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    AC Valhalla Update 3.10 Patch Notes (AC Valhalla 3.10)

    A new AC Valhalla patch 3.10 is now available to download on PS4, PS5, Xbox One, Xbox Series X/S players. According to the official AC Valhalla update 3.10 patch notes, the latest update added stability improvements, tweaks, and more. Apart from this, Assassin’s Creed Valhalla version 3.10 also includes various performance fixes.

    Previously, a day update added new content and changes. Recently, a major update added quality of life fixes and new features on PS5 and Xbox One.

    Unfortunately, since the last update, players are facing several performance issues. Today’s Assassin’s Creed Valhalla patch 3.10 will address a few of these issues.

    What is new in AC Valhalla 3.10 Patch Notes?

    NEW CONTENT

    Added support for Wrath of the Druids, preparing the game for the expansion release on May 13. (a separate download is required on release day.)

    New Skills

    • Cold Rage – Ignore hit interruptions while performing successive regular melee attacks. This effect recharges after a few seconds.
    • Eye of the North – Prevents flinching from hits while aiming with your bow. This effect recharges after a few seconds.
    • Intense Rage – Ignore hit interruptions while performing your next off-hand parry or special attack. This effect recharges after a few seconds.

    GAME IMPROVEMENTS

    Miscellaneous

    • Added an option to the gameplay menu to toggle the cinematic camera on/off during finisher moves.
    • Addressed an issue preventing the duel with Dag from triggering after sleeping in A Brewing Storm.
    • Started populating the game with missing fish species: halibut small, sturgeon small, flat fish big, and mackerel big.
    • Allowed Bayek’s and Altair’s outfit appearance to apply to other armor when using Transmog.
    • Addressed an issue that prevented horse galloping sound from playing.

    Balancing

    • Extended the duration of the Battlecry ability.
    • Tweaked Fearless Leaper to make it easier to jump from greater heights.
    • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.

    Quests, World Events, and Side Activities

    • Addressed several issues preventing completion in the Pig of Prophecy World Event in Cent.
    • Addressed an issue where various Fly Agaric mushrooms were missing the Mystery highlight.
    • Addressed an issue in In the Absence of an Ealdorman that prevented players from completing the quest when they had already collected the brooch before the start of the quest.
    • Addressed an instance when returning to Ravensthorpe, and the quest intro dialogue would replay.
    • In the Stench of Treachery, Soma will now kill the traitor Eivor chooses.
    • Addressed several issues when fighting Fenrir.
    • Addressed an instance where players were unable to move the cargo to complete the Blood from a Stone quest.
    • Addressed an issue preventing Eivor from interacting with NPCs and building owners in Ravensthorpe.
    • Addressed an issue where the Man’s Best Friend ability remained locked after completing the quest, A Little Problem.
    • Addressed an issue with the Builder in the Defensive Measures quest preventing players from progressing.
    • Addressed an issue preventing some NPCs from acting as bodyguards after loading a save during the Breach the Second Gate objective in The Sons of Ragnar quest.
    • Addressed an issue after completing the East Anglia Arc, preventing players from progressing and unable to speak with Randvi.
    • Addressed an issue preventing the Lost Glory quest from triggering if players found Halfdan before going to the Royal Hall.
    • Addressed an issue, which misplaced the objectives for the Kingmaker quest.
    • Addressed an issue preventing the River Raids quest from updating if a player leaves the raid before completing the tutorial.
    • Addressed an issue keeping Eivor from speaking to Vagn after returning from a River Raid with all the River Dee clues.
    • Addressed an issue preventing the Unwelcome quest from updating when fighting bandits upon arriving to England.
    • Addressed an issue in the Lost Cauldron that prevented players from investigating the last spot after being attacked during the investigation.
    • Addressed an issue that prevented players from continuing after agreeing to pledge to Hamtunscire.
    • Addressed an issue that caused Gungnir to go AWOL and thus, couldn’t be acquired or used.
    • Addressed an issue in Adorning the Adorned that allowed players to kill Sunniva.
    • Addressed an issue in Thieves Warren in Glowecestrescire, which prevented players from moving a shelf and obtaining wealth.
    • Addressed an issue preventing the next objective to trigger after fighting with Rikiwulf in Honor Bound.
    • Addressed an issue that prevented players from interacting with Randvi after completing The Burning of the Wicker Man.
    • Addressed an issue, which would not allow NPCs to interact with Eivor after completing the Grantebridgescire Arc.
    • Addressed an issue in Reap What Was Sown that prevented players from progressing as the quest NPC was in a dead state.
    • Addressed an issue preventing The First Night of Samhain quest from updating after speaking to Gunnar.
    • Addressed an issue allowing the Uninvited Guests cutscene to trigger during the attack.
    • Addressed an issue allowing Eivor to interact with the old lady during the Uninvited Guests attack.
    • Addressed a looped dialogue issue in Mysterious Berserker preventing quest completion.
    • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
    • Addressed an issue preventing quest completion as Vili would not follow Eivor after killing bandits in The Price of Wisdom.
    • Addressed an issue with the A Skald’s Lament riddle due to the NPC running away.
    • Addressed an issue preventing players from speaking to Orwig Neverdeath in Hordafylke.

    Graphics, Audio, and Animation

    • Addressed various graphics, lighting, or texture issues.
    • Addressed various instances of incorrect sound effects.

    River Raids, Jomsvikings, Raids

    • Addressed various clipping issues in River Raid maps.
    • Addressed various text anomalies during River Raids.
    • Addressed various character or NPC animation issues during River Raids.
    • Addressed an issue on the Dee River causing the Champion to remain inactive until Eivor steps foot into the Champion Room.
    • Addressed an instance where if unequipped, the Jomsviking helmet slot would be black.
    • Jomsvikings will no longer call for assistance before it’s necessary. They make their own luck now!
    • Addressed an issue where Foreign Cargo would not be in the inventory after returning from a River Raid.
    • Improved the landing points and camp boundaries on the Dee River.
    • Increased the depth of the Dee River so players don’t bottom out.
    • Addressed an issue where Jomsvikings stand around after the drawbridge is lowered on the Dee River. What is their deal?!
    • Addressed an audio issue causing Vagn to repeat his recruitment line. Practice makes perfect. Roll it again!
    • Addressed issues causing the long ship to pop into the Severn River if summoned. Raids are popping, but that’s a little excessive.
    • Addressed a few issues preventing players from continuing down the Severn River.
    • Addressed a few issues with the Map Alert Meter during River Raids.
    • Addressed an issue preventing Jomsvikings from occasionally joining a raid if Eivor started it while on land.
    • Addressed an issue preventing raiders from fighting guards. Who hires these people?!
    • Addressed an instance keeping the long ship from entering stealth mode in certain areas during River Raids.
    • Addressed several issues preventing unmasting near certain bridges during River Raids.
    • Addressed an issue causing the Revive marker to disappear from Jomsvikings if Eivor was too far away. Now their watch has ended…
    • Naval blockades will no longer respawn on the Severn River during a River Raid until the player has left the raid.
    • Addressed several issues preventing players from looting multiple chests during River Raids.
    • Addressed an issue where the River Raid Dock building was missing its construction.
    • Addressed an issue preventing icons from being revealed on the maps during River Raids.
    • Addressed an issue preventing enemies from spawning during River Raids on the Severn River.
    • Addressed an issue causing the music to end abruptly after looting a large chest during Raids.
    • Corrected an instance where Saint George’s Holy Sword was an axe. Got ‘eeeeem!
    • Addressed an issue preventing players from completing the objective to collect foreign cargo if military camps were raided before villages for rations.
    • Addressed an issue where foreign supplies were set to a 1/1 limit.

    Gameplay, Combat, and AI

    • Animals will remain on camera once dialogue has begun. Look who’s photobombing!
    • Addressed several issues with Odin Sight.
    • Addressed several camera issues.
    • Addressed an issue where the Berserker Trap and Shoulder bash previewed as the Dive of Valkyries ability.
    • Addressed several automatic long ship navigational issues.
    • All animals will be reacting accordingly to the Bash ability.
    • Addressed several issues preventing some wild animals from attacking each other when under the influence of the Berserker Trap.
    • Addressed an issue causing the combo status effect to remain active on the Light Bow under certain conditions.
    • Addressed an issue that caused Raven’s loot not to work.
    • Addressed an issue preventing the Mans’s Best Friend ability from working against Zealots. Even Dwolfg feared them…

    World

    • Fixed several instances of floating objects.
    • Addressed several issues with objects preventing Eivor from entering buildings.
    • Addressed various issues where Eivor, NPCs, or the long ship would get stuck.

    User Interface/HUD

    • Addressed various UI/HUD issues
    • Addressed a variety of inexact text.
    • Addressed an issue where pop-ups did not occur when purchasing Store items.
    • Corrected several Photo Mode frame issues.
    • Corrected an issue where the Long Ship Boost icon was missing from the stamina bar.
    • Addressed an issue causing the Long Ship Boost skill’s stamina to deplete if used twice without pause.
    • Addressed an issue that prevented players from acquiring the Berserker-themed items from the Animus Store or read if they already owned them on another platform.
    • Addressed an issue preventing the Colorful Raven skin to be applied to Synin. System
    • The game will now display a notification if it’s unable to save progress.
    • (PC) Addressed an issue causing Vsync to remain on while in a locked state in Windowed Mode.
    • (PS5) All trophies achieved on PS4 will now be unlocked on PS5. (Trophies including Viking Legend, Calling in a Favor, As It Was Foretold, Disorder of the Ancients, Skadi’s Hobby, Silent Viking, and Orlog Champion. should now unlock retroactively when conditions were met previously.)
    • (PS4/PS5) Corrected a very high sensitivity issue when playing with M&K.

    Performance and Stability

    • Improved performance and stability.

    The following Changes were added previously.

    Added in-game support for Ubisoft Connect achievements to the game.

    • Unlock conditions for Quest-related or not-repeatable achievements: 
      • Achievements where unlock conditions have been met will pop when the player completes a new quest.
    • Unlock conditions for Countable/repeatable achievements:
      • Achievements will pop whenever the player performs an achievement-related action past the unlock condition.

    MISCELLANEOUS

    • The Animus Pulse will now highlight dead bodies for necessary situations only.
    • Enemies can no longer be auto looted using the Throw Weapons perk.
    • Tweaked AI detection when using disguise while dodging or while being in-air.
    • Added a reward to the Death Stranding homage.
    • Quivers and rations will now refill when upgrading them while they are depleted.
    • White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
    • Players will now be able to use “Wake up” at any time while in Asgard. Previously you had to complete the first quest.
    • Daily quests will now reset whenever the game detects that it’s not possible to continue or restart the quest. The quest may then be reactivated at the informer.
    • Added Text-to-speech to letters found in-game.
    • Added previews to color-blind and subtitle options.

    BALANCING

    • Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
    • Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.

    GAME IMPROVEMENTS

    PERFORMANCE AND STABILITY

    • Improved performance and stability.

    GRAPHICS, AUDIO, ANIMATION

    • Addressed various graphics issues.
    • Addressed various clipping issues.
    • Addressed various NPC animation issues.
    • Addressed an issue that caused dummies to jitter when hit with a poison arrow. shake it off
    • (SPOILERS) Added some electricity to Mjolnir before picking it up.
    • Addressed an issue where war cries would repeat or loop oddly.
    • Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor’s feet glide.
    • (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
    • Addressed an issue where some Raven skins could be low res.
    • (PS4) Optimized some textures on PS4.
    • Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.

    QUESTS, WORLD EVENTS, SIDE ACTIVITIES

    • Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
    • Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
    • Addressed an issue where the player could get stuck fishing in The Baker’s Plaint.
    • Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
    • Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
    • Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed. *
    • Addressed an issue where some treasures wouldn’t be at their location or couldn’t be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
    • Addressed an issue where players could receive an Online Service Error when trying to save.
    • Addressed an issue where players got blackscreen after building the blacksmith.
    • Addressed an issue where players didn’t receive Storming the Walls after completing Severing the Lines.
    • Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
    • Addressed an issue that prevented players from interacting with Settlement NPCs.
    • Addressed an issue that prevented players from completing Clues and Riddles.
    • Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
    • Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
    • Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
    • Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
    • Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
    • Addressed an issue where Estrid could get stuck in Taken.
    • Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
    • Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
    • Addressed an issue in Price of Wisdom that prevented players from completing the quest.
    • Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
    • Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
    • Addressed an issue in Of Blood and Bonds where the players couldn’t complete the quest or couldn’t report back to Randvi.
    • Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
    • Addressed an issue that prevented players from completing the Old Cellar mystery.
    • Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
    • Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg *
    • Addressed an issue in Road to Harmatia that prevented players from completing the quest.
    • Addressed an issue where Knud could become stuck in A Little Problem.
    • Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
    • Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
    • Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
    • Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
    • (Spoiler) Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri’s Room.
    • Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.

    WORLD

    • Addressed various misplaced textures or objects.
    • Addressed several instances where the player could become stuck.
    • Grounded a floating boat in Vinland.

    GAMEPLAY, COMBAT, AI

    • Addressed various NPC behavior issues.
    • Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
    • Addressed an issue where whales would sometimes start their fleeing behavior mid-air.
    • Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
    • Addressed an issue that caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow.
    • Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on. *
    • Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
    • Addressed an issue that removed Bjorn from the ship crew.
    • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 set pieces were equipped.
    • Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.

    ABILITIES, PERKS, SKILLS

    • Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
    • Addressed an issue where one NPC would not leave Eivor’s side when Feign Death was used.
    • Addressed an issue where several abilities wouldn’t work against hostile dogs.
    • Addressed an issue where Man’s Best Friend would not unlock after completing the quest A Little Problem.
    • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 pieces of the set were equipped.

    USER INTERFACE / HUD

    • Addressed various UI/HUD issues.
    • Addressed an issue where the arrow quantity could remain stuck at 12.
    • Addressed an issue where UI language changes weren’t applied during combat.
    • The camera will now be closer to the character when browsing tattoos in the Animus Store.
    • Addressed an issue where color-blind previews would sometimes not be displayed in the menu.
    • Addressed an issue where color-blind values weren’t applied to the Order of Ancient menu.
    • Addressed an issue where a blank box would appear in the Completed Quests list.
    • Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
    • Addressed an issue where Auto Loot didn’t work when an enemy was stun finished.
    • Addressed an issue where the Raculf Monastery couldn’t be raided.
    • Addressed an issue where some icons were missing for newly acquired God Favors.
    • Addressed an issue where In-Game news sometimes wouldn’t load correctly.
    • Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
    • Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.

    SYSTEM

    • Added a respawn point just before the boss fight in Extended Family.
    • Addressed an issue that prevented players from fast traveling after 1.0.4.
    • Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
    • (Stadia) Addressed an issue that caused the time on the save not to reflect local time.

    Fixed the following issues.

    • killing an Alpha Animal with a stun-kill will not provide a skill point reward.
    • The Load game section may appear blank.
    • Dropping the torch during battle requires you to aim with LT and press RT to drop.
    • World event cannot be completed.
    • The world map territories do not scale.
    • Players struggling to find the third clue for the Adze.

    You can download free AC Valhalla patch 3.10 for PS4 and Xbox One.

    Pramod Singh
    Pramod Singhhttps://updatecrazy.com
    I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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