Ultrakill Update Patch Notes – March 16, 2023

A new Ultrakill update is now rolling out on PC (Steam). According to the official Ultrakill patch notes, the latest update added P-2, 5-S, the developer museum, radiant enemies, and a long list of bug fixes and more.

Since the last patch, players are facing a number of problems with the game. Today’s Ultrakill patch will fix a few of these issues.

Check out more details below.

Ultrakill Patch Notes – March 16, 2023

Additions:

  • Added P-2
  • Added 5-S
  • Added the developer museum
  • Added rocket launcher variation “S.R.S. Cannon”
  • Added radiant enemies
  • Added modifier arm for the Sandbox
  • Added controller rumble
  • Added “outline thickness” option to Enemy Silhouettes
  • Added shine setting for custom weapon colors
  • Added console command “input mouse sensitivity” to allow setting mouse sensitivity with decimals

General changes:

  • Rewrote shaders for better performance
  • Rewrote bloodstain shaders for much better peformance
  • Rewrote assetbundle system for faster level loads and removed the loading screen from the game’s start
  • Enemies hidden behind Virtue beams will now be visible via outlines
  • Added a faint transparent light shaft to Virtue insignias as they are winding up to better show the range of the beam
  • Falling Malicious Faces can now break Idols
  • Streetcleaners now explode when splattered (ie. death from fall damage)
  • Cyber Grind high score is now visible in the level select
  • Slightly moved a doorframe in 0-1 to stop it from getting in the way for speedrunners
  • Added a broken terminal to the 5-3 exit
  • Added warning for custom Cyber Grind patterns disabling high scores
  • The tutorial will now force the player to equip the Feedbacker if they have no arm that can punch equipped to avoid softlocks
  • In the exterior areas of 5-2 and 5-4, lightning can now periodically strike enemies that have nails, magnets or a screwdriver attached

Balance changes:

  • Parrying an attack now restores player to full stamina
  • Parrying a Ferryman will now summon a lightning bolt to his position (does not damage the player)
  • Ferrymen can no longer be damaged by other enemies (excluding reflected attacks such as parried projectiles and chargebacks)
  • Enemies that predict enemy movements will now correctly attempt to predict player position when riding a rocket
  • Malicious Faces can now use their beams to try to snipe a rocket the player is riding on
  • Alternate Revolver’s primary fire cooldown is now seperated per variation
  • Alternate Revolver’s primary fire cooldown now resets when the gun is cocked instead of when it’s ready to fire
  • Whiplash can now only carry a maximum of 5 rockets simultaneously
  • Whiplash can no longer carry ejected cores
  • Changed the phase change health threshold for a non-boss Hideous Mass from 10 to 20
  • Insurrectionists can no longer die from passive fire damage
  • Insurrectionists will now only pull themselves to their boulder after an air stab if the boulder has connected with a surface
  • Cybergrind laser grid no longer kills Mindflayers
  • Removed the ability for Idols to swap between targets that have the same priority rank on Violent difficulty and above
  • When attached to a Flesh Prison, magnets will no longer pull towards the enemy’s center instead of the magnet’s
  • Tweaked the final arena of 4-3 to account for recent enemy balance changes
  • Reduced 4-3 S rank style requirements from 18000 to 17000

Fixes:

  • Fixed a memory leak caused by Sentries with outlines
  • Fixed Ferryman spawning at the wrong vertical coordinates in the Cyber Grind, sometimes causing them to die instantly
  • Controller navigation for the act 2 level select fixed
  • Fixed pausing and unpausing while using a shop breaking arms and/or whiplash
  • Fixed loading popup appearing behind P-1 level select
  • Fixed a bug where jumping, sliding and unsliding while still close to the ground would cause the jump height to be multiplied (dive and USJ are unaffected)
  • Fixed a bug where riding a rocket could clip through a thin wall if there’s another thin wall right behind it
  • The coin hitbox size increase caused by V2 2nd shooting it no longer stacks when punched
  • Fixed broken door colliders in the pool room in 4-3
  • Fixed burning enemies causing extra kills when dying from fire after the player activates a checkpoint that stores their state

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
Ad