model (left-side slope) with 5 texture variants (ARVN / RLA / US Navy)
  • Added: Headgear 2 Chinese Field Cap models (Pathet Lao)
  • Added: Headgear 1 PAVN Field Cap (VC / NVA variants)
  • Added: Facewear 2 Scrim Scarf models (Sweat Rag / Tucked in)
  • Added: Facewear 2 Towel models (Around Neck / On Head)
  • Added: Units ANZAC Army and Crew in 3 timezones (66, 68 and 70 uniform/weapons)
  • Added: Units ANZAC SAS in 2 timezones (66 and 70 uniform/weapons)
  • Added: Units ANZAC Pilots
  • Added: Units ARVN Marines (TQLC)
  • Added: Units CIA Air America pilots and aircraft
  • Added: Units Royal Laotian Army (RLA)
  • Added: Units Pathet Lao (PL) Army
  • Added: Units Republic of Korea (ROK) Army in 2 timezones (65 and 68 uniform/weapons)
  • Added: Units Republic of Korea (ROK) Marines in 2 timezones (65 and 68 uniform/weapons)
  • Added: Groups for all new factions and vehicles
  • Added: Building Saigon Embassy
  • Added: Building Hanoi Train Station
  • Added: Buildings Vietnamese City Houses
  • Added: Buildings 89 new part-built structures for Building system
  • Added: Burned embers trees / Burned ground decals
  • Added: ANZAC equipment crate
  • Added: ANZAC mags and resupply crates
  • Added: SEAL and SAS weapon crates and armories
  • Added: Weapons and armory crates for new factions (ROK, PL, RLA, AUS, NZ, SAS)
  • Added: Static weapon supply crates (SGM, MG42, MK18)
  • Added: New Ambient Audio Module sound “Army Camp”
  • Added: New afterburner for jets (full throttle and hold vehicle turbo)

New Variants

  • Added: Vehicle M151A1 armed with M40A1 recoilless rifle
  • Added: Vehicle UH-1D Bushranger gunship (RAAF)
  • Added: Vehicle UH-1E (Transport)
  • Added: Vehicle UH-1E gunship (TK-2 Quad M60 + M200)
  • Added: Vehicle UH-1E heavy gunship (TAT-101 Turret + TK-2 Quad M60 + LAU59)
  • Added: Vehicle UH-1F Transport slick (2x m60) USAF
  • Added: Vehicle UH-1D Transport (unarmed, CIA)
  • Added: Vehicle UH-1B Transport (unarmed, CIA)
  • Added: Vehicle UH-1B Medevac
  • Changed: Vehicle UH-1P Green Hornet gunship (updated model)
  • Changed: Vehicle UH-1B Seawolves Gunship (updated model)
  • Changed: Vehicle UH-1B Slick (2x m60 updated model)
  • Changed: Rifle M16 + XM148 (Updated model)
  • Added: Rifle M16 + M203 Grenade Launcher
  • Added: Rifle M16 (Early Model)
  • Added: Rifle XM16E1 (Early Model)
  • Added: Rifle XM177E1 (Early Model)
  • Added: Rifle GAU-5A/A (with SP optic accessory)
  • Added: 16 Uniform texture variants for Pathet Lao soldiers
  • Added: 6 Uniform texture variants for RLA (Royal Laotian Army) soldiers with French Lizard camo
  • Added: 6 Uniform texture variants for ARVN Ranger soldiers with BDQ camo
  • Added: 6 Uniform texture variants for US soldiers with green dominant ERDL camo
  • Added: 6 Uniform texture variants for ROK soldiers with Frog camo
  • Added: Headgear Beret in 2 variants (Royal Australian Armoured Corps and ARVN)
  • Added: Headgear additional variants for 5 Boonie Hat models, beret, headband and bandana (green dominant ERDL)
  • Added: New Vietnamese and Montagnard faces
  • Added: New MACV SOG character faces based on military advisers including camo versions
  • Added: New revive and SAM module voice acted dialog for both Australian and New Zealand units
  • Added: New resupply and transport options to the artillery support menu with example config options. Fixed functions to work if multiple sorties are called at the same time.
  • Added: Ammo crates and transport options to the radio support module
  • Added: Preloaded lightweight packs for M1918, M1 Garand and M1A1
  • Added: Korean names for ROK units (Credit: Kim “Scarecrow1625” Jin-yong)
  • Added: Naval guns and type56rr static groups
  • Added: New beret types to ARVN SF/ Army
  • Added: New Lowlands ERDL to US SF troops
  • Added: New ranger uniforms and beret to ARVN Rangers
  • Added: vn_b_item_toolkit_weightless for use by diver engineers (scope = 1)
  • Added: adv_explosives placement function for attaching explosives to vehicles and for vn_water_mine_muzzle underwater. Added support vn_adv_explosives_canAttach object property. Add scripted vn_adv_explosive_attached event. KNOWN ISSUES: explosives deactivated over deep water can vanish / duplicate placement action when on structure over water
  • Added: vn_sam_faceType property to face classes / Added vn_fnc_sam-getUnitVoiceIndex/ Use the new way of fetching unit voice type in SAM
  • Added: Static Shantou and PTF boats (under structures/ports) with roadway, hideable planks, navigation lights and destruct ruins
  • Added: Respawning Garrison module
  • Added: Pathet Lao flags

Content Changes

Sound

  • Changed: Many firing sounds have been slightly tweaked, cleaned & remastered
  • Changed: More aggressive Sonic-cracks & Bullet-snaps
  • Changed: Bullethits volume slightly reduced
  • Changed: Distant firing sounds tweaked to allow for easy identification
  • Changed: More aggressive Cannon sounds
  • Changed: Howitzers volume increased
  • Changed: Heavy machine guns like M1919, DShK, M2 (Twin & Quad) re-designed
  • Changed: Increase UGL launcher firing sound & new reload SFX
  • Changed: Decreased some mechanical noises of weapons
  • Changed: Increased bolt snap SFX for open bolt weapons
  • Changed: Softer M60, RPD, DP28 & other LMG sounds
  • Changed: Removed redundant clutter SFX
  • Changed: Overall soundscape cleaned up
  • Changed: Rebalanced distance values to match view distances
  • Changed: XM177 and Type56 sound more similar
  • Changed: M60 shell sounds are more subtle
  • Changed: Removed redundant distant tail sounds
  • Changed: New Internal (co-ax) firing sounds
  • Changed: Removed repeating bird sequence in meadow ambient
  • Changed: Improved engine sounds for BTR40, Zil truck, M35 truck
  • Changed: Re-designed engine sounds for M151 Mutt
  • Changed: MC10 reload SFX
  • Changed: Engine sounds for F4 Phantom
  • Changed: Sonic boom for jets improved
  • Changed: New brake sounds for cars
  • Changed: New engine sound design for civilian vehicles
  • Changed: Jet sound tweaks for distance and rumble

Characters

  • Changed: Added blufor/opfor/indfor parachutes, equipped on jet pilots
  • Changed: Updated parachute classes in missions / kit loads in planes
  • Changed: Added camo faces to some snipers and to VC main force
  • Changed: Added new Vietnamese and Montagnard faces to units
  • Changed: ARVN LLDB changed to use Specop capabilities
  • Changed: CIDG units removed camo faces
  • Changed: CIDG units added new weapons / preload packs
  • Changed: Factions for AUS/NZ men and helicopters
  • Changed: SEAL men editorpreview updates
  • Changed: Set identities in each unit base class/ deprecated redundant medic base classes
  • Changed: SVH4 helmet colours
  • Changed: Updated the MACV_XX_06 uniform icons/previews

Terrain

  • Changed: “map = rock” to “map = hide” to clean up map icons
  • Changed: Added empty, no proxy, no lights tunnels for Khe sanh use. Will need stringtable entries for 05 tunnel parts
  • Changed: Added Khe Sanh Intro mission
  • Changed: Added Khe Sanh tag to SteamManagerConfig
  • Changed: Cocos tree shadow and view/fire geo tweaks
  • Changed: Leucaena fire and view geometry improvements
  • Changed: Market objects darkened
  • Changed: Rice Plant fire geo tweak to make explosions deadly inside them
  • Changed: Underwater plant RVMAT for better plant visibility (remove directional fade)
  • Changed: Updated Ha Long harbour area for Black Spear mission
  • Changed: Removed outdated textured bunkers from the editor
  • Changed: Set Hue Temple to indestructible

Vehicles

  • Changed: Added boat climbing framework function / Climb action to static Shantou and PTF Nasty
  • Changed: Added hiddenselections to F4 canopy
  • Changed: Overhauled HUD and cockpit dials for F4
  • Changed: Added modern ordnance available for F4 (AGM65/ AIM120/ AGM88/ GBU12/ CBU using Arma 3 ordnance models) for e.g. West German variant in mods
  • Changed: Added SimpleObject config for vn_wheeled_m54_mg_02_base
  • Changed: Added that every huey has a working copilot searchlight
  • Changed: Deleted old temp folder in OH-6A config
  • Changed: Improved “Ship Horn” weapons mod compatibility: Refactor into common base class vn_ship_horn/ Remove `explosionEffects` from vn_ship_horn_ammo”
  • Changed: Increased armour value of low DShKM / shielded low DShKM
  • Changed: M151 TOW: changed single rear missile exhaust to two side flame plumes/ removed missile rotation in flight/ added rear back-blast smoke effect to weapon firing.
  • Changed: Fixed time before deletion of ammo (TOW and AT3 missiles).
  • Changed: PTF Nasty editor subcategory changed to Boats (MACV)
  • Changed: Replaced imported vanilla SPG9 penetrator with 75mm warhead
  • Changed: Slightly reduced armour values on light tanks and APCs
  • Changed: “Statics” to “turrets” in strings
  • Changed: Set to scope 1 classes of UH-1 which were not historically correct for their faction (placeholders from 1.0)
  • Changed: Adjusted Virtualgarage options for all UH-1 helicopters so that faction-based textures now function correctly for ARVN / RAAF aircraft
  • Changed: Groups of vehicles, statics and men updated to make use of new vehicle classes, and removed some scope 1 vehicle classes
  • Changed: PFT Nasty Boat increased supplyRadius to allow vehicle inventory to be accessed from outside

Weapons

  • Changed: Improved pistol recoils
  • Changed: Adjusted M60 100rnd mag weight to bring it in balance with other similar mags
  • Changed: Adjusted some explosive values in vehicle ammo to better match vanilla ammo
  • Changed: Adjusted various magazine & rifle weights to reflect differing stats
  • Changed: Delete punji mines when going off in a doorway a few seconds after it is triggered, to prevent door blocking
  • Changed: Added mag proxies to Type 56
  • Changed: Adjusted PM recoil to match other 9mm pistols
  • Changed: Increased drum mag mass/ fixed trace count for RPD
  • Changed: M16 3x to 4x scope naming
  • Changed: M16 to M16A1 naming
  • Changed: Modified some weapon masses – based on a public report of the mp40 weighing the same as a m60
  • Changed: PM & TT33 new reloadmagazine rtm’s
  • Changed: Removed extra mass params in weapons with accessories
  • Changed: Slightly Increased Type56 recoil values.
  • Changed: Strings: Added vz.54 to m38 clip / Pat Mitchell 1-0 changed to 1-1
  • Changed: Tommy M1A1 variant adjusted ROF
  • Changed: Tweaked VFX to be a little more performant and look more smooth, especially WP effects
  • Changed: XM177/XM148 icon and editor preview updates
  • Changed: BLU1B texture/material to reflect more

Functions

  • Changed: Added new voice acting to artillery support system directional entries (ne/ e/ se/ s/ sw/ w/ nw directions) and dual callsigns (razorback / columbia)
  • Changed: Adjusted revive and SAM module to switch to Australian or New Zealand audio if units face is an Australian or New Zealand face.
  • Changed: Added configurable maximum wait time to Radio Support, fixed duplicate unit_trait_required
  • Changed: Added Radio Support maximum wait time per callsign support
  • Changed: Added vn_inventory_functions to functions_f_vietnam – inventory_addBackpackWithContent / onKilled_transferBackpackToVehicle
  • Changed: Added vn_weapon_on_back animation set for AI usage
  • Changed: Added M112 Holo helper object
  • Changed: Added entryTurret events to switchableTurrets framework
  • Changed: Rolling credit titles, special thanks, new sections and names
  • Changed: vn_ms_fnc_casAirstrike will return spawned plane instead of “true”
  • Changed: Alternative syntax for vn_ms_fnc_hasItems
  • Changed: Added safezone parameter to vn_ms_fnc_tracker_getHiddenPos
  • Changed: “site weight” attribute to Random Site Selector module
  • Changed: Added vn_ms_fnc_weaponOnBack function
  • Changed: Added vn_ms_fnc_colorMarkers function
  • Changed: Added vn_ms_fnc_ambientAnim function
  • Changed: Added vn_ms_fnc_forceFire function
  • Changed: Added vn_ms_fnc_scanHorizon function
  • Changed: Added vn_ms_fnc_enableArtilleryTrait function
  • Changed: Added vn_ms_fnc_attachHiddenTarget function
  • Changed: Added vn_ms_fnc_addSearchlight function
  • Changed: Added 1.2 content to the Whitelisted Arsenal and Logistics module configs

Content Fixes

Sound

  • Fixed: Missing distant firing sounds for MPU and Tommy gun
  • Fixed: M35 truck RPM values for sounds were wrong

Characters

  • Fixed: Typo causing 1 SEAL not to show headgear
  • Fixed: Update stringtables with Chinese fixes
  • Fixed: Visor up/down in heli pilot classes
  • Fixed: ‘vn\characters_f_vietnam\blufor\vests\vn_b_vest_aircrew_01.p3d’: LODs not ordered by face count
  • Fixed: Seal vest shadows
  • Fixed: Accidental inclusion of glass in hiddenselections vn_g_spectacles.p3d
  • Fixed: Diver flippers shadows
  • Fixed: MG vest space
  • Fixed: Issue with the goggles not showing up on divers

Terrain

  • Fixed: Added missing popup text for non-owners when attempting to use the terrain without purchasing
  • Fixed: No ‘autocenter=0’ in ‘vn\vn_misc\vn_radio.p3d’ that is used as proxy.
  • Fixed: Temple roadway sounds
  • Fixed: land_vn_army_hut_int: dvere1 – unknown animation source door_1_sound_source
  • Fixed: Added path lod to vn_wagon_box.p3d
  • Fixed: Fix for cages to be in correct category
  • Fixed: Fix for FOB signs to be in signs (macv)
  • Fixed: Fix for land_vn_us_common_lantern_01+ land_vn_b_prop_m149_03 + land_vn_steeldrum_half_01+ land_vn_steeldrum_half_02 + vn_prop_bullet_casings being in objects civ, now in objects (macv)
  • Fixed: Fix for propaganda signs to be under signs (pavn)
  • Fixed: Fix so that land_vn_rulaunchers + land_vn_rubasicammo + land_vn_ruordnance + land_vn_ruvehicleammo are now under objects (pavn)
  • Fixed: Moved K9 into cemetery category
  • Fixed: Fix for flooring on vn_tovarna1.p3d
  • Fixed: Fix for legacy market cages double
  • Fixed: Fix for view geo of vn_fence_bamboo_01_gate.p3d
  • Fixed: Sandbag penetration material fix on barracks
  • Fixed: vn_bridge_road_hue_01A.p3d – made more complex geo and fire geo
  • Fixed: vn_fence_bamboo_02.p3d mlods
  • Fixed: vn_house_c_1_v2_dam_ep1.p3d + vn_house_c_3_dam_ep1.p3d + vn_house_c_3_ep1.p3d improvements
  • Fixed: vn_structures_f_enoch/military/radar/vn_radar_01_hq_f.p3d roof geo
  • Fixed: Weight distribution on vn_us_pallet_stack_02.p3d to mitigate flipping when sling loading
  • Fixed: Selection missing in CfgModels class vn_tent_02_03 “camo1”
  • Fixed: Selection missing in CfgModels class vn_tent_02_04 “camo1”
  • Fixed: Autocenter 0 to solve problem with floating terrain placed stacks
  • Fixed: Broken lod on sandbags
  • Fixed: Closed geo on hue bridge fences
  • Fixed: Column_ruins script not working on dedicated, refactor to functions
  • Fixed: Destruct effects (all buildings) / added Land_vn_building_urban_small_base and Land_vn_ports_small_base for smaller buildings
  • Fixed: Disabled door on Land_vn_army_hut_int
  • Fixed: Duped objects minimised as best as possible + IDAP neutralised in vn_props_f_orange
  • Fixed: Fixes for vn_b_helipad_01.p3d fire geo + sandbag fix for vn_b_tower_01_part1.p3d
  • Fixed: Floor on fire geo of vn_buildings/vn_kostel.p3d
  • Fixed: Added ModuleCivilianPresence_F config for Khe Sanh and The Bra
  • Fixed: OPFOR sides do not correctly populate military structures
  • Fixed: Ghost tree issue
  • Fixed: Land_vn_o_bunker_01 tweaked geometry and roadway to give more space in the hole
  • Fixed: Internal roadway sounds fixed for vn_house_c_1_v2_dam_ep1.p3d + vn_house_c_9_dam_ep1.p3d + vn_house_c_9_ep1.p3d
  • Fixed: Issues with temple model
  • Fixed: Spiderholes removed duplicate turrets and related issues
  • Fixed: Texture issues on Land_vn_hut_tower_01
  • Fixed: Multiple RPT spams due to errors on different structures
  • Fixed: Mis-spelling of THANH on Cam Lao Nam

Vehicles

  • Fixed: Added missing camo sections to howitzer models
  • Fixed: Corrected string display of “BTR40” to “BTR-40”
  • Fixed: fn_vehicle_boat_horn_reload deleting all projectiles
  • Fixed: Missing pbo warnings when starting with civilian cars on the map / bad PreloadAddons causing pop-ups on mission start
  • Fixed: M41 glass material on periscope viewports
  • Fixed: Category for VC boats and sampans
  • Fixed: Z-157 Missile Carrier Bug fix: Removed rear wheels and dampers from trailer selection (LOD1+)
  • Fixed: ‘vn\weapons_v_f_vietnam\gunpod\vn_gunpod_suu11_02.p3d’: LODs not ordered by face count
  • Fixed: Removed bullet fly by sounds from vn_ship_horn_ammo/ set init speed to 0
  • Fixed: Swapped metal to metal plate for the fire geo of F4 wreck
  • Fixed: Occupied sniper trees not working properly, added dynamic sim, refactored function
  • Fixed: added SimpleObject for all version of M54
  • Fixed: CH34 corrected naming of `collision_red_flash` selection and added where missing to LOD 3 / `position_light_white` selection removed from `positionlights`
  • Fixed: L/70 Mk2 20mm added a Buoyancy LOD to make the weapon sink
  • Fixed: Added Field Manual vehicles and statics from v1.1
  • Fixed: Artillery not drawing on the map correctly
  • Fixed: Display position of ranging data on all static weapons
  • Fixed: UH-1 adjusted proxy positions
  • Fixed: F-4 raised all LOD’s by 0.031m on y-axis, bringing wheels above ground/ removed selection names from LandContact points
  • Fixed: Adjusted height of DP27 static proxy in model and adjusted rtm to fit new position
  • Fixed: Disabled spawning of AI in the backs of the cars/van
  • Fixed: BTR40 added ZPU4 textures to hiddenSelections
  • Fixed: M54 Quad added quad mount textures to hiddenSelections
  • Fixed: Z-157 ZPU added ZPU textures to hiddenSelections
  • Fixed: Added missing camo3 to M101 model sections list
  • Fixed: D44 properly defined camo selections for hiddenSelections
  • Fixed: Added range zeroing to the Commander’s DShKM
  • Fixed: Z-157 added canopy_front bones to skeleton of mg1 and mg2 trucks (via inheritance)
  • Fixed: Z-157 added hide animations for the door covers and added to Virtual Garage
  • Fixed: Created new KIA animations for all drivers and 2 rear seat passengers car 01
  • Fixed: All tanks: reduced dirt on periscope glass texture / set default driver view to straight ahead
  • Fixed: Howitzer Battery group spawns D44 Anti-Tank
  • Fixed: Unknown animation sources on UH1s
  • Fixed: Components not being found on UH1s
  • Fixed: Body and gun values on OH6s
  • Fixed: Fixed F-4 ejection for copilot
  • Fixed: Interior lights constantly being on in some UH1s
  • Fixed: Artificial horizon for OH-6A and CH-34
  • Fixed: KIA animations in RSNA75 (Fan Song)
  • Fixed: new HitPoint LOD, reduced armorStructural value, fixed duplicate hitpoint class errors
  • Fixed: Gunner feet underground and related Geometry and GeoPhys issues
  • Fixed: Adjusted camera range of movement for F4
  • Fixed: Gunner LOD view for F4
  • Fixed: Ejection seat missing pilot in fire geo for F4 making him unkillable
  • Fixed: Added pilotcam to enable pilot to control ATGM for Mi-2
  • Fixed: Pilot locking missiles for Mi-2
  • Fixed: Pylon menu bug (having option to put rockets control on door gunners) for multiple helos
  • Fixed: Removed muzzle flash from simple object of M54
  • Fixed: Miniguns allocating to wrong turret in uh1B/C gunships pylon dialogs
  • Fixed: Added impact effects and more damage to miniguns
  • Fixed: Removed white surrounds on UH-1 decals which were becoming visible at distance due to mipmapping
  • Fixed: USAF hornet decals, no longer mirrored
  • Fixed: Naming of US 20mm ammunition from HE to HEI, shortened Spanish translation
  • Fixed: HEDP armour penetration description
  • Fixed: Horn added to Type 63 and M41 tanks
  • Fixed: All planes: Head is no longer glitching into seat due to g-forces
  • Fixed: AI now is able to properly utilise gunpods in the F-4
  • Fixed: Ejection seat of F-4 is not triggered when ejecting from stationary plane
  • Weapons
  • Fixed: <br / > issues on all 1.1 magazines (replaced with <br />)
  • Fixed: _co of M63A commando to remove an overly bright metallic area.
  • Fixed: Added missing magazineReloadSwitchPhase to LMG
  • Fixed: Added scripted handling for M16 bounding mines
  • Fixed: Adjusted groundholder config to fix all mags being located under terrain
  • Fixed: Adjusted mem points in M38 & M1891
  • Fixed: Tommy gun – corrected named selection spelling in both p3d’s
  • Fixed: Tommy gun fire selector animation
  • Fixed: TOW Rocket Smoke being too strong/dense, causing FPS drops especially when being zoomed in and trying to track the target
  • Fixed: UDG dart gun – removed call for wrong _ti in rvmat
  • Fixed: ‘vn\weapons_f_vietnam\items\radio\vn_radio_urc10.p3d’: LODs not ordered by face count
  • Fixed: ‘vn\weapons_f_vietnam\items\radio\vn_radio_urc10_mag.p3d’: LODs not ordered by face count
  • Fixed: Zeus mine modules should not have model assigned
  • Fixed: M1a1_so – corrected proxy pos to match M1a1
  • Fixed: M63A adjusted smdi map to remove glitch
  • Fixed: Mag model for mortar bomb
  • Fixed: MPU SMG – Slight gap between two mesh components on the front sight post.
  • Fixed: Refactored mines/explosives muzzles to workaround engine bug where inherited put muzzles include the magazines from parent classes (+= operator issues in explosives weapons)
  • Fixed: Removed the word bolt-action from all M49/56 descriptions in all languages
  • Fixed: Removed UBC from FlareBase
  • Fixed: Removed unnecessary properties from Put muzzles/ Redundant vanilla values.
  • Fixed: Replaced muzzle flash for suppressed variant of PM
  • Fixed: Reset tracer values to zero, on sniper non-tracer mags
  • Fixed: RPD – renamed incorrectly named mem points so effects are at points instead of defaulting to centre
  • Fixed: Camera object scale
  • Fixed: Disabled spawning of the model on used tripwire mine, fix offset for 4m
  • Fixed: Fishing rod and inventory icon fix
  • Fixed: Fixed all scopes to match real magnification values
  • Fixed: PPS naming dupe
  • Fixed: M14 camo wrap flickering
  • Fixed: K50 – Adjusted smdi map to remove glitch
  • Fixed: M14 mag mass
  • Fixed: Issue with the intersection checking for weapon butt attack
  • Fixed: Explosion effects on bullet impact when using Twin and Quad M60
  • Fixed: Fixed empty reload animation on HD (S)
  • Fixed: M63a ranging issues
  • Fixed: DShKM tipping over on slopes
  • Fixed: removed explosion and crater fx and sounds from Fuel tanks
  • Fixed: Improved melee accuracy
  • Objects
  • Fixed: US ammobox names of ammo types to fit Vietnam era
  • Fixed: Hidden greek signs from editor
  • Fixed: Incorrect editor categorisation of assets
  • Functions
  • Fixed: Air support helis shooting themselves down
  • Fixed: Aircraft would not follow the direction given by the player when called in through the radio support module.
  • Fixed: Bugs that are breaking the cost variable section of the radio support menu from working.
  • Fixed: Mike 3 Radio Support artillery using wrong ammo class
  • Fixed: Prevent double initialization of the Radio Support module
  • Fixed: Fixed pop-ups with the radio jukebox. Now checks that the class name exists and won’t create a pop-up error.
  • Fixed: Removed NVG and TI effects on the death camera depending on the year
  • Fixed: Safezone/blacklist area checks in Radio Support module
  • Fixed: Script error and duplicate support calls with the radio support module.
  • Fixed: Several bad translations
  • Fixed: Localised strings in Zeus missions
  • Fixed: Minor fixes to Spanish
  • Fixed: UBC errors
  • Fixed: missing/outdated editor previews
  • Fixed: Broken vanilla menu
  • Fixed: Dedicated server load error: removed duplicate sound entry from PreloadAddons/ added sounds_02 entries to PreloadAddons
  • Fixed: EMM causing a crash with a .bisign file that doesn’t have a .pbo. or .ebo. in the filename
  • Fixed: EMM (quickPlay) sorting by name was broken
  • Fixed: Ensure server execution for setShotParents
  • Fixed: Naming duplicates
  • Fixed: Colour scheme force loading
  • Fixed: In rare circumstances the bleed-out timer can run twice at the same time causing the player to get stuck in the downed state
  • Fixed: Certain objects were not being deleted by the random site module when deleting sites
  • Fixed: Random Site Selector module not deleting vehicle crews
  • Fixed: vn_ms_fnc_respawn_addSaveAction generating RPT warnings i executed on dedicated server
  • Fixed: No longer able to throw grenades whilst being dragged

Gameplay changes

Changes

  • Changed: Removed multiplayer mission PBOs from PreloadAddons
  • Changed: Added capability for RTO’s to manually control Air support during Prairie Fire emergencies in Campaign missions (01, 03, 04, 05, 07)
  • Changed: Added ability to suppress waves of enemies with rapid fire / machine gun fire in Campaign missions. Enemy tracker groups are more suspectible to suppressing fire
  • Changed: Disabled damage on ammo boxes in FOBs
  • Changed: Improved traps in inventory check in The Village
  • Changed: Lowered trackers spotDistance and spotTime skills
  • Changed: Players loaded into the helicopter during exfil will be automatically stabilised
  • Changed: Prevent accidental spiked ammo box placement in Eldest Son (I/II) missions

Fixes

  • Fixed: AI disembarking helicopter too early in Eldest Son
  • Fixed: Disabled helicopter respawn notification in Eldest Son
  • Fixed: Optimised performance of Eldest Son mission
  • Fixed: Enemy AI not shooting at exfil helicopter if piloted by AI
  • Fixed: Failsafe for AI Heli getting stuck at Leghorn hill in Spindown
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