V Rising update 1.110 (version 1.110.000) is available to download on PS5. According to the official V Rising 1.110 patch notes, the latest October update delivers major combat rebalancing, improves PvP integrity, and adds moderation tools. Today’s V Rising patch 1.110 also brings adjustments to attributes, blood effects, passives, and weapons refine gameplay depth.
V Rising 1.110 Patch Notes – October 15, 2025

General Updates
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Players can no longer equip or swap passives while under the PvP buff.
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Waygates are now disabled for Arena and Duel contestants.
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Added temporary ban commands:
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BanCharacterTemp <Character Name> <#> <Minutes/Hours/Days/Weeks/Months/Years> -
BanUserTemp <PlayerID#> <#> <Minutes/Hours/Days/Weeks/Months/Years>- Ad -
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Added mute commands for voice or text chat:
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SetPlayerMuted <Voice/Chat/Both> <CharacterName> <0/1> -
SetPlayerMutedById <Voice/Chat/Both> <PlayerID#> <0/1>
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Bug Fixes
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Fixed several instant stun/freeze and shield trigger issues with charged weapon effects and Veil interactions.
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Corrected Frost Bat jewel damage stacking with Chillweave passive.
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Fixed incorrect FX triggers, UI mismatches, and projectile wall collisions.
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Addressed latency-trigger bugs with Veil of Chaos and other ability recasts.
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Fixed servant hunt location titles, character creation crashes, and Mortium Rift duration display.
Attributes
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Spell Cooldown Rate Cap: reduced to 30% (from 35%).
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Spell Leech Cap: reduced to 20% (from 25%).
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Bonus Spell Power Cap: reduced to 30% (from 35%).
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Weapon Skill Power Cap: increased to 45% (from 40%).
Blood Types
Corrupted Blood
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(90%) Shadow now triggers only on spells (not weapon skills). Proc chance increased to 30%, no longer breaks crowd control.
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(90%) Charges reduced to 10 (from 15).
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(60%) Splash damage increased to 125%, no longer breaks crowd control.
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(60%) Attack Speed bonus reduced to 14% (from 18%).
Draculin Blood
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(0%) Spell Power reduced to 12% (from 14%).
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(30%) Spell Haste reduced to 6% (from 8%).
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(60%) Spell Leech reduced to 8% (from 10%).
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(90%) Cooldown recovery reduced to 30% (from 40%).
Scholar Blood
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(0%) Spell Power reduced to 12% (from 14%).
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(30%) Cooldown recovery reduced to 12% (from 14%).
Brute Blood
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(90%) Parry Physical Bonus reduced to 15% (from 20%).
Warrior Blood
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(0%) Veil Bonus Damage increased to 40% (from 30%).
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(60%) Weapon Skill Power increased to 18% (from 16%).
Passive Effects
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Renewing Flames: Healing reduced to 15% (from 25%).
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Chillweave: Damage reduced to 25% (from 40%).
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Dark Enchantment: Cooldown increased to 40s, absorb reduced to 250%.
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Arcane Animator: Mage spawn chance increased to 20%.
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Overpower: Weapon charges increased to 8 (from 6).
Reworks
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Soul Drinker: Grants +8% Max Health and heals for 1% of max HP when a skeleton dies.
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Hunger for Power: Increases Spell Leech by 4%; after 10 spells, gain +20% damage and +10% movement speed for 5s.
Spells
General Changes
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Widespread damage, cooldown, and cast time adjustments for balance.
Highlights
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Bloodrite: Area damage reduced to 60%; stealth now breaks on ability use.
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Polarity Shift: Cast time increased; cooldown raised to 9s.
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Void: Slightly slower cast and reduced damage to 80%.
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Carrion Swarm: Recast added to summon a second swarm; reduced per-hit damage.
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Rain of Chaos: Total damage increased to 415%.
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Soulburn: Faster, stronger, and larger radius.
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Unholy Chains: Increased slow and damage.
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Shadowbolt, Cyclone, Crystal Lance, and Mosquito: All received damage buffs.
Consumables
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Chaos Coating: Damage reduced to 40%.
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Blood Coating: Vampiric Curse damage increased to 50%.
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Blood Orb: Cannot be picked up by enemies (now grayed out).
Weapons
Mace
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Mace Slam (Q): Cast time reduced to 0.55s.
Reaper
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Howling Reaper (E): Damage increased to 180%.
Twin Blades
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Javelin (Q): Faster return speed and new spin recast attack.
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Sweeping Strike (E): Aiming improved.
Axes
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Frenzy (Q): Buff duration increased to 1.5s.
Claws
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Lunge (Q): Can now recast after hit; reduced damage.
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Skewering Leap (E): Longer incapacitate, shorter self-stun on miss.
Longbow
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Guided Arrow (E): Faster cast; Static synergy added on artifact version.
Pistols
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Fan the Hammer (Q): Faster rate, less spread, can move while firing.
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Explosive Bullet (E): Reduced impact damage and artifact explosion damage.
Crossbow – Artifact Rework: The Siren’s Wail
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Marked targets now take bonus damage and receive Weaken.
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Rain of Arrows (Q): Now fires 2 extra bolts.
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Snapshot (E): Projectiles fork to nearby enemies and consume Marked.
Whip
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Aerial Whip Twirl (Q): Cast time increased to 0.55s.
Slashers
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Camouflage (E): Fixed collider offset.
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Elusive Strike (Q): Snare duration shortened.
Spear
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A Thousand Spears (Q): Movement reduced, cooldown increased to 9s.
Previously, a major V Rising update added quality-of-life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 1.110 will fix a few of these issues.
