Warframe Update 2.11 Patch Notes (Update 31.6.4)

A new Warframe update 2.11 (Update 31.6) is available to download on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.11 patch notes, the latest update 31.6 (Echoes of the Zariman) added new Zariman content and a plethora of quality of life changes. In addition, Warframe version 2.10 also includes various bug fixes and stability fixes.

Previously, a major update added various quality of life improvements. Unfortunately, many players are still experiencing a number of issues while playing the game.

Today’s Warframe patch 2.11 will fix a few of these issues. Check out more details below.

Warframe 2.11 Patch Notes (Hotfix Added) – June 14, 2022

New Rewards!

A mix of new rewards are coming alongside a hand-picked selection of rewards from previous Nightwave series!

Nightwave Ship Decoration
A mini-decoration of the Nightwave Landing Craft.

Noggle Statue – Nora Night
A small statue of a person larger than life.

Nora Night Glyph Pack
Complete your profile with a pair of Nora Night Glyphs – “Style baby!”

Weapon Augments (stats below are shown at max rank) 

  • Critical Precision (Tiberon): Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance.
  • Vile Discharge (Embolist): Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.

Nightwave Operator Collection
Nora’s got the goods for you lucky Dreamers with this stylish collection of the Nightwave Suit, Sleeves, and Leggings.

Nightwave Earpieces
A fashionable accessory only a Tenno could adorn.

Necramech Statue
Adorn your Orbiter with this decoration representing a Necramech.

The following items have also been added to the Cred Offerings shop:

Nightwave Ornament 
A decoration for all you Dreamers out there.

Gyre Automaton Helmet Blueprint 
Electrifying style coming in hotter than lighting!

Additions: 

  • Added a permanent link to the official Warframe Discord server in the in-game news segment in the Orbiter under the community tab.

Changes:

  • Riven Disposition Changes
    • As with each round of Prime Access come updated Riven Disposition numbers – tune into TennoCon on July 16th to learn who is the next Prime Warframe!
  • Lohk Surge buffs will now apply to the whole squad instead of only when within Affinity Range of the player who activates it.
  • Energy and Health Orbs can now be picked up, even if you have maxed out Energy, during the “Any Energy Orbs picked up grant 1 Energy per second for the rest of the mission” and “Any Health Orbs picked up grant 25 max Health for the rest of the mission” Lohk Surge buffs.
  • Reduced the price of the Kubrow Starter Kit from 65 Platinum to 50.
    • Stasis Slots and DNA Stabilizers were removed from the game in Update 28 and also from the Kubrow Starter Kit, but the price was not adjusted to reflect this change. That said, we will be running a script to refund the 15 Platinum difference for players that had purchased the pack after the changes on June 11th, 2020. We will update here when the script has completed. 
  • The Hystrix now has signature effect of an 8% chance to instantly reload after landing
  • headshots when wielded by Khora.
  • The Dual Keres now has a 20% Heavy Attack Efficiency when wielded by Khora.
  • Kuva Trokarians are now susceptible to CC abilities after their Overguard protection has been removed.
    • By design, Kuva Trokarians pre-Overguard had immunities/resistances from another source outside of Overguard that were still active once it was removed by players. They now follow the same logic as other enemies with Overguard.
  • Swapped the Saryn Junction Specter sniper rifle for a different rifle type that has been balanced for AI.
  • Swapped the Frost Specter (Earth-Mars) and Loki Specter (Uranus-Neptune).
  • Swapped the Landing Craft ‘Orokin Eye’ Air Support icon for marked loot from the default marker to the Orokin Eye icon.
  • Radiation Hazard will no longer appear with Interception mission Sorties.
    • It is simply just not fun for everyone to get Radiation proc’d while all standing together to capture a tower.
  • Added a marker to Warframe impaled by Void Angel for better visibility.
  • Improved hit detection when damaging the Void Angel ground spike.
  • Updated the grip position on the Ferlarx’s Incarnon mode model.

Optimizations: 

  • Made micro-optimizations to game & engine startup.
  • Made systemic optimizations to memory usage throughout the game on all platforms.
  • Made micro-optimizations to memory footprint for all platforms.
  • Optimized memory footprint for large levels.
  • Made micro-optimizations to memory use for certain types of special effects.

Fixes: 

  • Fixed the Phenmor’s “50% more Incarnon charge on headshots” Evolution IV perk not working.
    • Charging to Incarnon mode was taking 12 hits regardless of if you had this Evolution perk or not. Now, charging will take 12 hits if you do not have this perk, and 8 hits if you do. 
  • Fixed being unable to use manual blocking while in melee-only mode, or use aim+attack melee combos, unless you are also using the ‘Hold to Aim Weapon’ in the Accessibility options.
    • We reverted back to its original functionality where melee could toggle into blocking mode when ‘Hold to Aim Weapon’ was disabled. 
  • Fixes towards Railjack crew members assigned to Pilot not trying to destroy mission targets while you’re away.
    • This may still occur rarely but it’s a different issue than the bug which caused them to never try at all. We’d appreciate your videos and detailed bug reports if you encounter POIs that crew members do not correctly engage.
  • Fixed an issue where jumping out of a mantle animation wouldn’t give you any vertical velocity.
    • Previously, if you came across a scalable object, your Warframe would attempt to climb over the object. Pressing the jump button during this action would cause your Warframe to somersault downwards and fall. We have now adjusted the animation to propel the Warframe upwards to allow you to easily climb over the object and maintain your momentum.
  • Fixed more issues with Skittergirl pathing in the Zariman tileset.
  • Fixed Rank 3 or above Molt Augmented and Molt Reconstruct Arcanes not giving extra Warframe revives.
    • Also fixed the Molt Arcanes and Arcane Pulse not indicating that they will give an extra Warframe revive at Rank 3 and up.
    • Also fixed an issue where being over capacity on mods was unforgiving, preventing even mods with zero drain from applying (ex. arcanes).
  • Fixed “Can Refresh” label appearing in the UI for Arcanes that do not have a Duration element to it.
  • Fixed the stat change for  Incarnon weapons that have crit/status chance Evolution upgrades not appearing in the Arsenal.
  • Fixed the Emergence Savior Arcane giving Clients immortality after they die instead of triggering on death.
  • Fixed the Cascadia Empowered Arcane buffs applying to Companion or Sentinel weapons.
  • Fixed an additional filter option appearing in Captura while using a controller.
  • Fixed loss of functionality due to poor connection when Client dies in Necramech.
  • Fixed Clients getting stuck in a black screen indefinity after Host Migration in Zariman missions.
  • Fixed Clients getting permanently stuck in the Zariman elevator if they abort when the Void Angel’s Health bar spawns.
  • Fixed another case of back to back Zariman Extermination missions auto completing after Host migration occurs in the first mission.
  • Fixed hitting a fish with the wrong spear causing them to be indefinitely uncatchable afterwards.
  • Fixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active.
  • Fixed skins applying to the Innodem’s Incarnon mode form.
  • Fixed issues where enemies may prefer to jump up and down to cross the elevator shaft, instead of just going around on the same level in the Zariman tileset.
  • More fixes towards cases where an Arbitration Drone’s aura might persist even after it was destroyed.
  • Fixed Raptor not spawning in its Assasination mission if Host migration occurs after it appears for the first time.
  • Fixed sound settings not being respected when driving over water with K-Drive. Splish splash was too loud.
  • Fixed descriptions for Lohk Surges in-mission appearing as stars when playing in certain languages.
  • Fixed certain Blink Pads in open landscapes losing functionality.
  • Fixed the left Kukri Prime Leg Guard offset appearing weirdly on Saryn Prime and various of her skins.
  • Fixed the Protovyre Leg Armor clipping through Harrow Prime.
  • Fixed Prosecutor enemies being incorrectly named as ‘Guardian Eximus’ in the Simulacrum menu.
  • Fixes towards rare cases where the launcher might show negative download size left when certain types of network error interrupt the download.
  • Fixed Dojo levels reloading after placing/canceling a new room and not spawning the player in front of the door for said room.
  • Fixed an issue where the Molt from the Saryn Junction Specter would stay behind after the player respawns, causing her to target it instead of the player.
  • Fixed another case of the Thrax Centurion going into an invulnerable crouch state instead of going into their Void form.
  • Fixed the Arcanes in Cavalero’s Offerings appearing under the ‘Mods’ category.
  • Fixed the Drekar Ballista missing arms.
  • Fixed a certain spot in the Grineer Sealab tileset resetting Warframe to a new spawn point face down.
  • Fixed doors not opening to go back up to the surface during the Exploiter Orb fight.
    • Also fixed crash related to this.
  • Fixed kills made by non-player allies (Specters, Kuva Liches, etc.) not counting towards the ‘Awaken a Dormant Void Angel and Defeat It’ Zariman Bounty challenge.
  • Fixed the Felarx in its Incarnon mode being able to generate and maintain charge from its shots. Charge is only built up while out of Incarnon mode.
  • Fixed stretched embers in the Verv Ephemera.
  • Fixed script error that could occur when activating an enemy encounter in the Orb Vallis.
  • Fixed script error when building the Operator Vahd Apparel blueprint in the Foundry.
  • Fixed script error with Vauban’s Tesla Link.
  • Fixed script error with Lohk Surges.
  • Fixed script error with custom UI themes.
  • Fixed script error when casting Nidus’ Ravenous in the Simulacrum and then switching Warframes via Arsenal before the Maggots explode.
  • Fixed script error with Harrow’s Penance.
  • Fixed script error with the Railjack Phoenix Blaze Battle mod.
  • Fixed script error with Saryn’s Toxic Lash.
  • Fixed script error with Landing Craft Air Support.
  • Fixed script error caused by players exiting/disconnecting during the forced transference process when entering the Void Angel’s portal.
  • Fixed script error when closing Codex.
  • Fixed script error when capturing Conservation animals.
  • Fixed script error with Chroma’s Effigy.

Code fix that is coming in the next update:

  • Fixed stackable buffs for Galvanized Scope/Crosshair being removed all at once when the first stack’s time runs out.
    • Also fixed Arcanes that have decaying stacks losing all their bonus when a stack expires.

General console specific notes:

  • Fixed inbox message not being sent for completing the Zariman Steel Path nodes.
    • As announced in our original PSA, we will be running a script on all console platforms to send the inbox message to all of those who have completed the Zariman Steel Path nodes but have yet to receive their inbox message. Date and time for the script will be shared sometime after 2 PM ET today. 
  • Fixed being unable to choose the Transfererence option using the ‘Next/Previous Power’ and ‘Use Selected’ input bindings (left/right bumpers on controller).
  • Fixed being unable to scroll while editing Stencils in the Customize Quarters console while using a controller.
  • Fixed controller losing function after using d-pad to scroll to the bottom of the Options page.
  • Fixed right input icon to tab through categories in the Inventory screen overlapping when using controller.

NEW CAVALERO OFFERINGS 

The following weapons, Arcanes, and special items have been added to Cavalero’s Offerings in the Chrysalith!
NEW INCARNON WEAPONS

Cavalero has dug up two new Incarnon weapons previously used for ceremonial purposes.

FELARX (Shotgun)

The Felarx invokes ancient times when aristocrats hunted game. For ceremonies, Orokin elites bred creatures reminiscent of game birds of old to reanimate cultural myths. The Orokin gave the Zariman crew Felarx and a brace of birds as a sign of acceptance into elite society. The brace of birds becomes a pair of powerful pistols at the hands of the Void.

Incarnon Weapon Changes & Fixes: 

  • Updated the Incarnon Form charge gauge in the Incarnon weapon reticle to improve readability on when there is charge/when it is at full charge.
  • The Phenmor can now equip owned Rifle skins!
    • The Laetum and the Praedos were released with this option enabled, it is now the Phenmor’s turn! 
  • Updated Incarnon Weapon Evolution screen to include stat comparisons when selecting Evolution perks in Cavalero’s evolve screen. From the original known bugs list.
  • Changed Laetum’s ‘Overwhelming Attrition’ Evolution duration from 20 to 10 seconds.
    • Overwhelming Attrition was simply too powerful to justify using the other two Tier 5 Evolutions for the Laetum. This change was made to encourage build diversity for the Laetum. 
  • Made some slight adjustments to framing of Incarnon weapons in Cavalero’s Evolution screen.
  • Updated Praedos transformation Sound with Void FX.
  • Fixed cases where the Laetum and the Phenmor were not counting headshots for Incarnon Form charge.
  • Fixed cases where the Laetum and the Phenmor were not counting headshots for Incarnon Form charge.
  • Fixed the Laetum’s “Overwhelming Attrition” Evolution perk triggering much less frequently for Clients than for Hosts.
  • If any projectile in the multishot group was a critical hit or status effect, the entire thing became invalid and would not get the buff for Clients.
  • Fixed purchasing an Appearance Config Slot for the Phenmor prompting a confirmation for purchasing an Exilus Weapon Adapter for 20 Platinum instead of the 10 Platinum Appearance Config Slot as intended.
    • To recap, players who purchased the Slot were being prompted for an Exilus Weapon Adapter, and then charged for it when the player confirmed. The Adapter was then consumed to unlock the Appearance Config Slot.
    • For those who were affected up until this update, upon login you will be given an Exilus Weapon Adapter for every slot purchased for the Phenmor. Purchased Appearance Config Slots will remain unaffected, you keep what you purchased!
    • Due to some tech constraints, we weren’t able to run a script that would refund the Platinum difference while also distributing the consumed Adapter. If you would rather the 10 Platinum instead of the Adapters you may contact support.warframe.com with the subject line “Appearance Config Slot Inquiry for the Phenmor” or you can keep the “discounted” Exilus Weapon Adapter(s) (10 Platinum vs. 20).
  • Fixed Clients gaining Incarnon Form charges added and then partially resetting and counting back up in high latency situations.
  • Fixed the Laetum’s Evolution V ability “Devouring Attrition” not providing its 50% chance of receiving a 2000% damage buff on non-critical hits for Clients.
  • Fixed Incarnon weapons using Skins in Incarnon form. From the original known bugs list.
  • Fixed Laetum Reaper’s Plenty Evolution applying to all equipped weapons.
  • Fixed cases of Evolution perks not working for Clients.
  • Fixed the transformation timing on the Phenmor Evolution which cut off the sound FX.
  • Fixed Incarnon Evolutions UI persisting in the Loadouts screen.
  • Fixed the Praedos’ Evolution III challenge working on non-Thrax enemies.
  • Fixed script error related to special Incarnon weapon reticle.
  • Fixed a crazy muzzle flash FX on the Laetum.
  • Fixed the Laetum’s Evolution V perk ‘Reaper’s Plenty’ applying its ammo efficiency to all equipped weapons, instead of just the Laetum as intended.

NEW ARCANES 

*All values below are shown at Rank 5. As always, values that were shown on Devstream #162 were subject to change and that is reflected below as further considerations and testing was done. 

Eternal Onslaught (Amps)
On Energy Depleted: +180% Critical Chance for 8s.

Eternal Logistics (Amps)
On Void Sling: +72% Amp Ammo Efficiency for 8s.

Molt Augmented (Warframe) 
On Kill: +0.24% Ability Strength. Stacks up to 250x.

Molt Reconstruct (Warframe) 
Heal yourself and allies within Affinity Range 6 Health for each point of Energy spent on the initial casting cost of abilities.

Cascadia Flare (Secondary) 
On Heat Status Effect: +12% Damage for 10s. Stacks up to 480%.

NEW AMP ARCANE ADAPTER

The Amp Arcane Adapter fuses with an Amp to unlock an additional Arcane Slot. These can be purchased with Holdfast Standing from Cavalero.

To install the Amp Arcane Adapter and unlock an additional Slot, go to your Operator Equipment > Select the Amp you wish to unlock an additional Slot > Select the ‘Locked’ slot and hit “ok” to install the Amp Arcane Adapter.

NEW EPHEMERAS 

Cavalero has also updated his wares with new Ephemeras that are very inspired by Void Angel and Void Energy designs. Purchase the Blueprints for Standing and craft them to imbue yourself with the ethereal nature of the Void.

Raptwing Ephemera
Take on the majesty of an angel’s wings. Give yourself an extra set of helping hands with this Angel-inspired Ephemera. The Ephemera’s arms will move to mirror your original set of arms.

Seraphayre Ephemera
Walk in the echo of an ethereal song. Cloak your Warframe in Void Energy with this new Ephemera.

UI CHANGES:

  • Updated the context action UI!
  • Added a search bar to the Options menus!
  • “New” tag in the in-game Market will no longer show for items you already own.
  • Updated several in-game Market bundle images.
  • Updated various Customization screens:
    • Railjack Customization
    • Landing Craft selection
    • Orbiter Interior customization
    • Spoiler character customization
  • Added darkening layer over in-game Market dioramas while scrolling through items so that the images are more prominent.
  • Added FX backdrop to equipped Arcanes in the Operator Equipment screen.
  • Changed color on Amp Arcanes to all use the same green.
  • When hovering over a bundle, the content icons will now rotate.
  • Updated Polish language Character support to display in the Star Chart properly.
  • Made adjustments to Polish character text alignment to prevent cluttering.
  • Updated the Tenno Guide icon texture.
  • Added option to sort Friends list by most days spent Offline.
  • Updated Arcane icons back to being square.
  • Increased the size of the Syndicate screen in the Orbiter to accommodate larger text.
  • Invulnerability icons on boss health bars will now only appear on health segments that have not been depleted.
    • Before: All segments got the icon no matter what.
    • Now: Only segments that still have health get the icon.
  • Added a fade-in FX for current Requiem Mod combination and history in the Kuva Lich/Sister of Parvos screen in the Codex.
  • Added some UI flair to the Clan management screen:
    • On-hover icon enlargement to buttons.
    • Clan Rank icon has had some outer glow added to it.
    • Message of the Day graphic now has a fancy shimmer shader.

OPTIMIZATIONS:

  • Made systemic optimizations to memory footprint (approximately 40MB of RAM saved in the Orb Vallis).
  • Made micro-optimizations to facial animation performance.
  • Made systemic micro-optimizations to loading and streaming performance.
  • Made several Orb Vallis collision optimizations (saving around ~10MB).
  • Made micro-optimizations to game start up.
  • Made several memory, foliage, and lighting optimizations in the Plains of Eidolon, Orb Vallis, and Cambion Drift.
  • Made micro-optimization to the base game code.
  • Made systemic micro-optimizations to loading and streaming performance.
  • Made micro-optimizations to the network code.
  • Made a micro-optimization to Towns, Relays and Dojos.
  • Optimized collision meshes in the Orb Vallis (down to 34mb from 79mb originally).
  • Optimized the Orokin Storage Container FX.
  • Optimized memory footprint of the game for all platforms.
  • Optimized various animated icons to flip between images rather than animate for significant performance savings.
  • Optimized various animated textures.
  • Improved texture performance during Landing Craft mission intro cinematic.
  • Made improvements to End of Mission rewards that increases accuracy and memory usage.
  • Improved the performance of the screens on the Barrels in the Gas City Tileset.
  • Fixed an FX leak if killed during Equinox Prime’s Metamorphosis.
  • Fixed significant loading times after the end of Teshin’s mission in The New War.
  • Fixed a hitch that could occur when a Kavat is in the player’s loadout and they enter the Dormizone or Orbiter Captura scene.
  • Fixed spot-loading issues when selecting a bundle in the in-game Market.
  • Made several insignificant optimizations to frame-rate.

GENERAL CHANGES:

  • Made the following changes to the Grendel Locator missions:
    • Lowered the Enemy level in the Grendel Locator Missions from 40-45 to 25-30.
      • This change was made thanks to Community feedback on the difficulty of the Eximus units in the Grendel missions after their rework, but it was also decided to lower the enemy levels overall as these missions were deemed too difficult. 
        • The changes to Eximus units in the Angels of the Zariman update made this particular mission much longer compared to the rest because you are required to clear all the Eximus at the end of every wave. Even with the changes we’ve made to Overguard in this update, we have reduced the waves to compensate for the added difficulty/time we found Eximus units continued to bring to the mission. 
    • Syndicate Death Squads will no longer spawn in the Grendel Locator missions.
  • Garuda’s Dread Mirror now blocks all radial damage in front of it and grants stagger/knockdown immunity.
  • Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
    • While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
      • This applies to:
      • Laetum transmutation gauge
      • Phenmor transmutation gauge
      • Morgha charge reticle
      • Cortege charge reticle
      • Sepulcrum charge reticle
      • Trumna charge reticle
      • Mausolon charge reticle
  • Updated the description of Magus Nourish to indicate that it heals a set amount, and does not apply healing over time.
    • This is always how the Arcane has functioned, we are simply updating the description.
  • Terminal Velocity is now compatible with the Aeolak.
  • Added abilities videos to the Necramech abilities screen.
  • Added new ‘Premium Bundles’ and ‘Supporter Packs’ categories to the in-game Market.
    • The ‘Premium Bundles’ category includes Prime Access and Prime Vault packs. 
  • Future community driven in-game Alerts will now be called a “Tenno United Alert” to indicate that they are the result of community efforts!
    • These can be Alerts unlocked from charity events, ARGs, etc.
  • Clan Recruitment Changes:
    • Increased the ad duration timer from 8 hours to 12 hours.
    • Added the ability to report an applicant’s message if needed.
    • Added the ability for Advertisers to accept or reject requests.
    • Added the ability to sort the Pending Tab of the Clan Menu so that it is easier to see all applicants together.
    • Fixed an issue where Rank 7 and 8 Clans could not accept requests.
    • Fixed case where Clan Ads could be posted without consuming the required resources.
  • A “Thank You” inbox message will now be sent upon making purchases from the in-game Market.
  • Updated the Oull Requiem Mod icon to an animated icon that displays all possible Requiem Mods.
    • The Oull Requiem Mod was replaced by an animated version to make its functionality more clear.

Disabled Archwing Blink during the detection beams stage in the War Within quest.

    • Blink was removing the difficulty and purpose of that mission which requires you to use the cover of the ship to pass through the beams undetected. 
  • Minor character collision improvements (when colliding with high obstacles).
  • Replaced item of significance at the end of the Angels of the Zariman Quest in the Chrysalith.
  • Polished some of Gyre’s idle animations.
  • Updated Lephantis’ taunt sounds in the Star Chart.
  • Made tweaks to in-game Market dioramas to keep items from clipping through the floors.
  • Adjusted the camera in an effort to make items more viewable in the in-game Market.
  • Display and Articula Orbiter decorations are now chat-linkable!
  • Made improvements to the look of cloth collision.
  • Chat linked Rivens now support showing more than 1024 rerolls.
  • Upon throwing a Thermia Canister, you will now switch back to your Primary weapon if that’s what you were using upon pick-up.
    • This applies to the Mastery Rank 28 test as well as the Profit-Taker Orb fight
  • Made improvements to the dialogue animations of Relay NPC’s.
  • Added more blinks and more active eye tracking to Cavalero’s idle animations.
  • Updated the textures of all Chrysalith NPC’s.
  • Made slight adjustments to Motion Blur FX.
  • Made improvements to the tintmask of the Chrysalith NPC’s.
  • Made slight improvements to the look of all foliage in all open world zones.
  • Updated the appearance of Hombasks’ neck and hands.
  • Updated the muzzle flash position on the Komorex.
  • Updated the Kavat and Kubrow Market preview dioramas.
  • Added more animations to VERD-IE.
  • Updated the material shaders on Rocks.
  • Improved pet behavior when loading into the Dormizone via elevator from Chrysalith and while roaming around.
  • Updated lighting in the post-New War Orb Vallis.
  • Updated the FX on Oberon’s Hallowed Reckoning to be more visible.
  • Made minor adjustments to Cephalon Suda’s appearance at the end of Octavia’s Anthem Quest.
  • Changed all category names in the Inventory to be plural (Warframes, Prime Parts, etc.).
  • Made some slight updates to the Rifle idle animations.
  • Slightly increased the Shield recharge delay on most Corpus and Narmer enemy types.
  • Cleaned up some generic explosion FX used throughout the game.
  • Improved the spawning of Corpus Units in the Orb Vallis areas that had issues, such as the Temple of Profit.
  • Slightly increased the Sound FX volume of the Sirocco amp.
  • You can now move the previously unmovable/pre-placed decorations in the Dormizone (and yes this includes the meat cubes on the table).
  • Changed the final Angels of the Zariman quest objective description.
  • Increased volume of Focus Convergence Orb pickup sound.
  • Updated the descriptions for Ironbride, Arquebex, and Necraweb.
  • Changed the Carrion Charger “Energy Leech” Eximus variant name to “Parasitic Eximus”.
  • You will now auto-load into a Relay if there is only one open/available instance.
  • Added in-mission markers to Arcane drops.

FIXES:

  • Fixed custom Dormizone decorations not showing up in the Dormizone Captura scene.
  • Fixed the Sirocco Amp Skin overriding the sound FX of the Amp it’s equipped to.
  • Fixed crash that would occur when aborting a Railjack mission.
  • Fixed rare crashes that could occur if a user interface screen was closed and unloaded before it could finish rendering.
  • Fixed Evolution inbox messages for the Vasero Apex Sekhara being sent three times.
  • Fixed being able to stack the effects of certain mods (notably the Galvanized set) when equipped on Exalted weapons that are cast multiple times back to back as Client.
  • Fixed the Corvas’ reload sound FX spamming.
  • Fixed a spoiler character appearing in the final scenes of the War Within and The Sacrifice, causing issues in the cinematics.
  • Fixed the intended heavy attack wind up time not applying to Gunblades when spammed.
    • This also fixes melee charges (from any melee weapon) being ignored when spammed. 
  • Fixed the Boomie Glaive Skin and the Proto Glaive Skin causing the Glaive it is equipped on to shrink when its colors are adjusted.
  • Fixed a map hole in the Grineer Sealab tileset.
  • Fixed Wukong’s Celestial Twin having the original player loadout instead of just the Paracesis in the final stages of The New War quest.
  • Fixed frame rate dependent camera shake during the final stage of The New War quest.
  • Fixed getting your Railjack stuck inside the Corpus Ship after evading the Tempestarii in the Call of the Tempestarii quest and attempting to enter a blackhole portal on the map.
  • Fixed difficulty passing the stage in The War Within mountain pass after the Maw due to Void Blast’s removal.
    • We have added a platform for the player to land on after Void Slinging across. 
  • Fixed drop sources for non-refined Relics not appearing when previewed in the Inventory menu.
  • Fixed the Ordis Sentinel Skin having no idle animation when equipped on Dethcube or Dethcube Prime.
  • Fixed the Kerulyst Sentinel Skin missing its head bobbing animations.
  • Fixed custom emissive colors on the VERD-IE Sentinel skin not applying.
  • Fixed a long-standing bug that could result in random crashes.
  • Fixed map hole in one of the Grineer Forest caves.
  • Fixed Nidus’ Virulence not always creating a trail for Host if stomping down on forced Transference bubbles from above (such as in Void Cascade).
  • Fixed a bunch of camera popping issues that were causing errors.
  • Fixed several icon issues:
    • Fixed the Arcane icons being improperly sized when equipped.
    • Fixed the Javlok Capacitor icon appearing squashed when linking in chat.
    • Fixed the Exilus Weapon Adapter icon appearing squashed.
  • Fixed Weapon and Mod buffs having unlimited duration when exiting Archwing as Client.
  • Fixed being able to equip multiple Arcanes on Kitguns through chat-link.
  • Fixed exploding barrels triggering weapon Arcanes.
  • Fixed NPC animations not lasting as long as the dialogue is spoken.
  • Fixed an issue with Titania’s Razorwing where the Razorflies would not appear to spawn.
  • Fixed Dormizone Warframe display loadout not updating when changed while visiting as Client.
  • Fixed issue where Client could see Host with duplicate Operator and Warframe after entering Dormizone from Chrysalith.
  • Fixed a map hole in one of the Deimos tileset.
  • Fixed Tram door in Deimos not visually opening for client.
  • Fixed reloading animation on the Rubico Prime when using the Rubico Verv skin.
  • Fixed the rending of Trees in the background of the Spoiler Camp in The New War Quest during ‘The Aftermath.’
  • Fixed logo on Quinn’s buckle in the Chrysalith.
  • Fixed issues with camera location and Companions while customizing Companions in the Dormizone.
  • Fixed issues with enemy FX shortly after using Loki’s Switch Teleport.
  • Fixed case of an Excavator not visually touching the ground on Mars.
  • Fixed map hole in The War Within that was made accessible with Void Sling during the mission Return to the Mountain Pass: Earth.
  • Fixed Glacia Syandana not fitting well on Yareli.
  • Fixed Atlas Rubble not being created if you’ve replaced Petrify with a Helminth ability.
  • Fixed Atlas’ Path of Statues Augment not working if you’ve replaced Petrify with a Helminth ability.
  • Fixed Atlas’ Ore Gaze Augment always applying at 20% even if you don’t have the Mod equipped.
  • Fixed rare crash that would occur when exiting after making a purchase from Hombask.
  • Fixed Protea’s Grenade Fan and Shield Satellites appearing massive when using Archwing.
  • Fixed missing hand textures for Quinn.
  • Fixed Amp color customization affecting all loadout slots.
  • Fixed Orphix Resonators spawning in hidden rooms on the Corpus Ship tileset.
  • Fixed slightly floating benches in the Zariman School interior.
  • Fixed Ion Shoulder armor blocking the players view while aiming down the sights with Chroma Prime.
  • Fixed Sevagoth’s Gloom FX being applied to dead Amalgam Spectralysts.
  • Fixed rare Crash related to duplicating a Decoration.
  • Fixed multi-shot spawning the wrong number of projectiles in some cases.
  • Fixed being unable to chat link the following:
    • Ayatan Hemakara Sculpture
    • Shawzin
    • Luxxum Ornaments
    • Atlas Prime Noggle
    • Gara Prime Noggle
    • Nidus Prime Noggle
    • Octavia Prime Noggle
    • Landing Craft skins
  • Fixed the Aeolak, Kuva Hek, and Euphona Prime not playing the proper reload animation when the last shot in the magazine is from its alt fire.
  • Fixed Clients only being able to do one trick on the K-Drive no matter which trick prompt they use. No more one trick ponies!
  • Fixed Rhino’s Iron Skin VFX not applying properly to all (except the Palatine) Rhino Skins.
  • Fixed motion blur issues on Rhino’s Iron Skin.
  • Fixed Nyx being able to Mind Control stationary turrets in the Plains of Eidolon and the Orb Vallis, causing them to teleport to her when she gets far enough away.
  • Fixed the Vox Solaris Mask positioning issues on a spoiler character.
  • Fixed the Kestrel’s boomerang sound not stopping if using a Warframe ability during melee attacks.
  • Fixed Helminth’s Nourish ability being unable to be cast by Lavos and Hildryn (since they do not use Energy).
    • Lavos will now have a cooldown and Hildryn’s Shields will be consumed in its place so that the ability can be cast. 
  • Fixed script error related to Harrow’s Penance.
  • Fixed TennoGen icon in the in-game Market having a misaligned black square behind it.
  • Fixed the friend list reporting that players who are in the Necralisk are in the Chrysalith.
    • This also fixes being unable to join a squad in the Necralisk if you haven’t completed the Angels of the Zariman quest. It will now properly block the node until the Heart of Deimos quest has been completed. 
  • Fixed the Golden Maws in the War Within quest not detecting Operator in most of the area they are traversing.
  • Fixed script error with Moa attacks.
  • Fixed camera positioning when hovering over Operator Arcanes.
  • Fixed crash while loading into Plains of Eidolon from Orbiter as Client.
  • Fixed Vistagraph not updating when attempting to change in the Dormizone’s Vistagraph.
  • Fixed text overlapping in the weapon description Arsenal UI for Kuva and Tenet weapons.
  • Fixed Daily Standing Limit text in the Holdfasts UI overlapping in different languages.
  • Fixed minimap disappearing for Clients after Host migration.
  • Fixed some slight blockiness that was occurring on the Titanium Sheen and Oxium Gloss Voidshell Materials.
  • Fixed the Rubble Heap Augment mod not granting free casts of Atlas’ Landslide if Inner Might was equipped.
  • Fixed being able to open the page to purchase Platinum by clicking Platinum amount mid-mission. Players will still be able to open the purchase Platinum page by clicking the icon while in the Orbiter.
  • Fixed description for the Gokstad Pilot Codex entry.
  • Fixed Nyx’s Psychic Bolts not removing enemy defenses, or stunning them if the Pacifying Bolts Augment mod is equipped.
  • Fixed some Corpus ships in the Codex not having the ‘Elite’ classification.
  • Fixed Crash related to Ash Specters using Bladestorm, it will now be more friendly to Clients.
  • Fixed Helminth Invigorations applying to Dog Days missions.
    • All forms of buffs are disabled during Dog Days! Just the pure raw power of the Soaktron and your parkour skills for this event are needed. 
  • Fixed a script error when customizing Yareli in the Arsenal.
  • Fixed players being able to purchase the Dormizone’s Vista Suite Key multiple times.
    • If you have accidentally purchased the Dormizone Vista Suite Key multiple times, please contact Warframe Support and they will help rectify your standing. 
  • Fixed script error when being detected by lasers in The War Within.
  • Fixed Aeolak’s Riven disposition being 1.25 instead of 0.5.
  • Fixed Ash’s Bladestorm clones spawning as a ghost with no head in t-pose.
  • Fixed tabs in the Foundry being hard to read against the bright backdrop of the foundry itself.
  • Fixed missing backers for sub categories in the in-game Market.
  • Fixed the description for The New War Firepower Pack overlapping with other UI elements.
  • Fixed crash when attempting to load back into a Railjack mission.
  • Fixed crash related to the Ignis’ fire tracing.
  • Fixed a completely unlit door in the Orokin Moon tileset.
  • Fixed entering the cutscene at the end of the Second Dream while on Yareli’s Merulina causing no collision among many other issues.
  • Fixed script error when using the Railjack Archwing Slingshot.
  • Fixed some root motion issues with Saryn and Nova’s speargun animations.
  • Fixed Client crashing when Host attempts to enter a Crewship in Railack missions.
  • Fixed the “Swatter” (Kill 3 Drones or Ospreys with your Melee Weapon) Nightwave Act not accounting for other Drones/Ospreys that aren’t Corpus.
  • Fixed the “Press to view profile” text no longer appearing when hovering over players.
  • Fixed being unable to progress past the turret segment in the For My Brothers stage of The New War quest due to no Sentients spawning.
  • Fixed Oro collection in the Conclave Annihilation sessions not counting towards score.
  • Fixed crash related to the Mercy kills on Deacon enemies in The New War quest.
  • Fixed Client becoming invincible after being downed once with Emergence Savior equipped.
    • Also fixes Emergence Savior not triggering at all. 
  • Fixed the Emoji color selector displaying two of the same teal color options in a row.
    • This also fixes selecting the second teal option appearing pink in chat. 
  • Fixed the number counts for kills and deaths in Rathuum area messions drifts to the left each time a name leaves and enters the screen.
  • Fixed crash related to the Oxium Ospreys self-destruct.
  • Fixed script error when transitioning between the Chrysalith and the Dormizone.
  • Fixed Captura options menu not appearing in screenshots even with the “UI in Screenshots” option enabled.
  • Fixed Shadow Stalker’s Health/Shields overlay UI replacing the active bosses UI (e.g. Jackal).
  • Fixed FX issue of Zephyr’s Tornado lingering on screen if it’s being observed when the duration ends.
  • Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.
  • Fixed case of Ved Xol getting stuck while trying to melee with his Prova in the Index.
  • Fixed script error related to Last Gasp.
  • Fixed Launcher not being able to display several Cyrillic characters.
  • Fixed Maroo’s Ayatan Hunt mission not being referenced in the End of Mission screen.
  • Fixed Legendary blessings and Baro transmissions on Relay screens not appearing properly.
  • Fixed script error while killing a Hound right before Host migration.
  • Fixed Sigils equipped on Warframes not appearing in the same position post-Angels of the Zariman update.
  • Fixed collar and hood missing on the he [Spoiler] Skin (rewarded once completing the Angels of the Zariman quest) with ‘Open Hood’ option toggled on.
  • Fixed clicking sounds heard in certain notes when playing Kira’s Shawzin.
  • Fixed “Heavy Unit incoming” Eximus transmission not respecting the ‘Disable Hint Transmission’ setting.
  • Fixed being able to skip the ‘pick Melee weapon’ and ‘Bullet Jump’ tutorial stages in the Awakening quest.
  • Fixed losing background after viewing, purchasing, or exiting a background diorama from the ‘Customize UI Theme’ selection menu.
  • Fixed frequency of transmissions during Drone Escort Bounties in the Plains of Eidolon being far too high.
  • Fixed an invisible wall at the door of Teshin’s room in the Strata relay.
  • Fixed [PH] tag appearing in the tooltip for ‘Melee with Fire Weapon Input’ and ‘Reload with Context Action’ Options.
  • Fixed script error when trying to move unmovable decorations in the Dormizone.
  • Fixed script error related to nullifier bubbles.
  • Fixed script error related to shutting down lighting FX when returning to the Chrysalith.
  • Fixed Dojo Map Legend UI lingering if it was visible when you enter Decoration mode.
  • Fixed a crash related to the Void Manifestation abilities.
  • Fixes towards Clients loading into a mission with no enemy spawns (including Railjack missions) after Host invites them but abandons the mission/closes the game while the Client is loading in.
  • Fixed crash after mind controling or disarming enemies right as the “change of plans” swap-to-exterminate happens in mission.
  • Fixed Titania being able to clip through geometry by spamming Razorwing in certain cases.
    • Also fixed being able to escape every map using Transference and Razorwing. 
  • Fixed script error related to Garuda’s Seeking Talons during Host migration.
  • Fixed the Plexus opened from the Orbiter not maintaining the mod equipped in the 8th slot after closing and re-opening screen.
  • Fixed being unable to trigger Transmutation on Incarnon weapons with alt-fire/heavy attack after Host migration.
  • Added a custom TennoGen watermark to background when viewing TennoGen items in the in-game Market.
  • Fixed a Sentinel equipped with the Ordis Sentinel Skin appearing too low when viewed in the Arsenal or in-game Market diorama.
  • Fixed a Sentinel equipped with the Ordis Sentinel Skin following the player extremely closely. Level 500 clinger.
  • Fixed being unable to perform a Parazon Finisher on Crawlers even with the icon appearing.
  • Fixed Yareli being immune to some enemy AOE weapon attacks while she’s riding her Merulina.
  • Fixed the “HOLD TO CLEAR” label UI overlapping with the first line of the selection box in the Foundry.
  • Fixed kills by Gyre’s abilities not being accounted for in player profile stats.
  • Fixed the Dormizone icon appearing as the incomplete mission (glowing blue diamond) instead of its own custom icon.
  • Fixed Fulmin’s projectile explosion FX offset.
  • Fixed ‘Mercy Kills’ being written as just ‘Mercy’ in various descriptions.
  • Fixed script error related to pop-ups for item information (drop sources, etc.).
  • Fixed all Sentinels missing their animations.
  • Fixed not being able to jump as Atlas after Rumblers with the Titanic Rumbler Augment equipped expired while you are Operator.
  • Fixed Hildryn’s Aegis Storm continuing to go up/down automatically upon transferring back her if you transferred out while holding jump/crouch.
  • Fixed being unable to select the top part of the event Trophies and the following Statue decorations after being placed in the Dojo:
    • Armored Grineer Statue
    • Female Grineer Statue
    • Grineer Marine Statue
    • Lech Kril Statue
  • Fixed Platinum price appearing in item description hover for the Protovyre Ephemera, despite already owning it.
  • Fixed text for the Operator Equipment and Appearance buttons in certain languages extending beyond the bounds of the buttons.
  • Fixed Unveiled Riven mods in Trade preview showing an incorrect Veiled version.
  • Fixed Resource Extractor Drone UI showing what specific resource is going to be extracted on the bottom of the possible resource list (with overlapping).
  • Fixed the description text for the Bloodshed Sigil in the end of mission screen appearing doubled.
  • Fixed script error related to the Eidolon Vomvalyst’s dash.
  • Fixed script error related to Wukong’s Cloud Walker.
  • Fixed script error when falling out of bounds in The War Within quest.
  • Fixed Arcane Survival’s Duration stat appearing as a placeholder instead of the actual duration numbers.
  • Fixed a spot where Coildrives could spawn and get stuck, causing troubles with reinforcement flow on Orb Vallis in the vicinity of the Fortuna gate.
  • Fixed white explosion particles in the Grineer ship’s FX in Archwing missions.
  • Fixed bug where hopping on K-Drive with Nyx Absorb active causing her to be ragdolled off.
  • Fixed the Akarius explosion FX defaulting to its original blue color when not Hosting.
  • Fixed issue where spawns in Open Landscape missions could get locked up when playing solo on certain mission (eg. Drone Defense on PoE).
  • Fixed incorrect description showing for the Deadzone option in Controller options.
  • Was: [PH] Legacy Aim Deadzone Tooltip]
  • Now: Switch to Warframe’s original analog stick deadzone mapping.
  • Fixed invisible wall in the Gas City tileset preventing bullets from traversing through it.

Download free Warframe update 2.11 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

Latest Articles