Warframe PS4 Update 2.18 Patch Notes (Update 33)

A new Warframe update 2.18 is rolling on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.18 patch notes, the latest update adds tweaks, changes and improvements. Apart from this, Warframe version 2.18 also includes stability fixes.

Previously, the Echoes of the Zariman major update 31.6 added new Zariman content and a plethora of quality of life changes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Warframe patch 2.18 will fix a few of these issues.

Check out more details below.

Warframe 2.18 Patch Notes – April 26, 2023

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THE DUVIRI PARADOX HAS ARRIVED! 

Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral  of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:

  • THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercroft with rotating weekly rewards. Pick your difficulty and reward track, complete rounds to fill out the track, and claim rewards such as new Arcanes, Incarnon Genesis, or even blueprints to build an entire Warframe!
  • THE DUVIRI EXPERIENCE: Duviri as it is meant to be played – the Open Landscape experience with a Spiral story, side activities, and open exploration. This game mode  allows a Tenno to experience everything that Duviri has to offer.
  • THE LONE STORY: A streamlined version of Duviri with only the Spiral story for Tenno looking to face the Orowyrm’s fury as fast as possible.

When exploring Duviri’s mind-bending reality, you can expect to encounter:

  • SPIRALS: Duviri is at the whim of Dominus Thrax’ Spiral, with each Spiral featuring its own story, unique threats, and changing environment for the citizens of Duviri.
  • DECREES: Specialized Drifter and Warframe upgrades unique to each Duviri visit. Completing activities in Duviri grants a choice between randomized upgrades, improving your chances against the challenges found in Duviri and The Undercroft.
  • DRIFTER MELEE: Drifter has taken up melee weapons to fight back. Block incoming attacks to parry for a quick strike, or take Dax down hard with a Power Strike.
  • THE UNDERCROFT: The Undercroft hosts familiar warriors of various origins, rewriting Duviri’s rules to allow Warframe combat.
  • DRIFTER INTRINSICS: Enhance the Drifter within Duviri with permanent upgrades aimed to improve Combat, Riding, Opportunity, and Endurance.
  • KAITHE: A customizable mount able to carry you above, below, and through the many islands of Duviri.
  • SIDE ACTIVITIES: Duviri has significantly more to experience, including new enemies, Orowyrm boss fights, plus a wealth of side activities including Maw Feeding, Shawzin playing, Komi, with many others to find!

The Duviri Paradox update comes with far more to discover beyond the bounds of Dominus Thrax’ imagined reality. There are new Incarnon Geneses, Arcanes, and Cosmetics which can all be used across Warframe:

  • INCARNON GENESES: Imbue your weapons with the power of the Void, unlocking specialized upgrades. Masters of the Steel Path Circuit can earn these to breathe new power into a pool of old favorites.
  • NEW MELEE WEAPONS: Drifters and Warframes alike can use five new Melee Weapons coming with Duviri! Take down the Orowyrm to earn Pathos Clamps and use them to unlock these new Weapons and their Blueprints.
  • NEW DELUXE SKINS & CUSTOMIZATIONS: Community artist concepts turned into reality, the Baruuk Doan and Wisp Somnium Collections are here! Look out for new Drifter Transference Suits, Drifter facial hair, and Visage Inks available on the Market for Platinum.

PLAYSTATION SPECIFIC NOTES: 

  • Made memory optimizations for PS4.
  • Potential fixes towards tearing on PS5.
    • For those of you that have noticed tearing on your PS5 (a noticeable divide on your screen when frames are rendered out of order, causing a notable horizontal line on your screen) we have submitted a potential fix for these issues. 
  • Fixed an OOM crash that could occur if you hovered over every ability in the Helminth menu and activated too many video popups within 60 seconds
  • Made systemic micro-optimizations to memory footprint, load times, and PlayStation rendering performance
  • Fixed PS4 players receiving achievement pop-ups for PC achievements.
  • Fixed rare slowdown related to cloth rendering on Nidus Prime.

FIXES 

  • Fixed the following issues from the Citrine’s Last Wish “Known Issues” list:
    • Fixed primary target not receiving any bonus Status Effects from the Secondary Encumber Arcane while using a chaining weapon (i.e. Atomos).
    • Fixed the Secondary Encumber Arcane unintentionally counting staggering as a Status Effect, leading to many unintended Effects being applied.
      • This Arcane is intended to trigger only from Physical and Elemental Status Effects i.e. Status types which show on an enemy’s health bar.
    • Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding and Hunter Munitions when installed on Ivara’s Artemis Bow, or Life Strike not working when installed on Exalted Melee Weapons. Valkyr’s Hysteria not having life steal was in the same category.
    • Fixed casting many Warframe abilities interrupting aim gliding and forcing you to land.
    • Fixed Battacor requiring all 3 charges to use its alt fire instead of the intended 1 or 2 charges to scale the damage.
    • Fixed pausing the game in Solo mode not suspending the energy cost of abilities that use energy over time.
    • Also fixed issues with enemies affected by Status Effects not behaving as intended when the game is paused.
    • Fixed equipment entries duplicating each time a player’s profile is opened.
    • Fixed spamming the interact key instantly dismounting you from Ropalolyst and resetting its shields.
    • Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped.
    • Fixed the selected “Sort By” option resetting after visiting a section that doesn’t allow sorting in the Arsenal.
    • Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test).
    • Fixed Volt’s Electric Shield and Vazarin’s Guardian Shell not preventing self-staggering with explosive weapons, as reported here: https://forums.warframe.com/topic/1341186-psa-unintended-stagger-effects-with-citrine’s-last-wish/
      • This also fixes the Propa Scaffold Amp part bypassing Electric Shield and Guardian Shell, causing the Operator to self-stagger. 
  • Fixed mouse sensitivity being tied to controller sensitivity settings instead of mouse and keyboard sensitivity settings.
  • Fixed Arcane Steadfast not working consistently on ability casts when equipped on Vauban.
  • Fixed Garuda being unable to perform Melee Finishers with her Talons in missions that disable Melee weapons.
  • Fixed major performance issues occurring when rapidly casting Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod equipped while Hall of Mirrors is active. In order to solve the performance issues, the following changes were made to Explosive Legerdemain:
  • Explosion radius is no longer affected by Mods. It is now always 15m.
  • Optimized the proximity mines when cast in the dark.
  • Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed.
  • Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often).
  • Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.
  • The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts.
  • Also fixed flickering on her shaders.
  • Fixed certain bosses being permanently stun locked by the Proboscis Cernos stun effect.
  • Fixed exposing an enemy to a Viral Status Effect just as the last Viral Status Effect on the enemy is about to expire, and while there is a Heat Status Effect on the enemy, can lead to the enemy becoming invincible.
  • Fixed only firing the Staticor with one hand as opposed to the intentional two hands.
  • Fixed Nataruk bow shots, which are charged to the end of the sweet spot, are shot as uncharged shots.
  • Fixed loss of functionality for Clients who use the Forward Artillery in back-to-back missions.
  • Fixed loss of function occurring after dashing off a platform and meleeing to dismount Yareli from Merulina mid-air.
  • Fixed losing the ability to use Transference after switching to Operator while on a K-Drive or Merulina and back to your Warframe in midair.
  • Fixed K-Drive randomly doing a spin instead of the tricks you’re trying to do.
  • Fixed Ash’s Shuriken losing all punch through.
  • Fixed Mag’s Shrapnel constantly orbiting you regardless of distance, as opposed to being extracted from enemies and laying dormant on the ground until Mag is in range.
  • Fixed Grendel inheriting characteristics of his “Pulverize” form after entering the underwater Archwing mode in the Uranus Sealab tileset. As reported here: https://forums.warframe.com/topic/1342565-grendel-pulverize-stays-indefinitely-after-submerging-in-water-uranus/
  • Fixed Sevagoth’s Death Well continuing to drain after swapping in and out of his Shadow while affected by a Nullifier.
  • Fixed the Energizing Shot Mod working on the Tenet Plinx’ and Tenet Spirex’ AOE.
    • As indicated in the mod’s description, it is intended not to work on AOE. 
  • Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm).
    • Ferrox (Base and Tenet)
    • Opticor (Base and Vandal)
    • Ambassador
  • Fixed Tenet Tetra Secondary fire being unaffected by Void Fissure buff.
  • Fixed various Mining locations being located under the terrain.
  • Fixed Dethcube’s Vaporize Mod not respecting Overguard’s crowd control immunity and bypassing their defenses to deal damage.
  • Fixed being able to refresh Praedos’ Incarnon Form timer by performing a heavy ground slam.
    • All other Incarnon Melee weapons trigger their Incarnon Form via heavy attack and do not have the ability to refresh their Incarnon Form timer. So Praedos has been fixed to remove this unintended functionality.  
  • Fixed issue with Mirror Defence rotations getting skipped after Host Migration.
  • Fixed Innodem and Prasedos losing their Incarnon Form after entering Arsenal in the Simulacrum.
  • Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again.
  • Fixed Citrine’s Fractured Blast not affecting ragdolled enemies.
  • Fixed Parry Mod not functioning to grant the ability to parry enemy attacks and open them to finishers.
  • Fixed getting sent back to login screen from mission after tabbing back to game.
  • Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client.
  • Fixed the Death Knell headshot buff not working properly if the player respawns after being downed.
  • Fixed Corpus enemies appearing as if they are immune to Mercy kills in the UI due to the indicator overlapping with their Shields in their Health bar.
  • Fixed the Tenet Ferrox not using the bonus elemental damage on its alt-fire.
  • Fixed the Bonewidow Necramech no longer playing the shield-bash animation when using Shield Maiden.
  • Fixed Warframe facing away from Saya when interacting with her in Saya’s Vigil Quest.
  • Fixed offset issues with the TennoCon 2021 Chest Plate when equipped on Voruna.
  • Fixed several offset issues with several Knee Spur and Leg Guards when equipped on Voruna.
  • Fixed pickups such as Data Masses and Disruption Keys floating in the air when reloading the Laetum.
  • Fixed cases where the HUD could go missing for Railjack Pilot and Turret users.
  • Fixed Clients getting stuck in the Railjack loading tunnel after Host Migration.
  • Fixed Transference causing Secondaries using the Oscira Thrown Blade Skin to float alongside Warframe.
  • Fixed Raknoids in Corpus Railjack missions not moving or attacking objectives.
  • Fixed the Necramech ability UI not disappearing when opening the map in open landscapes.
  • Fixed Captura options not appearing when using a vehicle (Necramech, K-Drive, etc.).
  • Fixed a rare matchmaking bug when mixing pre-The New War and post-The New War sessions in Orb Vallis and The Plains of Eidolon.
  • Fixed an issue in The New War Quest  where default colors on the Operator would tint the portrait in the Dormizone a pale gray.
  • Fixed camera getting stuck in the Orbiter when walking up to Navigation in stage 5 of The New War Quest.
  • Fixed an unintentional premature face reveal in The New War Quest.
  • Fixed Corrupted Lancer Eximus units not casting their abilities.
    • Note that their Specter versions were unaffected. 
  • Fixed Claims Investigation Units from the Index rapidly teleporting between their translocators many times in rapid succession.
  • Fixed default reticle dot sometimes flickering between white and black.
  • Fixed flickering issues with Harrow’s Thurible.
  • Fixed the Orokin Tower Chamber room lighting FX extending into the Open Space room when Volumetric Lighting is turned on in the Dojo.
  • Fixed one of the MOAs in the Perrin Sequence Relay room being unlit.
  • Fixed Corpus Outpost door panels that lead to a dead end being unlit.
  • Fixed Corpus units being unlit in the Infested Ship tileset.
  • Fixed see-through areas in the Grineer Forest tileset.
  • Fixed a teleport volume being too high and teleporting you while you are still in bounds in the Grineer Forest tileset.
  • Fixed rocks and the Orbiter ramp in the Drifter’s Camp being semi-transparent.
  • Fixed Liset appearing unlit when extracting at the end of a mission.
  • Fixed all Emblems appearing upside down when equipped on the Left Paxis Shoulder Armor.
  • Fixed smoothing issues with the Ki’Teer Leg and Shoulder Plates.
  • Fixed the default female Drifter Suit missing some textures.
  • Fixed the Sibear’s VFX rendering incorrectly.
  • Fixed Emblems floating when equipped on the Excalibur Zato Skin after removing the Zato Shoulder Plate.
  • Fixed the Vaaditum Prime Ephemera showing up on Warframe (e.g. via Transference) when it is equipped on Operator/Drifter.
  • Fixed the Scyth Sugatra being invisible when equipped to any melee weapon.
  • Fixed the Right Edo Prime Shoulder Plate appearing higher than intended on Garuda Prime when toggling Prime details on TennoGen skins.
  • Fixed various Drifter Gear Waistbands being positioned under the player.
  • Fixed Flamethrower Plazm Skin clip flickering after you’ve reloaded once.
  • Fixed textures on Guandao to improve tinting.
  • Fixed missing FX on Hildryn’s Haven.
  • Note that this did not affect Hildryn Prime.
  • Fixed Melee hits that hit multiple enemies in the same frame using the wrong hit FX after the first enemy was struck.
  • Fixed equipping a Skin to the Aegrit not removing the energy circle FX.
  • Fixed several Mods & Arcanes missing part of their effects in their descriptions.
  • Fixed disabling the “Double Jump executes Void Sling” option not saving after relaunching the game.
  • Fixed Garuda’s Blood Altar not inheriting customized colors.
  • Fixed some issues with cloth jittering.
  • Fixed the Chemtank Syandana sometimes disappearing when clipping with shoulder armor.
  • Fixed being unable to color the Sanguinax Ephemera. As reported here: https://forums.warframe.com/topic/1342481-eros-wing-and-sanguinax-prime-ephemera-bug-still-around-6-months-later/#comment-12735061
  • Fixed cases of the Drifter’s eyes opening slightly too wide and failing to look around.
  • Fixed your equipped Visage Ink appearing in the background of the in-game Market when previewing cosmetics on Drifter.
  • Fixed the weapon holster for the Drifter appearing in the center of their body when riding the K-drive.
  • Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
    • Chroma
    • Hildryn
    • Hydroid
    • Revenant
    • Rhino
    • Grendel
    • Gyre
  • Fixed case of melee weapons being held in the wrong hand when swapping from a Bow.
  • Fixed offset issues with Claw melee weapons equipped on Nidus Prime.
  • Fixed unused items in Profile Equipment list not sorting alphabetically.
  • Fixed “Invite” and “Send Message” buttons not functioning on player profiles.
  • Fixed animation sets for Rhino not sorting alphabetically in the Arsenal.
  • Fixed soft-lock when playing Happy Zephyr.
  • Fixed large geometry deformations in the Cambion Drift and the Orb Vallis when flying into fungi structures.
  • Fixed a shadow issue in the Grineer Crew Ship.
  • Fixed “Open Squads” at times not updating in Navigation and always showing at “0”.
  • Fixed file path appearing in the Secondary Encumber Arcane’s description.
  • Fix a spot-load when bringing up the pause menu while you have a Quest active.
  • Fixed rare issue of Warframe shrinking down to Operator size during the Dormizone cinematic in The Angels of the Zariman Quest.
  • Fixed constantly running on the spot and having jump height affected while descending in the balloon during the “Ascend” stage  in The New War Quest.
  • Fixed several grass clumps blocking cinematics and floating in the air in the “For My Brothers” stage of The New War Quest.
  • Fixed a Health Orb covering Kahl in the cutscene after mercy killing the Symbilyst in the “For My Brothers” mission in The New War quest.
  • Fixed changing Kahl’s appearance in Captura creating a merged Kahl/Warframe monstrosity.
  • Fixed the cauldron in the Drifter Camp (after achieving max rank in Kahl’s Garrison) looking like just boring unseasoned water instead of a mouthwatering stew.
  • Fixed the naming of many Dojo decorations that were grammatically inconsistent.
    • Fixed the naming of many Dojo decorations missing a comma in between the adjectives in brackets.
      • Example: Bamboo Plant (Curved Single)
      • Correct example: Bamboo Plant (Curved, Single)
    • Fixed the Ostron Canopy Dojo decorations describing the color of the decoration outside of the brackets.
      • Example: Ostron Canopy Blue (Rectangular)
      • Example of correction: Ostron Canopy (Blue, Rectangular)
    • Fixed the Dojo decorations that list sizing having inconsistent spacing. The format has now been consolidated to:
      • Wall (16x16m) instead of Wall (16 x 16m)
  • Fixed blinding lighting on Loid’s dome when viewing the Necraloid Standing screen in the Necralisk.
  • Fixed being unable to chat link Carmine Penta components, Nautilus components,  Zealoid Prelate Noggle, Pistol Riven Mods, and Frost Snowday Noggle.
  • Fixed Roller Floof’s blocking placement of Decorations near it.
  • Fixed a rare crash that would occur when a new hotfix/update is deployed while in a Relay.
  • Fixed rare crash related to object rendering in Mirror Defence.
  • Fixed crash that would occur if the player was automatically logged out when the Bounties rotate while in an Open Landscape hub.
  • Fixed crash with Revenant’s Enthrall.
  • Fixed crash related to Raknoids.
  • Fixed crash related to Khora’s Venari.
  • Fixed a script error related to the Vsync.
  • Fixed a script error after completing a mission and returning to the Orbiter with the Ghoul Saw equipped.
  • Fixed a script error with Baruuk’s Lull.
  • Fixed script error with Gyre’s Arcsphere.
  • Fixed a script error when toggling between lore fragment categories in the Codex.

Download free Warframe update 2.18 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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