Valorant 5.07 Patch Notes (New Update) – Official

Valorant update 5.07 patch notes details are now available for PC players. According to the official Valorant PBE patch notes, the latest patch brings various agent updates and changes. Apart from this, the latest Valorant patch 5.07 also includes stability fixes.

Previously, a big update added a map, Battlepass, and quality of life changes. Recently, Valorant update 5.04 was also released. Unfortunately, players are still experiencing a number of issues when trying to play the game online. Today’s Valorant 5.07 will fix a few of these issues.

Read more details below.

Valorant Update 5.07 Patch Notes – September 24, 2022

AGENT UPDATES

INITIATORS:

SKYE

  • Guiding Light (E) flashbang scaling paradigm changed
    • The max flash duration of Skye’s Guiding Light now scales from 1.25s to 2.25s over a .75s charge up after being cast
    • Guiding Light can no longer be shot and destroyed
    • New VFX, UI, and sounds added to communicate new gameplay intent
    • [Not in PBE] Unequip Delay out of Guiding Light increased .75s >>> .85s
KAY/O
  • FLASH/DRIVE (Q)
    • Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
    • Overhand (left-click) flashbang max duration increased 2s>>>2.25s
    • [Not in PBE] Unequip Delay out of both flashes decreased .6s >>> .85s
DUELISTS:
REYNA
  • Leer
    • Wind-up of nearsight effect increased .6s >>> .4s
    • Range Restriction on Leer removed
    • Nearsight unequip delay decreased: .7 >>> .5
    • Nearsight unequip delay set to “Instant”
    • Duration decreased 2.6s >>> 2.0s

YORU

  • BLINDSIDE (Q) duration increased 1.5s >>>1.75s
  • Flash Visual Updates
    • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
    • 1P visuals when fully flashed now shrink overtime to give a better indication of when the full flash will end and the flash fading out will begin.
    • Increased the window for awarding assists on flashes, nearsights and concusses from 1 >>> 3 seconds after the debuff starts to fade.
  • Reduced the size of the hologram on the body marker that shows up when dead bodies are turned off.

AGENT BUG FIXES

  • Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not
  • Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
  • Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
  • Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
  • Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely

PROGRESSION UPDATES

  • Favorites & Filters
    • Added the ability to favorite gun skins, Player cards, Sprays, Gun Buddies and level borders (favorites persist until un-favorited)
    • Added the ability to filter your collection (filters persist until next login)
      • Gun skins: Owned/Unowned, Favorites/Non-Favorites, Tiers (Select, Deluxe, Premium, Ultra, Exclusive)
      • All others: Owned/Unowned, Favorites/Non-Favorites
  • Random Favorites
    • In addition to being able to sort through your weapon collection and set your favorite weapons, you can now equip the Random Favorite for every weapon type. This will make it so that each game you play, you get one of your favorite weapons (along with one of the variants that you own) at random each time you enter a match.

BUG FIXES

AGENTS

  • Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not
  • Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
  • Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
  • Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
  • Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely

Download free Valorant patch 5.07 on PC.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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