Total War Warhammer 3 Update 3.1 Patch Notes

Total War Warhammer 3 update 3.1 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update adds a new Legendary Hero, quality-of-life fixes and various tweaks. Apart from this TWW3 update 3.1 also includes stability fixes.

Total War 3 update 3.1 highlights:

  • Anew Legendary Heroarrives inTotal War: WARHAMMER IIItoday forfree(requires a CA Account)! Find (some!) details on that below…
  • Bretonniaare getting some love with plenty of changes and rebalances.
  • The Great Drill of Hashut will strike in a new Chaos Dwarf endgame crisis for Immortal Empires,The Will of Hashut.
  • Beef up the lower tiers of infantry with the fourthRegiments of Renown,arriving for free inWARHAMMER IIItoday.
  • Gear up for the next content drop with quality-of-life improvements, bug fixes, graphical enhancements, and more!

Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s Total War 3 patch 3.1 will fix a few of these issues.

Check out more details below.

Total War Warhammer 3 Patch 3.1 Notes – May 25, 2023

NEW LEGENDARY HERO – FREE DLC

Update 3.1 sees the introduction of a new Legendary Hero to the world ofWARHAMMER III!

Who, you may well ask? Thing is, we don’t want to spoil the surprisejustyet…

Instead, we suggest you tune into the WARHAMMER SKULLS event at 17:00 BST today, hosted by Games Workshop over atwww.twitch.tv/Warhammerto celebrate 40 years of WARHAMMER and hear the beans being spilled!

THE WILL OF HASHUT – NEW ENDGAME CRISIS

Hashut, the Dark Father, deity of the Chaos Dwarfs, stirs. He whispers designs of malice and tyranny to the Dawi-Zharr, whose cruelty and greed are stoked by their infernal master.

The Chaos Dwarfs seek to expand their empire, exploiting and exterminating all who stand before them! A network of invasion tunnels has been bored from the Dark Lands to the far reaches of the Warhammer world, and legions of Dawi-Zharr march with impunity. Factions who would dare to stand against the Will of Hashut must infiltrate these tunnels to take the war to the very centre of the Chaos Dwarfs’ civilisation, for the only way to halt the crisis is to conquer Zharr-Naggrund itself.

REGIMENTS OF RENOWN IV

A delightful grab bag of some lower tier units are on the way to help bolster your armies including crafty Bandits, frolicking Nurglings, and bloodthirsty Hounds.

Let’s have a gander:

BANDITS OF THE SILVER ROAD (Peasant Archers)
GRAND CATHAY

These brigands have a fearsome reputation at home and in the west. They have even been hired by the Dragon rulers of their homeland, despite their indiscriminate pillaging.

DEV NOTE:

Armed with a buckler shield, flaming/flammable missile attacks and vanguard deployment, these Bandits are perfect for supporting Fire Rain Rocket Batteries with a handy Weakness to Fire debuff.

HOUNDS OF THE BLOOD HUNT (Flesh Hounds of Khorne)
KHORNE

Khorne’s loathing to see his chosen servants felled by the cowardly practice of the arcane is made manifest in Flesh Hounds mostly immune to hostile magic.

DEV NOTE:

These Khorne Dogs have the Dampen contact effect, which allows them to temporarily remove magical attacks. Use them in a flanking context to support your daemonic troops.

THE WATCHMEN IN THE NIGHT (Armoured Kossars)
KISLEV

The existence of the Tzarina’s secret police is no secret, for the Watchmen’s ranks are not just the spies who root out opposition to her rule, but also the toughest of her retinue.

Campaign

IMMORTAL EMPIRES

  • Fixed Yhetee Peak settlement incorrectly being a major settlement on the Immortal Empires map.

PROLOGUE (THE LOST GOD)

  • Fixed a bug wherein the the skill point objective could remain on screen after selecting a skill.

THE REALM OF CHAOS

  • Fixed an instance of loading into a blank map when fighting in the Realm of Slaanesh.
  • When choosing to keep Be’lakor after completing a Realms of Chaos Campaign, he will now spawn equipped with the Blade of Shadow.

DIPLOMACY

  • Fixed an issue with diplomacy wherein offering peace alongside offering to break any form of alliance or trade agreement would result in only a peace deal, with no other agreements being accepted. You’re only as good as your word, after all.
  • Fixed an issue that would occasionally prevent Azazel and Vilitch from appearing in the Recruit Lords tab after being confederated by Archaon or Be’lakor.

GRAPHICS

  • Fixed an issue with Infernal Guard units’ weapons detaching from their hands when getting knocked down.
  • Frost Maiden (Ice) now has the correct unit card assigned.
  • Fixed an issue where DLC content banners would show inconsistently between the Single Player and Multiplayer campaign selection screens.
  • Kairos Fateweaver’s unit card has received some tweaks.
  • Various Heraldry unit textures have been fixed on Bretonnian horses.
  • Fixed weapon docking issues with Bull Centaurs (Dual Axes.)
  • Fixed camera issues with the various Battle of Itza’s quest battles.
  • Fixed camera issues with Eltharion’s quest battle, Talisman of Hoeth.
  • Fixed camera issues with Taurox’s Rune-Tortured Axes quest battle.
  • Fixed Malekith’s Circlet of Iron quest battle so the camera reacts correctly.
  • Fixed camera issues with the various Tomb Kings’ Battle of the Black Pyramid quest battles.
  • Fey Enchantress’ quest battle Chalice of Potions now uses the correct environment file.
  • Fixed camera issues with the Whip of Domination quest battle for Throt the Unclean.
  • Fixed camera issues with the Vanquisher of the Undead quest battle for Repanse de Lyonesse.
  • Fixed stumps showing in the Zombie Tithe porthole.
  • Empire Sword and Pistol units now hold their pistols correctly.
  • Fixed an animation wherein the Stone Troll’s club teleports upon their death.
  • Kairos Fateweaver’s tongue no longer clips through his beak.
  • Fixed an issue with Grand Cathay peasant weapons sliding away from them when knocked down.
  • Fixed an issue with Infernal Guard weapons floating out of their hands during charging attacks.
  • Fixed camera issues in the porthole for Chaos Lords.
  • Treeman porthole animations now play correctly.
  • Fixed Malekith’s walking animation to return his seamless swagger.
  • Fixed Grom’s Cooking Panel dish tooltip not displaying properly after a dish is cooked.
  • Fixed missing unit card backgrounds for the Chaos Dwarfs.
  • Fixed skinning issues on Chaos Dwarf units.
  • Sisters of Avelorn’s and Everqueens swords are now visible.

AUDIO

  • Fixed manyWARHAMMER I,WARHAMMER II, Champions of Chaos and Chaos Dwarf heroes not playing any VO when performing the Scout Ruins action.
  • Fixed reverb-heavy Vampire Coast Legendary Lord dialogue when opening a generic Lord’s skills panel.
  • Reduced the audio spam from Chaos Dwarf event sounds.
  • Fixed the Tempest of the Blue Flame vortex spell’s audio not triggering on specific maps.
  • Grombrindal’s Rune Axe of Grombindal quest speech now plays without overlapping lines.
  • Fixed missing Steam Tank cannon audio.
  • Fixed missing casting animation audio for the Alluress.
  • Khorne Bloodletters no longer trigger individual idle vocalisations as frequently.
  • Fixed Unholy Manifestations SFX from playing out of sync with their animations.
  • Fixed various post-battle faction unique resource loot sounds; for example, Skaven food.
  • Fixed Grail Guardians’ inconsistent and spammy VFX sounds.
  • Fixed Grail Knights’ missing flaming VFX sounds.
  • Fixed the audio mixer state when loading the tech tree screen, resulting in correctly muted ambience.
  • Fixed a missing Norscan Skin Wolf Werekin Campaign VO.
  • Fixed missing vocalisations for allWARHAMMER IIIship models.
  • Fixed a missing Sorcerer Prophet attack animation sound.

UI

  • Added a setting for the UI cursor size. This will default to automatically determining the size based on your chosen resolution, but can be changed to small, medium or large.
  • The graphics for the 2K and 4K cursors have been improved.
  • Several key Bretonnian icons have received a visual rework.
  • Adjusted the size DLC banners, so the free and unowned content banners match in size.
  • Fixed Chinese translation of Legendary character names.
  • We now display DLC mounts in Skirmish vs AI, even if the player hasn’t unlocked the mount through DLC ownership.
  • Improved tooltip display when trying to load a save from a faction that the player doesn’t own.
  • Fixed an issue where the selected character or settlement info would appear during Ursun’s roar cutscenes.
  • Fixed a typo in Miao Ying’s Unyielding skill.
  • Fixed a typo in the Helblaster Volley Guns’ Imperial Gunnery skill effects.
  • The Offices panel now correctly greys out the rest of the UI, and will no longer close when mousing over other UI elements.
  • Adjusted the Plain of Bone region names on the parchment map for Spanish, Korean, Simplified Chinese and Traditional Chinese.
  • New Immortal Empires campaigns now default to the race selection screen, as intended.

Download free Total War Warhammer 3 update 3.0 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
Ad