Total War Warhammer 3 update 1.3 details released for PC players. According to the official Warhammer 3 patch notes, the latest update added new changes, tweaks, and improvements.
Unfortunetly, since the last Warhammer 3 update 1.0.2, players are experiencing problems with the game. Today’s Total War Warhammer 3 patch 1.3 will fix a few of these issues.
Check out more details below.
Seven new Regiments of Renown units are joining the roster in our second official unit pack. Like the first, units will be joining each of the game’s core races to provide new, elite variants for any army you field.
A popular topic since the launch of WARHAMMER III: the traits received upon defeating Legendary Lords will be seeing some adjustments to feel more rewarding when you stomp a big baddie. Several skill trees will also be seeing updates.
As we continue to tweak the Realm of Chaos campaign, several new changes are being implemented to address some of the more frustrating aspects identified by players:
Several tweaks are also coming to Tzeentch’s realm, specifically:
The AI’s use of Changing of the Ways (Tzeentch) has been a notable pain point since the launch of the game. As such, two key changes are being made:
As promised earlier in the year, adjustments have been made to improve Cathay’s Formation Attack ability: both by adding additional melee defence and by updating the entity behaviour so that soldiers will more actively seek out engagements.
Several changes are being made to prevent Kurgan Warband armies from spawning continuously—offering vigilant Cathayan players a chance to enjoy some well-earned moments of peace.
A much-requested fix, Miao Ying will now be able to access her Eye of the Storm ability when in dragon form, as intended!
Several changes have been made to improve unit responsiveness in the game: from how units navigate settlement entrances and react to retreat orders, as well as how large units and heroes interact via synced animations.
Addressed an issue where AI armies would focus (almost exclusively) on backline units is being addressed to encourage more meaningful tactics on the battlefield. This should also address an issue during Siege Battles which would compel the AI to scale walls and march through defending units to enter the city.
There are a handful of instances where the AI would utilize abilities where the player could not; that is not intended, so we’re ensuring that abilities are limited in the same way as they are for the player.
Plagues have been noted as exceptionally difficult to deal with, so we’re making some adjustments to the duration and strength of attrition effects.
Matchmaking will now allow for both Land and Domination battles in ranked: more variety to test your skills!