A new Stationeers update 0.2.3678.17897 is rolling out on PC (Steam). According to the official Stationeers patch notes, the latest update added quality of life changes.
Recently, a major update added various tweaks and changes. Unfortunately, since the last patch, players are experiencing issues with the game. Today’s Stationeers update will fix a few of these issues.
Read more details below.
Stationeers Patch Notes – November 10, 2022
- Updated plant tooltips to be more compact and only convey verbose information when something is wrong
- Improved stationpedia layout for plants that interact with multiple gasses.
- Fixed trader throwing error when no comms motherboard is inserted into computer
- Added Plants now can get extra sunlight per day, giving them a growth bonus, only if their required darkness time is met.
- Added Plants now normalize their lit time to the strength of the light source. Growing plants on planets with low solar intensity will require more light time.
- Added Plants can now cumulatively have the sun, and a single grow light applying light to them.
- Changed The basic grow light to only provide light at 80% Intensity.
- Reduced Corn and Pumpkin’s minimum darkness, to allow them to gain larger growth bonuses from extra light.
- Updated individual plants stationpedia entries to highlight design intent/differences.
- Fixed stacker tool tip showing quantity twice
- Added in some missing text in stationpedia and tutorials
- Fixed Centrifuge sometimes throws error when exporting processed dirty ores.
- Added more detailed exceptions within Asteroid.SetMineableRenderers() to try track down a bug
- Fixed 5-way cable junctions reduced to 3 from 4 cables to be the same as 6-way junctions.
- Fixed GameStrings key issue
- Fixed Error when reading collectableGoods on modular rocket before it has been launched (will now return false).
- Removed hard coded failure strings from tooltips into GameStrings
- Fixed split stacks only going to the left hand. Split stacks will now go to any free hand or merge with a stackable in hand of the same type. If none is found the split stack will be dropped on the ground.
- Moved success tooltip messages into append message method
- Moved more tooltip strings into GameStrings for localisation
- Made sorter filter scroll bar slightly wider
- Fixed ‘stormend’ command not working correctly. Replaced ‘stormbegin’ and ‘stormend’ commands with ‘storm start’ and ‘storm stop’. Stop command will now correctly stop the current storm.
- Fixed Spelling error in Plant tooltip.
- Fixed Instance where a save with a lower than expected number of serialized trader contacts would fail to load.
- Fixed game string key double up
- Added missing mushroom recipes
- Removed obsolete class HelpTextDevice migrated to GameStrings
- Moved more hard coded strings to GameStrings for tooltips
- Fixed ArgumentOutOfRangeException thrown by Comms-motherboard when save contains erroneous trader contact data. Data will now be parsed correctly and erroneous data discarded.
- Fixed NREs when clients plant plants
- Fixed delete plants being called on client
- Fixed labelling plants on clients bringing up labeller window on server.
- Added Plant Genetic Analyser will now show the name of the plant that the sample came from.
- Added Plants and seeds can now be given custom names with the labeller. When labelling a stack of plants all items in the stack will receive that name.
- Added All planters can now be named with the labeller. Plants in the planters can be renamed by targeting the plants slot with the labeller.
- Added Plants will retain custom names when planted and pass on custom names to harvested child plants and seeds.
- Added Plants in a planter with a custom name will have the planters custom name appended to their custom name i.e PotatoGeneStock02_PlanterA
- Added Stacked Plants will retain their custom names in the same way as they retain their genetics data.
- Removed IsCustomName bool. It is more robust and performant to use !string.isNullOrEmpoty() instead.
- Converted ConsoleWindow GameStrings to Localistaion2.GameString
- Removed Thing overloads in GameString.AsString() to use the string casting at the high level to avoid excessive overloading or boxing
- Fixed audio related NRE that sometimes occurs during loading save
- Added cancel button to the ‘this save is old’ warning popup
- Disallowed saving when game state is ‘loading’ and in a few cases were the directory may not have been established yet
- Added partial fix for tanks being empty when starting a new game. Now, the game will be saved after several game ticks (instead of immediately) to let atmospherics settle
- Potential fix for locking issue for cable networks while client is in join process. STAT-2875.
- Re-ordered chutes in chute kit. New order is: straight, corner, window, junction, flipflop, valve, overflow, inlet, outlet
- Rounded values on the plant genetics panel to make it easier to read
- Fixed NRE RocketTankModules when loading game causing load failure. Fixes STAT-2862.
- Fixed Chute digital Flip Flop Splitter Left is missing from building variants
- Fixed issue with IC dropdown being covered by text area. Turned off raycast target on text area.
- Removed deprecated incidents menu
- Fixed formatting and changed text on the Laptop’s Stationpedia page
- Added further messages to plant tooltip to let players know when the plant is not yet mature or not yet seeding
- Fixed game strings variable indexing causing issues with localisation in tool tips for plants
- Removing mothership references in stackable
- Fixed plants replenishing their fruit on loading save. Will now load with the correct number of fruit.
- Fixed Colliders disabled on window shutter glass.
- Changed multiple hardcoded strings for tooltips to GameStrings for localisation. Still many more to go.
- Fixed Sun is not visible through window shutter when open.
- Fixed Discord error that could cause save games to fail to load. Error is now handled correctly and game will continue to load without discord integration.
- Fixed Seed bags get deleted when exported from silo.
- Fixed Stacked cooked foods don’t become decayed when put into silo.
- Fixed Soups and cereal bars can now be stored in silos (they previously turned into decayed foods)
- Fixed plant sampler battery slot trigger not allowing you to insert battery with single click
- Fixed plant sampler display text staying visible when battery is removed
- Fixed Recursive power networks will now blow fuses instead of a cable if a fuse is present on the cable network.
- Fixed Potential fix for comms-motherboard throwing error when printed.
Download free Stationeers update on PC (Steam).