Apex Legends Update Version 1.43 Patch Notes

    Apex Legends update 1.43 patch notes for PS4, PC, and Xbox One released. According to the official Apex 1.43 patch notes, the latest Apex Season 6 update added new Legend (Rampart), with the all-new Crafting system, new Volt energy SMG, and more. Apart from this, Apex Legends patch 1.43 also includes performance and stability improvements.

    Previously, a big update was released which added the Lost Treasures Collection Event as well as a host of tweaks to various Legend abilities and weapons. A minor hotfix was also released recently.

    Unfortunately, many players are still experiencing several issues while playing the game online. Today’s Apex Legends version 1.43 is expected to fix a few of these issues.

    What is new in Apex 1.43 (Apex Season 6 update)?

    New Legend – Rampart

    Apex Season 6 update added a new Legend (Rampart). She is an expert modder who made her name in underground fight clubs, who talks big and has the ballistics to back it up.

    Her real name is Ramya Parekh and her tactical ability is Amped Cover and it allows her to build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots.

    Rampart’s abilities

    • Tactical: Amped Cover – Build a crouch-cover wall which deploys full-cover amped wall that blocks incoming shots and Amps outgoing shots

    • Passive: Modded Loader – Increased Magazine/Heat capacity and faster reloads/recharge when using LMGs and the Minigun.
    • Ultimate: Sheila – Place a mounted machine gun that anyone can use. High ammo capacity, long reload time.

    New Apex Weapon: BOLT Gun

    Take on the battle with this powerful energy SMG.

    New Apex Weapon BOLT Gun
    New Apex Weapon BOLT Gun

    New Map Update

    Train has been stopped

    The train is now stopped and split up around the map. Its various pathways have been cluttered with some loot and train cars. This is hoped to make some of those previously open locations now have the cover and equipment necessary to encourage gunfights and rotations.

    Launch Site

    The Launch Site features a gargantuan rocketship overlooking four large control rooms with tons of loot and catwalks.

    Countdown replaces Drill Site

    The Countdown is a fortress, control rooms, and filled with loots. Countdown features a giant pit in the middle that can be opened up to access higher-tier loot.


    Staging is an area located to the east of Harvester and it brings loot at a lower vantage point, encouraging interesting, mobile fights that take advantage of the stopped train cars for cover.

    Survey Camp & Skyhook Cut Through

    A new tunnel added to the cliff between Survey Camp and Skyhook. There are loot and miscellaneous cover in there.

    Lava Fissure Geyser

    A new one geyser has been added to the south of Lava Fissure. This will help teams out by “making crossing the deep sulfur river a bit easier.”

    Apex Legends Crafting

    Though, perhaps the most interesting piece of information comes in the form of our first look at Crafting. In the trailer, the legends approach an orange structure and collect materials by interacting with it.

    Apex Legends Crafting
    Apex Legends Crafting


    Win fame in the new rank season and aim for the top ranking!

    New Apex Season 6 Battle Pass

    Includes more than 100 limited items such as legendary skins, Apex packs, and new horospray!

    Bug Fixes in Apex Update 1.43


    • Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
    • Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
    • Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.


    • Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
    • Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
    • Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
    • Numbers:
      • Beast of the Hunt duration extension 5s → [5s – 15s] based on remaining duration
      • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
      • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s


    • Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
    • Surveillance drone: 
      • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
      • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
    • Drone EMP:
      • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
    • Numbers:
      • Surveillance Drone 30HP → 60HP
      • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24



    • Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
    • Death Totem:
      • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.


    • Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.


    • Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
    • Black Market:
      • Lowered cooldown from 3min to 90s


    • Defensive Bombardment:
      • Increased cooldown from 3 minutes to 4.5 minutes


    • Rolling Thunder:
      • Decreased cooldown from 4.5 minutes to 3 minutes


    • Interception Pylon
      • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.



    • Extended Energy Mags.
    • Turbocharger Hop-up


    • Precision Choke – Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke

    In Supply Drop:

    • R99
      • Damage increased from 11 to 12
      • Increased magazine size to 32
      • Ammo Reserve: 160

    Out of Supply Drop- Into Ground Loot:

    • Devotion
      • Clip size reduced back to original values (36/40/44/48).



    • DMR
    • Hemlok
    • Spitfire
    • EVA-8
    • RE-45


    • Devotion
    • Mastiff
    • Triple Take
    • Flatline
    • Volt


    Sniper ammo

    • Increased pick up from 8 to 12
    • Increased Stack Size from 16 to 24

    Energy Ammo

    • Reduce amount picked up from 30 to 20.



    • Reduced vertical recoil in burst mod
    • Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
    • Burst mode time between bursts .32 -> .28

    Charge Rifle

    • Will now use 2 ammo per shot.
    • Increased mag size from 4 to 8

    Triple Take Buff:

    • Increase fire rate 1.25 -> 1.4
    • Increased Mag size from (5/6/7/8) to (6/7/8/9)
    • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke


    • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke


    • Improve recoil controllability


    • Updated Havoc with a new recoil pattern
      Designer Note: The Havoc’s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.


    • Increased clip size from 3 to 4.


    • Increased Damage from 13 to 15
    • Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
    • Increased mag size from (10/13/15/18) to (12/14/16/18)


    • Only requires one shield cell to charge if the player has the gold armor.


    • Slightly Reduce vertical recoil in burst mode
    • Increase horizontal recoil in Auto Mode


    • Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold.
    • World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map.
    • Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s “pull.”



    • Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes.
    • Fixed an exploit with being able to see through smoke when looking through a chain link fence.


    • Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate.


    • Apex update 1.43 fixed an issue with gas traps clipping into mobile Respawn beacons.
    • Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas


    • Fixed an issue VFX show false positive when hitting Crypto’s Drone.
    • Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market.
    • Apex Legends update 1.43 fixed an issue with EMP not destroying Loba’s Black Market.
    • Did a geo pass to help prevent Crypto’s drone from clipping into walls


    • Fixed an issue gibraltar air strike markers sometimes appearing inside buildings.


    • Fixed an issue with Loba’s Black market not being pingable.
    • Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports.


    • Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser.
    • Fixed an issue with decoys not looking natural when player uses a zipline
    • Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal.
    • Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving


    • Apex update 1.43 fixed an issue with jump pads disappearing when placed on ordinances
    • Fixed an issue with jump pads disappearing when placed under loot ticks.


    • Hi Friend!


    • Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem.


    • Apex 1.43 fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end
    • Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical.
    • Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall.


    • Apex Legends 1.43 fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen.
    • Fixed an issue with the train killing players when coming out of a wraith portal on the train.
    • Fixed an issue with some vertical zip lines not correctly placing players once they get off the line.
    • Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue).
    • Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield.
    • Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you.
    • Apex Legends 1.43 fixed an issue where Both Pathfinder and Revy take less damage when in Caustic’s Nox gas.
    • Fixed a visual issue with bundle pricing not showing a discounted version.
    • Addressed a bug where coming out of the Wraith portal can sometimes push character under geo.
    • Addressed a bug were if Death Protection activates while on a zipline or wall hanging, the player remains where they are.
    • Added performance and stability improvements.
    • Other minor bug fixes.

    Download free Apex Legends update 1.43 on PlayStation 4 and Xbox One.

    Pramod Singh
    Pramod Singh
    I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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