A new Warframe update 2.20 (Update 33.5) is rolling on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.20 patch notes, the latest update adds a long list of bug fixes and tweaks. Apart from this, Warframe version 2.20 also includes performance improvements.
Previously, the Echoes of the Zariman major update 31.6 added new Zariman content and a plethora of quality-of-life changes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Warframe patch 2.20 will fix a few of these issues.
Check out more details below.
Warframe 2.20 Patch Notes (Update 33.5) – June 21, 2023
- A new island called Kullervo’s Hold has appeared near the Duviri mainland, serving as a prison for the betrayer Kullervo.
- Players can engage in battles against Kullervo as part of the main story or as a side objective in The Duviri Experience.
- The update introduces new stylish cosmetics, including the Gauss Kresnik Collection.
- New Arcanes, mods, and TennoGen creations have been added to the game.
- Players can participate in Kaithe Races and cultivate resources from planters in Teshin’s Cave.
- The update brings improvements, optimizations, and bug fixes, including changes to quests, auto install features, and UI enhancements.
- The release of Kullervo increases the number of purchasable loadout slots by 1.
- Other additions include the ability to fully customize Drifter controls, preview Teshin’s Cave offerings in the Star Chart, and more.
- Numerous bug fixes address issues with gameplay, missions, decorations, visuals, and crashes.
AUTO INSTALL OVERHAUL
We’ve made a number of changes to how the Auto Install function works when Modding Warframes and weapons! Don’t expect this button to replace the need for careful Modding in high level content, but it should result in more consistently useful builds offering positive stats, especially for newer players.
Part of this process includes the following changes:
- Overhauled which stats are prioritized on which weapon types.
- Mods with universal benefits (like increased damage and multishot) are equipped first, while attempting to equip mods that benefit the weapon type (like critical and status increases) if the base stats are high enough.
- Made Auto Install consider equipping unveiled Riven Mods depending on their stats.
- Made Warframe Aura selection use its own prioritization system when choosing what to install.
Other Auto Install Fixes:
- Fixed an issue where Auto Install tried to equip veiled Riven mods if there was space.
- Fixed Auto Install prioritizing “conditional” mods that only triggered under special circumstances.
Optimizations:
- ade systemic micro-optimizations to memory usage.
- Made micro-optimizations to rendering for all platforms.
- Optimized base game code.
- Optimized code related to textures.
- Optimized code related to graphics systems.
- Made systemic micro-optimizations to FX code.
- Made systemic micro-optimizations to code related to rendering.
- Made some micro-optimizations to animation memory.
- Optimized animation code.
- Optimized Umbra during cutscenes in The Sacrifice Quest.
- Made a micro-optimization when loading into large levels that have foliage in them.
- Made micro-optimizations to the game on start-up.
- Optimized the VFX on the following weapons by reducing the particle count on the projectiles when using significant multishot.
- Paracyst
- Cernos Prime
- Drakgoon
- Kuva Bramma
- Kuva Chakkurr
- Mutalist Cernos
- Miter
- Nagantaka Prime
- Optimized the water droplets in Teshin’s Cave.
- Fixed significant performance issues when attempting to collect ammo while having a Companion Specter and a regular Warframe Specter active at the same time.
Additions:
- Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1.
- With Kullervo, we’ve updated the number from 20 to 21.
- Teshin’s Cave offerings can now be previewed in the Star Chart before entering Duviri with the Rank 4 “Warframe Abundance” Opportunity Drifter Intrinsic unlocked.
- Added ability to fully customize Drifter controls in the settings. Select the Customize Key Bindings option under the Controller section.and navigate over to the Drifter tab.
- Added a “Complete” icon to the mini and detailed maps in Duviri after completing main and side objectives.
- Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.
- Added a skip button to the Circuit reward flourish after unlocking tiers and returning to the reward path screen.
- To address players getting “stuck” watching the reward flourish for a long time if they had unlocked a bunch of tiers.
- Hovering the reticle over the Drifter Melee weapons in Teshin’s Cave will now trigger a pop-up that provides its description.
- To help inform players before they commit to purchasing it.
- Added stat buffs from Helminth Invigorations and Archon Shards to the “Configure” screen in Teshin’s Cave.
- Added location details to resource descriptions to help players find them.
- Added talking animations to Acrithis’ transmissions.
- Added VFX after successfully herding Tamms.
- Added cowering animations to another Duviri resident that was missing them – Orowyrms must be feared!
- Added clouds and a bright blue sky to the Conclave room in all Relays.
Changes:
- Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot.
- Prior to this change, unlocking the Steel Path was the only way to expose the Arcane Adapter slot on Primaries and Secondaries. Seeing as Arcanes and Arcane Adapters are available to obtain from Acrithis’ Wares, we changed the conditions so players who purchase an Arcane Adapter from Acrithis will have access to the Arcane slot immediately.
- Made several readability improvements to the Hidden Chest objective in Duviri:
- Updated the objective and context action’s text to give it a unique flavor when encountered as a side objective.
- Hidden Chests that are part of a main Spiral stage are now called “Hidden Royal Chests” and have a unique Glyph to make them easier to identify from side objective chests.
- Fixed Hidden Chests sometimes missing or not updating their “locked” appearance after being unlocked.
- Updated the look of the Void Mirror side objective in the Duviri Landscape. Now players can identify this objective via the Mirror frame that spawns, and inspect it to start.
- Dax Eximus and Heavy units can now be Mercy killed in the Undercroft!
- Dax enemies can now be affected by multiple stacks of Status Effects!
- Dax Gladius can now be knocked out of their blocking stance a little quicker now!
- They were previously immune from being knocked out for 3 seconds at the start of blocking. That has been reduced by half!
- The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid.
- Made the following changes to the Shawzin controller bindings:
- The top face button can now be used to bind “SONGS” and select the difficulty in Duviri.
- This fixes being unable to play certain chords since “SONGS” was changed to the right trigger in The Duviri Paradox update.
- Added new “Alt” Sky, Earth, and Water Fret bindings and made them defaults for the left/right bumpers and right trigger.
- This fixes being unable to hit notes that require multiple Fret inputs due to them all being assigned to the D-Pad in The Duviri Paradox update.
- These “Alt” bindings will only appear in the Shawzin UI if you attempt to use them, the default Fret bindings will take priority otherwise.
- Added new “Chord” binding and made it the default for the top D-Pad button.
- This allows you to be able to play chords that require both the Sky and Water Frets.
- The top face button can now be used to bind “SONGS” and select the difficulty in Duviri.
- Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
- Items that are sold for premium currency in the in-game Market will now display the item or pack details in-game before exiting to the respective store page for purchase.
- This is part of our on-going changes to unify all platforms in light of Cross Platform Play.
- Updated all of the Drifter Melee weapons to better explain their functions (bold indicates edits):
- Azothane:“Azothane calls the visionary warrior to turn the tides of battle. Power Strike plunges Azothane into the groundto send forth five celestial blades that apply Cold Status and then explode.”
- Sampotes:“A warrior who prefers brute force will make the most of Sampotes. Power Strike slams Sampotes into the ground to damage enemies with a shockwavethat inflicts Heat Status.”
- Syam:“Syam is at home in the hands of a focused warrior. Power Strikelifts enemies into the airand unleashes a flurry of deadly slashes.”
- Edun:“Edun befits dexterous warriors. Power Strikeknocks downand blinds enemies by surrounding them with a cloud of dust.”
- Sun & Moon:“Teshin’s twin blades. Power Strike sends forth two arcs of energythat inflict Electricity Status.”
- The Drifter’s Guiding Hand ability will now track Shrine Pieces in the “Assemble the Shrine” objective in Duviri to make them easier to find.
- You can now move your Kaithe in the Duviri loading screen.
- Made the following changes to Teshin’s Cave weapon randomization logic:
- Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee).
- For example, if you own less than 10 Primaries total, the odds of the same owned and Mastered Primary weapon appearing in the Cave has been decreased. Teshin’s Cave offers the opportunity to experiment with your Arsenal, this change maintains that goal and prioritizes variety.
- Lowered the odds of weapons that you’ve already Mastered and sold appearing in the Cave.
- If a player has Mastered a weapon and sold it, it is likely they are less eager for it to appear in Teshin’s Cave. So the odds of those weapons appearing has been decreased to increase the player’s access to unowned and unmastered weapons.
- If you own multiples of a Warframe or Weapon (e.g. two Khoras), the one with the most Forma installed will appear in Teshin’s Cave.
- Weapons with numerous variants will now properly cycle through those options.
- Prior to this change, only one variant would ever appear in Teshin’s Cave even if you owned others. For example, if you had both the Prisma Machete and the Machete Wraith, it would only ever choose the Prisma Machete. Now, it will properly cycle through the variant options.
- Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants.
- For example, an MK-1 Braton with an Incarnon Genesis install will take priority over a base Braton Prime. If the Braton Prime does in fact have an Incarnon Genesis installed, it would then take priority.
- Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee).
- Increased the amount of Credits awarded from the later stages (11+) of the Steel Path Circuit from 1,500 to 50,000.
- The HUD “arrows” used to indicate enemy direction while fighting as Drifter in Duviri are now hidden when in a downed state.
- Added new VFX to inform when a Somachord Tone, Frame Fighter Fragment, or Codex Fragment has already been scanned.
- Made the following changes to the Paragrimm Enigma located on the Archarbor Island in Duviri:
- Added a visual indicator to when a glyph is correct on the wall (as long as it is not covered).
- Removed one of the discs to allow the memory device to play an integral part in the Enigma’s completion.
- Reduced Maw Feeding difficulty by increasing the time allotted to hunt.
- Improved the detection logic of enemy Security Cameras and its VFX to properly communicate its vertical FOV.
- Their vertical FOV has been greatly reduced and the view angle has been tilted downwards slightly to help alleviate the issue of detecting far beyond what their visible range would indicate.
- Made slight changes to Caliban’s default colors – you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking!
- Updated the pop-up message for The New War Quest requirements to “You Must obtain an Operator Amp to begin this Quest”.
- Updated the Duviri Conservation sounds:
- Increased the volume of the Kubrie steps.
- Kubrie howls now better match the animation.
- Added SFX when destroying the orbs.
- Added more petting sounds!
- Changed the descriptions for all of Acrithis’ Decoration offerings to match the normal naming conventions for Decorations instead of Dojo.
- Updated the naming convention and descriptions for all of the Duviri planters.
- Updated the animations of some Duviri residents as they interact with Kaithes.
- Improved the positioning of the Fulmin’s primary projectile fire VFX.
- Improved the VFX of the Liminus darkened area fog in Duviri.
- Improved the animation timing of Relay NPCs when they are finished talking.
- Made some minor audio tweaks in the Break Narmer missions.
- Made some minor audio tweaks to Void Armageddon missions in the Zariman.
Fixes:
- Fixed Rune Marrow not being affected by Resource Boosters.
- Fixed Clients losing objective UI and being stuck in the previous Undercroft stage after Host migration.
- Fixed tapping Aim while in the middle of a melee swing causing your weapon to get stuck in “Aim mode” until you tap it again.
- Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration.
- Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight.
- Kaithe dismounting during this phase is now disabled to prevent further issues.
- Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight.
- Fixed Sevagoth’s Shadow not benefiting from Decrees.
- Fixed Client getting stuck as Drifter for the remainder of an Undercroft mission if they lose connection and attempt to rejoin.
- Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
- Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.
- Fixed Clients losing their Vitoplast orb container and eventually losing the ability to shoot/jump/revive/etc. after Host migration in Circuit Void Flood missions.
- Fixed the Vitoplast orb container not disappearing for Clients after exiting Void Flood Undercroft missions in Duviri.
- Fixed Maw Feeding while the “Herd the Tamms” objective is active causing the Tamms to disappear and making it impossible to complete.
- Fixed simultaneous Tamm herding objectives causing players to lose function.
- To prevent this issue from recurring, there can now only be one instance of Tamm herding occuring at a time.
- Fixed recently herded Tamms disappearing upon completing the objective in Duviri.
- Fixed being unable to reload guns after melee attacking while using a controller.
- Fixed players losing objective UI in Duviri after triggering another nearby side objective.
- Fixed Clients losing objective text and enemy spawns halting after Host migration in Circuit Defense missions.
- Fixed getting stuck in the Steel Path Circuit reward screen when attempting to join a player who invited them to a Steel Path Circuit mission (due to not having the Steel Path unlocked).
- Fixed accepting an invitation to the Steel Path Circuit opening the Normal reward path screen instead of The Steel Path one.
- Fixed the Steel Path Circuit reward path screen appearing before the pop-up informing that you are not eligible after accepting an invite to a Steel Path Circuit mission while not having the Steel Path unlocked.
- Fixed new Host not being teleported to next stage in Circuit after Host migration.
- Fixed Clients getting stuck in the Undercroft after Host triggers migration by immediately completing the mission.
- Fixed rare case where players could get booted back to the Undercroft lobby after dying.
- Fixed Undercroft missions as a main Spiral stage automatically completing after Host migration occurs while a Client is waiting in the lobby while others are still in the landscape.
- Fixed rare issue where Clients could lose their HUD after entering Duviri from Teshin’s Cave.
- Fixed Drifter Melee weapon selection in Teshin’s Cave not saving for Clients after Host migration.
- Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight.
- Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients.
- Fixed several issues with the offering rotation timing in Acrithis’ Shop:
- Fixed the Rare Decree offering not be available for purchase most of the time. It will now appear more regularly.
- Fixed Origin System Resources and Ship Decorations (with the exception of the Watchful Paragrimm) appearing for shorter durations than intended.
- Fixed the aforementioned items showing less than 5 items at all times. It is intended for each category to have 5 rotation options available at all times.
- Fixed being unable to cleanse Conservation animals in Duviri if “Melee with Fire Input” is enabled.
- Fixed swapping between Companion types (ie. Sentinel to Kubrow) and attempting to purchase an Appearance Config Slot for their Companion resulting in the player being charged the Platinum cost but not receiving the Slot.
- The team is reviewing a script or support path for those affected by this issue!
- Fixed enemies not spawning after Host migration occurs while Clients are in the Undercroft lobby.
- Fixed loss of function after Host migration in Duviri.
- Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process.
- Fixed being unable to throw the Orvius on foot if another player grabs it at the same moment you are performing a quick shot with the Sirocco.
- Fixed Client being revived automatically if downed while Host is dead in Duviri.
- Fixed Clients getting stuck in the Duviri loading screen after Host forces extraction while they are riding Kaithe in an open landscape.
- Fixed the Cinta having an unintended alt-fire attack.
- The “alt-fire” in question (deploy mines and launch the player backwards) was only ever intended and designed for the Dax Arcus enemy. In classic mainline fashion, it slipped by onto the player-owned version accidentally and for that reason had numerous issues (animation weirdness and low damage).
- Fixed Clients being stuck in the previous Undercroft stage and UI after Host migration.
- Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight.
- Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest.
- Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu).
- Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
- Also fixed being able to use Last Gasp during this stage if downed.
- Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn.
- Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn.
- Fixed the fish not glowing while Maw Feeding if playing in a Squad.
- Fixed players’ minimap icon being displayed off the map while Maw Feeding, making it difficult to teleport to them.
- Fixed players in the Duviri landscape seeing other players’ names while they are still in Teshin’s Cave.
- Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth.
- Fixed FOV randomly changing to the minimum while flying on Kaithe in Duviri.
- Fixed custom “Ability Menu” button bindings on controller reverting to default after relaunching the game.
- Fixed Decree Fragments in The Circuit respawning (after they had all been collected) after Host Migration.
- Fixed projectiles shot from Dax enemies in Duviri applying Status Effects to the player even if they had successfully parried it.
- Fixed Hildryn’s Aegis Storm CC bypassing the Dax Malleus’ Overguard.
- Fixed Clients playing Grendel being able to bypass the Dax Malleus’ Overguard using Feast.
- Fixed being unable to bind the controls for the “Spectate Next/Previous Player” option.
- Fixed controller sensitive sometimes going very high out of nowhere.
- Fixed rare case where rewards and resources would not save to player account after completing a Kuva Lich/Sister of Parvos mission while a hotfix is being launched.
- Fixed case where a round reward would get skipped after the first round completed in Interception missions.
- Fixed the Drifter becoming unarmed when switching Appearance Configs at the mirror in Teshin’s Cave.
- Fixed Kaithe not automatically gliding by default (when no directional input is active) like it does in Duviri when spawned into other Open Landscapes.
- Fixed enemies in The Circuit dropping Resources, Heavy Ammo, Credits and Mods if a Warframe with a looting ability is present.
- Fixed soft-lock occuring after unlocking a Drifter Rank and selecting another category.
- Fixed soft-lock occurring when opening Darvo’s shop in the Relays.
- Fixed Railjack Crew Members not respawning between missions.
- Fixed Clients getting stuck in loading screen after Host abandons Railjack mission.
- Fixed Cephalon Cy’s progress bar darkening during the “Maintain the Reactor Within Cy’s Thresholds” stage of Railjack Volatile missions.
- Fixed being able to join expired Arbitration missions.
- Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop.
- Fixed Warframe suddenly moving in slow motion when using Drifter Melee weapons.
- Fixes towards Visage Ink settings not saving across Clothing configs.
- Fixed another case of being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
- Fixed the Shawzin UI in The Duviri Experience displaying the icons of the last Status Effect inflicted onto Drifter instead of the correct button callout.
- Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest.
- The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System.
- Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest.
- Fixed the Dormizone node in the Star Chart not being visible while The Angels of the Zariman Quest is active.
- Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest – they will now be sent after they’ve completed the latter when on the Paradox Path.
- Fixed spawning back into the Dormizone during The Duviri Quest facing the elevator doors.
- Fixed Clients being able to get stuck as a Warframe in the Duviri Landscape after a Host migration.
- Fixed active “Defend Prisoner” side objectives causing issues for the new Host that joins the squad after Host migration.
- Fixed the Lone Guardian in Conjunction Survival missions not being activated by the player if they are in a Necramech.
- Fixed the Duviri Spiral timer being stuck at 1 hour 59 minutes if you return to your Orbiter after completing a mission while playing Solo.
- Fixed the ammo pickup SFX playing repeatedly due to an interaction between Vacuum and Soma’s alt-fire.
- Fixed Archwing movement being erratic when piloted by Gauss.
- Fixed Thrax Centurions’ normal attacks dealing no damage.
- Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest.
- Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight.
- Fixed new players on the Paradox Path getting a “Purchase Failed” error when attempting to purchase items from the Dormizone Arsenal mirror.
- Fixed UI swinging wildly around if the “Enable HUD Motion” setting is enabled while zipping around as a turbo mode Titania with high Ability Strength and the Razorwing Blitz Augment Mod equipped.
- Fixed being unable to complete the final fight in the Sand of Inaros Quest after killing a Tomb Protector as it is attempting to revive out of its Sarcophagus.
- Fixed selecting the Platinum icon from the pause menu causing the Platinum purchase window UI to stick and overlap everywhere else.
- Fixed Acrithis’ subtitles overlapping with the “Browse Wares” UI box.
- Fixed being able to see through the map by looking into the glass panels on the ground inside of the Central Maintenance location in the post-New War Orb Vallis.
- Fixed several Collections in the in-game Market missing punctuation in their descriptions.
- Fixed a script error caused by using Yareli’s Merulina in Teshin’s Cave.
- The ability is now disabled in the Cave to prevent further issues.
- Fixed the Watchful Paragrimm decoration having its eye glow VFX in the menu preview.
- Fixed extremely bright VFX covering the majority of screen when combining Mag’s protective Magnetize (hold to cast) with the Catena Prime Ephemera.
- Fixed Drifter’s Guiding Hand ability losing its VFX and SFX when casting it back to back.
- Fixed Clients being unable to see the blue light VFX when shooting the discs and correctly matching them in the Paragrimm co-op Enigma.
- Fixed Clients being unable to create and see a wisp when casting Drifter’s Guiding Hand ability.
- Fixed Clients seeing two wisps instead of one when Host casts Drifter’s Guiding Hand ability.
- Fixed Drifter’s Guiding Hand wisp not appearing after dying and being revived in Duviri.
- Fixed all squad members being able to hear the Drifter’s Guiding Hand ability SFX and see the camera “pull back” effect when cast.
- Fixed the Warframe/Drifter VFX when approaching the portal in Teshin’s Cave applying even when it is not active.
- Fixed the VFX and SFX from sliding persisting until you respawn if you die.
- Fixed the VFX from Teshin’s Cave portal appearing and persisting in the options menu background for the duration of your stay in Duviri.
- Fixed the mirrored Operator in the “Table for Two” objective in Duviri T-posing whenever emotes are used.
- Fixed the Duviri Captura Scenes having very low teleport volumes – which was causing players to freefall for a long time before respawning back on land.
- Fixed being unable to scroll through Clan members list depending on cursor location.
- Fixed a hitch when selecting Father’s Tokens in his vendor screen.
- Fixed hitching while taking a Mastery Rank test with Eximus enemies involved.
- Fixed hitching issues in Duviri.
- Fixed hitch whenever changing the UI theme.
- Fixed small hitches that occur when a Client selects a Decree.
- Fixed small hitches that could occur with certain types of script bugs.
- Fixed numerous small hitches when playing in DirectX 12 using the Enhanced Graphics Engine enabled.
- Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.
- Fixed the Friends screen lingering on screen after getting knocked down by enemies while it was open.
- Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it.
- Fixed an issue with Clients where Duviri NPCs would sometimes snap into their cowering idle animations without a transition.
- Fixed the texturing on the masks of Duviri NPCs.
- Fixed wing Ephemeras not being affected by the Ghost Mirror “dissolve” effect.
- Fixed the Trio Orbit Ephemera being visible in a variety of situations where it should have been invisible.
- Ie. on Transference, customizing in the arsenal
- Fixed the Azothane not displaying the proper energy colors when performing a ground slam.
- Fixed issue where you could temporarily wear the Drifter Loneryder Pants without purchasing them.
- Fixed issues with Client Operator appearance in the Ghost Mirror objective in Duviri.
- Fixed the Cortege’s beam being invisible when the energy color is set to black.
- Fixed broken cave textures near Northwind Village in Duviri.
- Fixed broken textures on the rocks in the Dog Days Captura Scene.
- Fixed the copy function for Dojo decorations not always maintaining the settings and defaulting.
- Fixed decorations near The King’s Palace clipping into a building.
- Fixed K-Drive mounting causing erratic camera movements.
- Fixed a camera “pop” occurring when it collides with Jackal’s grenades.
- Fixed several Riven Challenge descriptions appearing as file paths in the “Challenge Progress” screen.
- Fixed several Syandana offset issues when equipped on the Masker’s Theodolite Crewsuit.
- Fixes towards Khinn Syandana offset issues.
- Fixes towards Drifter Keeler Suit offset issues.
- Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm, Enigmas, etc.).
- Fixed the Fabled Kubrow Fur Pattern not disabling the collars and armors that are not compatible with it.
- This fur pattern significantly alters the geometry of the Kubrow, making it incompatible with most collars and armors as they are intended to attach to default Kubrows.
- Fixed the Vikasa Aegis Chest Armor having several clipping and attachment angle issues across multiple Warframes.
- Fixed Warframe lingering on screen after interacting with and exiting the mirror in Teshin’s Cave as Warframe.
- Fixed UI breaking if Host and Client both spam to open the mirror in Teshin’s Cave.
- Fixed nearby players getting dragged into the air if a squad member interacts with the Tubular Bells in Duviri.
- Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina.
- Fixed the Kazeru Prime Sugatra having attachment point issues when equipped on the Eukar Claw Skin.
- Fixed the Drifter/Operator’s Stranger’s Hood hiding Facial Accessories while in its opened state.
- Fixed context action UI not aligning properly if the input has been rebound.
- Fixed map hole in Grineer Galleon tileset.
- Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna.
- Fixed a Grineer Helmet appearing to be unlit on a table in the Grineer asteroid tileset.
- Fixed map hole issues in the Corpus Outpost tileset.
- Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation.
- Fixed black squares that could jump up and cover the screen in certain cases.
- Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission.
- Fixed the on-hover tooltip from looking at an item in your Profile sticking on screen after tabbing over to your Wishlist.
- Fixed the “Repeated Button Presses” option not appearing when searching “tap / hold” in the settings search bar.
- Fixed players being able to get stuck in a section of the Grineer Galleon tileset.
- Fixed broken waypoint marker pathing in the Grineer Sealab tileset.
- Fixed certain rocks in the Corpus Outpost tileset not connecting with the ground.
- Fixed some terrain texture near Watershed Hamlet in Duviri sticking out from an overhang.
- Fixed an Enigma spawning into the ground by Fair Shores Hamlet in Duviri – making it non interactive.
- Fixed a floating Kovnik deposit by The Citadel in Duviri.
- Fixed a floating Dacroot deposit by Fort Wyrmsoul in Duviri.
- Fixed floating Tasoma deposit in a cave by Moirai Crossing and the Lunaro Court in Duviri.
- Fixed a blank square icon appearing in the HUD at the start of Defense and Excavation Undercroft missions.
- Fixed being unable to rotate Dojo Decorations in the preview.
- Fixed typing in the Dojo Decoration search bar causing the entire window to move and potentially blocking category tabs from being selected.
- Fixed switching to Necramech removing sound occluding while invisibility abilities are active.
- Fixed resource containers spawning mid-air in a section of the Grineer Galleon tileset.
- Fixed a hallway in the Grineer Galleon tileset being too dark.
- Fixed missing collision on a decoration in the Corpus Ship tileset.
- Fixed the Ballas head statue in the post-New War Orb Vallis being unlit.
- Fixed some planters on Lua appearing to be unlit.
- Fixed part of the map being far brighter than the rest of the tileset during the “Obtain the Navigation Segment” in the Vor’s Prize Quest.
- Fixed some clipping issues in the Archarbor in Duviri.
- Fixed breaking the fans in the Grineer Galleon tileset not playing the audio for Clients.
- Fixed an extremely rare case where players could start The New War Quest without owning a Railjack.
- Fixed rare cases of a mutant Drifter and Operator appearing when playing through The New War Quest if the Drifter was selected during “Table for Two” stage.
- Fixed the “Randomize Materials” button for Voidshell Skins appearing in other unrelated customization areas.
- Fixed being unable to chat link the new 2023 Pride Display and Glyph.
- Fixed being unable to chat link Maw Fang.
- Fixed a crash from shooting at the weak points of capital ships in Railjack missions.
- Fixed a crash in the Archon Hunt Spy mission.
- Fixed a crash that would occur after a player quit the game while downed.
- Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight.
- Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight.
- Fixed a crash caused by Undercroft portals in Duviri.
- Fixed crash related to Defense missions in the Undercroft.
- Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects.
- Fixed crash that could occur when closing the game while using DirectX 12.
- Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri.
- Fixed crash after trying to rejoin a squad doing the Orowyrm fight.
- Fixed a crash caused by going from Fortuna to the Orb Vallis via the elevator.
- Fixed a script error that could occur when joining a Squad Host’s Dojo.
- Fixed a script error that could occur when an object falls into a teleport volume.
- Fixed a script error when hitting the last checkpoint in a K-Drive race.
- Fixed a script error in the “Defend Prisoner” Duviri side objective.
- Fixed a script error with Wisp Specter.
- Fixed a script error related to Host migration and Acrithis in Duviri.
- Fixed a script error in Undercroft Survival missions.
- Fixed a script error related to the “Assemble the Shrine” objective in Duviri.
- Fixed a script error caused by waypoints in Duviri.
- Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission.
- Fixed rare cases when a script error would occur when the enemy doesn’t have a mesh.
- Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight.
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