Transport Fever 2 Patch Notes (TPF2 Spring Update) – May 10, 2022

Transport Fever 2 summer update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest TF2 “Spring Update” includes new features and options. Apart from this, the latest TPF2 summer update also includes various stability fixes.

Previously, a big update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.

Today’s Transport Fever 2 patch will fix a few of these issues.

What is new in Transport Fever 2 Spring Update? – May 10, 2022

– New challenges and game options
– More control over road and ship lines
– Better cargo and passenger management
– More fun and options
– Improved modding support
– Many other improvements

  • Added advanced game settings to customize difficulty and game mechanics
  • Added dynamic closure of unused industries over time
  • Added dynamic spawning of industries over time
  • Added optional additional cargo demands to growing towns
  • Added additional shared capacity for stations in building extensions
  • Added side buildings for street stations
  • Added alternative terminals assignment in line manager
  • Added lane selection to waypoints for road vehicles
  • Added buoys as waypoints for ships
  • Added horn trigger in cockpit view
  • Added new horn sounds for coaches and planes
  • Added load speed penalty for trains with overlength
  • Added option to save and load mod presets in mod options menu
  • Modding Added option to visualize passengers and cargo items at station modules
  • Modding Added option to trigger soundevents of passing trains and road vehicles at waypoints
  • Modding Added url metadata in mod.lua to support linking of non-workshop sources
  • Model Editor Added model validation function
  • Model Editor Added advanced screenshot options
  • Model Editor Added selective save options by resource type
  • Improved free game menu
  • Improved settings dialog: added option to toggle sound effects of bulldozer actions
  • Improved settings dialog: added option to toggle sound effects of construction actions
  • Improved user settings: added option to configure and disable crash savegames
  • Improved notifications: added settings to disable notifications
  • Improved application responsiveness during load screens
  • Improved highlighting of lines in line manager
  • Improved line and vehicle color selection
  • Improved persistence of HUD icon filter settings
  • Improved cockpit camera: add default camera position for leading vehicle in train if no camera positions are provided by model
  • Improved construction mode: skip camera move and zoom if station is already on screen
  • Improved tunnel construction: added (experimental) feature to adjust the minimum depth below ground
  • Improved bridge construction: added (experimental) feature to adjust the minimum heights above ground
  • Improved town editor: added new options to customize town needs per town
  • Improved load/unload time calculation for trains
  • Improved train stations: increased maximum platform length
  • Improved demolition sounds
  • Improved loading of DDS mipmaps
  • Improved debug output for certain asserts
  • Improved localization
  • Modding Improved base config: added value to disable load speed penalty
  • Modding Improved base config: added value to toggle particle effects for bulldozer actions
  • Modding Improved base config: added value to toggle particle effects for construction actions
  • Modding Improved scripting interface: added parcel system to scripting api
  • Model Editor Improved metadata editing
  • Model Editor Improved settings persistence
  • Model Editor Improved reference model selection
  • Model Editor Improved FBX import of seat locators
  • Fixed sinking ships when docking
  • Fixed road vehicle unbend at stops
  • Fixed cargo loss on vehicle replacement
  • Fixed incomplete loading on mixed cargo vehicles
  • Fixed sorting of vehicle model column in vehicle statistics
  • Fixed clickable area of town labels
  • Fixed game freeze when assigning ships to invalid lines
  • Fixed disabled advanced settings when mods are missing
  • Fixed stalled camera rotation
  • Fixed cut off filenames in error messages
  • Fixed deterministic simulation in increased game speeds
  • Fixed construction error related to lanes with length zero
  • Fixed hidden fault in crash saves resulting in later crashes with maxAge assert
  • Fixed crash related to open popups while line stops get removed
  • Fixed crash when building a road at very short distance from an existing node
  • Fixed crash when panning/zooming the map
  • Fixed crash in camera tool when two key frame positions are nearly the same
  • Fixed crash related to undefined vehicles from missing mods
  • Fixed crash on startup of the game (Windows)
  • Fixed crash on game start with missing read access to directories
  • Fixed crash caused by SOL lua errors
  • Fixed crash caused while rebuilding street segments
  • Fixed crash when using autocomplete in the console
  • Fixed crash related to sequence recording with the camera tool
  • Fixed crash on AMD graphics cards (MacOS)
  • Campaign Fixed train station filter in mission 1
  • Campaign Fixed crash related to stone circle task in mission 3
  • Modding Fixed scripting interface: added missing signal id
  • Modding Fixed scripting interface: minor documentation corrections
  • Modding Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
  • Model Editor Fixed crash with empty compartments
  • Model Editor Fixed empty folders in dropdown menus
  • Model Editor Fixed initial values of new metadata fields to be empty instead of 0

Download free Transport Fever 2 Summer Update on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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