Total War Warhammer 3 update 3.0 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update adds theForge of the Chaos Dwarfs campaign pack. Apart from this TWW3 update 3.0 also includes a long list of bug fixes and changes.
Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 3.0 will fix a few of these issues.
Check out more details below.
Total War Warhammer 3 Patch 3.0 Notes – April 13, 2023
Here are some of the highlights from Update 3:
- This will come as little surprise –Forge of the Chaos Dwarfshas arrived in WARHAMMER III!
- This might, however – battle through time in a series of challenging trials to unlock unique Daemon Prince gear and bend reality to your will.Mirror of MadnessreleasesTODAY, forFREE, for all players!
- Bolster The Empire and Kislev with our newest free Legendary Hero,Ulrika Magdova!
- Mix things up in your campaigns with our newrandomisation feature. Roll the dice on which race and Legendary Lord you’re going to begin a new adventure with.
- Stay informed with some new additions to tooltips, letting you inspect certain items and details with ease.
- Aim true withnew line of sight adjustmentsalong with a variety of AI tweaks and battle map improvements to enhance the responsiveness of your armies.
- Try out a new sweep of balance changes to Bretonnia, Dark Elves, Grand Cathay, Greenskins, and more!
STABILITY & PERFORMANCE
- Fixed an issue which caused modded/custom characters to crash the game when opening the Recruit Lord/Hero UI.
- Fixed a softlock when trying to declare war on a player faction with which you have a pending diplomatic negotiation.
- FPS drops when the Province tab is open should no longer happen.
- A potential crash when going into battle due to the clean up of military forces when leaving the campaign has been fixed.
- Fixed an end of turn crash when Gotrek was killed at an inopportune time, causing a memory access issue.
- A crash that could occur when siege towers dock on adjacent wall pieces which are perpendicular to each other has been fixed.
- Fixed a crash that could occur when the game held data for province governorship for factions that did not own the province capital.
STABILITY & PERFORMANCE
- Fixed an issue which caused modded/custom characters to crash the game when opening the Recruit Lord/Hero UI.
- Fixed a softlock when trying to declare war on a player faction with which you have a pending diplomatic negotiation.
- FPS drops when the Province tab is open should no longer happen.
- A potential crash when going into battle due to the clean up of military forces when leaving the campaign has been fixed.
- Fixed an end of turn crash when Gotrek was killed at an inopportune time, causing a memory access issue.
- A crash that could occur when siege towers dock on adjacent wall pieces which are perpendicular to each other has been fixed.
- Fixed a crash that could occur when the game held data for province governorship for factions that did not own the province capital.
BATTLE AI
- In walled settlement battles, AI units will no longer double back on an approaching entry point and obstruct artillery units in an attempt to reform themselves.
- Updated how attacking AI unit groups are distributed in walled settlement battles to better take advantage of units capable of assaulting gates.
- Fixed an issue in siege battles where attacking AI artillery units continued moving forward when they should remain stationary to fire.
- Artillery units targeting breaches will now more reliably reposition if they cannot successfully fire at a target.
- AI units will be less likely to blobs together, and will instead remain coordinated upon entering a walled settlement.
- Fixed cases where the AI would think its units were at max health when they were not.
- Fixed an issue where a group of units would stop to brace instead of charging.
- Fixed an issue in settlement battles where mounted Lord AI would become indecisive and get stuck moving back and forth.
- In settlement battles, improvements have been made to the AI units’ priority analysis of areas within a settlement. This makes AI units more reliably prioritise capturing/recapturing capture points.
- Fixed an issue in settlement battles where a defending AI unit becomes idle after morale breaks and flees instead of re-engaging with the player units. Units would remain hidden from the player, leading to the player losing the battle due to time running out.
- Fixed issue where AI would assign multiple battering rams to the same gate assault group, leading to the additional battering rams being abandoned.
- Wall breaching AI unit groups no longer share wall breach targets with other nearby unit groups. This resolves an issue where units were not targeting closest available wall pieces.
- Updated outflank AI to handle flying units better.
- In settlement battles, when the attacking army is AI-controlled, it will more consistently deploy a nearby reinforcement’s arrival location and wait for reinforcements before proceeding.
- Improved logic involved in determining how many breaches the AI will attempt to create before waiting units begin entering settlements. This will reduce the likelihood of AI units remaining idle outside settlements.
- Fixed an issue where AI units assaulting a settlement gate would abandon the assault, leaving units with no other means of entering the settlement stranded outside for the duration of the battle.
CAMPAIGN AI
- Adjusted the Strategic Threat Calculations for Immortal Empires. Direct actions against a faction are now much more important in that calculation, and the importance of distance scaling has been increased, improving the way AI will select the most relevant threats.
- Further tweaks have been made to AI’s recruitment priorities to favour higher value units. Additionally, the AI will place more weight on building a recruitment building if they arewithout one.
- Fixed various cases of the AI trying to enter stances which were invalid, leading to it trying to perform moves which were invalid.
- Fixed the AI control option for allied armies not showing when being attacked by an enemy.
- Fixed cases of the AI trying to apply Commandments to provinces that it didn’t own.
- Fixed a bug which meant that the AI became less (as opposed to more) likely to generate a peace deal the further away the target was.
- All factions now care about their strategic situation when generating a war declaration goal.
- Improved AI performance in the first turn of the game.
- Minor AI factions should now be more accepting of vassalisation.
- Fixed some cases where the AI attempting to calculate the strength of a force was resulting in incorrect behaviour.
- Reduced the distance required for the maximum distance modifiers to be applied in both deal generation and deal evaluation.
- War declaration on a faction of the same subculture is now less likely for High Elf major, Empire major and all Lizardmen factions.
- All factions now consider war losses when evaluating a peace deal. Previously, Skaven majors, Dwarfs and Tomb Kings were not.
LINE OF SIGHT
- Lampstands on Dark Elf battle maps.
- Bretonnia and Grand Cathy market stalls, tents, tables, and other destructible assets.
- Ogre Kingdoms environmental objects (typically those on the ground like bones and carts).
- Several constructible towers on the Shang-Yang map.
- Tiny destructible pieces of terrain game-wide that were especially detrimental to Gunpowder units.
- Wall collision on Dwarfen maps.
FURTHER TWEAKS
- Updated the building collisions of platform barricades to allow a greater line of sight and firing for docked missile units.
- Updated and corrected the logic on various buildings to prevent artillery from targeting them across battle maps, game-wide
GRAPHICS
- Chaos Trolls and Armoured Chaos Trolls faction colours are no longer misaligned in the 2D porthole.
- Fixed floating assets that were plaguing Naggarond.
- Reworked Chariots to prevent them from clipping through each other.
- Characters no longer vibrate with excitement when clicking on their character flag during movement.
- Lava corruption prefabs will now appear correctly on the campaign map.
- Fixed terrain hole issues when in the tactical camera view on several battle maps.
- Fixed some floating assets in The Dragon Isles settlement, Dread Rock.
- Smoothed the terrain on The Skull Road area of the campaign map.
- Norscan Monster Hunt Cygor now correctly fits inside the 2D porthole view.
- Bretonnian Peasant Mob, Grail Relique, Battle Pilgrims and Men-At-Arms faction colours are no longer misaligned in the 2D porthole.
- Fixed the High Elf Mistwalker Skyhawks, Spire Guard, Sentinels, and Archer units having misaligned faction colours in the 2D porthole.
- Fixed the Knights of Tor Gaval units missing their faction colours in the 2D porthole.
- Greenskins Black Orc faction colours are no longer misaligned in the 2D porthole.
- Tidied up some visual effects for the Hellcannons.
- Smoothed pre-battle screen textures for some Dwarf battles.
- Fixed texture issues with the Norscan Banner.
- The Comet of Casandora effect now has the correct texture detail.
- Fixed the two-way waterfall in the Mountains of Morn province.
- Fixed terrain clipping near The Snake Gate in Immortal Empires.
- Resolved terrain blending issues around the River Urskoy region.
- Fixed some issues with floating assets around Vilitch the Curseling’s starting location.
- Added the missing 2D portholes for the Update 2.3.0 RoR units.
- Great Bray Shaman’s will now be dismembered correctly.
- Blended terrain around the Darklands and fixed various nearby asset issues.
- Fixed various Tomb Kings ruined settlements so they scale correctly.
- Reduced the scale of some oversized Norscan and Lizardmen assets.
- Various standing poses have been adjusted to create a smoother loop between other idle animations.
- The sword in the Blood Dragon Vampire Lord’s left hand now remains visible during spell casting animations.
- Fixed multiple instances of floating structure textures in the Outfields.
- Fixed stretching tree assets and multiple floating issues in the Mask of Heaven.
- Fixed the direction of barricades when defending an Ogre settlement.
- Added additional lava to cover gaps in the Chaos Wastes.
- Fixed floating rocks, cliff assets, shrubbery detail, terrain blending issues and terrain gaps in the Chaos Wastes.
- Fixed floating asset issues in the Bretonnia Hills.
- Weapons are now correctly docked during Goblin Wolf Rider’s melee attacks.
- Fixed water blending issues in the Kingdom of Beasts.
- Fixed floating assets around the Temple of Skulls settlement.
- Resolved issues with floating rocks near The Tower of Torment.
- Waldenhof no longer floats on the campaign map.
- Bloodfire Falls now has correct terrain around it on the campaign map.
- River splines no longer have smaller bounding boxes rendering them invisible in certain positions.
- Fixed water looking like a grey mesh around Karak Kadrin, as it now flows and has water textures.
- Fixed floating asset issues on the Relic of Valaya quest battle.
- Fixed Dwarf settlement asset directions in numerous places on the campaign map.
- Fixed floating asset issues near River Urskoy.
- Fixed issues where Karak Ungor and Khazid Irkulaz would face the wrong way on the campaign map.
- Fixed some flickering fog when moving around the Ogre Kingdom region.
- Fixed issues with lava material on the Dragon Armour of Aenarion quest battle.
- Fixed map collision above Gryphon Wood on the campaign map.
- Improved shallow water clarity in the Badlands Wastes.
- Fixed a terrain issue in Eataine where you can disembark through cliffs rather than at beach terrain.
- Fixed floating assets in the Cathay Mountains.
- Blended the terrain in Lustria to resolve texture issues.
- Fixed terrain issues on the campaign map for Lizardmen in the Badlands.
- Fixed terrain issues with Manfred’s corruption.
- Resolved some campaign map issues around Lahmia which caused your army to disappear into the mountains.
- Removed floating assets around Kislev.
- Fixed an issue where armies would disappear when crossing to Myrmidens.
- Fixed floating assets around Ekrund.
- Fixed floating trees around the Lost Plateau.
- Resolved some terrain issues where undivided corruption was present.
- Fixed multiple issues with armies falling into the campaign map in the Chaos realms.
- Adjusted the shield position so it stays docked to the hand during spell casting animations.
- Fixed some region border segments from rendering multiple times.
- Fixed clipping issues with cog wheels on Dwarfen buildings.
- Fixed missing visual effects for the Vampire ghosts on the campaign map.
AUDIO
- Fixed an issue where interacting with ruins with a Lord could cause the wrong Lord voice over (VO) to trigger.
- Music is now heard when opening the Story Panels.
- Fixed some gatehouse open/close sounds not triggering correctly.
- Fixed recruitment VO spamming when interacting with the recruitment panel.
- Some Champions of Chaos characters were not playing selection VO lines when part of an allied faction – this is now fixed.
- Fixed a missing sound when selecting battle types in Ranked Multiplayer.
- Fixed a few Lords and Heroes (mostly Champions of Chaos) that weren’t correctly having audio focused on them when the camera is close.
- Fixed the Red Cloud Greenskin faction using wrong the diplomacy VO.
- Fixed the Herald of Khorne’s missing animation sounds when mounted atop a Bloodthrone.
- Fixed Eltherion’s missing animation sounds when mounted.
- Karl Franz’s Mustering stance was missing a weaponwhooshsound. He may nowwhooshas he pleases. And if you’ve read every word of these Patch Notes up until this point, we urge you to treat yourself to awhooshtoo!
- Fixed Throt the Unclean’s Campaign animations missing sound when riding a Brood Horror mount.
- Fixed all of the missing Imrik campaign animation sounds.
- Fixed Repanse de Lyonesse’s missing sound during mounted animations on the campaign map.
- Fixed missing sounds for Luthor Harkon’s campaign raiding stance.
- Fixed missing audio for Arkhan the Black’s Mustering stance.
- Fixed missing audio for Rakarth and Beastmaster’s campaign attack animations.
- Fixed missing audio for Cultists mounted on Warshrines.
- Fixed missing death sounds for the Herald of Nurgle and Plagueridden when mounted on a Palanquin.
- Fixed missing audio for Boris Ursus when mounted on a Warbear.
- Fixed Eltharion’s campaign UI panel VO having too much darn reverb.
- Fixed some missing sounds when selecting faction bookmarks in the Narrative Viewer.
- Karl Franz now has bespoke cinematic weapon sounds.
- Fixed some missing Heartseekers rider animation sounds.
- Fixed various WARHAMMER I and II characters not triggering sounds, or, triggering the wrong ones during a campaign.
- Eshin Sorcerers now play vocalisations during their animations.
- Fixed the previously inaudible High Elf Pillar prop.
- Fixed the Alter Tower prop’s sound effects on the Shrine of Ill quest battle map.
- Added some wind sound tags to the pits on the Karak Eight Peaks battle map.
- Fixed some audio issues over the crater near the Mask of Heavens.
- Stonehorn’s VO is now louder in battle.
- Added some much-needed creakiness to a wooden bridge on the Lustria Lakes ambush map.
- Gyrocopters and Gyrobombers now trigger an appropriate of audio events.
- Fixed animation sounds for non-entities not using their culling distance in battle.
- Musical transitions in battle will now follow the same ducking rules as all other battle music, making them blend together better.
- Slaanesh have whipped out the WD40 and improved the smoothness of their Chariot’s spinning wheels.
- Battles will now trigger the winning faction’s music for the loser.
- Enemy war declarations will now trigger the aggressor faction’s music.
- Some missing Lord of Change animation sounds have been fixed.
- Kholek and Dragon Ogre Shaggoth’s missing lightning sounds have been fixed.
- Fixed an incorrectly assigned group vocalisation for Orcs and Goblins on the Waaagh! army ability.
- Non-WARHAMMER III factions will play their respective title’s Win/Draw/Loss music after battles.
- Reduced the length of time units will play context sensitive VO lines for, so now Wizards will cease their spell-related showboating in a reasonable timeframe.
- Fixed an issue where no SFX were playing on certain end game scenario events.
- Music will increase dynamic responsiveness to events in Battles, such as heroes being defeated and AoE spells being cast.
- After receiving a stern warning, Durthu will now use his inside voice on the campaign map.
- Ambush battles will no longer start with the incorrect music.
- Fixed excessive reverb on VO when closing out of Forge of Daith and Ikit’s Workshop UI panels.
- Gotrek and Felix now have correct audio tagging on the campaign map after being unlocked.
- Fixed missing UI sounds for Nurgle plague recipes.
- Silent Sanctum’s missing UI sounds have been fixed.
- Karak Eight Peaks campaign UI button’s missing audio when clicked has been fixed.
- Harpies response vocalisation will now trigger correctly.
- Vampire settlement one-shot sounds, bells, for example, were triggering too frequently in battle, and have since been tamed.
- Fixed missing audio in the Cathay rice fields.
- Hellcannon crew now trigger VO when detached from the Hellcannon.
- Added UI sound for when army abilities are unlocked in battle via faction mechanics.
NEW MISSILE BLOCK ICON
The icon for missile block has been improved. It now uses a single unified icon that better fits the game’s overall style.
Check it out in the image below (next to the Armour value):
UI
DEV NOTE:
Sticky tooltips have been added to a large number of game elements!
Most notably: Technology, Skill, Building and Unit cards. These new tooltips allow you to inspect their elements once they have stuck. Inspectable elements within these tooltips will denoted with an eye icon. The timings for sticky tooltips appearing, sticking and hiding can be modified in the options menu.
Plus, Tooltips for effects that apply to specific units now display the unit cards of the relevant units.
- Added ‘Enable all’ and ‘Disable all’ buttons to the campaign notifications menu.
- The campaign race list now fills rows first instead of columns. This is to make it consistent with other race lists (Unit Browser, Custom Battle etc)
- Fixed missing icon during barricade loading screen hint.
- Fixed an issue where event notifications were being prevented from displaying until you hovered over them in the events list.
- Fixed an issue where Sea Region events would have placeholder event pictures for some factions.
- Fixed an issue where background images on campaign select was not scaling properly for ultra wide screens.
- Required content tooltips have been given the sticky tooltip treatment so that they’re a easier to hover over.
- Re-introduced the missing special port icon next to settlements with special port buildings.
- Timed mission rewards with 10 or more turns are no longer cut off.
- Fixed a missing border on the building browser on higher resolutions.
- Fixing an issue where certain heroes had a placeholder icon when joining an army.
- Fixed the end game scenarios indicator clipping into campaign names in the multiplayer game browser.
- Settlements marked for conversion no longer show construction and damaged building notifications.
- Fixed a UI text component that prevented clicks on the loading screen ‘Continue’ button in a small number of cases.
- Fixed an event notification for an ally occupying a ruined settlement from a War Co-ordination target so that it doesn’t display a placeholder rebel faction.
- Fixed the tooltips for unit missile block chance and other unit stats showing incorrect values.
- Fixed hero mission pointers sometimes missing their down arrow image, which caused a placeholder image to show above heroes.
- Fixed Regiments of Renown stats showing higher when previewing them than what the actual stats are when they get recruited.
- Unit stat icon tooltips no longer close intermittently in battle.
- All Legendary Heroes now display their bespoke short description when recruited.
- Rank elements no longer overlap character portraits in the event list.
- Fixed an issue where certain contact phase effects weren’t displayed in the unit information panel on effected units.
- Fixed transparent textures in the Select Race panel and Unit & Spell Browser menu.
- The Winds of Magic reserve capacity is now shown in tooltips.
- Miscast chance bonuses are now correctly shown in the battle UI.
- Fixed missing placeholder icon for effects granting a province development point.
- Warhammer 3 update 3.0 fixed unit stat icons sometimes having invalid values in their tooltips. Invalid block chance etc.
- Improved the blending of the pre-battle screen for Bretonnia battles.
- Number of settlements owned is now displayed when interacting with factions in diplomacy.
- Fixed the demolish building tooltip showing the incorrect text.
- Stopped defeated factions from appearing in the Vampire Coast infamy list in multiplayer.
- Fix unit stat comparisons in the character details panel showing outside the bounds of the list when the list was scrolled down.
- Getting ambushed by a military force with a Waaagh! army will no longer show the ‘Ambusher Discovered’ event twice.
- Fixed the outpost icon under the Allies & Vassals list in the war coordination panel not updating its state when the outpost gets built.
- Warhammer 3 update 3.0 fixed the character details panel sometimes not closing when pressing ESC key.
- The Norsca Monstrous Arcanum can now be closed with the ESC key.
SETTINGS
- Story Panels can now be viewed from the Movie Viewer, which has been renamed to the Narrative Viewer to better reflect its intended purpose.
ACHIEVEMENTS
- Added 11 new achievements centred around the free Mirror of Madness DLC that launches with Update 3.0.Shhh, you didn’t see them already.
TEXT & TRANSLATIONS
- Adjusted the POL localisation for ‘The Plain of Bones’ on the parchment map.
- Fixed magic item and ancillary error texts not showing on items that are equipped by other characters.
- Fixed the opponent settlement text in the diplomacy HUD not being localised in non-English languages.
- Updated parchment map name positions for ‘The Abyssal Glacier’ and ‘The Southern Wastes’ for all languages.
- Total War Warhammer 3 patch 3.0 fixed an issue within tooltips causing labels identifying ‘free’ content to be truncated.
- Fixed the ancillary tooltip not updating when dragging and dropping a new ancillary to replace an existing one.
- Removed irrelevant and incorrect faction text that could appear during a war declaration.
- Swapped the names for the POL localisation for ‘Southlands World’s Edge Mountains’ and ‘Southern World’s Edge Mountains’ on the parchment map so they display correctly.
Download free Total War Warhammer 3 update 3.0 on PC.