Total War Warhammer 3 update 2.4 is available to download on PC players. According to the official Warhammer 3 patch notes, the latest update brings the usual bug fixes and visual improvements. Apart from this TWW3 update 2.4 also includes stability fixes.
Previously, Warhammer 3 update 2.1 added brand-new Immortal Empires game mode, Blood for the Blood God, and more. Unfortunetly, since the last patch, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 2.4 will fix a few of these issues.
Check out more details below.
Total War Warhammer 3 Patch 2.4 Notes – February 16, 2023
Here are some of the highlights from Update 2.4:
- Immortal Empires is now available to allWARHAMMER IIIowners!
- Karak Eight Peaks is now a ten-slot settlement for the Skaven… yes-yes…
- Malus’s quest battle for the Warpstone of Khaine is now in the Chaos Wastes, closer to his starting position.
- Fixed a variety of visual/graphical glitches such as clipping capes, snapping models and broken animations.
- Garrisons are no longer reinforcements and now enter the battle from the start.
- Fixed a multiplayer desync that could occur when an Empire player chose to Summon the Elector Counts.
- Coedill will no longer immediately enter the battle instead of reinforcing once the Waystones are destroyed in Drycha’s quest battle.
- Interrogating Grom the Paunch in Athel Tamarha as Eltharion now correctly gives Mistwalker units the ability to mirror Grom’s Big Waaagh ability.
- Fixed an issue where Boris Ursus wouldn’t gain supporters while the Invocation of Dazh is active.
you are now be able to access and play Immortal Empires with the base races and Lords, even if you own neither of the otherTotal War: WARHAMMERtitles:
- Daemons of Chaos
- Grand Cathay
- Khorne
- Kislev
- Nurgle
- Slaanesh
- Tzeentch
- Warriors of Chaos (Be’lakor)
In addition, you may access other races and Legendary Lords by purchasing the corresponding base game or DLC, the latter of which can now be purchased regardless of whether you own the parent title:
- WARHAMMER Iownership means the addition of all baseWARHAMMER Iraces and Lords e.g. The Empire.
- WARHAMMER IIownership means the addition of all baseWARHAMMER IIraces and Lords e.g. The Skaven.
- Ownership of DLC for any of theWARHAMMERgames unlocks any races/Lords included with the associatedgame orDLC. So for example, even if you do not ownWARHAMMER II, you may still purchase theRise of the Tomb KingsDLC and enjoy access to Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black (as long as you ownWARHAMMER III).
You will be granted ownership of any free DLC associated with each race that you have access to:
- For example, you will be granted access to Dwarfen Legendary Lord Thorek as part of yourDwarfs ownership, which can be done by purchasingWARHAMMER I,or,The King and The WarlordDLC, and then claiming him for free on the storefront from which the prior content was purchased.
GAMEPLAY
Below are changes made to the gameplay rules, AI, and other mechanics that dictate how the game is played.
RULES & SYSTEMS
- Garrisonswill once again enter battles at the start as opposed to being held back as reinforcements.
RACES & BALANCE
GENERAL UPDATES
- Special Herdstone buildingsKaraz a Karak and Black Cragnow provide Minotaurs for recruitment at Tier 4, as intended.
CAMPAIGN
- Malus’s quest battle for theWarpsword of Khainehas been moved nearer his starting position in the Chaos Wastes.
UNITS
- Fixed an animation error causingCold One Knights’ cloaksto snap between idle animations.
- Fixed an animation error causingDark Elf Doomfire Warlocks’ armsto break upon death.
- Fixed a visual bug whereDreadlord’scapeswould disappear when up close.
- Rakarth’s whipno longer glitches after being knocked down.
- Reaper Bolt Throwersnow display the correct weapons in melee combat.
UNITS
- Dwarf ancestor Heroesnow display the correct unit category icon.
UNITS
- Dragon-Blooded Shugengan’sporthole display no longer flickers.
CAMPAIGN
- Top Knotz leaderLuggn Nine-Fingazwill no longer start with a Wyvern mount at Level 1.
CAMPAIGN
- FixedTyrion’s Sunfang Quest Battlefunctioning incorrectly in campaign… for real this time.
- Two Shadow Warrior units fromAlith Anar’s starting armyhave been replaced with a unit of Shadow-Walkers and an extra unit of Archers.
UNITS
- Fixed an animation issue causingHigh Elf Spearmen’s legsto clip through their clothes.
UNITS
- Fixed an animation error whereinTzar Guard’s capeswould snap between idle animations.
- Boyar unitswill no longer have a neck stump protruding from the top of their skull.
UNITS
- Fixed a skinning issue on the mouth joints ofMarauder Berserkers.
GENERAL UPDATES
- Heroes that were made to die after fulfilling their usefulness (such asNurgle Plague Cultists) no longer have the ‘Mentor’ skill.
UNITS
- TheSnowhorn of Mournwill no longer slide when turning around.
GENERAL UPDATES
- Clan Eshin’s‘The Sudden Kill Scheme’rite no longer provides two simultaneous speed bonuses.
- The Skaven’s ownstalking iconnow displays correctly.
CAMPAIGN
- Karak Eight Peaksis now a 10-slot settlement when conquered by the Skaven, as intended.
- Clan Eshin now starts with anEshin Sorcerer Heroinstead of a Warlock Engineer.
UNITS
- Reduced animation clipping on theSkaven Warlock Engineer’s skirt.
- TheSkaven Chieftain’s tailswill no longer stretch and warp. Which must have been painful.
UNITS
- Fixed animation clipping onN’Kari’s cloak.
- Fixed an animation error whereinFiend of Slaanesh’sclothes would clip during idle animations.
- Fixed missing textures for theMarauders of Slaanesh.
- Fixed the stretched facial graphics on theSlaanesh Alluresses.
UNITS
- Huntsman General’s stumpsnow display correctly.
- Empire Knightson horses will no longer detach unnaturally.
- Free Company Militiaunits can now be dismembered properly.
UNITS
- Iridescent Horror (Metal)now displays the correct assault unit hero details on the campaign map.
- Iridescent Horror’stiarasno longer clip through their faces.
UNITS
- Fixed level of detail issues onCarronadesthat cause them to darken at distance.
GENERAL UPDATES
- Mirror Guardunits no longer accrue the blood of their enemies accidentally.
CAMPAIGN
- TheCitadel of Leadnow has the correct buildings available when occupied by a Warriors of Chaos faction.
UNITS
- Fixed an animation error whereinChaos Warriors of Tzeentch’s cloakswould turn rigid upon death.
BATTLES
- The enemy armies for boththe Throt and the Sisters of Twilight’squest battles now display the correct Lords and Heroes.
UNITS
- Male Glade Lords’ pretty featherscan now be seen at more levels of detail than previously.
MULTIPLAYER
GENERAL
- Fixed a desync error that occurred in multiplayer campaigns when an Empire player chose to‘Summon the Elector Counts’.
GAME
UI
- Fixed several further instances of characters being too close to the camera in theporthole view.