Total War Warhammer 3 update 6.1 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update introduces two new units, a major Kislev rework, and Tzeentch campaign changes. Kairos Fateweaver gains a new spell system, while Boris Ursus is now unlocked for all players. Apart from this TWW3 update 6.1 also redesign Kislev’s economy, Ataman mechanics, and faction mechanics.
Total War Warhammer 3 Patch 6.1 Notes – March 24, 2025
New Units
Nan-Gau Grenadiers (Cathay)
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Armed with Grenades, Hand Weapons, and a single-use Stun Bomb.
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Effective against clustered infantry and capable in melee.
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Stun Bomb deploys a large-area melee debuff on enemies.
Gnoblar Flingers (Ogre Kingdoms)
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Slings and hand weapons for cheap, ranged harassment.
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Now included in Ogre Kingdoms’ garrisons without replacing existing units.
Campaign Updates
Tzeentch
Kairos – Fragments of Sorcery Rework
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Old system replaced with a freeform spell-building system in his Fragments of Sorcery tab.
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Starts with 2 spell slots and gains more every 5 levels (final slot at level 20).
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Can swap between 8 Lores of Magic freely.
Spell Swap Options
Left Head | Right Head |
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Life | Death |
Metal | Beasts |
Light | Shadows |
Heavens | Fire |
Tzeentch Building & Unit Changes
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Secret Society chain moved from T3-T4 to T2-T3 (earlier hero access).
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Chaos Sorcerers now at T3 instead of T4.
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Unit Tier Adjustments:
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Marauder Horsemen: T3 → T2
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Chaos Warriors (Halberds): T4 → T3
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Chosen & Chosen (Halberds): T5 → T4
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Chaos Spawn moved within T3 structures.
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Economy Adjustments
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Base income increased at all levels.
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Magic wind boosts now grant additional income.
Skill Tree Updates
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Kairos, Herald of Tzeentch, and Exalted Lord of Change have new unique skills.
Kairos Lord Trait Improvements
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Spell cooldown reduction, barrier battle bonuses, and construction time reduction.
Starting Cults
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Kairos starts with two active cults in Montfort and Crystal Spires.
Kislev Overhaul
Boris Ursus Unlock
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No longer requires a quest battle; available to all Warhammer 3 owners in Immortal Empires.
Removal of Supporter Race
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Replaced by “Court & Orthodoxy” feature.
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Standard confederation now available.
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No restrictions on Kislev factions declaring war on each other.
Court & Orthodoxy Feature
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Earn support points by aligning with Ice Court or Great Orthodoxy.
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Every 100 points grants faction bonuses and unlocks a Boon Token for permanent upgrades.
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Favoring one side too much leads to penalties, which can be mitigated by controlling key faction leaders.
Devotion Mechanics
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Replaces Control for Kislev factions.
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Impacts invocations, climate resistance, and Ataman bonuses.
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-100 Devotion triggers a Chaos incursion.
Army & Settlement Invocations
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Army Invocations: Activated on armies, granting temporary combat boosts.
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Settlement Invocations: Applied to specific settlements for temporary buffs.
Ataman System Rework
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Now gain XP while deployed (bonus XP for specific conditions).
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New skill tree with a unique blue line and custom skills.
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Can no longer be recruited as army Lords.
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New battle loadout: Equipped with pistol, axe, and shield.
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Garrison Sally Attack ability allows settlements to launch counter-attacks.
Mother Ostankya Updates
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Early campaign teleport option to return to Kislev (new location: Plesk).
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Hut landmark now buildable in Bleak Fortress or Praag.
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Purification Hex now removes plagues.
Ice Court Training Overhaul
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Training time halved.
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Dilemmas are now predictable, with 4 trait choices instead of 2.
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Stronger trained characters with higher costs (cost reduction possible).
Building & Economy Changes
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Kislev’s income buildings now 50% cheaper.
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New Ataman-centric building in Kislev capitals for rapid Ataman leveling.
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Ice Court and Orthodoxy chains now have branching options.
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New 5th tier added to the Bokha Palace landmark.
Technology Overhaul
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Kislev tech tree completely remade with new effects, rebalanced numbers, and redesigned nodes.
Skill Tree Updates
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New skill tree for Atamans.
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Revamped skills for Katarin, Boris Ursus, and Kostaltyn.
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New unique skills for Boyars.
New Commandment – “By Order of The Tzar”
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Unique to Boris Ursus, boosts devotion & purges corruption at the cost of economic growth.
Cathay Updates
New Ogre Camp – Stoneshatter Tribe
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Located in Wastelands of Jinshen, offers mercenaries to nearby factions.
Miao Ying Lord Trait Update
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Now grants bonuses to Nan-Gau Grenadiers and Bastion-related campaign mechanics.
UI & Quality of Life Updates
Improved Ability Display List
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More rows added to ability UI for better readability.
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Inspired by modder sudkks’ work.
Races & Battle Balance
Cavalry Turn Speed Adjustments
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Horse cavalry turn speed increased (100°/s → 120°/s) for:
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High Elves & Bretonnia cavalry.
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Skeletal Steeds remain slow due to undead nature.
BUG FIXES
PERFORMANCE
- Fixed a potential crash in Malakai’s Adventure Quest Battle ‘Dragonsbane’.
- Fixed a potential game freeze that could occur when pressing Esc while dragging UI elements.
- Fixed excessive CPU usage on certain Intel processors.
- Fixed a potential crash that could occur when loading a siege battle.
CAMPAIGN
GENERAL/GAMEPLAY
- The options for Offer to the Great Maw should now appear consistently for all Ogre Kingdoms lords.
- Fixed an issue where Tyrant’s Demands could target Ogre camps.
- Fixed an issue where the Bribe option of Tyrant’s Demands was available for armies with only 1 unit.
- Fixed a bug where when attacking port settlements from the sea, armies would land nearby rather then landing adjacently
- Fixed a bug where Chaos and Empire could raise factions from occupation immune settlements.
- Fixed an issue where an Ogre Kingdom effect was applying across the entire game reducing all factions mercenary recruitment costs by 50%.
- Fixed a desync in Multiplayer battles where the game would fail to agree on the contact effect a weapon has.
UI/UX
- Fixed the ‘Load Lord’ confirm button not closing the panel and not making the lords inactive after recruitment.
- Fixed a persistent overlap issue when switching between panels.
- Fixed the stance button appearing when switching from the missions panel to The Skull Throne panel.
ANIMATIONS
- Fixed a bug where Skulltaker was clipping through his Juggernaut mount during movement on the campaign map.
- Fixed Noctilus walking on water during his idle animation on the campaign map.
- Fixed a bug where the Ogre Hunter’s weapon would shake during idle animations on the campaign map.
- Fixed a bug where Chaos Sorcerers wouldn’t show animations when mounted on steeds or Manticores.
- Fixed a bug where Volkmar on the War Altar of Sigmar had a floating cape during the pre-battle animation.
- Fixed a bug where Ikit Claw appeared to be missing a leg in his Character Details view.
- Fixed a bug where the Glade Captain’s cape would clip through their right arm on the character details screen.
- Fixed a bug where the Gunnery Wight’s gun would stretch when the hero moved.
- Fixed a bug where the Mounted Boyar’s hands remained open during all campaign animations.
- Fixed a bug with an animation issue involving Eglixus’s staff in the Character Details view.
- Fixed a bug where Grom remained in an idle animation after winning an auto-resolved battle against another army.
BATTLE
GENERAL/GAMEPLAY
- Fixed some issues where chariots and some other entities were being hit by the same projectile multiple times, resulting in excessive damage.
- Fix a possible crash when there are too many projectiles slowly sliding/rolling on the ground.
- Fixed issues with ranged unit’s ‘Fire at Will’ stance by increasing the number of checks units make to start firing. They will now also prioritise firing over maintaining positional unit cohesion (We are working through fixing as many instances of this bug as possible so if you run into any further issues after the update is live please do report them through the link at the bottom of this blog).
AI
- Fixed a bug where, if most of the player’s units were hidden, the AI units would remain in formation instead of rushing forward.
- Updated the rout and morale rules so that when the defending reinforcements are destroyed, the original defending army inside the settlement won’t rout without a fight.
- Fixed a bug in Gorbad Ironclaw’s campaign where, during the first battle, positioning the majority of the army on the left side while flanking with cavalry caused the enemy Giant to become stuck, repeatedly spamming two orders without moving.
- Resolved an issue where retreating missile units, when ordered to shoot, would move toward the enemy instead of choosing a better position to regroup.
- Fixed a bug where the AI would attempt to capture gates that had already been destroyed.
- Fixed issues where units that broke the gate would remain idle instead of entering the settlement.
- Fixed an issue where the AI would force path through archers on walls and then get stuck between re-engaging and reaching a point.
- Resolved an issue where units on the extreme flank would remain idle after reaching their designated location in land battles if no enemy was present.
- In Conquest battle mode, if the AI chooses to defend, it will now attempt to hold a line at the Capture Point instead of remaining idle on the sidelines.
ANIMATIONS
- Fixed a bug where the Regiment of Renown Swords of Ulric’s shields would glitch during turn animations.
- Fixed a bug where Skeleton Archers were missing their swords in all aim and fire animations.
- Fixed a bug where Tyrion had no sync kill animation when fighting a Bloodletters of Khorne unit.
- Fixed a bug where Malekith wouldn’t perform sync kill animations against units from Total War: WARHAMMER III.
- Fixed a bug where the Glade Captain’s right hand would look all kinds of strange when getting up after being knocked down.
- Fixed multiple clipping issues with Chaos Spawn units.
- Fixed casting issues for the Alluress (Slaanesh) while moving.
- Fixed a bug where Ruglud’s Armoured Orcs had their axe positioned next to their body during certain aiming animations when it should not be present.
- Fixed a bug where The Khepra Guard (Tomb Guard RoR) and Nehekharan Warriors units had their swords clipping through their skulls during certain idle animations.
- Fixed a bug where Thrott the Unclean would brandish the wrong item during his idle animation.
- Fixed a bug where the Druchii Sorceress’ skirt would clip through her leg after dying.
- Fixed a bug where Lothern Sea Guard (Shiled) units had severe clipping issues with their shields.
- Fixed a bug where a Tomb King mounted on a steed had a shield that would fly away from the model and then snap back when transitioning between hit reactions and standing.
- Fixed a bug where Volkmar the Grim’s staff would glitch during combat.
- Fixed a bug where the High Elf Princess’ limbs would contort when riding her Eagle Mount.
- Fixed a bug where Teclis’ cloak would be stuck in a high wind when mounted on his Arcane Phoenix.
- Fixed a bug where, during their charge attack, Khorngors had their weapons positioned outside of their hands.
- Fixed a bug where the Asur Mage would visibly snap between idle and casting animations.
- Fixed a bug where White Lions of Chrace’s cloaks would visibly snap on move or halt orders.
- Fixed a bug where Blessed Saurus Warriors’ shields would snap while under ranged fire.
- Fixed a bug where the Druchii War Hydra wouldn’t perform kill sync animations against units from Total War: WARHAMMER III.
- Fixed a bug where the platforms on the Dread Saurian’s back would clip through each other.
- Fixed a bug where the Daemon Prince of Nurgle’s club would disappear after being dropped during his flying death animation.
- Fixed a bug where the Chaos Lord’s (Warriors of Chaos) cloak had multiple snapping issues.
- Fixed a bug where the Druchii Dreadlord (Sword & Crossbow // Cold One Mount) and Empire Arch Lector (Barded Warhorse Mount) would wrongly show the shield up animation.
- Fixed a bug where the Supreme Sorceress (Dark) units’ arm would clip through the saddle/throne of the Black Dragon mount.
- Fixed a bug where Orc Labourers wouldn’t have their weapons positioned in their hands correctly.
- Fixed a bug where the Chaos Sorcerer Lord’s staff clips through the Chaos Dragon mount’s right neck during its idle animation.
- Fixed a Bug where the secondary gunner for the Rotting Promethean Gunnery Mob unit would clip through the mount’s shell on low settings.
- Fixed a bug where Thorek Ironbrow was positioned too far forward during some attack animations while mounted on the Anvil of Doom.
- Fixed a bug where the Paymaster’s arm would twist during various animations.
- Fixed a bug where the Paymaster’s cloak clipped through the model during various animations.
- Fixed a bug where Marauder Hunters were missing one of their weapons in certain animations.
- Fixed a bug where Skarr Bloodwrath’s waist flap moved excessively in one of the animations.
- Fixed an issue where Leadbelchers had a stretching texture when ordered to move with melee mode toggled on.
- Fixed a bug where Amethyst Outriders had the wrong attack pose animation during combat while still wielding their swords.
- Fixed a bug where the Prince’s cape would clip through his armour during run animations.
- Fixed a bug where the Scions of Mathlann had a shield snapping animation when transitioning to the attack animation from any other.
- Fixed a bug where Wulfrik the Wanderer was levitating above his mount when seated on a War Mammoth.
- Fixed a bug where the Khepra Guard (Tomb Guard) appeared to be holding their weapons with open hands.
- Fixed a bug where the Glade Captain’s bow would disappear during her shooting animation, leaving only an afterglow.
- Fixed a bug where the Demigryph Knights (Halberds) would lose their weapon during the knockback animation sequence in battle.
- Fixed a bug where the Hero Master would slide too far up onto the neck of the Dark Steed mount during a rider attack animation sequence.
- Fixed a bug where the Hero Engineer’s sword would remain attached to his gun and be drawn along with it when shooting.
- Fixed an issue where the Arachnarok’s charge animation played in slow motion during battle.
- Fixed a bug where Arkhan the Black’s staff would rotate out of his hand while mounted on his Skeletal Steed in battle.
- Fixed a bug where the Necrosphinx 3D porthole had a visual glitch during deployment and movement.
- Fixed a bug where the Ushabti-Great Bow and their RoR variant did not properly hold their swords during their attack animation sequence in battle.
- Fixed a bug where the Fire Rain Rocket unit’s sword would move from the hand to the entity’s side without an animation.
- Fixed a bug where the Savage Orc Boar Boyz model would stutter when transitioning from running to walking animations.
- Fixed a bug where Skarbrand’s right arm and axe would jitter during his idle animation on the map when changing his stance to Combat Trials or Raid.
- Fixed a bug where Sigvald’s cape had various issues during movement and idle animations.
- Fixed a bug where, during their knockdown animation in battle, the Men-at-Arms (Polearm) and Beastslayers of Bastonne’s weapons would shift from their hands to their backs when hitting the ground.
- Fixed a bug where the Spearmen-at-Arms unit’s spear would drift away from their closed hand during some idle stand and idle combat animation sequences.
- Fixed a bug where the Centigor’s shield arm would stutter during the running animation.
- Fixed a bug where the Skullcrusher’s weapon did not remain docked during various animations.
- Fixed a bug where the Skullcrusher’s hand did not properly clasp the weapon during various animations.
- Fixed a bug where the Slayer Pirate’s weapon docking was incorrect.
- Fixed a bug where the Cultist of Nurgle (Chaos Steed) had legs clipping through the robe while moving on the mount.
- Fixed a bug where the limbs on the back of the Chaos Spawn entity would snap to a new position upon death.
- Fixed a bug where the Swordmasters of Hoeth’s shoulders would clip into the shoulder armor pads when moving.
- Fixed a bug where the Warrior Priest’s book would clip into the unit’s arm when running.
- Fixed a bug where, during Burplesmirk Spewpit’s walk animation, a nurgling would appear and disappear near the radius of his bell, and a second clapper bell would also become visible.
- Fixed a bug where the whip of some Hellscourge units would detach from their hand during certain combat animations.
- Fixed a bug where the Shades (Greatswords) melee weapon was not docked to the unit’s back and would appear from nowhere when drawn.
- Fixed a bug where the left sword of the Shades (Dual Weapons) would disappear during the charge animation.
- Fixed a bug where the Darkshard’s pauldron would clip into the unit during the aiming animation.
- Fixed a bug with Malekith’s sword during walk and run animations.
- Fixed a bug where Thorgrim’s beard would go inside his body during an idle stand animation.
- Fixed a bug where the Chaos Sorcerer of Nurgle’s staff appeared docked incorrectly during the selected animation while mounted on the Rot Beast.
- Fixed a bug with the Stormvermin (Sword & Shield) execution animation, where the weapons would disappear and reappear from nowhere after the animation cycle.
- Fixed a bug where Be’lakor gained a whip and a rigid tail during his flying defense animations.
- Fixed a bug where Ulrika’s arm misbehaved during a jumping attack animation when mounted.
- Fixed a bug where the Handmaiden of the Everqueen’s bow was not pointing in the right direction during ranged attacks while mounted.
- Fixed a bug where Tree Kin (High Elves) would glitch during their walking animations.
- Fixed a bug where mounted Druchii Sorceresses’ legs would clip through one during walking animations when mounted (riding side saddle isn’t easy).
- Fixed a bug where Malus Darkblade’s walking animation would glitch when restarting.
- Fixed a bug where Rakarth’s whip would change color when performing the 3 hit combo whip attack.
- Fixed a bug where Crone Hellebron would clip through her Dark Steed during its stagger animation when mounted.
- Fixed a bug where in battle the Waywatchers appeared to be missing their swords when switching to melee mode and also had an issue where their bows only appeared when firing.
- Fixed a bug where the Gold Wizard would fly in the wrong direction during knocked-down flying animations.
- Fixed a bug where the Handmaiden of the Everqueen had various animation issues during battle, both while mounted and unmounted.
- Fixed a bug where the Chaos Frost Dragon did not play its Kill Sync animation.
- Fixed a bug where the Dragon Slayer’s right elbow axis appeared twisted in various animations.
- Fixed a bug where the Plague Ogre (Great Weapon) had significant clipping with his shoulder pad during various idle animations.
- Fixed a bug where the Master Engineer’s coat clipped through the barded warhorse mount.
- Fixed a bug where the Master Engineer’s forefinger remained open while mounted on the Mechanical Steed.
- Fixed a bug where the Master Engineer’s coat clipped with the Mechanical Steed during run animations.
- Fixed a bug where the Plague Drones of Nurgle slowly shifted to the side during the deployment phase.
- Fixed an issue where the Gate Master’s skirt would twitch on the warhorse during shooting.
- Fixed a bug where the Exalted Hero of Tzeentch had multiple clipping issues in its animations.
- Fixed a bug where the Changebringers unit model stuttered during an idle animation.
- Fixed a bug where the Changebringer’s model did not dissolve upon death.
- Fixed a bug where the Druchii Master desyncs from his Dark Mount during a mounted charge attack animation.
- Fixed a bug where Har Ganeth Executioners would glitch during their charge animations.
- Fixed a bug where Darkshard units without shields would use shield specific animations in melee combat.
- Fixed a bug where Druchii Shades units would reset their position after executing a moving attack.
- Fixed a bug where Miao Ying’s arms (Dragon) would snap during a run animation.
- Fixed a bug where Yuan Bo’s arms (Dragon) would snap to the next position during the run animation.
- Fixed a bug where Aekold’s weapon was not properly docked during the Charge animation.
- Fixed a bug where Shades (Greatswords) did not sheath their swords correctly.
- Fixed a bug where Skeleton Spearmen were not holding their spears correctly.
- Fixed a bug where Nehekharan Warriors were not holding their swords correctly, and the blades clipped during an idle animation.
- Fixed a bug where Skeleton Warriors were not holding their swords correctly.
- Fixed a bug where Skeleton Archers held their swords incorrectly and did not grip them by the hilt.
- Fixed a bug where shields were not properly affixed to the arm movements of Skeleton Warriors and Spearmen when under fire from ranged attacks.
- Fixed a bug where Malus Darkblade would hold his swords by the blade instead of the handle when mounted. Edgy.
- Fixed a bug where the Mutalith Vortex Beast’s matched combat attack needed more victims.
- Fixed a bug where Crane Gunners’ formational positioning was inconsistent. They have now been drilled appropriately.
- Fixed a bug where the Beast of Nurgle and its Nurgling would desync during their idle animation.
- Fixed a bug where the Chaos Dwarf Magma Cannon would desync between animations.
- Fixed a bug where Malus was positioned oddly on Spite during their running animation when mounted
- Fixed a bug where Balthasar Gelt’s arm and staff would occasionally twitch when engaged in melee combat.
- Fixed a bug where the Terradon Riders’ and ‘Fireleech Bolas’ would clip into the ground when moving with the flying toggled off
- Fixed a bug where Plague Drones of Nurgle (Death’s Heads) would clip through the ground if the player toggled flying off while moving
- Fixed a bug where the Vampire Lords right leg would clip through the Barded Nightmare mount when performing idle animations.
- Fixed a bug where the Gnoblar Scrap Launcher’s animations would desync when firing.
- Fixed a bug where the Blue Scribes’ quills would go haywire after being dropped during their death animation.
- Fixed a bug where the Plague Ogre’s belt texture would distort during its idle animation.
- Fixed a bug where Mannfred Von Carstein was inside his Hellsteed instead of astride it as intended.
- Fixed issues where the Carnosaurs, Cold Ones did not have a synchronized kill animation against Total War: WARHAMMER III units.
ENVIRONMENT
- Fixed an issue in the Malakai Makaisson quest battle, ‘Anger of the Forest,’ where units could pass through a rock formation. The rocks have been repositioned to prevent this.
- Fixed an issue on the Ashmouth Volcano Land Battle map by repositioning a lava pit slightly further from the deployment line, preventing erratic initial deployment of player troops.
- Fixed an issue where a number of rocks on the Broken Bluff Chokepoint battle were floating in the air and have now been repositioned correctly on the ground.
- Fixed an issue by moving the sun on the first battle map at Malekith’s starting position to improve the overall lighting.
MISCELLANEOUS
- Fixed a bug where, after ordering artillery to drop their equipment, the units 3D model would no longer fit properly into the UI porthole.
AUDIO
- Fixed a bug where Chaos Warrior units were missing the Skulltaker faction leader lines in battle.
- Fixed a bug where Gyrocopter/Gyrobomber melee SFX wouldn’t trigger.
- Adjusted the probability of Rakarth’s roar vocalizations on the campaign map to reduce spam while in channelling stance.
- Adjusted the probability of audio events triggering VO for Orion when in Teleport or Ambush stance to reduce spam.
- Fixed a bug where Orion’s jump and moving attacks were missing SFX.
BLOOD PACK
- Fixed displaced blood effects on various units.
Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunately, since the last patch, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 6.1 will fix a few of these issues.
Download free Total War Warhammer 3 update 6.1 on PC.