Ultrakill Update Patch Notes (Official) – February 17, 2022
Ultrakill update is now rolling out on PC (Steam). According to the official Ultrakill patch notes, the latest update added various bug fixes and gameplay changes.
Advertisement
Since the last patch, players are facing a number of problems with the game. Today’s Ultrakill patch will fix a few of these issues.
Check out more details below.
Advertisement
Ultrakill Patch Notes – February 17, 2022
Additions:
Added Alternate Nailgun
Added 4-4 super secret
Added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu
Added seperate enemy data entry for V2 2nd
Added “+MAURICED” style bonus to crushing enemies with a dead Malicious Face
Added option to turn off seasonal events
Controller Support:
Added controller support for all menus
Tutorials and on-screen text have been updated to show controller inputs when using a controller
Controller look speed is no longer affected by framerate
Addressed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
Addressed LB and RB not scrolling through all variations when scroll type is set to “Both” and Remember Last Used Variation is enabled
Addressed weapon wheel being usable when dead or paused
Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in
Walking slower will now also make view bob, gun bob and footsteps slower
Changes:
Halved the game’s filesize
Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
Players can now use right-click to zoom in while using an in-game screen such as a terminal
A screwdrivered enemy can now be punched with the Feedbacker to relaunch the screw, resetting its timer and dealing extra damage to the punched enemy
Updated the Shotgun’s model and texture
Updated the Nailgun’s model and texture
Variation colors will now also change relevant colors on the weapons themselves
Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed
Updated previous levels to fix some texture misalignment
Sliding no longer loses momentum if in the air or skipping on water
Objects and enemies that previously spawned inside a surface when spawned with the Spawner Arm are now offset to spawn correctly
Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos
Nails that are being affected by magnets will no longer get launched by explosions
Reduced auto-aim on Whiplash to allow for greater accuracy
Whiplash will no longer auto-aim to dead Malicious Faces
Arms can now be swapped during the level intro falling animation
Malicious Face’s eyes are now properly monocolored when Enemy Silhouettes is enabled
Sliding in Clash mode will now count towards the 0-4 slide length challenge
Deleting enemies in the sandbox will no longer mark the navmesh as out of date
Clash mode Herb skull invincibility now included in the “No Weapon Cooldowns” cheat
Player can no longer enter a slide state while being pulled with the Whiplash to cause movement direction conflict
Made the Nailgun’s animations less extreme when using a Dual Wield powerup to improve visibility
Slightly updated jump pad particle effects
Updated 1-3 Hideous Mass’ eyes to glow in the dark when enraged
Increased accuracy of the collision checks for MDK’s Full Auto attack
The hand encounter in 2-4 will no longer unlock the enemy data entry for The Corpse of King Minos
Fixes:
Enemies no longer get stuck around the stairs of a specific Cyber Grind layout
Homing projectile speed is no longer affected by framerate
Addressed some weapon sounds not playing correctly in frozen time
Addressed some sound effects not playing at the correct pitch if the game speed has been slowed down with major assists
Turning on Clash mode while in ground slam state will no longer stop the spin attack from hitting enemies
Addressed Mindflayer swipe distance varying inversely per difficulty
Addressed Malicious Face’s beam charging effect disappearing if enraged while charging
Cerberi will no longer keep an enrage particle effect when dying the moment they enrage
Addressed a bug that caused Insurrectionists to get stuck horizontally after a jump attack
MDK can no longer clip out of bounds if hit with great force the instant he spawns
Drones will no longer explode during their death dive when touching a spot where an explosion had recently happened
Addressed some options menus not rendering correctly at ultrawide aspect ratios
Addressed the Marksman revolver not getting the correct amount of charge if the player skips a cutscene while holding it
Addressed the Nailgun’s nails and Screwdriver’s drill not being aimed at the center of the screen when using centered weapons
Addressed the standard revolver’s cooldown freezing when switching to another weapon, causing the next time the player equips the weapon to take slightly longer before the player can fire
Addressed Stalkers not dying from fall damage
Addressed Stalkers not destroying magnets that are attached to them when exploding themselves
Addressed a bug where enemies that have no weakpoints would only ever take a single point of damage from coinpunching
Addressed a bug where the V2 would be unable to use its shotgun when the player pulls off a specifically timed ricoshot
Addressed a bug that caused the player to be unable to spawn a sandbox block unless looking at a nearby surface
The last arena of 1-2 will no longer stay locked if the player restarts from a different checkpoint
Addressed a Clash mode bug where restarting from a checkpoint immediately after jumping would cause the player to enter an endless falling state
Classic HUD will now properly show the maximum HP value as 200 on Harmless difficulty
Addressed a bug where resetting to a checkpoint while in front of a locked door would cause it to open after the player has respawned, possibly despawning the room the player is in
Black Hole will no longer stay inert if Corpse of King Minos changes phases during its spawn animation on Violent difficulty
Addressed a Classic HUD bug where the weapon icon could not be disabled until another HUD icon setting had been changed
Addressed the shop terminal in the Cyber Grind not closing the Sandbox window if the player has it open and clicks the Weapons button
Addressed fullscreen option appearing to be off on restart even if the game is windowed
Addressed the ceiling lantern inside the small house in the first arena of 2-2 not having physics
Addressed the game loading the intro on startup if the player is using the second save slot without having any save on their first slot
Addressed a bug where throwing coins directly vertically could cause a multi-hit beam to get cancelled by hitting a dead coin
Addressed an issue where ground slam waves in 2-1 indoor areas would have outdoors lighting
Addressed the spine gib not being visible when destroying a husk’s chest