The Ascent Patch 3 Notes (New Update Today) – Oct 7, 2021

The Ascent patch 3 (Oct 7, 2021) is now available to download on PC (Steam), Windows 10, and Xbox One. According to the Ascent patch notes, the latest update added performance improvements, save fixes, and more Apart from this, the Ascent update 3 also includes stability and performance fixes.

Recently, a big update added new changes, fixes, and a long list of improvements.

Since the last patch, players are experiencing several issues. Today’s The Ascent update will fix a few of these issues. Read more details below.

The Ascent Patch Notes – Oct 7, 2021

Performance (all platforms)
  • Lots of stability improvements for XBSX and XB1.
  • Improved performance of Neutron Beam on XB1.
  • Addressed an issue where hardware Ray Tracing options were enabled on GPUs that do not support it (instead, it was defaulting to software Ray Tracing). – PC & Win 10 only
  • Addressed an issue where the game may have displayed a non-interactive (black) screen when starting a new game on XB1.
  • Addressed an issue where being offline on Gamepass Windows Store would cause potential random freezing. – Win 10 onlyStability (all platforms)
  • Addressed a DX12 memory leak on XB1 that could cause an “out of memory” error.
  • Addressed a save related crash that could occur in some instances.
  • Addressed an issue where in some instances the game could not be resumed from being suspended (XB1/XSX only).
  • Addressed a crash that could happen during “Project MenShen” (Mission 12).
  • Addressed a number of reported ‘freezes’ that could occur when the game is being played offline.
  • Addressed a rare issue where pressing ‘Quit to Main Menu’ during the death-screen would cause an infinite loading screen.
  • Addressed a crash that could occur at the end of “Empowerment” (Mission 4).
  • Addressed an audio related crash that could occur when taking a Tier elevator.
Save Progress (all platforms)
  • Lots of general improvements to the Save System.
  • Addressed an issue where a Player Client’s single player saved game is overwritten by Host’s saved game if client accept invite from single player session.
  • Addressed an issue where the Client Player could see the Host Players saves in some situations.
  • Addressed an issue where some Client Players would no longer have an objective if they continued their Single Player playthrough after leaving a Coop game.
  • Addressed an issue where a rare crash could sometimes reset a Players save.
  • Addressed an issue where in some cases, a Player Client’s single-player progress could get reset after playing in Coop.
Achievements (all platforms)
    • Please note that we will continue to closely monitor any reported issues on achievements as we fully understand their importance for all players.
  • Addressed an issue where the Comprehensive Achievement wouldn’t unlock for some players.
  • Addressed an issue in Coop where ‘Omnihacker’ may not be awarded to a Client Player in some circumstances.
  • Addressed an issue in Coop where ‘For Both Our Benefits’ may not be awarded to a Client Player in some circumstances.
  • The issue with ‘Win’ Achievement not being unlocked, despite the conditions being met is resolved.
  • Addressed an issue where Client Player stats were sometimes not being correctly tracked after quitting and resuming a game.
  • Addressed an issue where sometimes Achievements may not have unlocked correctly when Coop Players resumed a game.
Gameplay (all platforms)
  • We have made game-wide changes to Side Mission availability so they are now only available when they can also be completed. This change was made to resolve the issues where navigation would lead Players to locations they could not access (as they hadn’t been unlocked yet). This change only affects newly started games after applying the patch.
  • Fixes have been made to resolve situations where no FullChromes are present during “Mutual Dependencies” (Mission 2) unblocking Players stuck here.
  • A fix has been made to resolve an issue where some Player were blocked at the ‘Find Lanier’ step during “Data Miner” (Mission 5).
  • We have made a fix for Players reporting being blocked at the ‘talk to Kira’ step in “Trace Protocol” (Mission 7).
  • Malhorst-Gelb Siege Mech in “Trading Places” now unlocks correct enemy codex entry (Mission 3).
  • Whisper Cybernetics now correctly unlocks for all manufacturer items, not just ‘Lock-on Fire’.
  • Addressed an issue where resetting Skill Points did not update visuals.
  • Addressed names in location plaques in the journal map.
  • Habnet gear was set incorrectly as Canary, now fixed.
  • Addressed an issue with Side Mission markers appearing incorrectly inside Serenity Plus.
  • Addressed an edge case issue where melee enemies would stop attacking the Player after certain steps.
  • Resolved an issue where a Player could fall out-of-world from a certain lift in Grinder.
  • Addressed a rare issue where enemies may not spawn during the “Kill Onyx Void” step of “Trading Places” (Mission 3).
  • Addressed an issue where the Mono Defender could not be obtained from a Vendor after completing “Empowerment” (Mission 4).
  • Addressed an issue where a Player could use Propulsion Leap and knock Celine down, blocking her completely during “Trace Protocol” (Mission 7).
  • Addressed an issue where a Player could use Propulsion Leap to knock down Hung’s Left/Right Hand and block them during “Board Meeting” (Mission 10).
  • Addressed a number of issues where the Cyberdeck animation would interrupt Ability usage.
  • Addressed an elevator in ‘Cosmodrome’, near ‘Docking Bay 92’ where it was possible to fall out of world.
  • Resolved an issue where a downed Player being revived as a cut-scene was being played could cause a progression blocker.
  • Addressed an issue where AI would sometimes stop going aggro against the Player.
  • Addressed an issue where a Player could interact with a Gun Smith through the wall in ‘Coders Cove’.
  • Resolved a rare issue where the ‘Kill the Turbo Vipers at the Glittering Rose’ objective could not be completed (Side Mission).
  • Resolved an issue where sometimes enemies could stop attacking the Player during the Appropriation in “Data Miner” (Mission 5).
  • Dealbreaker weapon is nerfed (you had your fun!)
  • Knockback decreased from 150 to 110
  • Close range damage decreased from 90 to 30 (all shotguns are around 30)
  • Reload time increased from 4s to 7s
  • Clipsize decreased from 200 to 150
  • Minor Note weapon is now fun to use.
  • Piercing shots with huge knockback and stuns enemies.
  • Weapon Handling Skill nerfed from a maximum increase of 25% reload time to 40%.
  • Loading screens have been added for Players hot-joining to clearly communicate the status of joining a game in progress.
  • Addressed numerous issues with dual elevators in Local Coop.
  • Improved loading speeds for starting a Coop session.
  • Addressed several potential softlocks in Local Coop that could happen during controller disconnection & reconnection.
  • Addressed a number of Coop related crashes.
  • Addressed dialogue windows not being visible for Player 2 in Local Coop.
  • Addressed an instance where a hot-joining Player could spawn out-of-world.
  • Addressed an issue where a black screen might be displayed for hot-joining Players instead of a loading screen.
  • Addressed an issue where the ‘Invite’ button might not be working in the Pause Menu.
  • Addressed an issue where Serenity Plus wasn’t loading for a Player joining a game whilst the Host Player was just entering the interior of Serenity Plus.
  • Resolved an issue where Tutorials would sometimes not trigger for Host Player is the other Player in the party, triggered them first.
  • Addressed an issue where Players may be unable to join a Coop hosted-session after changing the User account.
  • Resolved an issue where Client Players on Window’s 10 Gamepass may not be teleported into nogHead’s room during the ‘Speak with nogHead’ objective step in “Trading Places” (Mission 3).
    Addressed a bug where XB1 Client Players could sometimes see characters early when joining a game hosted by a Windows 10 Gamepass Host.
  • Resolved a hot-joining issue where the Client Player could potentially get stuck on the Interlink if they joined a session right before the Host Player took the train.
  • Addressed the elevator in Rooftops that would not reliably work for Client Players.
  • Numerous Local Coop controller focus issues have been fixed.
  • Improved loading speed for crossplay when a Client Player is joining the Host Player who has just been entering/leaving interiors with hostile enemies.
  • Addressed numerous issues with network disconnections.
  • Replication of audio Addressed for the Larkian Thug in Coop.
  • Addressed an issue where Player pain vocalisations were not firing.
  • Addressed some missing spot SFX that wouldn’t always reload after a restart in the HighStreet area of the game.
  • Addressed missing music in Taxi that could occur in certain situations.
  • Addressed missing spot SFX that could vanish during Interlink rides.
  • Music when entering a Vendor now lowers volume, rather than muting.
  • Addressed some instances where background music could be missing from the Main Menu.
  • Addressed an instance where music wasn’t playing correctly during end-game Credits.
  • Addressed issue where fog would be incorrect if approaching from a certain direction in AGHQ.
  • Addressed an issue where viewing map in the Pinnacle on XB1 would be white.
  • Addressed an issue where player circle would be hidden in certain locations.
  • Addressed an issue with Augmentation visuals on female characters.
  • Addressed an issue with software augmentations not updating the Augmentation visuals.
  • Addressed an issue where in some instances, using the Pocket Mech could change the characters appearance from Male to Female, or vice versa.
  • Addressed a number of minor issues with hairstyles.
  • Addressed some extremely bright lights in the ‘Ascent Group HQ’ area on XB1.
Translation (all platforms)
  • Lots of translation fixes across all non-English languages.
  • More improvements will continue in here for future patches.
Misc. Fixes (all platforms)
  • Lots of assorted & minor collision issues.
  • Addressed a number of potential collision issues on elevators during Coop.
  • Addressed a number of minor fade-group issues (where parts of the world weren’t becoming transparent).
  • Addressed minor visual issues in the Journal for Character Bios.

Download free Ascent patch 3 on PC(Steam), Windows 10, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.