V Rising update 1.113 (version 1.113.000) is available to download on PS5. According to the official V Rising 1.113 patch notes, the latest update reworks Corrupted Blood ghosts to reduce PvP advantages and PvE frustration, nerfs Sanguine Coil and Blood Rite, improves support and defensive options such as Blood Fountain and Ice Block, buffs several underused abilities including Spectral Guardian and Corrupted Skull. Today’s V Rising patch 1.113 also fixes weapon-related bugs affecting Pistols, Crossbows, and Slashers.
V Rising 1.113 Patch Notes – June 2, 2026

Bug Fixes
- Explosive Shot (Pistol)
- Fixed an issue where damage could be taken during the dodge roll.
- Snapshot (Crossbow)
- Fixed an issue where split projectiles could pass through objects.
- Camouflage (Slashers)
- Attack range reduced from 4 to 3.3 to better match visual effects.
- Fixed several server-side performance issues.
General Changes
- Corrupted Blood
- Ghost dash speed reduced.
- Ghost attacks now pierce enemies.
- Ghost damage no longer triggers counters.
- Ghost damage can no longer deal a fatal blow.
Balance Changes
- Sanguine Coil
- Cooldown increased from 6 seconds to 7 seconds.
- Projectile speed reduced by 20%.
- Ally healing increased from 14-30% to 20-40% (Jewel Effect).
- Blood Rite
- Follow-up attack duration reduced from 5 seconds to 4 seconds.
- Follow-up attack damage reduced from 20-40% to 15-30% (Jewel Effect).
- Wraith Spear
- Cooldown penalty from canceling increased from 50% to 65%.
- Per-target penalty adjusted from 6-10% to 8-16% (Jewel Effect).
- Spectral Guardian
- Attack speed increased by 15%.
- Ball Lightning
- Added a 0.5-second delay before recast explosion (Jewel Effect).
- Veil of Storm
- Dash duration reduced from 0.45 seconds to 0.4 seconds.
- Corrupted Skull
- Bonus damage below threshold increased from 40% to 50%.
- Veil of Bones
- Bonus damage below threshold increased from 20-40% to 30-50% (Jewel Effect).
- Freeze Immunity
- Damage bonus against freeze-immune targets increased from 25% to 30%.
- Mosquito
- Damage now scales with bonus minion damage.
- No longer benefits from Spell Leech for player healing.
- Veil of Chaos
- Dash duration increased from 0.3 seconds to 0.4 seconds.
- Dash distance increased from 5 to 5.5.
- Wisp Dance
- Cast time increased from 0.15 seconds to 0.4 seconds.
- Arctic Storm
- Damage per tick reduced by 15%.
- Removed damage shifted to the final tick.
- Raging Tempest
- Duration reduced from 3 seconds to 2.5 seconds.
- Total damage remains unchanged.
- Curse
- Base duration increased by 0.5 seconds.
- Ice Block
- Shield increased from 500% to 550% of spell power.
- Blood Fountain
- Initial heal increased from 50% to 55% of spell power.
- Cyclone
- Bonus damage reduced from 20-40% to 14-30% (Jewel Effect).
Previously, a major V Rising update added quality-of-life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 1.113 will fix a few of these issues.
