Transport Fever 2 update is now rolling out on PC. According to the official Transport Fever 2 patch notes, the latest update contains new features and improvements introduced with the Console Edition. Apart from this, the latest TPF2 summer update also includes various stability fixes.
Previously, a big Transport Fever 2 update added various balancing, changes, and bug fixes. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.
Today’s Transport Fever 2 patch will fix a few of these issues.
What is new in Transport Fever 2 Spring Update? – March 9, 2023
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Added controller-optimized user interface: enable it in the interface settings
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Added controller support (only in the controller-optimized user interface)
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Added reworked and improved vehicle models
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Added Italian, Brazilian Portuguese and Korean localization
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Added support for Steam Deck
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Improved simulation performance
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Improved rendering performance
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Improved savegame loading performance
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Improved memory usage
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Improved video memory usage: introduced temporary unloading of unused textures
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Improved savegame storage size by using zstd compression
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Improved resource loading by providing more game resources in zip archives
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Improved rendering: do proper transparency rendering to prevent xray effects
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Improved rendering performance: added terrain tesselation
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Improved usability: ask for input device if both mouse and controller are connected on first startup
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Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
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Improved notifications: unified layout and position
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Improved notifications: added setting to disable notification about new vehicles
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Improved line manager: better highlighting and warnings related to alternative terminal issues
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Improved line manager: show arrow at decision signals for alternative terminals
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Improved line manager: force common decision points only for paths departing from same terminal
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Improved line manager: ask for confirmation if line with configured stops should be deleted
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Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
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Improved path finding: reduce calculation time for lines with multi-dock harbors
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Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
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Improved data layers: added layer minimize feature to hide legend
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Improved construction: grid layout for bridges, tunnels and railroad crossings
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Improved street construction: adjusted size and heights of cloverleaf intersection
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Improved cockpit camera: hide hints after 5 seconds
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Improved music player: added playlists which are selectable in audio settings
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Improved credits screen: added library information and navigation interaction
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Improved map settings balancing: changed medium map size to 11km x 11 km
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Improved debug output in certain crash situations
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Improved debug output related to unexpected crashes
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Map Editor Improved date handling: set start date to current date on save
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Modding Improved user interface modding: added textAutoWrap property
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Modding Improved user interface modding: added support for @4x icons
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Modding Improved user interface modding: moved various hardcoded stylings to stylesheets
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Modding Improved scripting: added file filter support for animals
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Modding Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
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Modding Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
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Modding Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
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Modding Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
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Modding Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
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Modding Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
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Modding Improved debug tools: added option to replace legacy vehicles with reworked ones
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Modding Improved debug tools: added option to enable/disable and tweak terrain tesselation
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Modding Improved debug tools: added option to enable/disable texture streaming
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Modding Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
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Modding Improved error output of crashes related to metadata of models
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Model Editor Improved output: show info message when model editor settings couldn’t be loaded
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Fixed crash related to year overflow of game simulation time
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Fixed crash related to replacement of missing town building scaffolding
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Fixed crash related to duplicate edges in constructions
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Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
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Fixed crash related to AMD GPU drivers while using OpenGL
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Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
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Fixed vehicle horn not triggered in certain situations
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Fixed planes reserving runway even though they can’t reserve the path to the runway
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Fixed station types not being updated on street modification
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Fixed background blurring of windows on certain systems
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Fixed trains at stations being compressed while tracks are modified
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Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
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Fixed various minor issues with localizations
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Fixed missing tooltip for overcrowded terminals
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Fixed update of key assignment in cockpit camera
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Fixed land use data layer showing wrong level for some buildings
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Campaign Fixed crash when clicking multiple times on yellow markers
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Campaign Fixed flickering cutscene shot in mission 1
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Campaign Fixed various minor issues with mission scripts
Download free Transport Fever 2 Summer Update on PC.