The Cycle Frontier Update 2.2.0 Patch Notes – Oct 12, 2022

The Cycle Frontier update 2.2.0 is available to download on PC(Steam). According to the official The Cycle patch notes, the latest update added gameplay changes and fixes. Apart from this, The Cycle patch 2.2.0 also includes stability fixes.

Previously, a major The Cycle Season 2 update 2.0 added new content, a new map called Tharis Island, a new Fortuna Pass with new Prospectors and amazing skins. Unfortunately, since the release, players are experiencing several issues since the last major patch. Today’s The Cycle patch 2.2.0 will address a few of these errors. Read more details here.

The Cycle Frontier game servers are down for maintenance. Check The Cycle Frontier server status here.

The Cycle Patch 2.2.0 Notes – October 12, 2022

CHANGES

  • Karma SFX overhaul

  • Spawn rules for map 3 got adjusted

  • “Power of Looting” step added to the Tutorial.

  • Increased Contrast of the EVAC on the map

  • The map name will be shown on the ingame map now

  • We have revised some of the mission texts to make it more clear

  • We have improved the map selection screen. It now shows additional information.

    • You will be able to see the maximum number of players on the selection screen now

  • Removed the need to crouch when you enter the forge pipe room

  • We added 3 new trio spawn points for Map 3 – Tharis Island

  • Slightly increased brightness in darkest areas (more significant improvements to visibility coming next patch)

  • Climbing or mantling an object will use less stamina

  • Added and updated some of our anti-cheat detections.

WEAPONS & GEAR

  • Armor and Penetration progression values have been rescaled throughout the rarity levels:

    • Common:remains at 10.

    • Uncommon:previously 17, now 15.

    • Rare:previously 23, now 20.

    • Epic:previously 27, now 25.

    • Exotic:remains at 30.

    • Legendary:remains at 33.

  • Damage mitigation formula is reworked to increase the differences between low tier and high tier gear.

    • 5 points difference: from 11% to 13% damage reduction and amplification.

      • Example:15 penetration vs 10 armor now has 13% damage amplification while 10 penetration vs 15 armor now has 13% damage reduction.

    • 10 points difference: from 20% to 23% damage reduction and amplification.

    • 20 points difference: from 33% to 37% damage reduction and amplification.

  • K-28:

    • Increased damage from 12 to 13. Reduced recoil by 20%.

  • C-32 Bolt Action:

    • Damage reduced from 57 to 50.

    • Price is reduced from 10,000 to 6,800 K-Marks

  • B9 Trenchgun:

    • Movement speed is now reduced by 10% when the weapon is drawn.

  • Scarab:

    • Reduced refire time between bursts from 0.34s to 0.26s.

  • PKR Maelstrom:

    • Movement speed is now reduced by 10% when the weapon is drawn.

  • Shattergun:

    • Now reaches its maximum damage reduction due to distance (50%) at 20 meters instead of 30 meters.

    • Movement speed is now reduced by 10% when the weapon is drawn.

  • KARMA-1:

    • Increased magazine size from 2 to 5.

  • Zeus Beam:

    • Reduced recoil by ~50%.

  • Reduced buying price of Rare to Exotic Weapons:

    • Lacerator:From 41,000 to 31,000 K-Marks.

    • PKR Maelstrom:from 22,000 to 17,000 K-Marks.

    • ICA Guarantee:From 31,000 to 24,000 K-Marks.

    • Phasic Lancer:From 31,000 to 24,000 K-Marks.

    • Asp Flechette Gun:From 54,000 to 41,000 K-Marks.

    • Gorgon:From 76,000 to 58,000 K-Marks.

    • KBR Longshot:From 99,000 to 76,000 K-Marks.

    • Shattergun:From 54,000 to 41,000 K-Marks.

    • Advocate:76,000 to 58,000 K-Marks.

    • Hammer:From 73,000 to 56,000 K-Marks.

    • Kor-47:From 210,000 to 161,000 K-Marks.

    • Voltaic Brute:From 149,000 to 114,000 K-Marks.

    • Kinetic Arbiter:From 412,000 to 315,000 K-Marks.

    • Basilisk:From 275,000 to 210,000 K-Marks.

  • Reduced buying price of Epic to Exotic Helmets and Shields:

    • Epic Helmet:From 23,000 to 17,000 K-Marks.

    • Exotic Helmet:From 51,000 to 34,000 K-Marks.

    • Epic Shield:From 46,000 to 39,000 K-Marks.

    • Exotic Shield:From 103,000 to 79,000 K-Marks.

  • Selling prices and repair costs are adjusted consequently.

  • You can charge your heavy melee attack when sprinting again, setting you once more on a warpath to unbridled mayhem and fury.

  • We reduced the effective range of the shotgun slug

  • Projectile velocities have been increased for different weapons as follows:

    • Pistols: +15%

    • ARs: +30%

    • SMGs: +20%

BUG FIXES

  • Fixed some issues that could cause players to be stuck on a mission instead of being able to complete a mission. Prospectors should never agree to work for free after all.

  • A glass roof in the Rock Pools area is finally went through some badly-needed maintenance and won’t let rain drops pour through anymore.

  • You can’t break the landing animation anymore with a swing of your trusty melee weapon. Co-Tek thanks you for remaining seated for the duration of your incredibly dangerous drop.

  • The Duel Challenge banner got its color adjusted.

  • You will finally be able toescapethe social overview window by pressing the ESC key.

  • As specific as it sounds, the healing animation while crouched now plays properly when observing someone in third person.

  • Meteor debris got their color corrected, to the amazements of Osiris geologists.

  • The “Repair Successful” message now appears in white instead of yellow, as the elder gods of UI had always intended.

  • Perks on helmets were not centered. They are now. And a collective sigh of relief was heard across the surface.

  • You will be able to properly access Badum’s Codex now after you have finished your tutorial missions.

  • It could happen that you needed to turn your flashlight attachment on a weapon twice after switching away from the weapon. We replaced those shoddy flashlights and it’s better now.

  • The waterfall audio was fixed afterpondering the issue for a good while.

  • Your running motion and footstep sounds when carrying a Basilisk with a legendary Backpack got fixed.

  • The main culprit for the Marauder teleporting at times got fixed, meaning those beasts finally lost their Ultra Instinct.

  • Another fix for the EVAC ramps has been implemented preventing those ships from acting as homemade catapults.

  • Fixed an issue where bullets would sometimes ignore armor. We will continue to monitor this issue and make sure that armors and bullets keep working on their unsteady relationship.

  • Fixed an issue with broken storm sound effects. You could hear them more often than intended and they do not cut off anymore.

  • Fixed several map exploits on Tharis Island.

  • Stopped players from being able to phase through a door at the Water Facility, allowing that door to finally express its primary function.

  • Stim and Medkit healing speed perks actually do something now.

  • Fixed a bug that caused Alien Backpacks to mysteriously appear in the crafting station. And yet, the truth remains elsewhere.

MAPS

  • We fixed a bunch of issues on all 3 maps, so you can expect less of the following:

    • “Stuckspots” A.K.A. death traps.

    • Object clippings.

    • Out of bound areas.

    • Accessing unreachable areas.

Download free The Cycle update 2.2.0 on PC, PS4, PS5, and Xbox.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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