Warframe PS4 Update 2.17 Patch Notes: New Warframe

A new Warframe update 2.17 is rolling on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.16 patch notes, the latest update adds the 52nd Warframe (Citrine) and a long list of bug fixes. Apart from this, Warframe version 2.17 also includes stability fixes.

Previously, the Echoes of the Zariman major update 31.6 added new Zariman content and a plethora of quality of life changes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Warframe patch 2.17 will fix a few of these issues.

Check out more details below.

Warframe 2.17 Patch Notes – February 15, 2023

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NEW WARFRAME: CITRINE

Gaze upon the Crystal Bastion. Citrine’s crystalline might supports allies on the battlefield and combat only enhances her fractal beauty. Pick up the new Crystal Bastion Collection on launch day in the Market or earn Citrine Blueprints in the new Mirror Defense Mission!

Crystal Bastion Collection features:

Citrine Warframe
Citrine Kalite Helmet
Steflos Shotgun
Corufell
Alumeti Sugatra
Citrine Sigil
Belric and Rania Reunited Ship Decoration

Instead of a Leverian, you can reveal Citrine’s origins by visiting Otak in the Necralisk on Deimos and by playing the new Tyana Pass Mission on Mars. Citrine’s Prex Card can also be obtained from Otak.

ABILITIES

Passive: Geoluminesence
When Citrine picks up a Health Orb, an aura surrounds her that steadily provides additional health over time.

Fractured Blast:
Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.. *Fractured Blast is Citrine’s Helminth Ability at 50% strength.

Preserving Shell
Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.

Prismatic Gem
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.. *Prismatic Gem is Citrine’s Railjack ability – can be used to deploy a geode via the Tactical Menu.

Crystallize
Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal increased damage.

NEW MISSION NODE: TYANA PASS

Defend lovers encased in crystal on both Mars and Venus in one Mission! In response to the connection between Belric and Rania, The Void has bored a hole in space to connect their preserved bodies for eternity.

However, the Grineer and Corpus won’t sit idly by, and they are already descending upon the tunnel and crystals to try and harness their power for themselves. It’s up to the Tenno to use the mysterious Void tunnel between worlds to defend Rania’s Crystal on Mars and Belric’s Crystal on Venus.

NEW CUSTOMIZATIONS: DRIFTER VISAGE INK

Adorn your Drifter with expressive body art designs to showcase your unique style! When Citrine’s Last Wish launches, you can find 3 new Visage Ink Collections in the Market or get the full variety of Visage Ink instantly with the Multiform Visage Ink Bundle.

 Citrine's Last Wish

NEW ENHANCED GRAPHICS ENGINE DEFAULT FOR PS4 

The Enhanced Graphics Engine is here and now the default for PS4!

Now that Enhanced is the new default, things such as wall decals, Drifter Visage Ink (learn more on that below), and more are possible on your PS4. We want to be able to invest in these systems and designs now so that they work for all players for future content that relies on the Enhanced Engine to take it to the next level.

In addition to the lengthy list of options available to you, we’ve added 2 new toggles to the Video Options settings to adjust the Enhanced experience and performance for your console to lessen the load on your console if needed:

Sun Shadows
Enables sun shadows, which can be disabled to improve performance.

Enhanced Decals
Enables enhanced decals, which can be disabled to improve performance.

Playstation Specific Notes: 

  • Optimized hotfix download speeds for Playstation.
  • Fixed Playstation rendering issues caused by memory.
  • Fixed a rare crash that could occur after leaving or Host migrating from Railjack missions.
  • Fixed a rare crash that could occur on closing the game.
  • Fixed a rare crash that could occur when a Client is in Conclave.

General Additions: 

  • Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.
  • Added a new react animation to several Grineer and Corpus units when Warframes vanish in front of them (using Abilities or other mechanics).
    • This also applies to their Narmer variants.
  • Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth.
  • Added motion blur to the grass in the Zariman.

General Changes: 

  • Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring.
    • Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient.
  • Increased the pickup range of the time-increasing particles in the Granum Void.
    • With its former pickup range, you had to basically be exactly aligned with the particles in order to pick them up. The difficulty to collect was also exacerbated by them dropping high off the ground, requiring even more precision while jumping. The slight increase to the pick-up range makes grabbing these more forgiving, while ensuring players still need to seek them out to earn the time bonus! We’ll be monitoring these changes to see if further tweaks to pick-up range need to be made. 
  • Improved the accuracy of line of sight checks in rare cases.
    • Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful. 
      • Note that this change will affect regular gameplay, but this issue will still persist in the Simulacrum. 
  • The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings.
    • We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path. 
  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire.
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot. 
  • Players who were affected by the bug of “being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set” that was fixed in Hotfix 32.0.1, will have an inbox message on login to give the missing Protovyre items.
    • Apologies for the delay! This account update required more time to sort out the specifics on the backend to get players their missing items. 
  • Vendors with weekly offerings (such as Palladino, Chipper, Teshin, etc.) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers.
    • Palladino used to reset on Thursday at 0:00 UTC/7:00 PM ET, but will now reset on Monday at 0:00 UTC/7:00 PM ET. 
    • Chipper and Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
  • Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
    • Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
    • New: add 100 damage * multiplier * power strength up to 5m cap
  • Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge.
    • This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”  
    • We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.) 
  • The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started.
    • Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill. 
  • Valkyr’s Prolonged Paralysis stun duration now causes a knockdown on affected enemies instead of a standing stun.
    • In the Lua’s Prey Update, we re-worked the Prolonged Paralysis Augment Mod so that pull distance didn’t scale with Ability Strength, and the enemies were stunned standing instead of a grounded stun. We thought players would prefer standing finishers due to synergies with other Arcanes and modifiers, but in response to feedback, we are changing it back to a knockdown for grounded finishers outputting raw damage.
  • Improved the responsiveness dismounting from K-Drive, Merulina, Archwing and Dargyn.  \
    • Meleeing to dismount now occurs right when hitting the button, instead of on release.
    • Holding to dismount will now occur when the brief hold timer is up, instead of on button release after holding for the required duration (specific to Dargyn).
    • Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.
    • Changed some mission types to display information related to your mission success in the end of mission screen.
  • This change applies to the following mission types:
    • Defense
    • Survival
    • Excavation
      • Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear. 
  • A “Purchase Limit Reached” tag will now appear over items once their purchase limit has been reached (ex: Archimedeaon Yonta’s 1 x Voidplume type per trade rotation) instead of the item disappearing from the list after purchasing.
  • Platinum UI Improvements:
    • Added “Personal Platinum” amount to the on-hover description for Platinum in the UI.  d809e97f69f637601c487d01388ca95f.png
      • “Personal Platinum” can be won through official Warframe giveaways and cannot be used for trading or gifting.
      • The error message when attempting to gift using “Personal Platinum” will now indicate that you must purchase additional regular Platinum.
      • The on-hover Platinum description now indicates interacting with the icon will open the Platinum store. 
  • Removed the “Starting Energy” stat that was added in Hotfix 32.2.9 and merged it with the existing “Energy” tooltip.cfa1c83bfbcf5b1a274b03b8e65a3218.png
    • Also fixed incorrect calculation of Mod upgrade to Energy drain, which resulted in incorrect calculation of Energy players receive on spawn.
  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
    • Running out of ammo on the Secondary will also switch back to Primary.
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.
  • Necramechs can now be healed by Vazarin’s Protective Sling.
    • When we launched Orphix Venom: Update 29.6 , we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs. 
  • Bundles in the in-game Market will now display the total price for multiple items when they can only be purchased in bulk.
    • In the past, they would display only the cost of a single unit on the bundle, instead of the quantity that is only available for purchase
    • In this example, you are purchasing 50 Platinum worth of Kavat Genetic Code, instead of displaying 1 x Kavat Genetic Code for 5 platinum.
      6f5ab2a759b67258bfea02584150060a.png
  • Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back.
  • Customizations in the Arsenal are now sorted by name to make item searching easier.
  • We have added a new tag in the in-game Market that will show players the weapons they recently unlocked access to after a successful Mastery Rank test! The tag will be highlighted for a week after completing their Mastery Test, and will be hidden if they have a new Mastery Rank test to completed3c5f036b6dfe58121606c9e911cc582.png
  • Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal.
  • Changed the Somachord autoplay button to look identical on all platforms.
    • This also fixes the issue where the autoplay was not functioning for users on Console when using mouse and keyboard. 
  • Adjusted the colors used for the “Hold X to” UI label in-game to help with visibility when using custom UI colors.
  • Fixed “Hold X” UI labels appearing to have partial progress when activating if a similar label appears nearby.
  • Updated the Velocipod’s hitbox to be more accurate to their appearance.
  • Adjust the spacing for some context UI labels in-game.
  • Adjusted how frequently the Helminth discusses their hunger in-game.
  • Improved the fire animation of the Larkspur to better match its audio FX.
  • Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works:  The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
  • Also decreased the amount of time to re-cloak after disrupting your cloak.
  • Increased the weapon damage bonus from Shade’s “Ambush” augment from 120% to 240%, for 3 seconds when you break out of invisibility.
  • Changed how Enemies throw grenades to ensure they don’t get embedded inside Defense targets.
  • Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu.
  • Increased Merulina’s Damage Reduction to 90%.

Cross-Platform Play Changes & Fixes:

  • You can now join dedicated Cross-Platform Play Dedicated Conclave Servers on PC!
    • Learn more about dedicated servers here.
  • Changed the error message when inviting someone with an alias that does not exist from “Cannot sync to Warframe database due to no internet connection” to “No online player found with alias X”.
  • Using the /invite command in chat will only send invites to players on your friends list if their alias is used by another player on another platform. If their alias is used on multiple platforms but none of the players are on your friends list, using /invite will still present the option to pick between the two.
    • Previously, all /invite commands would offer you the option to choose which player you want but it is more likely you want to /invite the player on your friends list. We are making this change to reduce that friction. If you saw the other non-friended player online and wanted to send them an invite you can still do so using the Invite Squad Member functionality. 
  • An error message will now pop up if you typed the name of someone to invite, but the only online account that was found was yourself: “Player is already in your session.” We are not responsible for any existential crises that may result from this message.
  • Fixed “Recent Players” list not showing numeric suffixes.
  • Fixed Profile and Clan stats from other platforms showing incorrectly.

Optimizations

  • Made a small optimization to backdrop rendering in the Enhanced Graphics Engine.
  • Made systemic micro-optimizations to the network code.
  • Made a micro-optimization to game loading and streaming.
  • Made minor performance optimizations for Towns/Relays.
  • Made small optimizations to UI code.
  • Made micro-optimizations to gameplay scripts.
  • Made systemic micro-optimizations to memory usage for all platforms.
  • Optimized the memory footprint.
  • Optimized the in-game Market UI for players with a very large number of placed decorations.
  • Optimized chat-link parsing to reduce hitches that could occur when tabbing back to a chat window that had many many links you hadn’t yet seen.
  • Reduced memory usage on some targeting ring FX textures, notably Sprag’s Manticore attack.
  • Optimized foliage in the Orb Vallis.
  • Improved responsiveness and stability when quitting the game or aborting an update.
  • Improved performance of the Kulstar and Zymos’ explosion and projectile trail FX (especially with multishot Mods and when used by Mirage’s Hall of Mirrors).
  • Improved performance of the Mutalist Cernos’ Toxin cloud particles.
  • Fixed extensive spot loading during Loadout changes.
  • Fixed FPS dropping considerably when flying in Archwing toward the Catabolic Gutter in the Cambion Drift during an Isolation Vault Bounty.
  • Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
  • Made some optimizations to the Warframe Launcher while it is idle.

Fixes: 

  • Fixed Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots).
    • In Hotfix 32.2.5 we had made some temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. The above fix reverts the tweaks that were made to how Bosses operate so that they could be defeated over the holiday break. The following issues from these tweaks are now also fixed: 
      • Fixed Secondary mechanics that rely on hitting things are not always triggering.
      • Fixed punch-through letting you hit weak points on the opposite side of a target. 
  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.
  • Fixed chat-linked Mod Config’s with Polarized Aura Mods from Mastery Rank 30+
  • Fixed weapons with negative damage values (mainly through Riven Mods providing a negative damage value ie. -50.6% impact) unintentionally doing massive amounts of damage during the Archon fight in Archon Hunts.
  • Fixed the Magus Cloud Arcane removing the ability to ragdoll enemies when using Void Sling.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage.
    • Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied. 
  • Fixed Arcane Blessing stacks not giving Health after Host migration.
  • Fixed Voruna’s Fangs of Raksh not properly spreading Electricity proc damage.
  • Fixed the numerical stats for Voruna’s Shroud of Dynar not changing to red/green when changing the Ability Duration via Mods.
  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking.
  • Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
  • Fixed Nyx’s Absorb and Garuda’s Dread Mirror not absorbing damage. As reported here.
  • Fixed the Felarx’s Mounting Momentum buff dissipating or being triggered when reloading your Secondary weapon.
  • Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.
  • Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they’re inside Limbo’s Rift with stasis active.
  • Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn’t work while riding a K-Drive or Merulina.
  • Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire.
  • Fixed Tenet Ferrox’s and Opticor’s (base and Vandal) primary fire explosions not dealing damage to enemies right next to the target (within 4 meters for the Tenet Ferrox and 6 for the Opticor).
  • Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies.
  • Fixed the Javlok’s guaranteed Impact proc from alt-fire not applying to the enemy directly hit and only affecting nearby enemies.
  • Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped.
  • Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst.
  • Fixed out-of-sight enemies targeted by Ash’s Seeking Shuriken Augment Mod not having their armor stripped.
  • Fixed Zephyr’s own Tornadoes ragdolling her when affected by Radiation proc.
  • Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide.
  • Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation.
  • Fixed issues with the hand position animations on Rifles when using Voruna’s Noble Animation set.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.
  • Fixed backing out of renaming Railjack causing a blank screen.
  • Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize.
  • Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack.
  • Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form.
  • Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point.
  • Fixed crazy long decimal in the damage reflection percentage stat for the Reflex Denial Hound Precept Mod.
  • Fixed long decimals appearing in the slow-motion settings in Captura.
  • Fixed crazy long decimals appearing in the Hacking Rate % in Railjack Corpus POIs and in the Data Gathered % during the Profit Taker fight.
  • Fixed Reinforcement Beacons in the Orb Vallis being indestructible if the enemy placing it is affected by Revenant’s Thrall.
  • Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed.
  • Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
    •  Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons. 
  • Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator).
  • Fixed Spearguns thrown at Profit Taker or the Exploiter Orb scaling up to massive sizes.
  • Fixed Spearguns (held in Warframes hand) reverting to their compact/stored state after being thrown.
  • Fixed Stropha not adding to Combo Counter when attacking ragdolling enemies.
  • Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation.
  • Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive.
  • Fixed the Parazon Mercy Kill Health threshold UI indicator showing over Overguard if you hit an enemy with enough Impact procs (which was confusing since you cannot Mercy Kill enemies with Overguard active).
  • Fixes towards mining veins spawning inside of rocks, making them inaccessible.
  • Fixed selecting a non-Railjack mission via the Event, Quest, Alert, etc. tabs not loading in if the Railjack Navigation is active.
    • Selecting these missions while in Railjack Navigation will now switch back to the default Navigation to start the mission. 
  • Fixed duplicate Nightwave Weekly Acts appearing in the same rotation. As reported here: 
  •  Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the “All Colors” option.
    • As a reminder from when we released the Refacia Kit, our desire is to maintain a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy. The “All Colors” option being selectable was not intended and allowed access to colors that aren’t lore appropriate. 
  • Fixed the Prelude to War Codex screen opening when selecting the Quest guide tab in Navigation for a different Quest.
  • Fixed the red circle FX showing up on grenades thrown by friendly NPCs. The red is designated for grenades thrown by enemies, not our pals.
  • Fixed multiple issues with entering a mission  with no Melee weapon equipped and then using an Exalted Melee weapon:
    • Fixed being able to Parazon Mercy Kill with an invisible weapon (normally disabled when you have no melee weapon).
    • Fixed Parazon Mercy Kills being disabled.
    • Fixed cooperative emotes (like handshakes) being disabled.
  • Fixed issues with the Pox’s lingering smoke FX.
  • Fixed placement issues with the Tenet Ferrox’s FX.
  • Fixed the blood FX from Nagantaka’s projectiles not taking on custom energy color.
  • Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons.
  • Fixed the “Show UI in Screenshot” toggle in the Interface Options not working.
  • Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission.
  • Fixed being stuck in a loading screen when the Host forces a mission vote while a Client is in menus until said Clientleaves the squad.
  • Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen.
  • Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission.
  • Fixed Hosts with slower internet connections dropping squad members when loading into Deck 12 for the Exploiter Orb boss fight.
  • Fixed Client and Host getting stuck being unable to open the main menu and return to Dojo after Host initiates a return to Dojo countdown from Railjack.
  • Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen.
  • Fixed players who have completed The New War Quest being able to matchmake with and bring players who have not completed the Quest into the post-New War open landscapes.
  • Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the  “Sneaky Sabotage” Break Narmer mission.
  • Fixed kills for the “Made for This” Break Narmer challenge counting twice.
  • Fixed being stuck on the End of Mission screen after failing a Railjack mission.
  • Fixed more than usual NPCs overlapping each other in the Relay when returning from a Railjack mission.
  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held.
  • Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty.
  • Fixed the Okuri Tails Ephemera ignoring the second energy color if the primary energy colour wasn’t selected.
    • With this fix, we changed how all attachments react to energy color selection. Now, primary energy color can inherit the secondary energy color if only that one is selected (same to how Warframes do). 
  • Fixed the Okuri Tails Ephemera reverting to default colors after Mirage’s Eclipse expires.
  • Fixed issues with placing and interacting with the Baruuk Prime Mandala Decoration.
  • Fixed the Scylla Syandana having some clipping issues with some Warframe skins.
  • Fixed texture scaling issue on the Frost Voidshell Skin. They now match the textures on the body better.
  • Fixed the Drifter’s feet being off screen in their Clothing Appearance screen.
  • Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal.
  • Fixed pistols with the Protokol Tekna Skin not animating during reload.
  • Fixed the magazine on a pistol with the Protokol Vekesk Pistol Skin equipped disappearing after the second reload.
  • Fixed the Kukri Prime Armor’s FX color reverting to default when in Navigation.
    • Also fixed the FX disappearing entirely in the Syndicate management and login screens.
  • Fixed selected decoration floating off screen while rotating it if surface snapping is enabled.
  • Fixed Polychrome lighting changes affecting neighboring rooms in the Dojo.
    • Some lights in Dojo rooms have such a large radius that they would extend into adjacent rooms. When searching for lights to apply Polychrome colors to, the lighting system would find all lights in the room, but this was also including lights from neighboring rooms. Now it will only include lights whose primary zone is in the room with the Polychrome. It is however still possible for the lights to “leak out” into other rooms, but only when the doors are open (which makes sense!). 
  • Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry.
  • Fixed becoming stuck in a turret previously controlled by Railjack Crew.
  • Fixed the sprinting animation locking while holding the sprint button, making the Warframe appear as if they are gliding.
  • Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play.
  • Fixed the Revenant Specter in the Mask of the Revenant Quest cycling between all kinds of animations (other than his intended death animation) after defeating him in combat.
  • Fixed being unable to interact with your pets in the Dormizone. Time for scritches!
  • Fixed Companions not teleporting with the player during the first phase of the Archon Hunt Assassination.
  • Fixed instances of enemies getting stuck spinning in circles on the spot.
  • Fixed the Spectralyst Volt clones at times creating opaque and stretched textured walls instead of the transparent Shield Volt casts.
  • Fixed the 4-character minimum restriction for Clan/Alliance names not applying in-game.
  • Fixed the “Get to the objective. Players waiting for you: 0” prompt lingering on screen after a player has aborted a mission via the Zariman elevator.
  • Fixed the Cetus fast travel option for Fisher Hai-Lok missing a description of him.
  • Fixed a Life Support Tower floating in the Yuvarium Conjunction Survival mission.
  • Fixed being able to clip through certain walls/areas using Transference.
  • Fixed a map hole by a pillar in the Tycho, Lua Survival node.
  • Fixed several map holes found in Conjunction Survival missions on Lua.
  • Fixed being able to go out of bounds in the Corpus Ice Planet tileset.
  • Fixed map hole right in front of Extraction in the “Save the Reservoir” stage in The Second Dream Quest.
  • Fixed an extraction trigger in the Jupiter Gas City tileset being very small.
  • Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset.
  • Fixed floor texture flickering issues in front of the vault in the Amalthea, Spy mission on Jupiter.
  • Fixed Necramech getting stuck on terrain if spawned against a specific wall in Conjunction Survival missions.
  • Fixed a rock missing collision in the Grineer Forest tileset.
  • Fixed soil scaling issues in the Zariman.
  • Fixed Lone Guardian in Conjunction Survival nodes getting stuck on terrain while walking to Life Support Tower.
  • Fixed enemies getting stuck on terrain in the Phobos, Memphis Defection node.
  • Fixed several ramps in the Phobos, Memphis Defection node missing their bottom half to connect them to the ground.
  • Fixed Grineer enemies ignoring attacks from wild Kubrows and not retaliating.
  • Fixed being able to enter an inaccessible area in the Vor’s Prize Quest.
  • Fixed enemies getting stuck under a staircase in the Tycho, Lua Survival node.
  • Fixed enemy pathing issues in the Grineer Galleon tileset found in the regular Star Chart as well as Railjack missions.
  • Fixed enemies becoming stuck and unable to activate the alarms during Capture missions in the Corpus ship tileset.
  • Fixed individual Voidshell Collections not linking to their respective Void Adornment Bundles in the in-game Market.
    • Also fixed individual items that are a part of bundles not showing the bundle that they are a part of in their Market page.
  • Fixed the Warframe who initiated the Right/Left Hand of Eros Emote having height offset issues when linking the two hands.
  • Fixed Warframe holding a weapon in-hand when using the Right/Left Hand of Eros Emote with another player.
  • Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon.
    • This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!
  • Potential fix for excessive offset on truncated Squad member names.
  • Fixed mounting/dismounting K-Drive/Merulina as Client dramatically shifting the camera position.
  • Fixed Exo/Gyre Gokstad Pilots spawning Kosma Roller Sentries instead of Exo/Gyre Roller Sentries.
  • Fixed becoming a K-Drive (without a rider) permanently when using Transference into a body of water after jumping off of K-Drive.
  • Fixed areas of the exocrine rivers being dried up in the Cambion Drift. Replenished them with a fresh delivery of Infested excretions.
  • Fixed fish spawning below the Exocrine surface in the Cambion Drift.
  • Fixed the mirror in Deimos Isolation Vault Bounties missing skybox on one side.
  • Fixed Ayatan Stars not sitting properly in the Ayatan Sculpture after using the Auto Install button.
  • Fixed UI temporarily freezing if players attempt to manually install Ayatan Stars too quickly.
  • Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture.
  • Fixed the lighting properties on many attachments and accessories being black in certain Captura scenes.
  • Fixed a lighting issue in the Corpus Ice Caves found in the Venus Proxima.
  • Fixed a small white FX lingering during the reward selection screen in endless Void Fissure missions.
  • Fixed Osprey radius FX being green instead of blue.
  • Fixed a red square appearing in place of the Parazon Mercy Kill icon over downed Candidates and Larvlings.
  • Fixed Companions sometimes freezing in place during Archon Hunts.
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo.
  • Fixed stat tooltips not showing in the Arsenal Upgrade screen.
  • Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped.
  • Fixed the Armor break FX appearing on the Brachiolysts when they’re killed.
  • Fixed tooltip popup not appearing when hovering over stats in some screens.
  • Fixed the login screen not showing selected custom UI Theme or Background.
  • Fixed the CAPS Lock warning on the login screen being difficult to see with the Lunar Renewal UI Theme.
  • Fixed the Lunar Renewal Theme not displaying properly on log-in.
  • Fixed flickering textures when previewing Baruuk, Ivara, Nidus, Protea, and Styanax in the in-game Market.
  • Fixed in-game Market Bundles with blueprints not displaying their content information “on hover” in the in-game Market.
  • Fixed the “Ends In” Nightwave UI overlapping with the mission progress screen.
  • Fixed alignment issues with the Star Chart node info popup.
  • Fixed friend menu screen overlapping over inbox UI after accepting a friend request.
  • Fixed getting stuck looking at Simaris for a bit after purchasing from his Offerings.
  • Fixed the notifications for sales and coupon discounts using the same generic Market icon.
  • Fixed some lighting issues in the Dormizone.
  • Fixed music from Varzia playing while viewing Prime Resurgence in the in-game Market.
  • Fixed some screens not allowing double select to equip items.
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon.
  • Fixed the Lex Conclave skin clipping issues on the Lex Prime.
  • Fixed script error with the Conquera II Ephemera.
  • Fixed script error related to the Break Narmer end of mission screen.
  • Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission.
  • Fixed script errors when using Transference to Operator.
  • Fixed script error in the final stage of The Waverider Quest.
  • Fixed script errors with Yareli’s Riptide.
  • Fixed script error with Chroma’s Spectral Scream.
  • Fixed crash related to the Lua Spy coop doors.
  • Fixed crash that could occur when starting a Quest mission from within a Dojo.
  • Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage.
  • Fixed crash related to texture scaling when loading into the Corpus Outpost tileset as Host.
  • Fixed crash caused while having all of Chroma’s abilities active and traveling from Free Flight to the Dojo in Railjack.
  • Fixed a very rare crash that would occur when rolling a Riven Mod.
  • Fixed one of Legs’ Memory Fragments in the Orb Vallis being unscannable, it has now been moved to a scannable location.
  • Fixed being able to use Decorate mode to go out of the Map when customizing the Dormizone.
  • Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission..
  • Fixed Client getting stuck in Railjack loading tunnel if Host migration occurs right before.
  • Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not.
  • Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon.
  • Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing.
  • Fixed having no UI during Daily Tribute screen on log-in, when using a UI theme and logging in on the same device with a user who uses a different UI theme
  • Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear.
  • Fixed being unable to scan a Dusklight Sarracenia found in the Grineer Shipyard Tileset.
  • Fixed the Golden Instinct being invisible when using the Titania Donann skin with default colors.
  • Fixed the Vastilok from having an unusually high blocking angle compared to other gunblades.
  • Fixed a sigil appearing on Banshee when viewing the Banshee Soprana Collection in the in-game market.
  • Fixed the “Abandoning Objective” UI appearing off-center and on an angle in Open World Bounties.
  • Fixed Nightwave Ending soon banner overlapping text with the in-game Menu in missions.
  • Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion.
  • Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6.
  • Fixed a Tonkor grenade appearing in the player’s hand for the duration of the mission if they happen to roll and reload at just the right time. 
    • This fixes the issue while using both the Tonkor and Kuva Tonkor.  
  • Fixed the Felarx holding animation being broken when using some Warframe abilities while reloading.
  • Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad.
  • Fixed the explosion FX for the Kuva Ayanga being extremely bright.
  • Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before.
  • Fixed the fog on the Cambion Drift appearing much more thick than usual.
  • Fixed the Growing Power Aura Mod not applying in Archwing Missions.
  • Fixed the Skaut Landing Craft appearing to have black lines on certain loading screens.
  • Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active.
  • Fixed Clients not receiving Relic reward in a Void Storm Survival mission if they play through the entire wave (5 minutes) as Operator.
  • Fixed rare case of an Ayatan Sculpture spawning in an inaccessible place on Eris.
  • Fixed unintended placeholder reflection showing in some reflective materials in the Gas City tileset.
  • Fixed the Passive ability icon in the Codex > Universe tab not matching the others.
  • Fixed Solaris United characters still having the unrevealed sound FX applied on their voices in the Syndicate consoles in the Orbiter after hitting Rank 5 in the Syndicate.
  • Fixed the scale of many Decorations in the Decoration preview screen being too small.
  • Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission.
  • Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies.

Download free Warframe update 2.17 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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