V Rising update 1.009 is available to download on PS5. According to the official V Rising 1.009.000 patch notes, the latest update aim to enhance overall player experience, making battles more dynamic and engaging, especially for PvP enthusiasts. Apart from this, V Rising patch 1.009 also includes balance updates target weapons, spells, and abilities, with specific changes to the Whip, Blood Fountain, and defensive counters.
Previously, a major V Rising update added quality of life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 1.009.000 will fix a few of these issues.
V Rising 1.009 Summary
- Haptic feedback strength increased by 60%.
- Fixed multiple UI and performance issues, improving overall gameplay experience.
- Balance changes implemented to various weapons and spells, with Whip and Blood fountain seeing notable adjustments.
- UI optimizations enhance player interactions with menus and HUD elements.
- Fixed numerous bugs to improve stability and reduce crashes.
General Fixes
- Haptic Feedback: Increased the strength by 60%.
V Rising 1.008 Patch Notes – September 24, 2024
General Fixes
- Haptic Feedback: Increased the strength by 60%.
UI Fixes
General Improvements
- Optimized UI for improved performance and responsiveness.
- Enhanced clarity for selected server rulesets in the Game Settings Ruleset tab.
Scrolling and Layout Fixes
- Fixed stuttering issues in the player list and map on servers with many players.
- Resolved scrolling issues in the Merchant UI, Attributes tab, and Castle Heart menus.
- Corrected layout problems in Castle Heart menus and other sections.
Menu and Display Adjustments
- Host and Join game buttons no longer visible when viewing Server Info.
- Improved feel of the V Blood menu.
- Fixed incorrect tooltip information for unequipped weapons.
- The Emote wheel now properly displays when riding a horse.
- Fixed issues with text overflow and alignment in various languages.
HUD and Clan Issues
- Resolved inconsistent ordering and display issues for clan members in the HUD.
Miscellaneous UI Fixes
- Fixed rare build menu errors and UI issues when using HDR.
- Enhanced the performance of healthbars and character creation selectors.
- Fixed issues with the “sun is rising” text and difficulties selecting the difficulty filter in the dedicated server list.
Bug Fixes
General Improvements
- Prevented accidental double-taps when opening the map.
- Addressed adaptive trigger issues with Controller Layout 2.
- Fixed pathfinding errors for map marker guidance.
Gameplay and Animation Fixes
- Corrected missing walk animations for Vampire Cultists in combat.
- Improved the accuracy of spells like the Great Sword aim previews and Ice Block targeting.
- Servants now correctly find their way back to the castle after missions.
Stability and Performance Enhancements
- Improved overall AI performance, reducing lag in combat situations.
- Enhanced performance for various spell effects, NPC units, and cloth rendering.
- Fixed multiple crashes related to visual effect materials and certain enemy respawns.
Balance Updates
Weapons
Whip
- Increased cast time of the primary attack to 0.5s from 0.45s and tweaked movement speed on cast.
Blood
Blood fountain
- Increase damage done from 75% to 90%
- Reduced cast time from 0.5s to 0.4s
Crimson beam
- Increase damage done from 250% to 275%
Blood rage
- [Jewel] Reduce spell mod shield from 40%-60% to 30%-45%
- [Jewel] Reduce shield duration from 4s to 3s
Chaos
Aftershock
- Increase damage done from 130% to 140%
Void
- Reduce radius from 3.2 to 2.2
- [Jewel] Reduce cluster bomb radius from 2.2 to 1.6
- Reduce time to impact from 1s to 0.8s
- Reduce knockback distance towards center from 2 to 1
Unholy
General
- Unholy skeleton summons
- Drastically reduced dynamic collision size against players
- Improved accuracy of skeleton apprentices projectile cast
Illusion
General
Changes to jewels spawning Wisps
- [Jewel] Increase speed of wisps
- [Jewel] Reduced lifetime of wisps from 22s to 10s
- [Jewel] Reduced healing from each spell mod wisp from 30%-60% to 30%-50%
Wisp Dance
- Increase recast projectile damage done from 100% to 110%
Spectral wolf
- [Jewel] Increase the number of bonus bounces from 1 to a range of 1-2.
Mosquito
- Increase damage done from 100% to 120%
- [Jewel] Change spell mod wisp move pattern to shoot out from the center a bit stronger to make it harder to quickly catch all 3 wisps.
- Made players only capture 1 wisp when hugging the mosquito as it explodes.
Wraith spear
- Reduced cast time from 1s to 0.8s
- Reduced travel distance from 5 to 4 units
- Reduce damage from 170% to 160%
- Canceling the cast now sets the cooldown to 50% of full cooldown
Phantom aegis
Reduce shield absorb value from 200% to 180%
Frost
General
- Increase absorb value from 50% to 65% of the frost freeze buff.
Ice nova
- [Jewel] Increase damage done to chilled and frozen targets from 25%-40% to 35%-50%
Crystal Lance
- [Jewel] Increase damage done to chilled and frozen targets from 30%-60% to 40%-70%
Frost bat
- Increase damage done from 110% to 115%
- [Jewel] Increase impact blast area damage from 20%-40% to 40%-60%
- [Bug-fix] Fixed impact blast effect size to better match hitbox
Cold snap
- Reduce shield absorb value from 100% to 80%
- Reduce freeze duration from 2.5s to 2s (1.25s -> 1s vs players)
Veil of Frost
- [Jewel] The jewel perk now applies a 3s Freeze, down from 4s. (2s -> 1.5s vs players)
Ice Block
- Now shields for 500% of your spell power, up from 450%.
- Now deals 150% initial magic damage, up from 100%.
Arctic Leap
- Now deals 225% magic damage up from 200%.
Storm
Polarity Shift
- [Jewel] Increase damage of travel start and travel end lightning nova triggers from 25%-50% to 40%-60%
Ball Lightning
- [Jewel] Increase Detonate early spell mod damage from 25%-50% to 40%-80%
Lightning Curtain
- Increase damage dealt per tick from 25% to 30%
- [Jewel] Reduce shield gained by passing through the wall from 40%-60% to 30%-50%
Lightning Typhoon
- Now gain a 125% fading haste, up from 100%.
- Now occurs over a duration of 4s, up from 3.5s.