Total War Warhammer 3 Update 2.0 Patch Notes – August 23, 2022

Total War Warhammer 3 update 2.0 is now available to download on PC players. According to the official Warhammer 3 patch notes, the latest update added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Apart from this TWW3 update 2.0 also includes a massive changelog of improvements to nearly every area of the game

Unfortunetly, since the last Warhammer 3 update 1.0.2, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 2.0 will fix a few of these issues.

Check out more details below.

Total War Warhammer 3 Patch 2.0 Notes – August 23, 2022

  • Daemon factions will no longer automatically declare war on non-Daemon factions
  • Alongside Attack and Defend requests, you can now ask Allies to Occupy settlements (including colonising ruins)
  • We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones
  • We’ve completely overhauled the front-end and faction-select UI for improved usability
  • On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning
  • We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously
  • Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires—some to a lesser and some to a greater extent—with years of tweaks and balance ahead for the game mode!

Stability Fixes

Improvements made to the overall stability and performance of the game.

  • Fixed a crash that could occur during AI army recruitment.
  • Fixed a framerate stutter caused by units passing through and destroying incidental buildings or scenery.
  • Fixed a softlock triggered when using diplomacy to threaten a faction who then declared war on the player as a response.
  • Fixed an issue which resulted in game benchmarks permanently hiding certain elements of the UI—preventing any further interactions until the client was restarted.
  • Fixed a crash triggered by quickly selecting a unit in the unit panel immediately after disbanding a Lord.
  • Fixed a rare crash triggered by players leaving their multiplayer campaign.

Read full patch notes here.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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