Total War Warhammer 3 Update 6.0 Patch Notes

Total War Warhammer 3 update 6.0 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update brings a new Lords, units, and gameplay features, alongside significant campaign reworks and victory condition adjustments. Apart from this TWW3 update 6.0 also includes stability fixes.

Total War Warhammer 3 Patch 6.0 Notes – December 12, 2024

New Content Overview

  • Omens of Destruction DLC:
    • 3 Legendary Lords: Skulltaker (Khorne), Golgfag Maneater (Ogre Kingdoms), Gorbad Ironclaw (Orcs & Goblins).
    • 15 Battle Units: Includes Regiments of Renown and faction-specific units.
    • New Gameplay Mechanics: Unique abilities and features for added strategy.
  • Arbaal the Undefeated (Free-LC):
    • New Khorne Legendary Lord with the axe Destroyer.

Campaign Improvements

General Updates:
  • Victory Conditions: Reduced settlement requirements to 30 (Short) and 60 (Long).
  • Immortal Empires:
    • Added Cathayan Hinterlands province with four regions.
    • Wurrzag relocated to Southlands for thematic alignment.
Khorne Enhancements:
  • Skull Throne: Redesigned with 10 unique actions and tiered rewards.
  • Blood Hosts: Spawn via skulls, no upkeep costs for diversified armies.
  • Bloodletting Update: New bonuses tied to force type for improved gameplay flow.
  • Re-Occupation Immunity: Razed regions now have a three-turn cooldown before recolonization.
Ogre Kingdoms Rework:
  • Meat Resource: Core mechanic influencing abilities, construction, and units.
  • Ogre Camps: Redeployable camps with buildings requiring Meat instead of Horde Growth.
  • Technology Tree: Split into “Tribes” (camp-related bonuses) and “Hordes” (force bonuses).
  • Offerings to the Great Maw: Redesigned for toggleable effects and strategic decisions.

Gameplay Enhancements

Daemonic Reforging:
  • Daemonic units can now be reforged after battle, restoring them under specific conditions.
Landmarks:
  • New faction-specific landmarks for Khorne and Orcs & Goblins.

BUG FIXES

PERFORMANCE

  • Fixed a crash related to completing Ice Court recruitment after loading a save from an older version.
  • Fixed an issue where, when running the game in windowed mode, minimizing and reopening the game would cause the game window to reset to the centre of the screen.

CAMPAIGN

GENERAL/GAMEPLAY

  • Fixed several issues with the objective in Malakai’s ‘The Skaven Scheme,’ which required the player to use the Spirit of Grungni ability five times.
  • Fixed an issue where Dwarfs would receive certain post-battle captive bonuses when capturing a settlement.
  • Fixed an issue where Balthasar Gelt’s armies would still receive Arcane Essays when fighting battles without any wizards in the army.
  • All Ogre Kingdom factions are now immune to trespassing penalties.
  • Fixed a bug that disbanded the entire Waaagh army when the player disbanded the first unit.
  • The -10 aversion between Khorne factions in diplomacy has been removed to better align with the intended design.
  • Fixed an issue where Gold Wizards would not apply the extra Winds of Magic capacity when embedded in an army while playing as Balthasar Gelt.
  • Fixed an issue where Ungrim Ironfist would receive two missions to capture an enemy settlement at the start of the game.
  • When entering a settlement, Repanse de Lyonesse’s armies will no longer receive the Water Supplies effect if they are already immune to desert attrition (e.g., from a building’s effect).

UNITS

  • Fixed an issue where Ikit Claw appeared to be missing a leg in his Character Details view.
  • Updated the ‘Orrible trait for Oglok the ‘Orrible to affect more specific unit groups.

SKILL TREE

  • Fixed an issue where the Elven Steeds in the Wood Elf character skill trees had incorrect names.
  • The Nurgle Lord skill ‘Renowned & Feared’ now provides the recruit rank bonus only to the Lord’s army, rather than faction-wide.
  • The Feral Wyvern and Feral Hydra units now receive bonuses from the Orcs & Goblins Lord skill trees.

ANCILLARIES/MAGIC ITEMS

  • Unique items (those gained from standard battles) can now be destroyed and will no longer be automatically equipped to characters when gained.
  • Fixed an issue where Malakai would not receive magic items from completing adventures when under AI control.

TECHNOLOGY TREE

  • Fixed an issue where the Vampire Coast technology ‘The Pirate Code’ would not reduce the Lord recruitment cost when replacing Lords.

UI/UX

  • Fixed an issue where Louen Leoncoeur could be renamed in campaign.
  • Fixed an issue where Empire politics dilemmas using male pronouns would incorrectly assign female characters as possible targets.
  • Renamed the Kislev ‘Walls’ building to ‘Stanitsa Defences’ to avoid confusion, as it does not actually provide walls to the settlement.

BATTLE

GENERAL/GAMEPLAY

  • Fixed an issue where chariots and some other entities were being hit by the same projectile multiple times, taking more damage than intended.
  • Fixed an issue where certain units, including Bull Centaurs, Norscan Giants, and others, did not receive the 20% movement debuff when moving through trees, in cases where they were marked to do so.
  • Fixed an issue in Archaon’s quest battle, ‘Slayer of Kings’, where a capture point appeared in the battle when played via the campaign.

AI

  • Fixed an issue where units that broke the gate would remain idle instead of entering the settlement.
  • Fixed an issue where AI melee units would force path through archers on walls and become stuck, repeatedly switching between re-engaging and moving to a point. Melee units will now keep fighting if engaged on the wall.
  • Resolved an issue where, when the AI settlement attacker’s units entered the fort, they would return to attack the player’s units on the wall instead of focusing on capturing the victory points.
  • The behaviour of flying lords has been slightly changed; they will now be more likely to attack in melee if they are the last unit standing or under fire.
  • Resolved the issue where missile infantry would engage in melee if they didn’t have a clear line of fire, or when they fired at targets outside of range and accidentally entered melee with another unit.
  • Fixed an issue where the AI-controlled Hawk Riders unit prioritised attacking the player in melee mode instead of using its missile attack.
  • Fixed an issue where the AI-controlled enemy army of Templehof used the Invocation of Nehek on its own units at the beginning of battle, before taking any damage or even engaging the player.
  • Fixed an issue where battering rams would get stuck when approaching the gates at extreme angles.

UI/UX

  • Unit stats affected by Fatigue are now displayed as modified in the unit information panel and the breakdown tooltips for the relevant stats. 
  • Resolved an issue where the Dreadquake Mortar artillery unit of the Chaos Dwarfs was incorrectly showing that it fired in only a 180-degree angle, when it actually fires in all directions (360 degrees).
  • Leadbelchers can now attack buildings with their missile weapons. The Wallbreaker has been removed from Leadbelchers, so they can no longer destroy walls by striking them with their cannons.

UNITS/MODELS

  • Fixed an issue where the yoke of the Slaanesh Chaos Chariots was positioned too far back on the horse.
  • Fixed an issue where Greatswords lacked textures for their severed limb stumps. The geometry has been adjusted to ensure the texture is now properly applied.
  • Fixed the shield colour of Eternal Guards (Shields) to change according to the faction colours.
  • Fixed an issue where part of the Beastlord’s clothing texture was not displaying correctly at different levels of detail (LOD3 and LOD4).
  • Fixed an issue where the cloth of Tzaangors appeared black when viewed from too close (LOD2).
  • Fixed an issue where the cloth of Prestigors appeared black when viewed from too close (LOD2).
  • Fixed an issue where the War Lion’s transparency layer was too intense.
  • Fixed an issue with the Damsel’s hair texture at LOD3.
  • Fixed an issue with the metal texture under the Minotaurs’ armpits.
  • Fixed an issue where the Greatsword units had incorrect beard textures at LOD1 and LOD2.
  • Fixed an issue where a black texture appeared on Sigvald’s hair.
  • Fixed several LOD issues with the wings of the Exalted Bloodthirster.
  • Fixed an issue with the axe texture of Chaos Dwarf Warriors (Great Weapons).
  • Fixed an issue preventing Ku’gath’s projectiles from appearing at greater camera distances.
  • Fixed an issue where the Chaos Lord of Nurgle was missing leg textures.
  • Fixed an issue where the Warrior Priest’s chainmail was clipping through his chest armour and an incorrect texture was applied around his neck.
  • Fixed an issue where the Steam Tank’s (Volley Gun) scarecrow had black textures on the edges.
  • Fixed an issue where the decorations on both sides of the Steam Tank (Volley Gun) had graphical issues, with the edges of the parchments appearing black and non-transparent.
  • Fixed an issue where the Ancestral Warriors for the Grand Cathay Lord spell were missing some colours and entire body parts.
  • Fixed an issue where the armour used by the Centigors – Throwing Axes (Regiment of Renown) was using the wrong textures, causing it to disappear when hovered over.
  • Fixed an issue where parts of the Chaos Marauders’ armour would disappear when zooming out the camera, affecting both the standard and Great Weapon versions of the unit.
  • Fixed several graphical issues with the Land Ship model.
  • Fixed an issue where the 3D model of the Eagle Claw Bolt Thrower did not fit properly in the porthole after the player selected Drop the Artillery or Engines.
  • Fixed an issue where the porthole for Ulrika was zoomed out when the unit was selected.
  • Fixed several visual issues with the unit porthole of The Tithe.
  • Fixed an issue where the Great Axe handles were all white instead of using their textured handles.

ANIMATIONS

  • Fixed an issue where the Gold Wizard flew in the wrong direction during knock-back flying animations.
  • Fixed an issue where the Plague Drones of Nurgle were slowly shifting to the side during the deployment phase.
  • Fixed an issue where the Changebringer did not disappear after being killed.
  • Fixed an issue where Hertwig van Hal’s arm appeared stretched after being killed.
  • Fixed a bug where the bulls of the Wu Xing War Compass were glitching during the run animation.
  • Resolved issues with incorrect animations during knockback actions.

VFX

  • Fixed an issue where the persistent VFX for the Chaos Lord of Khorne were not displayed on all mounts.
  • Fixed an issue that caused the persistent fire VFX on the Marauder Horsemen of Khorne’s weapons to remain after an axe had been thrown.
  • Fixed an issue causing the persistent effects for the Chaos Lord of Khorne to not show up in campaign.

ENVIRONMENT

  • Fixed an issue on the Immortal Empires campaign map, north of Karak Eight Peaks, where characters could clip into the mountains.

MISCELLANEOUS

AUDIO

  • Reworked the sounds of the ‘Volley of Kurnous’ special ability to better align with the design.
  • Fixed the voice-over for lords when they lack sufficient action points to reach the targeted point on the map, ensuring it correctly reflects that the destination is unreachable.
  • Fixed an issue where Beastmen ships in the campaign were not using their bespoke sounds.

BLOOD PACK

  • Fixed an issue where the Feral Troglodon’s blood spurt effect was not properly docked.

Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 6.0.0 will fix a few of these issues.

Download free Total War Warhammer 3 update 6.0 on PC.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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