V Rising update 0.5.42050 is now rolling out on PC(Steam). According to the official V Rising patch notes, the latest update added new features, bug fixes and balancing. Apart from this, V Rising patch 0.5.41821 also includes stability fixes.
Previously, a major update added quality of life improvements and fixes. Read more details below. Unfortunately, players are experiencing a number of issues when trying to play the game. Today’s vrising patch 0.5.42050 will fix a few of these issues.
V Rising servers are currently down for maintenance. You can check V Rising server status here. Read full details below.
V Rising Patch Notes – June 16, 2022
NEW FEATURES
Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection.
- Localization has been added for Arabic, Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish.
- The localization for Portuguese – Brazil, French, German, Simplified Chinese, and Spanish has been updated to be more accurate and up to date.
BUG FIXES
- Fixed a bug where it was possible to jump over walls in certain cases.
- Fixed a crash that could occur when voice muting players.
- Fixed a bug that could sometimes cause players to not be able to connect to servers
- Improved error handling and error feedback when the server saves the game world (related
- Added more validation and safety checks to catch more types of rare errors while saving.
- If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered.
- The server no longer uses the Windows temp folder while saving the world. It instead saves the temporary files to a neighboring folder to the target save path.
- Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages).
- Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart
- Fixed an issue where the screen could slowly turn dark
Fixed a crash that some players experienced when launching the game due to a video player crash. If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game
Balance Changes
General
- Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).
Scholar Blood
- Spell Power bonus reduced to 10-20% from 12-25%.
- Free Cast chance reduced to 15% from 20%.
Mounted Combat
- Melee damage done when mounted is reduced by 30%.
Blood
Veil of Blood
- Healing increased to 6% from 5%.
Unholy
Corpse Explosion
- Damage increased to 140% from 125%.
- Fading snare duration increased to 1.5s from 1s.
- Cooldown reduced to 10 seconds from 12 seconds.
Unstable Mosquito
- Damage increased to 70% from 60%.
Veil of Bones
- Initial projectile damage increased to 75% from 25%.
- Max bounces reduced to 3 from 4.
- Each bounce now reduces the damage of the next bounce by 25%.
Illusion
Spectral Wolf
- Damage increased to 125% from 100%.
- Cooldown increased to 8 seconds from 7 seconds.
Mirror Strike
- Cast time reduced to 0.7 seconds from 1 second.
Chaos
Chaos Barrier
- Projectile damage reduced to 50% from 70%.
Chaos Volley
- Cooldown increased to 8 seconds from 7 seconds.
- Projectile damage reduced to 110% from 125%.
Power Surge
- Shield absorb reduced to 120% from 150%.
Veil of Chaos
- Cooldown increased to 9 seconds from 8 seconds.
- Illusion area damage reduced to 40% from 50%.
Merciless Charge
- Cast time reduced to 0.7 seconds from 0.8 seconds.
- Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.
Frost
Crystal Lance
- Projectile Damage increased to 190% from 150%.
- Cast time reduced to 1.2 seconds from 1.4 seconds.
- Cooldown reduced to 7 seconds from 8 seconds.
- Splinter damage reduced to 40% from 50%.
Ice Nova
- Cooldown reduced to 10 seconds from 12 seconds.
Veil of Frost
- Nova of frost damage reduced to 30% from 50%.
Arctic Leap
- Fixed an issue where Arctic Leap could hit the same target twice.
- Damage reduced to 200% from 225%.
Weapons
Crossbow
- Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood.
Spear
A Thousand Spears
- Damage per hit reduced to 25% from 30% (200% total damage from 240%).
Harpoon
- Cast time reduced to 0.7 seconds from 0.8 seconds.
- Damage increased to 90% from 70%.
Axe
X-Strike
- Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds.
- Damage per axe hit reduced to 80% from 85%.
Mace
Crushing Blow
- Damage increased to 150% from 110%.
Smack
- Cooldown reduced to 8 seconds from 9 seconds.
Sword
Whirlwind
- Damage per hit reduced to 30% from 35% (150% total from 175%).
Shockwave
- Cast time increased to 0.7 seconds from 0.6 seconds.
- Damage per teleport strike reduced to 20% from 25% (60% total from 75%).
Slashers
Elusive Strike
- Damage per hit increased to 70% from 60%.
Camouflage
- Incapacitate duration reduced to 2.5 seconds from 3 seconds.
Download the free V Rising patch for PC (Steam).