Transport Fever 2 Patch Notes (TPF2 Update) – March 9, 2023

Transport Fever 2 update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest update contains new features and improvements introduced with the Console Edition. Apart from this, the latest TPF2 summer update also includes various stability fixes.

Previously, a big Transport Fever 2 update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.

Today’s Transport Fever 2 patch will fix a few of these issues.

What is new in Transport Fever 2 Spring Update? – March 9, 2023

  • Added controller-optimized user interface: enable it in the interface settings
  • Added controller support (only in the controller-optimized user interface)
  • Added reworked and improved vehicle models
  • Added Italian, Brazilian Portuguese and Korean localization
  • Added support for Steam Deck
  • Improved simulation performance
  • Improved rendering performance
  • Improved savegame loading performance
  • Improved memory usage
  • Improved video memory usage: introduced temporary unloading of unused textures
  • Improved savegame storage size by using zstd compression
  • Improved resource loading by providing more game resources in zip archives
  • Improved rendering: do proper transparency rendering to prevent xray effects
  • Improved rendering performance: added terrain tesselation
  • Improved usability: ask for input device if both mouse and controller are connected on first startup
  • Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
  • Improved notifications: unified layout and position
  • Improved notifications: added setting to disable notification about new vehicles
  • Improved line manager: better highlighting and warnings related to alternative terminal issues
  • Improved line manager: show arrow at decision signals for alternative terminals
  • Improved line manager: force common decision points only for paths departing from same terminal
  • Improved line manager: ask for confirmation if line with configured stops should be deleted
  • Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
  • Improved path finding: reduce calculation time for lines with multi-dock harbors
  • Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
  • Improved data layers: added layer minimize feature to hide legend
  • Improved construction: grid layout for bridges, tunnels and railroad crossings
  • Improved street construction: adjusted size and heights of cloverleaf intersection
  • Improved cockpit camera: hide hints after 5 seconds
  • Improved music player: added playlists which are selectable in audio settings
  • Improved credits screen: added library information and navigation interaction
  • Improved map settings balancing: changed medium map size to 11km x 11 km
  • Improved debug output in certain crash situations
  • Improved debug output related to unexpected crashes
  • Map Editor Improved date handling: set start date to current date on save
  • Modding Improved user interface modding: added textAutoWrap property
  • Modding Improved user interface modding: added support for @4x icons
  • Modding Improved user interface modding: moved various hardcoded stylings to stylesheets
  • Modding Improved scripting: added file filter support for animals
  • Modding Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
  • Modding Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
  • Modding Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
  • Modding Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
  • Modding Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
  • Modding Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
  • Modding Improved debug tools: added option to replace legacy vehicles with reworked ones
  • Modding Improved debug tools: added option to enable/disable and tweak terrain tesselation
  • Modding Improved debug tools: added option to enable/disable texture streaming
  • Modding Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
  • Modding Improved error output of crashes related to metadata of models
  • Model Editor Improved output: show info message when model editor settings couldn’t be loaded
  • Fixed crash related to year overflow of game simulation time
  • Fixed crash related to replacement of missing town building scaffolding
  • Fixed crash related to duplicate edges in constructions
  • Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
  • Fixed crash related to AMD GPU drivers while using OpenGL
  • Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
  • Fixed vehicle horn not triggered in certain situations
  • Fixed planes reserving runway even though they can’t reserve the path to the runway
  • Fixed station types not being updated on street modification
  • Fixed background blurring of windows on certain systems
  • Fixed trains at stations being compressed while tracks are modified
  • Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
  • Fixed various minor issues with localizations
  • Fixed missing tooltip for overcrowded terminals
  • Fixed update of key assignment in cockpit camera
  • Fixed land use data layer showing wrong level for some buildings
  • Campaign Fixed crash when clicking multiple times on yellow markers
  • Campaign Fixed flickering cutscene shot in mission 1
  • Campaign Fixed various minor issues with mission scripts

Download free Transport Fever 2 Summer Update on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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