Apex Legends update 1.50 is now rolling out for PS4,PC, and Xbox One. According to the official Apex Legends 1.50 patch notes, the latest update brings stability and performance improvements. Apart from this, Apex Legends version 1.50 also includes gameplay optimizations.
Previously, a big update added the Aftermarket Collection Event with a new LTM called flashpoint, tons of rewards, a new Caustic Heirloom, and more. Recently, a minor hotfix added a new feature and changes.
Unfortunately, players are still facing several issues while playing the game online. Today’s Apex Legends version 1.50 will fix a few of these issues.
Apex Legends 1.50 Patch Notes
New Legend: Horizon
Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.
Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.
Increase air control and reduce fall impacts with Horizon’s custom spacesuit.
Tactical: Gravity Lift
Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.
Ultimate: Black hole
Deploy NEWT to create a micro black hole that sucks in nearby Legends.
New Map: Olympus
The Legends have entered a new arena: the sky city of Olympus.
A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned.
Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . .
New Vehicle: The Trident
Exclusive to Olympus, the Trident is a hover car designed for your whole squad.
Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game.
The Trident interacts with Legend abilities in many different ways, experiment and have fun!
LTM: Olympus Preview
To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.
With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.
Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.
The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.
Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game.
QUALITY OF LIFE UPDATES
Attachment Swap Improvements
When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.
For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.
Air Drop Clarity
The colors of the beams have been changed to differentiate between normal airdrops, Lifeline’s airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline’s drops are blue, and Replicator drops and teal.
All of the airdrops’ landing area FX while it’s coming down matches their colors.
Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
Added a new VO line when you are using a Phoenix Kit
Added a new VO line when you drop a Holo Spray
You can now ping ammo in your inventory to request more from your squad
Made modifications to The Ring to reduce the amount of unplayable space in the circles.
Regular Map Rotation
For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.
Season 7 Ranked Rotation
The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates.
Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.
Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
Psyche Out/Life of the Party: Decoys now have 45 health
Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Perimeter Security: Increased damage per touch from 10 to 15.
Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.
Magazine size: 35; reserve ammo: 175
Fully Kitted Weapons
Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
New: Wingman, Sentinel, Havoc, G7, Alternator
Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
Increasing recoil magnitude in the later stages of the pattern
Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play.
Updated recoil pattern. Kicks up, then right, then left, then up again.
LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
LSTAR will now reduce heat faster when not overheated — 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
Energized Sentinel base damage 70 -> 88
Fire rate 1.3 -> 1.2
Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
The Selectfire Receiver hop-up will be removed from the loot pool to make room.
Game Meta Changes
Evo Armor requirements increased
We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.
Level 0 -> 1 : 100 damage (from 50)
Level 1 -> 2 : 150 damage (from 125)
Level 2 -> 3 : 300 damage (from 250)
Level 3 -> 4 : 750 damage (from 500)
Ring damage reduced
Ring 1: 2% per tick (same)
Ring 2: 3% per tick (from 5%)
Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
Ring 3: 5% per tick (from 10%)
Ring 4: 10% per tick (from 20%)
Ring 5: 10% per tick (from 20%)
Ring 6: 15% per tick (from 25%)
Ring 7: 15% per tick (from 25%)
We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
Fixed an issue with ziplines going through platforms when deployed from underneath.
Fixed an issue with priming a grenade cancelling Wraith’s ultimate.
Fixed an issue with getting stuck in double jump after using a jump pad.
Fixed an issue with Octane being able to use healing items while on a zipline.
Fixed an issue with his drone being able to drop items from Crypto’s inventory.
Fixed an issue with his drone not being able to fit through certain windows.
Fixed an issue with his drone marking friendly Mirage decoys as enemies.
Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
Fixed an issue with Rampart not being able to place an amp wall while jumping.
Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.
General gameplay optimizations.
Added audio-related fixes.
Various multiplayer fixes.
Added matchmaking changes.
Fixed game loading issues.
Fixed login and disconnection issues
Network connection fixes.
Performance and stability fixes added.
Other minor changes.
Download free Apex Legends update 1.50 on PlayStation 4 and Xbox One.