UFC 4 Update 6.00 Patch Notes for PS4 and Xbox One

Advertisement

UFC 4 update 6.00 is now rolling out on PS4 and Xbox One. According to UFC 4 6.00 patch notes, the latest update added two new licensed fighters, Michael Chandler and Alex Perez. Apart from this, UFC 4 version 6.00 also includes general stability improvements.

Recently, an update added various tweaks and fixes to the game. Unfortunately, players are still experiencing several issues with the game. UFC 4 version 6.00 will fix a few of these issues.

Read more details below.

Advertisement

What is new in UFC 4 6.00 Patch Notes?

Major Updates

  • Added 2 new fighters – Michael Chandler and Alex Perez
  • Online World Championship can now search for up to three weightclasses simultaneously
    • The weightclasses are determined by the server and players will randomly get assigned one of the weightclasses once they enter a match.
  • Added a countdown timer in Online World Championship
    • Added a countdown timer in Online World Championship to show how much time is left for the current rotation and what weightclasses are coming up next.
  • Added 2 new archetype choices to the “Balanced” versions – Versatile and Virtuoso
  • Various fighter likeness updates:
    • Alexander Volkov – Likeness updated
    • Carlos Condit – Likeness updated
    • Diego Sanchez – Likeness updated
    • Ketlen Vieira – Likeness updated
    • Jéssica Andrade – Likeness updated
    • Beneil Dariush – Hair and beard updated
    • Makwan Amirkhani – Hair and beard updated
    • Michelle Waterson – Hair updated
    • Daniel Hooker – Hair updated
    • Sean O’Malley’s hair has been fixed

Major Updates

Added 2 new fighters – Michael Chandler and Alex Perez

Online World Championship can now search for up to three weightclasses simultaneously

The weightclasses are determined by the server and players will randomly get assigned one of the weightclasses once they enter a match.

Added a countdown timer in Online World Championship

Added a countdown timer in Online World Championship to show how much time is left for the current rotation and what weightclasses are coming up next.

Added 2 new archetype choices to the “Balanced” versions – Versatile and Virtuoso

Various fighter likeness updates:

Alexander Volkov – Likeness updated

Carlos Condit – Likeness updated

Diego Sanchez – Likeness updated

Ketlen Vieira – Likeness updated

Jéssica Andrade – Likeness updated

Beneil Dariush – Hair and beard updated

Makwan Amirkhani – Hair and beard updated

Michelle Waterson – Hair updated

Daniel Hooker – Hair updated

Sean O’Malley’s hair has been fixed

 

Gameplay Updates:

  • Added Lights Out KOs. KO strikes that deal very high damage will now shut the lights out completely, resulting in looser RAGDOLLS.
  • Fixed an issue with cage back clinch punch
  • Added transition from half guard to sprawl
  • Added transition from back side to back sitting
  • Added transition from back sitting to back side
  • Ground and pound submissions no longer require health event to enter
  • Ground Game – Added alternative option (Slam) in full mount for top fighter to posture up
  • Increased speed of transition from cage seated to full mount
  • Tuned various animations
  • Scramble added to suplex from standing back clinch
  • Fixed issue causing upkicks to award a knockdown in stats screen
  • AI – Fixed bug causing AIs to spam stance swaps
  • Added 3 new Fight Type presets to Fight Now, these presets only affect round settings:
    • JP-MMA: 3 rounds format, one first 10-minute round and two 5-minute rounds.
    • Vale Tudo: only one 30-minute round.
    • Kickboxing: 5 rounds format, each lasting 3 minutes.
    • Adjustments have been made in gameplay to compensate for the different round lengths.
  • Added a new arcade mode to Fight Now: Adrenaline Mode.
    • Your adrenaline bar is always depleting, land and block strikes effectively to fill it up. Once full, your next strike landed will KO your opponent. If your bar is completely empty, the next strike your opponent lands will KO you.

Moveset Updates

  • Aljamain Sterling
    • Lead and Back Uppercuts Level 1 to Level 2
    • Lead and Back Body Uppercuts Level 1 to Level 2
    • Lead Spin Backfist Level 1 to Level 2
    • Back Side Kick Body Level 1 to Level 2
    • Jab Level 2 to Level 3
    • Jab Body Level 1 to Level 3
    • Lead Side Kick to Leg Level 1 to Level 2
    • Lead Side Kick Head Level 1 to Level 2
    • Lead and Back Overhands Level 1 to Level 2
  • Andrei Arlovski
    • Added Lead Hook Kick Level 2
    • Added Lead Front Kick Level 2
    • Added Lead Front Body Kick Level 2
    • Added Traditional combos Level 1
  • Brandon Moreno
    • Added Lead and Back Overhands Level 2
    • Jab Level 1 to Level 2
  • Brian Ortega
    • Single Leg Takedowns Level 2 to Level 3
  • Colby Covington
    • BJJ Get Ups Level 1 to Level 2
    • Fixed naming convention of BJJ getups causing confusion with sub mount butterfly get up – this currently lives in BJJ Get Ups Level 2
  • Cynthia Calvillo
    • Added Back Spin Side Kick Head Level 1
    • Added Back Spin Side Kick Body Level 1
    • Added Lead Side Kick Body Level 2
  • Deiveson Figueiredo
    • Added Back Spin Backfist Level 3
    • Added Leg Locks Level 3
  • Dustin Poirier
    • Added transition to Rubber Guard
    • Added Full Guard Omoplata Level 3
  • Forrest Griffin
    • Posture\Idle update
  • Frankie Edgar
    • Added Osoto Gari Level 3
  • Glover Teixeira
    • Double Leg Takedowns Level 2 to Level 3
  • Katlyn Chookagian
    • Added Back Spin Backfist Level 2
    • Added Lead Side Kick Body Level 2
    • Added Lead Front Kick Head Level 2
    • Added Lead Front Kick Body Level 2
    • Added Back Oblique Kick to Leg Level 3
    • Added Lead Jumping Switch Kick Level 1
  • Kevin Lee
    • Back Roundhouse Body kick Level 2 to Level 3
    • Added Lead Front Body Kick Level 2
  • Khamzat Chimaev
    • Ground Hooks Level 4 to Level 3
    • Back Uppercut Level 5 to Level 4
    • Back Hook Level 5 to Level 4
    • Back Overhand Level 4 to Level 3
    • Unorthodox Submissions Level 1 to Level 2
  • Lauren Murphy
    • Added Back Front Kick Head Level 2
    • Orthodox Chokes Level 1 to Level 2
  • Leonardo Santos
    • Posture\Idle update
  • Max Holloway
    • Added Back Spin Side Kick Body Level 3
    • Added Lead Crane Kick Body Level 2
  • Paul Felder
    • Back Oblique Kick to Leg  Level 1 to Level 2
    • Added Lead Overhand Level 3
    • Back Elbow Level 3 to Level 4
    • Back Straight (Cross) Level 3 to Level 4
  • Rafael Dos Anjos
    • Added Back Spin Backfist Level 2
    • Added Back Spin Elbow Level 2
    • Lead Roundhouse Body Level 2 to Level 3
    • Wrestling Takedowns Level 2 to Level 3
  • Renan Barao
    • Leg Locks Level 2 to Level 3
    • Posture\Idle update
  • Tim Means
    • Added Lead Front Kick Body Level 2
    • Added Lead Side Kick to Leg Level 2
  • Tony Ferguson
    • Removed Osoto Gari
  • Valentina Shevchenko
    • Added Lead Side Body Kick Level 2
  • Walt Harris
    • Added Back Front Kick Head and Body Level 2
  • Yoel Romero
    • Back Roundhouse Head Level 1 to Level 2

The following changes added in the previous updates:

  • Added 2 new fighters Calvin Kattar and Pedro Munhoz
  • Added following fighters to new weight classes:
    • Jon Jones to Heavyweight
    • Omari Akhmedov to Middleweight
    • Frankie Edgar to Bantamweight
    • Alexander Gustafsson to Heavyweight
  • Added new items to Create A Fighter which include new hair styles, clothing items, and emotes to choose from
  • Added Venue select to Invite A Friend
  • Updated Main Menu and created a new category, Learn, which includes Practice, Tutorials and Training Manual
    • Accessibility still remains under Settings
  • Added Simplified Controls option to Custom Fight Now Settings. This control scheme simplifies the striking controls to basic inputs and the game chooses what strike to throw next based on the situation.
    • Simplified Controls is a new option inside Custom Fight Now that lets you put up a fight without having to know all striking inputs.
    • You can turn it on individually for each corner. When turned on, use the face buttons to attack and the right trigger to defend. The AI will then choose what moves or actions to perform based on the timing of the button presses and the situation.
    • Each face button corresponds to a type of attack:
      • X (Xbox) – Square (PS) correspond to punches
      • A (Xbox) – X (PS) correspond to kicks
      • Y (Xbox) – Triangle (PS) correspond to clinch
      • B (Xbox) – Circle (PS) correspond to takedown
      • RT (Xbox) – R2 (PS) is used for both blocking high and low and sways, depending on timing

Gameplay Updates

  • Added the ability to deny Spear Takedowns
  • Persistent Drive added to a few positions
    • The Back Clinch Drives from Back Clinch and Cage Back Clinch.
    • Persistent drives are when the attacker has a chance to make a quick turn, even after a fast denial, before the drive ends in a break.
  • Added D’arce Choke to Back Side Postured up position
  • Added transition to Side Control from Back Side Postured up
  • Added Get Up transition to Back Side Postured Up
  • Added dynamic denial windows to flying submissions
  • Added additional information to Practice Mode HUD
    • Damage Blocked – Amount of blocked damage
    • Damage Range – % mod due to range landed at
    • Damage Vulnerability – % mod caused by vulnerability
    • Current Stamina Damage – %mod caused by current stamina
    • Max Stamina Damage – % mod caused by max stamina
    • Opponent Stamina Damage – % mod caused by opponent’s stamina
  • Fixed issue where consecutive knees from Muay Thai clinch would prevent transition to cage clinch.
    • Bug when backing up in thai, the Dom could spam knees to prevent entering the cage position.
  • Fixed issue where some GnP Hooks appeared to land through successful posts.
  • Fixed issue where Stacked Guard Heel Hook and Kneebar were on the same input only allowing one to execute.
  • Fixed an issue with players escaping Takedowns immediately in certain BackClinch scenarios
  • Fixed an issue with potential accidental sway inputs after posting
  • Fixed an issue where ground strikes were not causing visual damage to fighters
  • Fixed an issue where players could instantly get up from Tower takedowns
  • Fixed issue with roles being swapped after cage get up from Sprawl
  • Fixed issue with bicep control “spam” cancelling opponent’s knees
  • Fixed instances of improper defenses being successful against clinch takedowns
  • Fixed instances of improper defenses being successful against takedown turns
  • Fixed issue with undue priority given to some ground transitions
  • Fixed issues with sways during Ground and Pound
  • Back Side Dom punches interrupted Sub transitions. These are now disabled during the transition
  • Body Side Kick and Spinning Side kick now target opponent’s head if they’re slipping forward
  • Head damage now causes a small stamina drain
  • Slightly increased damage from Knee on Belly
  • Slightly increased permanent damage caused by ground and pound
  • Increased the effect of damage attributes
  • Removed option to block while leaning back
  • Tuned striking during clinch escapes
  • Reduced duration of the Half guard posture state
  • Removed evasion stamina penalty from attacks evaded by blocking sways
  • Slip Counters have been tuned
  • Tuned clinch entry and escape stamina
  • Tuned the takedown finish and denial stamina costs
  • Tuned submissions
  • Tuned Stamina cost of Ground and Pound Strikes
  • Tuned Pro and Legendary AI choke submission movement speeds to ensure the Legendary AI does not get punished for moving too quickly.

Misc. Updates

  • Miscellaneous updates to some UFC fighter appearances/likenesses
    • Cody Garbrandt – Tattoo Update
    • Kevin Lee – Tattoo Update
    • Tim Elliot – Tattoo Update
    • Makwan Amirkhani – Tattoo Update
    • Fabricio Werdum – Tattoo Update
    • Eddie Wineland – Tattoo and Mustache update
    • Jimmie Rivera tattoo update
    • Anthony Smith – Tattoo update
  • Fixed various UI issues
  • Fixed issues with progression for some of the challenges
  • Updated OWC Fighter Select to hide opponent’s name and division
  • Disabled Ground Defence arrows on Legendary difficulty
  • Stamina HUD has been updated visually
  • Fixed general stability issues

Download free UFC 4 update 6.00 on PlayStation 4 and Xbox One.

Advertisement
Share