V Rising Update 1.009 Patch Notes for PS5 on September 24, 2024

V Rising update 1.009 is available to download on PS5. According to the official V Rising 1.009.000 patch notes, the latest update aim to enhance overall player experience, making battles more dynamic and engaging, especially for PvP enthusiasts. Apart from this, V Rising patch 1.009 also includes balance updates target weapons, spells, and abilities, with specific changes to the Whip, Blood Fountain, and defensive counters.

Previously, a major V Rising update added quality of life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 1.009.000 will fix a few of these issues.

V Rising 1.009 Summary

  • Haptic feedback strength increased by 60%.
  • Fixed multiple UI and performance issues, improving overall gameplay experience.
  • Balance changes implemented to various weapons and spells, with Whip and Blood fountain seeing notable adjustments.
  • UI optimizations enhance player interactions with menus and HUD elements.
  • Fixed numerous bugs to improve stability and reduce crashes.

General Fixes

  • Haptic Feedback: Increased the strength by 60%.

V Rising 1.008 Patch Notes – September 24, 2024

General Fixes

  • Haptic Feedback: Increased the strength by 60%.

UI Fixes

General Improvements

  • Optimized UI for improved performance and responsiveness.
  • Enhanced clarity for selected server rulesets in the Game Settings Ruleset tab.

Scrolling and Layout Fixes

  • Fixed stuttering issues in the player list and map on servers with many players.
  • Resolved scrolling issues in the Merchant UI, Attributes tab, and Castle Heart menus.
  • Corrected layout problems in Castle Heart menus and other sections.

Menu and Display Adjustments

  • Host and Join game buttons no longer visible when viewing Server Info.
  • Improved feel of the V Blood menu.
  • Fixed incorrect tooltip information for unequipped weapons.
  • The Emote wheel now properly displays when riding a horse.
  • Fixed issues with text overflow and alignment in various languages.

HUD and Clan Issues

  • Resolved inconsistent ordering and display issues for clan members in the HUD.

Miscellaneous UI Fixes

  • Fixed rare build menu errors and UI issues when using HDR.
  • Enhanced the performance of healthbars and character creation selectors.
  • Fixed issues with the “sun is rising” text and difficulties selecting the difficulty filter in the dedicated server list.

Bug Fixes

General Improvements

  • Prevented accidental double-taps when opening the map.
  • Addressed adaptive trigger issues with Controller Layout 2.
  • Fixed pathfinding errors for map marker guidance.

Gameplay and Animation Fixes

  • Corrected missing walk animations for Vampire Cultists in combat.
  • Improved the accuracy of spells like the Great Sword aim previews and Ice Block targeting.
  • Servants now correctly find their way back to the castle after missions.

Stability and Performance Enhancements

  • Improved overall AI performance, reducing lag in combat situations.
  • Enhanced performance for various spell effects, NPC units, and cloth rendering.
  • Fixed multiple crashes related to visual effect materials and certain enemy respawns.

Balance Updates

Weapons

Whip

  • Increased cast time of the primary attack to 0.5s from 0.45s and tweaked movement speed on cast.

Blood

Blood fountain

  • Increase damage done from 75% to 90%
  • Reduced cast time from 0.5s to 0.4s

Crimson beam

  • Increase damage done from 250% to 275%

Blood rage

  • [Jewel] Reduce spell mod shield from 40%-60% to 30%-45%
  • [Jewel] Reduce shield duration from 4s to 3s

Chaos

Aftershock

  • Increase damage done from 130% to 140%

Void

  • Reduce radius from 3.2 to 2.2
  • [Jewel] Reduce cluster bomb radius from 2.2 to 1.6
  • Reduce time to impact from 1s to 0.8s
  • Reduce knockback distance towards center from 2 to 1

Unholy

General

  • Unholy skeleton summons
  • Drastically reduced dynamic collision size against players
  • Improved accuracy of skeleton apprentices projectile cast

Illusion

General

Changes to jewels spawning Wisps

  • [Jewel] Increase speed of wisps
  • [Jewel] Reduced lifetime of wisps from 22s to 10s
  • [Jewel] Reduced healing from each spell mod wisp from 30%-60% to 30%-50%

Wisp Dance

  • Increase recast projectile damage done from 100% to 110%

Spectral wolf

  • [Jewel] Increase the number of bonus bounces from 1 to a range of 1-2.

Mosquito

  • Increase damage done from 100% to 120%
  • [Jewel] Change spell mod wisp move pattern to shoot out from the center a bit stronger to make it harder to quickly catch all 3 wisps.
  • Made players only capture 1 wisp when hugging the mosquito as it explodes.

Wraith spear

  • Reduced cast time from 1s to 0.8s
  • Reduced travel distance from 5 to 4 units
  • Reduce damage from 170% to 160%
  • Canceling the cast now sets the cooldown to 50% of full cooldown

Phantom aegis

Reduce shield absorb value from 200% to 180%

Frost

General

  • Increase absorb value from 50% to 65% of the frost freeze buff.

Ice nova

  • [Jewel] Increase damage done to chilled and frozen targets from 25%-40% to 35%-50%

Crystal Lance

  • [Jewel] Increase damage done to chilled and frozen targets from 30%-60% to 40%-70%

Frost bat

  • Increase damage done from 110% to 115%
  • [Jewel] Increase impact blast area damage from 20%-40% to 40%-60%
  • [Bug-fix] Fixed impact blast effect size to better match hitbox

Cold snap

  • Reduce shield absorb value from 100% to 80%
  • Reduce freeze duration from 2.5s to 2s (1.25s -> 1s vs players)

Veil of Frost

  • [Jewel] The jewel perk now applies a 3s Freeze, down from 4s. (2s -> 1.5s vs players)

Ice Block

  • Now shields for 500% of your spell power, up from 450%.
  • Now deals 150% initial magic damage, up from 100%.

Arctic Leap

  • Now deals 225% magic damage up from 200%.

Storm

Polarity Shift

  • [Jewel] Increase damage of travel start and travel end lightning nova triggers from 25%-50% to 40%-60%

Ball Lightning

  • [Jewel] Increase Detonate early spell mod damage from 25%-50% to 40%-80%

Lightning Curtain

  • Increase damage dealt per tick from 25% to 30%
  • [Jewel] Reduce shield gained by passing through the wall from 40%-60% to 30%-50%

Lightning Typhoon

  • Now gain a 125% fading haste, up from 100%.
  • Now occurs over a duration of 4s, up from 3.5s.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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