Patch Notes

Warzone Update 1.43 Patch Notes (Warzone 1.43)

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Warzone update 1.43 for PS4, PC and Xbox One is now available to download on PS4, PC, and Xbox One. According to the official COD Warzone 1.43 patch notes, the latest Season 6 update added new operators, new changes, and more. Read full Warzone version 1.43 details below.

Previously, a big update added a new MP map, a new Operator, four new weapons, and more. The update patch also includes a long list of quality of life improvements. Recently, a hotfix was also released.

Unfortunately, since the last patch, players are experiencing a number of issues while playing the game. Today’s cod Warzone patch 1.43 will fix a few of these issues. Check out more details below.

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Warzone 1.43 Patch Notes

New Points of Interest — Fissures crack open the Stadium and Downtown, strange and previously unknown WWII-era bunkers are revealed.

New Gulag — A return to a familiar 1v1 combat arena.

Time to clean up the opposition once more after becoming a Prisoner of Warzone.

Ready to relive your first Gulag duels? Season Six’s Gulag is inspired by the original trio of 1v1 maps within the Verdansk of 2019, and based on the Modern Warfare® Gunfight map variant. This takes place in an undisclosed and sectioned-off level of the deep Zordaya Prison Complex.

The arena may not be just as you remember it, but the rules haven’t changed: win this 1v1 to get back into the fray and continue to throw those rocks with reckless abandon.

Regiment Transition Begins – Update your active Regiment by October 5 prior to a freeze to prepare for shift to the new Clan system.

As part of the Season Six update for Warzone on October 6, Regiments will be frozen, in preparation to transition it towards a new and more rewarding Clan system based around playing with your friends and fellow community members.

After October 6, you will only be able to view your Regiment Roster and inspect players. You will not be able to create, manage, switch, or invite people to your Regiment, use Regiment Tags, or receive Happy Hour rewards after this date. And if you are in multiple Regiments, you have until October 5 to ensure that you are “Active” in the one you wish to stay in through Vanguard’s launch on November 5.

More to Come

We’re only scratching the surface regarding the Season Six update for Warzone; in addition to content available in both Black Ops Cold War and Warzone, look for a Raven Software patch notes blog next week for details on new modes to come, an item pool update, and balance changes that will arrive with Season Six.

New Operators — Alex Mason and Fuze Join the Fight

NATO and Perseus have saved their strongest reinforcements for the final showdown ahead.

Alex Mason: NATO (Launch) 

 The original Black Ops protagonist arrives just in time for what could be Adler and Stitch’s ultimate duel.

Hailing from the harsh wilderness within the Golden Heart of Alaska known as Fairbanks, Mason is a former Marine whose service record and reputation are mired in controversy. Despite his impulsive and reckless behavior, his effectiveness in the field is indisputable.

Mason is responsible for single-handedly neutralizing Doctor Friedrich Steiner, assisting the CIA in preventing a Nova 6 attack, eliminating Nikita Dragovich, and helping Adler and his team in stopping Operation Greenlight from destabilizing the world during the Cold War.

Mason is available with the Season Six Battle Pass at Tier 0. What does that number mean? Purchase the Battle Pass, and you’ll unlock him for use across Black Ops Cold War and Warzone.

Fuze: Warsaw Pact (In-Season)

Benito “Fuze” Ortega is a soldier of fortune hired by Perseus for his bomb-disposal expertise. His mission, as seen during Season Six’s Intro Cinematic: Disrupt the seismic devices found under Verdansk.

Fuze is a thrill-seeker from Madrid who never turned down a high-stakes job, no matter the risk.  Despite the loss of his legs, he’s persevered, becoming the elite Operator he is today, keeping his eclectic sense of humor and allegiance to the almighty dollar in the process.

Obtain this mercenary working for Perseus in a Store Bundle available later in the season.

Call of Duty: Vanguard Pre-Order Reward: Arthur Kingsley Operator*

Prior to Season Six’s launch, you can get access to one more Operator for Black Ops Cold War and Warzone: Sgt. Arthur Kingsley, one of the main heroes of Call of Duty: Vanguard.

Free New Weapons — Five New Armaments, Three Available at Launch

.410 Ironhide: Shotgun (Launch) 

Lever-action shotgun. High damage at close range with an improved fire rate. Reliable 2-shot kill with a short 1-shot range.

Obtain the .410 Ironhide for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Six Battle Pass.

Grav: Assault Rifle (Launch) 

Full-auto assault rifle. Fast firing rifle with improved range. Fastest bullet velocity in class with modest damage and moderate recoil.

Obtain the Grav for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Six Battle Pass.

Two-handed melee weapon. Double bit axe with a straight wooden handle for powerful swings. Fell your foes and use them as kindling.

LAPA: SMG (In-Season) 

Full-auto submachine gun. Lightweight prototype with reliable damage and good firing control. Improved handling and range with a slower fire rate.

Hammer and Sickle: Melee (In-Season) 

Dual wield melee. A powerful union between industrial and agricultural tools. Demonstrate the strength of labor with deadly melee attacks at close-range.

Following The Haunting, prepare to crush your enemies with the might of a Hammer and Sickle.

Earn this dual-wield weapon in Black Ops Cold War or Warzone either through a melee-based challenge or within a new Store Bundle, both to arrive later in Season Six.

New Prestige Levels — Become the True Prestige Master

At the start of Season Six, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip

Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

Level 190: All Season Challenges Available

Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card

Levels 250–1,000: New Prestige Key every 50 levels

Bug Fixes

  • Fixed a UI issue causing the Tempered Perk to display incorrectly during Plunder matches.
  • Fixed a visual issue causing the C58 (BOCW) ejection port to not open during the firing animation.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing a conflict between the audio of Red Doors and Supply Boxes.
  • Fixed an issue causing Operator Bios and the “Set as Favorite” UI option to not appear when using a gamepad.
  • Fixed an issue causing Seasonal Challenges to remain grayed-out while scrolling through the menu.
  • Fixed an issue with the Krig 6 (BOCW) that would cause noticeable camera tilt while firing.
  • Fixed an issue causing the Pelington 703 (BOCW) default reticle to appear misaligned.
  • Fixed an issue causing the QBZ-83 (BOCW) to hitch when firing.
  • Fixed an issue causing the Sniper Rifle Charlie (BOCW) default reticle to appear misaligned.
  • Fixed an issue causing the TEC-9 (BOCW) hipfire reticle to not match the appropriate firing mode.
  • Fixed an issue causing unintended bullet collision on the rear end of Payload Cargo Trucks.
  • Fixed an issue with the firing audio on the “Turbo Powered” Bullfrog (BOCW) Blueprint.
  • Fixed several issues related to the reload animations for both the Sniper Rifle Charlie (BOCW) and OTs 9 (BOCW).
  • Fixed various issues that would result in Players experiencing either Dev Error 5476 or Dev Error 5573.
  • Fixed various issues with Stitch’s subtitles while near Red Doors.

UI, UX, & More

  • Regiments
    • Regiments are now frozen to ensure a smooth transition over to the new Clan-based system, coming later this year.
      • Players will now only be able to view their Regiment Roster and inspect other Players.
      • Players will no longer be able to create, manage, switch or invite others, use Regiment Tags, or receive Happy Hour rewards.
  • Loot Cards
    • The visual style of all loot cards has been updated!
    • In addition to this change, we’ve added information about the fire type of a Weapon to each loot card.
      • This will allow Players to observe if a Weapon is automatic, semi-automatic, or burst before committing to it, without having to fire test shots or lose their next engagement.

Accessibility

  • Killfeed (Time On Screen)
    • Added an option under the Accessibility menu to customize the amount of time that messages in the Killfeed stay on screen. This option is intended to support Hard of Vision, Hard of Hearing, and Cognitive Overload accessibility.
    • The setting has 5 options:
      • Off: Never show updates
      • Default: Updates show for 10 seconds
      • Medium: Updates show for 20 seconds
      • Long: Updates show for 30 seconds
      • Extended: Updates show for 60 seconds
      • Note: This will not affect the duration of disconnect notifications.
  • Mono Audio
    • Added an option under the Audio menu to adjust the degree to which the Mono Audio is applied when enabled.
    • The setting is adjusted via a slider:
      • A higher value merges sounds and sends them through left and right speakers in similar proportions.
      • A lower value reduces the applied effect and preserves directional sound.

Weapons

New Weapons (BOCW)

  • .410 Ironhide: Shotgun (Launch)
    • Lever-action shotgun. High damage at close range with an improved fire rate. Reliable 2-shot kill with a short 1-shot kill range.
    • Obtain the Rattler Shotgun for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Six Battle Pass.
  • Grav: Assault Rifle (Launch)
    • Full-auto assault rifle. Fast firing rifle with improved range. Fastest bullet velocity in class with modest damage and moderate recoil.
    • Obtain the Grav Assault Rifle for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Six Battle Pass.
  • Battle Axe: Melee (Launch)
    • Two-handed melee Weapon. Double bit axe with a straight wooden handle for powerful swings. Fell your foes and use them as kindling.
    • Obtain the Battle Axe for free and ready to use in Black Ops Cold War and Warzone via in-game challenge or Store Bundle.
  • LAPA: Submachine Gun (In-Season)
    • Full-auto submachine gun. Lightweight prototype with reliable damage and good firing control. Improved handling and range with a slower fire rate..
    • Obtain via reward during The Haunting Event or via Blueprint in the Store.
  • Hammer & Sickle (In-Season)
    • Dual wield melee. A powerful union between industrial and agricultural tools. Demonstrate the strength of labor with deadly melee attacks at close-range.
    • Obtain via unlock Challenge or via Blueprint in the Store.

New Unlock Challenge Missions (BOCW)

  • EM2: Assault Rifle
    • Using Assault Rifles, rapidly kill 2 or more players in 15 different completed matches.
  • TEC-9: Submachine Gun
    • Using SMGs, get 2 Headshot kills in 15 different completed matches.

Weapon Changes

We are pleased with the level of Weapon variety we are seeing across Verdansk. However, we still feel there are some persistent outliers that could stand to be addressed. Outlined below are a few deceptively impactful changes to assist in further widening the pool of viable Weapons.

» Assault Rifles «

  • C58 (BOCW)
    • Recoil increased
  • EM2 (BOCW)
    • Recoil increased

» Light Machine Guns «

  • MG 82 (BOCW)
    • Gun Kick increased
    • Recoil increased
    • Reload interrupt time increased
    • Raise interrupt time increased
  • Light Machine Gun Alpha (BOCW)
    • Gun Kick increased
    • Recoil increased

Attachments

Attachment Changes

» Lasers «

  • Tiger Team Spotlight
    • Movement Speed multiplier decreased from 3.2% to 3%
    • ADS Movement Speed multiplier decreased from 3.2% to 3%

» Magazines «

  • OTs 9 (BOCW)
    • Spetsnaz 40 Rnd
      • ADS Speed multiplier decreased from .85 to .835
      • Reload Time decreased from 2.6 to 2.7 seconds
      • Reload Empty Time decreased from 3 to 3.1 seconds
    • VDV 40 Rnd Fast Mag
      • ADS Speed multiplier decreased from .8 to .78
      • Reload Time decreased from 1.93 to 2.11 seconds
      • Reload Empty Time decreased from 2.23 to 2.32 seconds
  • Several fixes to prevent crashes and improve stability
  • Added fixes for stuttering and lag issues.
  • Added various multiplayer improvements.
  • Fixed game crashing issues.
  • Added network improvements.
  • Performance and stability improvements added.
  • Other under the hood fixes.

The official changelog will be available soon.

Warzone patch notes (Season 5 Patch Notes)

Warzone Season 5 update download size

The Season Five update will have a download size of approximately 13 GB for those who own the free-to-play, console version of Warzone and are current on the latest updates.

Warzone Update Sizes:

  • PlayStation 5:
    • 13.7 GB
  • PlayStation 4:
    • 13.7 GB
  • Xbox One Series X / Xbox One Series S:
    • 13.2 GB
  • Xbox One:
    • 13.2 GB
  • PC:
    • 19.3 GB (Warzone Only)
    • 21.7 GB (Warzone and Modern Warfare®)

PC users will also need 22.1 – 22.8 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Led by Raven Software, Warzone saw a fair share of balance changes over the past few months to the 100+ base weapons on offer, all designed to provide the best Battle Royale experience possible.

Season Five starts off with two new Perks to shake up the meta, and that’s just the tip of the iceberg for what lies deep beyond the surface of this update.

New Perks – Combat Scout and Tempered

Similar to Lethal and Tactical Equipment, Perks in Warzone are shared with the Perk selection from Call of Duty®: Modern Warfare®, albeit with minor adjustments to fit the large-scale battles currently under way in Verdansk. For the first time ever, Warzone receives two exclusive Perks, each with their own benefits that could definitely change how you choose your Loadouts.

The first is Combat Scout; with this Perk, Operators receive a burst of in-field intel, as damaging an enemy briefly highlights the foe in bright orange and automatically pings them. Whether it’s confirming a callout or finding someone cooped up in a building behind penetrable cover, this Perk only grows stronger if the Operator behind it can communicate effectively to their squadmates.

The other is Tempered, which looks to fundamentally change Armor values within Warzone. When an Operator is under the effects of Tempered, their Armor Plates are heavier and more reinforced – only two of them are needed for an Operator to be considered “fully armored” compared to the standard three. In other words, Tempered allows each Armor Plate to absorb 75 points of damage instead of the standard 50, but an Operator will only be able to wear two at a time instead of three. This unique change also comes at the sacrifice of your Perk 2 slot, so choose your perk setup wisely before bulking up with those reinforced plates.

New Points of Interest – Mobile Broadcast Stations and [[REDACTED]]

To help Stitch and Perseus bring about a new world order, this network of clandestine entities has deployed Mobile Broadcast Stations to boost the numbers signal all around Verdansk.

As the name suggests, these mobile stations can be placed in a variety of locations in Verdansk, differing from match-to-match to keep one area from being signal boosted by the rewards they offer. See what they’re all about by going closer to them, but be sure to keep your head and tune out the broadcast each one emits…

NATO is aware of these recent Perseus efforts and has decided to [[REDACTED]]. Operators should look for [[REDACTED]] when it arrives on [[REDACTED]] within Verdansk, as a highly important [[REDACTED]].

New Gulag – Rush

At the start of the season, the Gulag sees an updated format as it converts into the classic Black Ops II map, Rush. Specifically comprised of the main speedball arena, Rush should feel right at home for paintball fiends who know how to dart from cover-to-cover toward their enemy.

Need to practice in anticipation of being sent to the Gulag? Head into Black Ops Cold War and play Rush in Multiplayer; you could be a savant of the stadium by the time it arrives in Warzone.

Clash Debuts In-Season

A spiritual successor to Warzone Rumble is ready to bring 50v50 combat back into Verdansk during Season Five.

Featuring select areas around Verdansk, Clash pits quads against each other in an unlimited respawn deathmatch to 200 points. Starting Loadouts are enabled, meaning you can level up your weapons and finish those camo challenges as you work to defeat the opposing platoon.

Eliminating enemies will grant your team one point toward victory, but you may want to keep your ears open for Contracts and public events that can spawn in at any time during games, similar to traditional Battle Royale matches. In fact, plenty of improvements are being taken from the standard Warzone modes and being added into Clash, including the Ping system, Armor Plate drops, Cash and Buy Stations, and vehicles.

Plus, all damage profiles for weapons directly reflect how they will operate in other Warzone modes, compared to just having Modern Warfare® Multiplayer’s damage statistics, making it easy to test out your new favorite Black Ops Cold War and Modern Warfare mashup loadouts in a respawn-enabled environment.

The Red Doors Grow Unstable… Mid-Season Event Coming

Whatever broadcast Perseus set up is causing the Red Doors to become more volatile than ever before, as Operators are now reporting [[REDACTED]] in their post-mission briefings.

Beware of these doors sending you to locations other than the main room we all thought to be its lone destination point, and above all else, keep your head.

This event may also have something to do with those Mobile Broadcast Stations seen around Verdansk… but at this time, we cannot declassify further intel for fear of double agents.

 WARZONE AND BLACK OPS COLD WAR CONTENT:

Double Agents are running rampant in Black Ops Cold War while Mobile Broadcast Stations are popping up all over Verdansk in Warzone. And that’s just the tip of the spear for the missions to come across both games.

Fortunately, three new Operators and four new weapons are ready to act as your reinforcements for whatever comes next.

Three New Operators

Kitsune: Warsaw Pact (Launch)

This Japanese self-taught cybersecurity expert and world-class thief is ready to make her presence known as a key Perseus operative in Season Five.

Born in Kobe, Kitsune left her family’s organized crime past behind to join Perseus, aligning her values with that set by the new world order they are trying to install. Cautious, thorough, and effective, Kitsune relishes any chance she has to use her enemy’s tools against them.

Get access to Kitsune for use in Black Ops Cold War and Warzone at Tier 0 in the Season Five Battle Pass and unlock an additional Ultra-rarity Operator Skin at Tier 100. New to Season Five, a second, exclusive Kitsune Operator Skin can also be instantly unlocked with the purchase of the Battle Pass Bundle during the first two weeks of the season.

Stryker: NATO (In-Season)

Accompanying Woods in response to the distress signal from the besieged NATO listening station, is Stryker – an ultimate one-man army, who represents the cutting edge of US Special Forces response teams.

Hudson: NATO (In-Season)

Adler’s old colleague and Weaver’s former CIA interrogation partner will arrive to help NATO across Multiplayer and Zombies.

After having Adler and Woods handle the dirty work against Perseus, Special Agent Jason Hudson is set to take the fight into his own hands as he leaves D.C. to finish the fight in Verdansk, Teufelsberg, and even parts unknown within the Dark Aether.

Four New Weapons

Season Five comes out blasting with two powerful, high-caliber weapons within the Battle Pass. And the hits keep on coming with a notorious pistol-shotgun hybrid secondary and a new melee weapon to be released during the season.

EM2: Assault Rifle (Launch)

Full-auto assault rifle. Well-rounded British rifle with good firing control. Built in low-zoom optic improves accuracy. Slower fire rate with reliable range.

Obtain the EM2 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Five Battle Pass.

TEC-9: SMG (Launch)

Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and slower fire rate. Good damage output with moderate range.

Obtain the TEC-9 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Five Battle Pass.

Cane: Melee Weapon (Launch)

Also at the start of the season, prepare to settle your disagreements properly and with a modicum of decorum with the Cane, a bludgeoning tool that is classy as it is deadly. Give your enemies a proper sorting with a quick swing from this new melee weapon, which can knock them unconscious after a crack upside the bonce.

Marshal: Secondary (In-Season)

Break action pistol. Hand loaded double barrel pistol fires 12-gauge shells. Excellent damage at close range with a 1-shot kill potential.

The predecessor to a similarly devastating pistol seen in Call of Duty: Black Ops III, the Marshal is the most powerful loadout pistol in Black Ops Cold War, able to clear rooms with ease despite limited attachments. Available later in the season.

Obtain the Cane and Marshal during Season Five in one of two ways: complete an in-game challenge to obtain the free base weapon or pick up a bundle with a unique Blueprint version when it appears in the Store.

New Prestige Levels – 23 Levels of Pure Mastery 

At the start of Season Five, your Season Level will refresh to Level 1, and your progress will resume from the highest Prestige Level you achieved previously. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

·Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip

·Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·Level 190: All Season Challenges Available

·Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card

· Levels 250–1,000: New Prestige Key every 50 levels

This means you can earn four new Prestige Levels during Season Five — now 23 in total — and you can always catch up to the latest available Prestige if you didn’t reach it during the previous season.

Reach Level 200 in Season Five to achieve the title of Prestige Master for this season. This changes your Season Level color and grants you the ability to personalize your Prestige Icon with Legacy Prestige Icons, or customize your Player Profile with Calling Cards from previous Call of Duty games, simply by spending some of your hard-earned Prestige Keys at the Prestige Shop. Prestige Keys can also purchase exclusive Weapon Blueprints, such as the Legendary “Confrontation” assault rifle or the “Dark Horse” SMG that both came during Season Four Reloaded.

You can continue past Level 200 all the way to Level 1,000 during Season Five, and receive Prestige Key milestone rewards at every 50 levels along the way.

Maps

New Points of Interest:

  • Mobile Broadcast Stations
    • These POIs can be found in a variety of locations in Verdansk, differing from match-to-match to keep one area from being signal boosted by the rewards they offer. See what they’re all about by going closer to them, but be sure to keep your head and tune out the broadcast each one emits…
  • [[REDACTED]]
    • [[REDACTED]] has gone off grid and reports suggest [[REDACTED]] is doing [[REDACTED]] in Verdansk – what, we do not know. This is an unauthorized [[REDACTED]] that could jeopardize our [[REDACTED]] in discovering and stopping Stitch.

New Gulag: Rush:

  • Based on the classic Black Ops II map, this layout is comprised of the main speedball arena.

Red Doors:

  • Beware of these doors sending you to unexpected locations other than the main room. This may have something to do with those Mobile Broadcast Stations seen around Verdansk…

General

  • [Console Only] High-resolution textures are now delivered through On-Demand Texture Streaming. To enjoy a similar visual quality, enable this feature in the Options menu.
  • [PC Only] The Windows 7 operating system will stop being supported by Call of Duty®: Modern Warfare® and Call of Duty®: Warzone™ on September 8th, 2021.

Gameplay

  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag and in-game lobby loadouts
    • The Sentry Gun Killstreak can now be found in Supply Boxes
    • The TEC-9 (BOCW) and EM2 (BOCW) have been added to the loot pool
  • Players may now detach from an ascender before reaching their destination.

Perks:

  • Added:
    • Combat Scout – Slot 3 (Yellow)
      • Damaging an enemy briefly highlights and automatically pings them.
    • Tempered – Slot 2 (Red)
      • Armor Plates are reinforced and now absorb 75 damage instead of 50. Only two Armor Plates are needed for an Operator to be considered “fully armored.”
  • Adjusted:
    • Cold-Blooded – Slot 1 (Blue)
      • Undetectable by AI targeting systems and thermal optics. Does not trigger High Alert warning and negates Combat Scout.
      • This change only applies to Warzone.

Bug Fixes

  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed visual issues with various elements across Verdansk causing them to disappear at certain angles or allowing light to shine through them.
  • Fixed an issue allowing Players to hide inside of cash drops.
  • Fixed an issue related to the in-game lobby causing Players to turn invisible for the duration of the match.
  • Fixed an issue where a Munitions Box could be dropped in the in-game lobby and persist to the live match.
  • Fixed an issue where a Player would lose their Weapons when reviving another player if the downed Player gave up.
  • Fixed an issue where a Player’s head would disappear when a Plunder bag was on their back.
  • Fixed an issue where Dismemberment was not working for the “Solar Flare” Blueprint.
  • Fixed an issue where new Text Chat options did not appear in the Accessibility Menu.
  • Fixed an issue where sniper glint would sometimes not appear.
  • Fixed an issue where the “Solar Flare” Blueprint wasn’t properly applied to the base Weapon.
  • Fixed an issue where the Bumper Ping Button Layout would ping when deploying a Field Upgrade.
  • Fixed an issue with the Steady Aim Laser descriptions for the AK-47 (BOCW) and C58 (BOCW).
  • Fixed an issue where Tracers were not present when using the “Solar Flare” Blueprint.
  • Fixed an issue with Akimbo Pistols would spawn with the left Weapon unloaded.
  • Fixed an issue with the OTs 9 (BOCW) dynamic icons.

UI

  • Added a new Armor Box icon to better differentiate between Ammo Box and Armor Box.

Accessibility

  • Added the option to have Steady Aim Behavior be a toggle instead of a hold for Controller and KBM.
    • This accessibility feature supports motor disability by eliminating the need to hold a button for extended periods of time in order to stabilize scoped Weapons such as snipers.
    • The setting has two options:
      • Hold: Press and hold to steady aim.
      • Toggle: Press to steady aim. Press again to stop.
    • Note: The setting cannot be used if the Change Zoom Shared Input setting is set to Steady Aim (Sprint/Tactical Sprint/Steady Aim Keybind in Warzone).

Weapons

New Weapons (BOCW):

  • EM2: Assault Rifle (Launch)
    • Full-auto assault rifle. Heavy British rifle with considerable kick and a built in low-zoom optic. Slow rate of fire and high damage makes the EM2 a solid choice for skilled marksmen.
    • Obtain the EM2 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Five Battle Pass.
  • TEC-9: Submachine Gun (Launch)
    • Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and a slower fire rate. Good damage output with moderate range.
    • Obtain the TEC-9 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Five Battle Pass.

The TEC-9 is a unique weapon, in that it sports two muzzles that alter its fire type. When properly equipped, the TEC-9 is highly effective at enabling aggressive hip fire play.

  • Cane: Melee (In-Season)
    • Lethal walking cane.  Where fashion meets function.  Adorned with a sterling silver lion’s head, this cane is easy to grip and deadly when swung.
    • Obtain via unlock Challenge or via Blueprint in the Store.
  • Marshal: Handgun (In-Season)
    • Break action pistol. Hand loaded double barrel pistol fires 12 gauge shells. Excellent damage at close range.
    • Obtain via unlock Challenge or via Blueprint in the Store.

New Weapon Unlock Challenges (BOCW):

  • MG 82: Light Machine Gun
    • Using LMGs, kill 3 or more enemies without reloading in 15 different completed matches.
  • C58: Assault Rifle
    • Using Assault Rifles, get a Long Shot kill in 15 different completed matches.

Attachments

Magazines:

  • AMP63 (BOCW)
    • 20 Rnd
      • Ammo Capacity increased from 20 to 25
    • STANAG 25 Rnd
      • Ammo Capacity increased from 25 to 30
    • 20 Rnd Speed Mag
      • Ammo Capacity increased from 20 to 25
    • Salvo 23 Rnd Fast Mag
      • Ammo Capacity increased from 23 to 30

Operators

New Operators:

  • Kitsune: Warsaw Pact (Launch)
    • Get access to Kitsune for use in Black Ops Cold War and Warzone at Tier 0 in the Season Five Battle Pass and unlock an additional Ultra-Rarity Operator Skin at Tier 100.
  • Stryker: NATO (In-Season)
    • Get access to Stryker as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.
  • Hudson: NATO (In-Season)
    • Get access to Hudson as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.

———————————————————————————-

The following changes were added with the Mid Season update.

Free: Two New Weapons

OTs 9: SMG (Launch)

Sacred among CQB Operators for its ability to deal solid damage at a high fire-rate, the formerly-classified OTs 9 can be compared to the Bullfrog in terms of damage and fire rate (slightly more power and over 100 RPM more in fire rate), but with a lesser magazine capacity.

The standard 20-round magazine is enough to deal with a few Operators, especially if headshots are mixed in, but it may be worth looking at unlocking its optional 30 or 40 round attachments when playing modes with bigger squad sizes.

The OTs 9 is primed to compete with the best SMGs across Black Ops Cold War and Warzone. It can either be unlocked via in-game challenge or have one of its Weapon Blueprints purchased via the Inside Job Store Bundle.

Mace: Melee (In-Season)

The Mace can inflict critical damage on command — no 20-sided dice rolls are needed to determine whether it can bludgeon your rivals in a single blow within Multiplayer.

Obtain the Mace later this season either by in-game challenge, or by acquiring one of its Weapon Blueprints through the Mystic’s Scepter Store Bundle.

New Operator (Weaver)

Weaver: NATO

Weaver will venture beyond Requiem’s classified HQ and become a playable NATO Operator in Warzone as part of the Tracer Pack: Weaver Operator Bundle.

Warzone Free Content

Warzone’s Objective Based game Mode – Payload

Payload pits two teams of 20 players against each other in a race against time for crucial intel, as these vehicles carry satellite parts that could help shift the balance of the war between Perseus and NATO.

If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks.

This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

New Event Type: Blueprint Blitz (In-Season)

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

New Killstreak – Sentry Gun

The Sentry Gun scans in a near-180-degree radius in front of itself to seek and destroy enemies. It executes this kill pattern for at least a minute after deployment before it collapses via harmless explosion.

Find the Sentry Gun as an extremely rare Legendary item drop within a Red Door room Supply Box.

Gifting Comes to Warzone

Today’s update added the Battle Pass and Store Bundle Gifting feature to the game.

Full Details

Blueprint Blitz, a Limited-Time Event

Similar to Double XP weekends, we will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Note: This Event will only apply to the core BR and Plunder modes.

 

Payload

Warzone’s first-ever objective-based game mode – Payload – pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.

 

  • Red Doors
    • Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].

 

  • New Prestige items added:
    • Calling Cards
    • Emblems
  • The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.

 

  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • The Sentry Gun Killstreak can be found in Red Door Control Rooms
    • The Specialist Token is now slightly more common in core BR
  • Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
  • Players will now drop their current equipment directly behind them when looting a Loadout Drop.
  • Vertical camera movement will no longer be locked when sliding on a downward slope.
  • Dirt Bike Updates:
    • Wheelies!
      • Lean back to lift the Dirt Bike and initiate a wheelie.
      • Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
      • The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.

We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.

Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉

  • Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
  • Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
  • Fixed several issues that resulted in Players crashing due to Dev Error 5573.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
  • Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
  • Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
  • Fixed an issue with older Graphics Cards displaying shadows incorrectly.
  • Fixed an issue with Rebirth Crates appearing open when they should be closed.
  • Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
  • Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
  • Fixed an issue where a Bounty Target would still be tracked after death.
  • Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
  • Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
  • Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
  • Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
  • Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
  • Fixed an issue causing the “Celebratory Smoke” Gesture visual effects in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
  • Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
  • Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
  • Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
  • Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
  • Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
  • Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
  • Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
  • Fixed an issue where the Infil icon was the incorrect vehicle type.
  • Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.

Dirt Bike:

  • Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
  • Fixed an issue where Players in the passenger seat would not be able to melee other Players.
  • Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
  • Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
  • Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
  • Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
  • Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
  • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
  • Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
  • Fixed an issue in Plunder where Player vision was partially blocked with bags of money.

 

  • New Social Menu Tabs: Recent Squad and Recent Lobby
    • Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.
    • Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.

The following new features focus on three primary areas of accessibility: Hard of HearingBlind/Low-Vision, and Cognitive Overload.

  • Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.
    • Players can choose their desired text chat behavior from the following options:
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
    • This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.
    • Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.

Non-verbal communication is a cornerstone of Warzone gameplay and we are leveraging accessibility-oriented playtesting and our Warzone Accessibility FAQ feedback form to explore improvements to our text chat features. By adding more customizability to the amount of time the text chat stays on-screen when new messages are received, we hope Players will be better supported in strategically communicating with their squad without needing to rely on external hardware, such as headphones. However, we want to avoid spamming Players with additional HUD messaging during moment-to-moment combat, so we have also added an advanced version of this feature that allows Players to choose which of their incoming messages have longer or shorter on-screen durations. In effect, Players will be able to choose to keep squad messages on-screen for longer, while quieting down things like system messages. Alternatively, for Players with disabilities related to cognitive overload, the Text Chat Behavior (Time On Screen) feature allows Players to turn off in-game text chat notifications on the HUD entirely, so that messages can be received without causing disruption or disturbance that hinders the gameplay experience.

  • Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.
    • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
    • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
    • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.
    • Both of these settings provide the following options to choose from:
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
    • Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
  • New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
    • Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
      • Disabled: (Default) No audio cue will be played when new messages are received.
      • Player Messages Only: An audio cue is played when new messages are received from other Players.
      • System Messages Only: An audio cue is played when new system messages are received.
      • Both: An audio cue is played when any new message is received, including party chat and system messages.
    • This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.

This text chat feature improvement was also inspired by our internal accessibility-oriented playtesting and our online Warzone Accessibility FAQ feedback form. By using audio to provide a second channel of visual information communication, we hope that this option better supports Player-to-Player communication for blind and low-vision Players. Adding an audio cue helps alleviate the need for visual acuity at the periphery of the screen, where the text chat element lives. In addition, this feature will allow all Players, regardless of ability/disability, to have an indication of when new messages are received when they are away from their gaming setup, not looking at the screen, alt-tabbed out of the window, etc.!

New Weapons (BOCW)

  • OTs 9: Submachine Gun (Launch Week)
    • Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
  • Mace: Melee (In-Season)
    • Brutal new melee Weapon arriving later in the season, unlockable via in-game challenge or Store bundle.

The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.

Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.

We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.

Assault Rifles

  • AK-47 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1
  • AK-47 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • C58 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Maximum Damage Range increased by 8%
    • Recoil increased
  • CR-56 AMAX (MW)
    • Headshot Multiplier increased from 1.5 to 1.55
    • Upper Torso Multiplier decreased from 1.1 to 1
  • Assault Rifle Bravo (MW)
    • Headshot Multiplier decreased from 2.05 to 1.62
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • FARA 83 (BOCW)
    • Maximum Damage decreased from 31 to 29
    • Recoil increased
  • FFAR 1 (BOCW)
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Maximum Damage decreased from 27 to 25
    • Minimum Damage decreased from 25 to 23
    • Maximum Damage Range decreased by 20%
    • Neck Multiplier increased from 1 to 1.2
  • Assault Rifle Golf (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Grau 5.56 (MW)
    • Minimum Damage increased from 22 to 24
  • Groza (BOCW)
    • Maximum Damage decreased from 28 to 27
    • Maximum Damage Range increased by 4.5%
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1.12
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Recoil pattern smoothed
  • Krig 6 (BOCW)
    • Minimum Damage increased from 25 to 26
  • M13 (MW)
    • Minimum Damage increased from 19 to 20
  • Assault Rifle Charlie (MW)
    • Maximum Damage decreased from 28 to 27
    • Minimum Damage increased from 22 to 23
  • Oden (MW)
    • Upper Torso Multiplier decreased from 1.3 to 1.2
  • QBZ-83 (BOCW)
    • Minimum Damage increased from 22 to 24
    • Base Move Speed reduced by 3%
    • Base ADS Move Speed reduced by 5%
    • Upper Torso Multiplier increased from 1.1 to 1.2
    • Lower Torso Multiplier increased from 1 to 1.1
  • RAM-7 (MW)
    • Maximum Damage decreased from 28 to 26
  • XM4 (BOCW)
    • Maximum Damage decreased from 32 to 30
    • Minimum Damage decreased from 28 to 27
    • ADS Speed decreased slightly
    • Recoil increased slightly

Light Machine Guns

  • M60 (BOCW)
    • Maximum Damage increased from 36 to 37
    • Headshot Multiplier increased from 1.5 to 1.6
  • MG 34 (MW)
    • Maximum Damage decreased from 31 to 29
    • Minimum Damage decreased from 28 to 27
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Upper Torso Multiplier decreased from 1.1 to 1
  • MG 82 (BOCW)
    • ADS Speed decreased slightly
  • Light Machine Gun Alpha (MW)
    • Maximum Damage increased from 31 to 32
    • Maximum Damage Range decreased by 7%
    • Upper Torso Multiplier decreased from 1.1 to 1
  • SA87 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Light Machine Gun Alpha (BOCW)
    • Maximum Damage decreased from 34 to 33
    • Upper Torso Multiplier decreased from 1.1 to 1

Sniper Rifles

  • Swiss K31 (BOCW)
    • ADS animation updated
    • Now shares a base reticle with the ZRG 20mm

Submachine Guns

  • AK-74u (BOCW)
    • Maximum Damage decreased from 35 to 31
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.6
    • Upper Torso Multiplier increased from 1 to 1.1
    • Bullet Velocity increased by 5%
  • Submachine Gun Alpha (MW)
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.47
  • Bullfrog (BOCW)
    • Maximum Damage decreased from 32 to 31
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Left Upper Arm Multiplier increased from .9 to 1
    • Right Upper Arm Multiplier increased from .9 to 1
    • Left Upper Leg Multiplier increased from .9 to 1
    • Right Upper Leg Multiplier increased from .9 to 1
  • KSP-45 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.57
  • LC10 (BOCW)
    • Maximum Damage decreased from 30 to 27
    • Minimum Damage decreased from 25 to 24
    • Headshot Multiplier decreased from 1.62 to 1.55
  • Mac-10 (BOCW)
    • Maximum Damage decreased from 24 to 23
    • Minimum Damage decreased from 20 to 19
  • Milano 821 (BOCW)
    • Recoil increased slightly
    • Maximum Damage range decreased by 12%
    • Headshot Multiplier decreased from 1.62 to 1.38
    • Upper Torso Multiplier decreased from 1.2 to 1.1
    • Lower Torso Multiplier decreased from 1.1 to 1
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased from 33 to 31
    • Minimum Damage decreased from 25 to 24
  • Nail Gun (BOCW)
    • Maximum Damage decreased from 50 to 46
    • Headshot Multiplier decreased from 1.62 to 1.45
    • Upper Torso Multiplier decreased from 1.28 to 1
  • Submachine Gun Echo (MW)
    • Maximum Damage decreased from 35 to 34
    • Minimum Damage increased from 25 to 26
  • PPSh-41 (BOCW)
    • Maximum Damage decreased from 28 to 26
  • ISO (MW)
    • Minimum Damage increased from 20 to 21
  • Submachine Gun Delta (MW)
    • Minimum Damage increased from 25 to 26
  • Fennec (MW)
    • Maximum Damage decreased from 25 to 24
    • Minimum Damage decreased from 20 to 19

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.7
  • CARV.2 (BOCW)
    • Headshot Multiplier decreased from 1.7 to 1.6
  • M16 (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.6

 

  • BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.

 

New Operator:

  • Weaver: NATO (In-Season)
    • Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
      • This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.

Download free Warzone update 1.43 on PS4, PC, and Xbox One .

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