V Rising update 1.0 is rolling out on PC(Steam). According to the official V Rising 1.0 patch notes, the latest update brings engine improvements, new biomes, locations, enemies, gamepad support, castle features, spells, weapons, and armor. Apart from this, V Rising patch 1.0 also includes various gameplay adjustments.
Previously, a major V Rising update added quality of life improvements and fixes. Read more details below. Recently, a hotfix was also released. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s V Rising patch 1.0 will fix a few of these issues.
Read more details here.
V Rising 1.0 Patch Notes – May 8, 2024
Technical Updates
- Major engine update to Unity 2022 and DOTS 1.1 for improved performance
- Client and server optimization updates
World Updates
- Explore new discoveries in existing regions like Farbane Woods, Dunley Farmlands
- New endgame biome: Ruins of Mortium
- Dynamic conflict events, exclusive resources and weapons
- 11 new locations to explore
- Face off against the fearsome Legion of Noctum and claim their Draculin blood
- Intercept human cargo travelers for blood and loot
- Updated lighting, visual improvements, new points of interest across all zones
Difficulty Settings
- Choose between Relaxed, Normal and Brutal difficulties
- Modifies enemy power, environmental effects, loot
Gamepad Support
- Full gamepad support on PC with reimagined UI
- Haptic feedback, trigger resistance, immersive sounds
- Haptics disabled in Streamer Mode to avoid audio issues
Castle Updates
- Relocate your castle to any available plot
- Advanced refinement stations with bigger inventories and faster processing
- Dozens of new decorations, colorization options, placeable items
- Music box lets you change castle soundtrack
- Specialized storage containers
- Health regen when sleeping in coffins
- Sit in chairs, lay on sofas
- Castle heart visually upgrades with each level
Spell & Weapon Changes
- Spells, weapons, jewels rebalanced
- Two new weapon types: Longbow and Whip
- Reworked how Ancestral Weapons are obtained
- New legendary weapons with unique modifiers
- Unlock spell points to customize your build
- 18 new passive buffs to further empower your vampire
- Updated visual effects for spell aiming
- Rare weapons upgradable via Ancestral Forge
- Magic sources now have unique on-hit effects
- 4 armor sets per tier with exclusive stats and set bonuses
- Armor appearance customization
- New tier 9 “Dracula’s Regalia” armor set
- Attributes rebalanced and some capped at certain values
Other Ability Changes
- Ultimate abilities buffed
- Blood, chaos, unholy, frost, storm spell schools updated
- Crossbow and sword weapons adjusted
- New legendary longbow and whip weapons added
- Spider form grants new movement and ambush options
Unit Updates
- Improved horse health and mounting logic
- Better ranged unit pathfinding
- Updates to Holy Priest, Withered Vampires, Alpha Wolf
- Multiple V Blood bosses rebalanced
- 6 new challenging V Blood boss encounters
- 24 new standard enemy units across biomes
Blood System
- 100% blood bonus reduced to 25% from 30%
- Respawn blood loss reduced to 10% from 100%
- Reviving no longer consumes blood
- Improved blood tracking UI
- New Draculin blood type and rebalancing of existing types
User Interface Enhancements
- Complete UI overhaul for both keyboard/mouse and gamepad
- More informative and readable HUD elements
- Clearer main menu navigation
- Improved world map with route planning
- Damage numbers scale based on amount dealt
- Redesigned spellbook, character sheet, crafting station UIs
- Death recap added
Progression Changes
- Rebalanced V Blood levels, loot and XP rewards
- Increased basic crafting material yields and stack sizes
- Decoration unlocks moved from research to V Blood rewards
- Reduced crafting costs for structures, decorations, consumables
- Placing wallpaper is now free and much quicker
- New endgame potions and rebalancing of existing ones
- Overhauled Soul Shards into powerful but risky items
Quality of Life Additions
- Walking mode toggle for immersive exploration
- Graphics optimized for improved FPS on more hardware
- Golems and explosives placeable at more heights
- Horses eat plant fiber instead of water
- Inventory sorting, quick transfer and drop all options
- Improved fishing rewards and ease of use
- Water bottles and potions streamlined
New Achievements
- Dozens of new achievements for bosses, map exploration, progression
Servant System Updates
- New servant hunt locations
- Rebalanced servant injury timers
Audio & Visual Upgrades
- Added immersive DualSense controller speaker sounds
- 7.1 and 5.1 surround sound support
- Expanded VO for abilities, emotes, social interactions
- Updated UI sound effects
- Remastered certain voice overs
- Added day/night music tracks for new zones
- Epic orchestral themes for major boss encounters
Server Configuration
- Server settings menu updated and streamlined
- Change settings on existing servers without losing progress
- Added options for Rift Incursions, castle relocating, level scaling
- PvE servers allow bat form item transport
- PvP servers show golems on map
- Rebalanced PvP server parameters
Miscellaneous
- Hundreds of fixes for bugs, exploits, performance
- Added rimlight to character models for visual clarity
- New image-based lighting model improves graphics
- Use mounts on castle teleporters
- Feed prisoners more types of fish
- Tons of other tweaks and refinements