Warframe Update 2.21 Patch Notes for PS4, PS5 & Xbox

A new Warframe update 2.21 (Update 33.6) is rolling on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.21 patch notes, the latest Echoes of Duviri update brings impactful new content like Wisp Prime and the expanded Undercroft alongside massive QOL changes. Apart from this, Warframe version 2.21 also includes optimization and fixes

Previously, the Echoes of the Zariman major update 31.6 added new Zariman content and a plethora of quality-of-life changes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Warframe patch 2.21 will fix a few of these issues.

Check out more details below.

Warframe 2.21 Patch Notes (Update 33.6) – July 27, 2023

Echoes of Duviri Update Notes

New Content

  • Wisp Prime and weapons added
  • New Incarnon weapons: Boar, Gammacor, Angstrum, Gorgon, Anku
  • New Wisp Prime accessories
  • New Curiosity Visage Ink Collection
  • New Argo & Vel Drifter melee weapon
  • New Incarnon Geneses added to Steel Path rewards
  • New Decrees added
  • New Duviri Captura scenes
  • New Duviri Dojo rooms

General: 

  • Fixed Emblems attaching on the arms instead of shoulders on the Oberon Obsidian Skin.
  • Replaced the 3125 Platinum pack with the 3210 Platinum pack in the PlayStation EU store to be on-par with other regions and consoles.

Missed Notes of Code Fixes from The Seven Crimes of Kullervo: 

  • Clicking on items in the in-game Market that are purchasable via the PlayStation Store will now open the item’s details in the Market first instead of going straight to the Store. Now when you want to move forward with purchasing after learning the details from the PlayStation Store you simply click “Purchase”.
  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.
  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.
  • Fixed camera shifting to the last spot you summoned your K-Drive after summoning it again at a distance.
  • Fixed respawning in unexpected locations after Host Migration.
  • Fixed being unable to purchase from Acrithis’ store in Duviri with resources that you had collected during that session.
  • Fixed a rare crash while riding Kaithe.
  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.
  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest.
  • Fixed massive hitch that would occur when leaving Teshin’s Cave back to the Orbiter.
  • Fixed a hitch affecting players with most Focus trees unlocked.
  • Fixed an extremely rare crash that could occur in the Undercroft.
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave.
  • Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
  • Fixed crash caused by ragdolled enemies.
  • Fixed very long hitch that would occur to the third member of a squad when loading into Teshin’s Cave right as Host migration occurs.
  • Fixed a rare crash.

NEW INCARNON GENESES 

New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.

Boar (base and Prime) 
Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.

Gammacor (base and Synoid)
Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.

Angstrum (base and Prisma) 
Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.

Gorgon (base, Wraith, and Prisma) 
Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.

Anku
Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.

Circuit Reward Path Rotation Date: Sunday, July 30th 
With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).

Here is the updated Offering Rotation Schedule for the Steel Path Circuit:

Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)
Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and Anku
Week 3: Bo, Latron, Furis, Furax, Strun
Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 7: Zylok, Sibear, Dread, Despair, Hate

New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero 
In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.

As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.

The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.

 

NEW WARFRAME AUGMENT MODS

Brand new Warframe Augment Mods are available from Syndicates Offerings!

*Stats below are shown at Max Rank. 

Temporal Erosion (Protea – Temporal Anchor)
While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.

Available in the Arbiters of Hexis and The Perrin Sequence offerings. 

Shadow Haze (Sevagoth – Reap) 
Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.

Available in The Perrin Sequence and Cephalon Suda offerings. 

Ulfrun’s Endurance (Voruna – Ulfrun’s Descent) 
During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges.

Available in the Red Veil and Steel Meridian offerings. 

Intrepid Stand (Styanax – Final Stand) 
Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.

Available in the New Loka and Arbiters of Hexis offerings. 

NEW DECREES 
New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!

Values marked with an asterisk* can be stacked and are shown at max.

Stable Stance 
Gains 25% resistance to knockdown for each enemy within 20m.

Swooping Miasma
Gain +3* jumps. Jumping slide kicks cause 300* Viral Damage and status in an area around hit enemies.

Kexat’s Pounce
Jump higher. Gain +180%* damage while airborne. Effect wears off 2s after landing.

Baneful Harmony
Inflicting Cold or Toxin status effects also inflicts Viral status.

Consuming Rage (Spiteful)
Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.

 

NEW DUVIRI CAPTURA SCENES
Explore even more Captura opportunities with these Duviri scenes. Find them in Acrithis’ rotating Wares in the Dormizone or find her in the Duviri landscape!

  • Undercroft Dax Camp Scene
  • Undercroft Lodging Scene
  • Undercroft Lunaro Scene
  • Undercroft Township Scene
  • Undercroft Outskirts Scene
  • Crater Cay Scene
  • Dais Cay Scene
  • Winding Isles Scene
  • Little Cay Scene
  • Basin Cay Scene

Key Points:

  • Wisp Prime brings elegant new gold-trimmed designs for her and her signature weapons. Fulmin Prime and Gunsen Prime introduced.
  • 5 new Incarnon weapon variants added with alternate fire modes when in Incarnon form. Acquire from Steel Path rewards.
  • More Wisp Prime themed cosmetics like syandanas and operator accessories available.
  • Argo & Vel is a new sparring weapon that can block and inflict status effects.
  • New Incarnon blueprints added as Steel Path rewards on rotation.
  • Various new Decrees provide buffs like extra mobility or damage.
  • Captura can now replicate scenes across the Duviri landscape.
  • Orokin-styled Dojo rooms added with portals to islands in Duviri.

Changes and Additions

  • Damage number improvements
  • Overguard changes for Warframes
  • Status effect adjustments
  • New Warframe augments
  • Undercroft updates – new tiles, enemies, game mode
  • Duviri landscape changes
  • General gameplay changes

Key Points:

  • Players can now customize damage number display with size, formatting and prioritizing critical hits.
  • Warframe Overguard now grants full proc immunity and immunity window when depleted.
  • Impacts, Punctures and Cold status effects buffed to improve viability.
  • New augments added for Protea, Sevagoth, Voruna and Styanax.
  • Undercroft expanded with new mission tiles, trauma clamps hazard, and Jackal boss fight.
  • Various adjustments to Duviri region gameplay and content.
  • Many general gameplay tweaks and improvements implemented.

Optimizations and Fixes

  • Memory and performance optimizations
  • Fixes for crashes and functionality issues
  • Visual and rendering fixes
  • UI/HUD fixes and improvements
  • Audio fixes
  • Localization fixes

Key Points:

  • Systemic optimizations made to improve memory usage and loading times.
  • Top crashes and bugs fixed, including Duviri progression stops.
  • Numerous visual bugs fixed like missing textures and floating objects.
  • Various UI upgrades including damage numbers and Arsenal stat clarity.
  • Audio fixes for missing or incorrect sounds.
  • Improved translation consistency across supported languages.

DUVIRI CHANGES:

  • Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA.
  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor’s Prize Quest, and the Duviri Paradox will be available to them after its completion.
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri.  Offering two Starting Paths for new players was an experiment — and not one we regret — but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight.
  • Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side.
  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
  • Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm’s pedestal will no longer glow once the objective is completed.
  • Missed note: Removed Luscinia’s Opera singing in the Undercroft.
    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise.
  • Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
  • The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play.
    • This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.

 

GENERAL CHANGES:

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
  • Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/?ct=1688389719
  • Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
  • Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
  • Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
  • Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state.
  • Slightly smoothed and improved the Rifle aiming animation.
  • Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture – Increased Impact Damage from 30% to 90%
    • Disruptor – Increased Impact Damage from 30% to 90%
    • Piercing Hit – Increased Puncture Damage from 30% to 90%
    • Flechette – Increased Puncture Damage  from 30% to 90%
    • Sawtooth Clip – Increased Slash Damage from 30% to 90%
    • Shredder – Increased Slash Damage from 30% to 90%
    • Concussion Rounds – Increased Impact Damage from 60% to 90%
    • No Return – Increased Puncture Damage from 60% to 90%
    • Razor Shot – Increased Slash Damage from 60% to 90%
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.
  • Updated the Conservation animal map icons to match their respective Echo Lure colors.

DUVIRI CHANGES:

  • Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA.
  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor’s Prize Quest, and the Duviri Paradox will be available to them after its completion.
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri.  Offering two Starting Paths for new players was an experiment — and not one we regret — but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight.
  • Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side.
  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
  • Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm’s pedestal will no longer glow once the objective is completed.
  • Missed note: Removed Luscinia’s Opera singing in the Undercroft.
    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise.
  • Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
  • The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play.
    • This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.

 

GENERAL CHANGES:

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
  • Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/?ct=1688389719
  • Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
  • Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
  • Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
  • Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state.
  • Slightly smoothed and improved the Rifle aiming animation.
  • Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture – Increased Impact Damage from 30% to 90%
    • Disruptor – Increased Impact Damage from 30% to 90%
    • Piercing Hit – Increased Puncture Damage from 30% to 90%
    • Flechette – Increased Puncture Damage  from 30% to 90%
    • Sawtooth Clip – Increased Slash Damage from 30% to 90%
    • Shredder – Increased Slash Damage from 30% to 90%
    • Concussion Rounds – Increased Impact Damage from 60% to 90%
    • No Return – Increased Puncture Damage from 60% to 90%
    • Razor Shot – Increased Slash Damage from 60% to 90%
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.
  • Updated the Conservation animal map icons to match their respective Echo Lure colors.

Download sizes for this update are as follows:

  • PlayStation 4: 16.4 GB
  • PlayStation 5: 6.87 GB

Download free Warframe update 2.21 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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