The Last Spell Update 0.94.1.1 Patch Notes – January 18, 2022
The Last Spell update 0.94.1.1 is now rolling out on PC (Steam). According to the official The Last Spell patch notes, the latest update added new elite enemies, new skill effect, and much more.
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Previously, a big update was released with various bug fixes and changes. Unfortunately, since the release, players are facing several issues. Today’s The Last Spell patch 0.94.1.1 will address a few of these issues.
Read more details below.
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Table of Contents
The Last Spell Changelog (January 18, 2022)
Features
New elite enemies: Boomer, Accursed, Hunter, Runner and Dodger
New skill effect: Immunity -> Removes and prevents further applications of specified negative alterations (Stun, Poison, Debuff or all) for a given duration
Bug Fix
Fix bug on line of sight calculation causing the blocker to be an invalid target at minimal range sometimes
Fix softlock on boomer when they explode and kill a Hopper located in the mist
Fix visual bugs on wound display
Fix Twisted wounds not working as intented
Fix save corruption when quitting the game while having a ballista selected
Fix on the lifetime stat “health lost” that was always equal to 0 (causing a meta upgrade to be impossible to activate)
Balancing
Elite enemies
Increased Health for all elite enemies by 20-30%
Increased Armor for all elite enemies by 40-50%
Wound threshold
The goal of this balancing is to harmonize all the base wound thresholds (reminder: “base” because thresholds evolve with the enemy’s health progression).
Clawer
W1= 80%
W2= 30% -> 40%
Runner
W1= 50% -> 60%
Armored
W1= 60% -> 90%
W2= 30% -> 50%
Dodger
W1= 80%
W2= 30% -> 40%
Blocker
W1= 80%
W2= 30% -> 40%
Splitter
W1= 75% -> 70%
W2= 45% -> 30%
Archer
W1= 70% -> 80%
W2= 40%
Winged
W1 = 70% -> 90%
W2= 20% -> 50%
Hopper
W1= 50% -> 90%
W2= N/A -> 50%
Hunter
W1= 70% -> 80%
W2= 20% -> 40%
Lancer
W1= 65% -> 80%
W2= 30% -> 40%
Crawler
W1= 50% -> 90%
W2= N/A -> 50%
Ripper
W1= N/A -> 70%
W2= N/A -> 30%
Boomer
W1= 60%
W2= 15% -> 20%
Guardian
W1= 60% -> 80%
W2= 30% -> 40%
Bulky
W1= 75% -> 60%
W2= 25% -> 20%
Twisted
W1= 80% -> 70%
W2= 40% -> 30%
**Enemies Balancing
**
Hopper
Wounds
W1 = Can’t use Spit Acid -> -1Move
W2 = N/A -> Can’t use Spit Acid
Attributes
Move = 5-7 -> 4-6
Hunter
Quickshot (skill)
DMG = 18-23 -> 15-20
Range = 3-4 -> 2-3
New skill effect : Debuff(-10 Block 2 Turns)
Wounds
W1 = -20% DMG ; +15% Crit Power -> -15% DMG ; +25% Crit Power
W2 = -30% DMG ; +15% Crit Power -> -15% DMG ; +25% Crit Power