Division 2 patch 2.15 Patch Notes – December 1, 2025

Top Changes (Summary Highlights)
-
Companion behavior, responsiveness, and Command Link systems heavily improved.
-
All Command Link buffs now stack, with multiple teamwork bonuses buffed.
-
Passive recruit bonuses and active abilities for Assault, Engineer, and Medic significantly enhanced.
-
Gear balance updates applied across Unit Alloys, Concentrated Company, and Beacon Exotic Chest.
-
Companions now fully support Legendary difficulty.
Companion System Overview
-
NPC Companions can be recruited and commanded in combat.
-
They follow Squad Leader commands: reposition, focus fire, support, activate abilities via Command Link.
-
Companions function as Active Modifiers shaped by seasonal Modifiers (Active, Passive, Hostile).
Recruitment
-
Recruit defected True Sons found in Washington DC encounters or Mutiny Events.
-
Surviving defectors can be persuaded post-combat.
-
Once recruited, Companions can join missions anywhere up to Legendary difficulty.
Archetypes
-
Assault – aggressive frontline with cover use.
-
Medic – healing, cleansing, revives.
-
Engineer – area denial, turrets, close-range defense.
-
Start with Assault, recruit Medic and Engineer from open world.
-
Companions roll Traits (offense/defense/mobility/resistance) varying per archetype.
MODIFIERS
Global Modifier – Command Link
-
Builds via coordinated actions: marking, shared damage, support actions.
-
Grants short buffs and Command Link Points.
-
Full meter unlocks Active Modifier abilities which level up with XP.
Companion Link Actions
Action Bonuses
-
Priority Kill – +40% Weapon Handling, +10% RoF (10s), +30 points.
-
Crossfire Kill – +25% CHD (10s), +40 points.
-
Reposition – +40% Reload Speed (10s), +10 points.
-
Assist – +15% Weapon Damage (10s), +20 points.
-
Buddy Aid – +35% Bonus Armor (10s), +45 points.
-
Collateral Kill – +15 points.
Passive Archetype Bonuses
-
Triggered whenever Global Modifier is active.
-
Assault recruits – +1.5% Weapon Damage (max 15%).
-
Medic recruits – +2% Hazard Protection (max 20%).
-
Engineer recruits – +1.5% Skill Efficiency (max 15%).
Co-op Rules
-
Only one active Companion per group; deploy duration 90s per agent.
-
All agents build their own Command Link meter.
-
Shared actions benefit all; command-specific buffs only affect issuing player.
-
Progress carries between Companion swaps; resets on ability use or downing.
ACTIVE MODIFIERS
Spearhead – Assault
-
Fires explosive RPG applying Bleed, granting team damage boosts.
-
Upgrades increase blast radius, power, and add burning zones.
Techline – Engineer
-
Deploys Turret boosting team Skill Damage.
-
Upgrades add EMP burst, stronger firepower, explosive effects.
Quickfix – Medic
-
Deploys Support Station: heals, cleanses, revives, grants Armor on Kill.
-
Upgrades expand radius and add Shock defensive tools.
PASSIVE MODIFIERS
General
-
18 total: Offense, Defense, Tactics.
-
Equip up to three.
-
Enhance teamwork—faster Command Link gain, stronger buff uptime, improved coordinated damage.
HOSTILE COUNTERMEASURES
-
Commander – armored elite boosting allies.
-
Jammer – suppresses Command Link, disables Passive Modifiers until killed.
-
Fireteam – paired enemies sharing resistance and healing.
GEAR, WEAPONS, TALENTS
NEW EXOTIC WEAPON – Bittersweet (M1A Rifle)
Talent: Transfusion
-
Headshots build up to 8 stacks.
-
Shooting an Ally/Skill heals for 50% of shot damage per stack.
-
Healed Allies gain Bonus Armor scaled from Repair Skill.
-
At max stacks, healing guarantees headshots for 8s.
Mods
-
+5% Headshot Damage (Optics)
-
+5% Headshot Damage (Underbarrel)
-
+10 Magazine
NEW EXOTIC GEAR – Beacon (Chest)
Talent: Bond
-
Allies within 10m: +30% CHD, +15% Skill Efficiency, +2% Armor Regen.
-
Skills within 10m: +15% CHD, +7.5% Skill Efficiency, +1% Armor Regen.
-
Only the highest buff applies.
-
PvP version excludes buffs.
-
Attributes: Red Core, CHC, CHD.
NEW GEAR SET – Concentrated Company
Set Bonuses
-
2pc: +10% Weapon Damage
-
3pc: +30% Weapon Handling
-
4pc Talent – Camaraderie
-
Mark enemies for 7s.
-
Marked kill grants stacks: +3% WD +2% CHD per Ally/Skill assisting.
-
Max 35 stacks; stacks decay every 10s; max 4 marks.
-
Chest – All for One
-
Increases marks from 4 → 8.
Backpack – One for All
-
Increases Weapon Damage per stack from 3% → 5%.
BRAND SET – Unit Alloys
-
1pc: +5% Rate of Fire
-
2pc: +20% AR Damage
-
3pc: +50% Magazine Size
Named Gear
-
Equalizer (Chest) – Perfect Obliterate: CH hits grant +1% total WD (10s), stack 24.
-
Salvo (Holster) – Perfect Attribute: +5% RoF.
NEW NAMED WEAPONS & TALENTS
Lockdown – M870 Express
-
Perfect Immobilize: +25% WD to ensnared targets; after 3 kills, next hit ensnares.
-
PvP: +15% WD.
Froth – Tactical Vector SBR 9mm
-
Same Perfect Immobilize.
-
Base “Immobilize” Talent: +20% WD to ensnared; ensnare after 4 kills.
-
PvP: +10% WD.
MASTER CLIMAX MISSION
-
First completion on Master grants Exotic Super 90 “Sheriff”.
-
Can drop at all difficulties, higher difficulty = better odds.
Sheriff – Exotic Super 90
Talent: Autentico
-
+35% WD, +100% Accuracy, no damage drop-off (baked into stats).
SEASON PASS
Premium Track (1000 Credits)
-
10 Gear Dyes
-
9 Universal Weapon Skins
-
2 Outfits
-
2 Prestige Arm Patches
-
400 Premium Credits
Free Track
-
3 Arm Patches
-
1 Outfit
-
1 Exotic Weapon
-
1 Exotic Gear
-
2 Named Weapons
-
2 Named Gear
-
1 Universal Weapon Skin
Both tracks include multiple caches.
NPC Companions & Modifiers Update
Behavior & Responsiveness
-
Companions react faster to Attack, Take Cover, and Ability commands.
-
Increased reliability when moving to ordered cover and staying within medium range.
-
Fixed issues causing Companions to get stuck or ignore orders.
-
Reduced enemy-search range for tighter target acquisition.
Downed State & Revival
-
Companions become invulnerable while reviving the player.
-
Player-revived Companions return with full armor.
-
Added new downed-state SFX.
Command Link
-
Command Link abilities cannot trigger out of combat.
-
Faster Command Link gain during encounters.
-
Buffed teamwork bonuses:
-
Priority Kill: +40% Weapon Handling, +10% RoF for 10s, +30 CLP.
-
Crossfire Kill: +25% CHD for 10s, +40 CLP.
-
Reposition: +40% Reload Speed for 10s, +10 CLP.
-
Assist: +15% Weapon Damage for 10s, +20 CLP.
-
Buddy Aid: +35% Bonus Armor for 10s, +45 CLP.
-
Collateral Kill: +15 CLP.
-
-
All Command Link buffs now stack in duration.
Passive Recruit Bonuses
-
Recruited companions provide passive bonuses even when not spawned:
-
Assault: +1.5% Weapon Damage each (max 15%).
-
Medic: +2% Hazard Protection each (max 20%).
-
Engineer: +1.5% Skill Efficiency each (max 15%).
-
Active Abilities
Assault – Spearhead
-
More responsive, accurate RPG fire.
-
Larger blast radius for upgraded levels.
-
Grants teamwide Damage to Targets Out of Cover.
Engineer – Techline
-
More reliable turret placement.
-
Turret no longer prioritizes weak points.
-
Faster target acquisition and improved firing reliability.
-
Increased turret range.
-
Grants teamwide Skill Damage during ability.
Medic – Quickfix
-
Increased Support Station healing.
-
More reliable station placement near the player.
-
Grants teamwide Armor on Kill.
Passive Modifiers
-
Multiple passive bonuses increased.
-
Tooltip clarity improved.
Hostile Modifiers
-
Jammer enemies now correctly display yellow VFX.
-
Reduced Jammer EMP radius.
Other Companion Updates
-
Reduced Companion VO chatter.
-
Added overhead distance indicator.
-
Companions now support Legendary difficulty.
GEAR BALANCING
Unit Alloys – Brand Set
-
Salvo: 8% RoF → 5% RoF.
Concentrated Company – Gear Set
-
4-pc bonus: 3% Weapon Damage → 3% Weapon Damage + 2% CHD per stack.
-
Max stacks increased 3 → 4.
-
Chest talent range adjusted 3–5 → 4–8.
Beacon – Exotic Chest
-
Ally Crit Damage: 20% → 30%
-
Ally Skill Efficiency: 10% → 15%
-
Ally Armor Regen: 1% → 2%
-
Skill Crit Damage: 10% → 15%
-
Skill Efficiency: 5% → 7.5%
-
Skill Armor Regen: 0.5% → 1%
-
PvP override: None of the above buffs apply.
Immobilize – Weapon Talent
-
PvP override: 10% (15%) amplified damage.
