Starfield Cheat Codes and Commands: A list of all Codes

Starfield Cheat Codes allow players to customize their experience through the in-game console. Like previous Bethesda titles, Starfield offers a robust console command system on PC, unlocking cheats, tweaks and other tools to customize your experience. This guide covers every Starfield cheat codes and console command.

Starfield Cheats and Commands

From Credits, Digipicks, Weapons, Spacesuits, and more, our table below lists all the best Item IDs in Starfield.
Item IDsItem NameCommand Example
Miscellaneous Items
0000000FCreditsplayer.additem 0000000F 100
0000000ADigipicksplayer.additem 0000000A 100
Weapons
000547A3Breachplayer.placeatme 000547A3 1
0002EB45MagSniperplayer.placeatme 0002EB45 1
0026D963Big Bangplayer.placeatme 0026D963 1
0026D960Shottyplayer.placeatme 0026D960 1
0026D964Auto-Rivetplayer.placeatme 0026D964 1
0002CB5FRegulatorplayer.placeatme 0002CB5F 1
0002EB42Magshotplayer.placeatme 0002EB42 1
0026D96ABridgerplayer.placeatme 0026D96A 1
00000FD6Razorbackplayer.placeatme 00000FD6 1
0026D96BCoachmanplayer.placeatme 0026D96B 1
00023606Magpulseplayer.placeatme 00023606 1
0026D96DUrban Eagleplayer.placeatme 0026D96D 1
0026D95DSidestarplayer.placeatme 0026D95D 1
Spacesuits
00065925Incendiary Experimental Nishina Spacesuit (Legendary)player.placeatme 00065925 1
0007B2B9Sentinel’s UC Antixeno Spacesuit (Legendary)player.placeatme 0007B2B9 1
0022B8F6Repulsing Explorer Spacesuit (Epic)player.placeatme 0022B8F6 1
0013F97DPeacemaker Spacesuitplayer.placeatme 0013F97D 1
00225FC9Monster Costumeplayer.placeatme 00225FC9 1
001F22BCGran-Gran’s Spacesuitplayer.placeatme 001F22BB 1
Boost Packs
0010A25DArmor-Plated UC AntiXeno Pack (Legendary)player.placeatme 0010A25D 1
0001754EMark 1 Packplayer.placeatme 0001754E 1
0021A86CUC Shock Power Packplayer.placeatme 0021A86C 1
Helmets
00065926Reactive Experimental Nishina Helmet (Legendary)player.placeatme 00065926 1
0010A25EIncendiary UC AntiXeno Space Helmet (Legendary)player.placeatme 0010A25E 1
0013F97BPeacemaker Space Helmetplayer.placeatme 0013F97B 1
0001754FMark I Space Helmetplayer.placeatme 0001754F 1
001F22BCGran-Gran’s Space Helmetplayer.placeatme 001F22BC 1
Need Ammo? See our Ammo IDs List!

All Starfield Cheat Codes

Below is a list of all known console commands and cheat codes in Starfield.
Console CommandDescription
Toggle Commands
tgmToggle God Mode –Enables complete invincibility and unlimited ammo.
timToggle Immortal Mode –Enables you to take damage, but you’ll never reach 0 health.
psbPlayer Spellbook –Unlocks all available powers.
tdetectToggle Detect –NPCs will no longer detect you.
tcaiToggle Combat AI –Combat AI will no longer target you. This can be disabled and enabled by re-entering the code.
tclToggle No Clip –Character collision is disabled, allowing you to fly through walls, floors, and other objects. This can be disabled and enabled by re-entering the code.
tmToggle Menus –Toggle UI menus on/off.
tfcToggle Freefly Camera –The Camera is detached from the player, and you’re free to fly about the map.
Targeted Commands
additem (Item ID) (Value)Adds Items –Specified items will be added to your character.
(Ref ID).amod (OMOD ID)Attach Weapon Mods –Specified weapon mods will be applied to your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
(Ref ID).rmod (OMOD ID)Remove Attached Weapon Mod –Specified weapon mods will be removed to your reference weapon. An item’s Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID.
killallKill All NPCs –All NPCs in the area will be killed.
kahKill All Hostiles –All hostile NPCs in the area will be killed.
resurrectResurrect NPC –Selected NPC will be resurrected. For this command to work, you’ll need to select the NPC while in the console command menu so their Reference ID appears, then enter the cheat code.
unlockUnlock Doors and Containers –Unlock your current target door or container. In order for this to be a success, you must select the door while in the console menu, and then input the command.
sexchangeChange Character Gender –Changes your Character’s gender to the opposite sex.
showmenu sleepwaitmenuShow Sleep / Wait Menu –Quickly access the wait menu, allowing you to adjust time on the fly.
Player Commands
player.setlevel (Value)Increase Character Level –Increases your character to the specified level.
player.additem (Item ID) (Value)Add Items to Inventory –Specified items will be added to your inventory. See ourBest Starfield Item IDssection for a list of all the best and most commonly needed items in Starfield.
player.placeatme (Item ID) (Value)Spawn Item/Creature at You –The specified item or creature will be spawned directly in front of your character.
player.paycrimegold 0 0 (Faction ID)Pay Off Bounties –Remain out of jail, keep all stolen items, and pay off any outstanding Bounties for a specified Faction.
showlooksmenu player 1Open Character Creator –Opens the character creator menu, allowing you to adjust your character’s appearance, name, background, and traits.
player.removeperk (Perk ID)Remove Skills, Traits, and Backgrounds –The specified skill, trait, or background will be removed from your character. See our Skill, Trait, and Background IDs below.
player.addperk (Perk ID)Add Skills, Traits, and Backgrounds –The specified skill, trait, or background will be added to your character. Do note that you will need to have a spare perk, trait, or background slot available in order to add a perk to your character. So, be sure to remove a perk first before attempting this command.
psbPlayer Spell Book –All spells will be unlocked.
Quest Commands
saqStart All Quests –All Main Story and Side Quests will be started. Please note this is likely to causegame crashes, so proceed with caution and ensure you have recently saved your game.
caqsComplete Main Quests –All Main Story Quests will be completed. Please note this is likely to causegame crashes, so proceed with caution and ensure you have recently saved your game.
Other Commands
ShowHighMaxHeights (shmh)Shows or hides the high res max height data.
EnableStoryManagerLoggingEnable story manager logging.
DumpPapyrusStacks (dps)Dumps all Papyrus stack information the log.
DumpPapyrusTimersDumps all Papyrus timer registrations to the log.
DumpPapyrusLOSEventsDumps all Papyrus LOS event registrations to the log.
DumpPapyrusDistanceEventsDumps all Papyrus distance event registrations to the log.
DumpPapyrusPersistenceInfo (dppi)Dumps everything in Papyrus persisting the reference called on, or passed.
DumpPapyrusEventRegistrationsDumps all Papyrus event registrations for the specified object (and script).
RunCompactionRun a pass of compaction if possible.
ToggleImmortalModeToggle Immortal mode (health/stamina/magicka can decrease but never go to zero).
SetSubgraphToDebugSubgraph To Debug.
EnableRumbleEnables / Disables rumble.
HavokVDBCaptureHavok VDB Capture
ToggleNavmeshInfoToggle a view mode similar to the map camera and displays navmesh infos.
PlaySyncAnimPlay Sync Anim.
SetFormKnownSets the known flag on a form.
SetDebugQuestSets the quest to be the only one startable from its event type.
SetQuestAliasLoggingTurns alias logging on/off for a quest.
SetRaceSets the passed in actor’s race.
FindForm (find)Find a form.
StartPapyrusScriptProfile (StartPSP)Starts profiling a Papyrus script.
StopPapyrusScriptProfile (StopPSP)Stops profiling a Papyrus script.
StartPapyrusFormProfile (StartPFP)Starts profiling Papyrus scripts on a form.
StopPapyrusFormProfile (StopPFP)Stops profiling Papyrus scripts on a form.
StartPapyrusStackRootProfileStarts profiling all Papyrus stacks starting at a script.
StopPapyrusStackRootProfileStops profiling all Papyrusstacks starting at a script.
TogglePapyrusGlobalProfiler (TPGP)Toggles Papyrus global profiling on and off (profiles everything)
PrintQuestSceneInfoPrints to the Quest Inf file the current state of scenes.
IsInvulnerableIs the actor invulnerable?
CollisionMeshToggle Mesh Collision Info
HavokWorldStep (hkstep)Toggle BhkWorld Havok Step Info
IsolateRenderingEnable isolated rendering for selected object.
ToggleWaterCurrentGeometryDisplays or hides water current geometry.
PerformActionPerforms the specified action on the selected actor.
StartTrackPlayerDoorsStarts tracking palyer-activiated teleport doors.
StopTrackPlayerDoorsStops tracking player-activated teleport doors.
CheckPlayerDoorsCompares the Tracked Player path with the quest target path.
SetInChargenToggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
ForceResetForce the game to run a full reset.
ForceCloseFilesClose masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
HotLoadPlugin (HLP)Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]
GenerateBendableSpline (Spline)Generate a bendable spline geometry instance.
Reload ()Reloads the specified Papyrus script.
TestAimTest an actor’s aim.
TestLookTest an actor’s looking.
PushCameraPush camera to editor.
MoveToEditorCameraMove to the editor camera.
MoveToEditorSelectionMove to the editor selection.
PlaceFurnitureTester (PFT)Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
DumpConditionsFunctionsOutput the current counters for condition function calls.
ReloadAnimationGraphsReload the currently loaded animation graphs.
ToggleWeaponOverlayToggle the weapon overlay.
ForceDetectForces the selected actor to detect the specified actor.
ChangeAnimArchetype (caa)Change the selected actor’s anim archetype.
ChangeAnimFlavorChange the selected actor’s animal flavor.
SetAngryWithPlayerSet the angry with player flag.
ForceRepathForce the actor to repath.
ForcePathFailureForce the actor’s path to fail.
DumpFormListDump the contens of given formlist to the console output.
TraceAnimationEventsTrace an actor’s animation events.
ShowModsShow all property mods on an object.
DumpInputEnableLayersDumps all currently used input enable layers to the console.
AttachModAttach a mod to an object.
RemoveModRemove a mod from an object.
SpawnTemplatedObjectSpawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]
CallFunctionCalls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
CallQuestFunction (cqf)Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
CallGlobalFunction (cgf)Calls a global papyrus function. First parameter is the function, the rest are parameters.
ResetInputEnableLayerResets all control disables on a specific input enable layer.
ForceEnablePlayerControls (fepc)Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
ResetForceEnabledPlayerControlsResets all force-enabled player controls.
GetActorRefOwnerPrints the owner of the currently selected reference.
SetActorRefOwner (saro)Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
HasActorRefOwner (haro)Returns 1 if the currently selected reference has an owner, or 0 otherwise.
SetOutfitChange the default outfit for the actor.
PassTimePasses the given number of hours asif the player were sleeping.
LinkLocationsLinks two locations under the given keyword.
ShowLinkedLocationsOutputs all locations linked to the given one under the given keyword.
SetLinkedRefLinks the current ref to the given one under the given keyword.
ResetContainerResets the currently selected container, or if you specify “1”, then it’ll reset all containers.
SetSceneForDebugSets the current debug scene.
PreloadExteriorPreloads the exterior data for the currently selected ref.
TestPathDebug function to test a path.
ToggleControlsOverlyToggle Controls Overlay
RefreshRebug function to refresh a reference.
DynamicResolutionChange the dynamic resolution settings.
TestLoadingMenuDebug function to open/close the Loading menu in the Loading thread.
RecalcInstanceDataDebug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
ToggleReferencePoseRoggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.
SetPersistLocationDebug function to set the persist loc on reference.
SetLocationRefTypeDebug function to set the loc ref type for a location on a reference.
ShowLocDataDebug function to dump data about a location.
ReserveLocDebug function to reserve a location so it can’t be used for most aliases.
UpdateAwakeSound (UAS)Update the selected actor’s currentl conscious loop.
SetHarvestedMark the current reference as Harvested or not.
PauseScenePause or unpause the specified scene.
SpawnDupeMake a duplicate ref of the selected ref.
DisableDistantReferencesDisable references more than a certain distance from the selected ref.
FireAssertFire an assert (with text passed, if available).
ForcePersistentForce a reference to become persistent.
PlayActionCamera (pac)Play this action camera on the reference with target reference.
StopActionCameraStop the action camera.
ChangeStanceChange the actor’s stance.
AuditionWwiseEventSet of commands for auditioning Wwise events.
AuditionReverbForm (arf)Force a given Reverb form to be active.
SetWwiseState (sws)Sets a global Wwise State
BuildAnimationData (bad)Build the animation data for the actor.
SwitchSkeletonToggles between standard and chargen skeletons for an actor.
GetHelloorGreeting ()Prints out the info id for actiors hello/greeting to actor param. One of these should be the player.
SetBoneTintRegionAdd bone tint data to an object’s 3d given a region ID (integer) of that object.
SendDialogueEventSends a dialogue event for the selected and target actor.
SetForceSpeechChallengeAlwaysSucceed ()player will always succeed at speech challenge.
SetForceSpeechChallengeAlwaysFail ()player will always fail at speech challenge.
RunMaterialsAnalysis (rma)Compares the materials of the selected reference.
CaptureMessages ()Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua
ToggleTrijuiceToggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
SetPresentThreshold (spt)Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
LinkFullAccountLink full Bnet account to game-account: (username) (password)
IsLoggedIn (isonline)Is the player logged in to Bethesda.net?
GetLegalDocs (getlegaldocs)Retrieves a list of all required legal documents.
AcceptLegalDocAccepts a legal document based on its ID: acceptlegaldoc (id)
GetDataAttachmentPrints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)
DeleteDataAttachmentDeletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)
UploadCharacterDataUploads character data playload as bnet Profile Data Attachment.
GetAttachmentLeaderboard (getattachmentleaderboard)Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
LoadUnitedDataGets character data from leadersboard and caches it.
MakeUnityNPCUpdates NPC with data from unity cache.
SetVolumetricLighting Parameters (vl)Set volumetric lighting parameters.
StartWorkshop (workshop)Enter Workshop mode if the player is within the buildable area of a Workshop.
ToggleVBlankOptimToggles VBlank optim
AddKeywordAdd the given keyword to the reference
RemoveKeywordRemove the given keyword on the reference.
SetAmbientParticlesEnabledEnables(1)/disables(0) ambient particles.
RemoveOutposts ()Removes the given Outpost and all built items.
SetESRAMSetupForce specific ESRAM setup (-1 for automatic setup).
CallStackTraceDepthSet the callstack depth when tracing it.
CommandedActivatedCommands selected actor to use a reference.
EnableGalaxyModeEnables/Disables galaxy mode.
ToggleStarFieldDebugToggles the StarField debug on or off.
SetStarFieldCoordinateScale ()Sets the StarField coordinate scale.
SetStarSystemScale (sss)Sets the star system scale.
MoveToPlanetIf target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
SetOrbitSpeedScaleSets global orbit speed scale.
InstanceNamingRulesExport instance naming rule data to file INRExport.txt.
GetOrbisModInfoPrints info relating to Orbis mod game data files.
ToggleSceneDebugShow debug state for scene.
SetFarClipSet far clip value. (-1 to clear override)
ToggleOverdrawToggle overdraw
RecordSceneCapture screen shots of scene. (Scene EditorID, [FPS 60 default])
LandOnPlanet (lop)Land on a planet. (lop <planetname> <ion> <lat> <deg or=”” rad=””>)</deg></lat></ion></planetname>
TakeOffToSpaceTake off to space.
PreviewBodyResources (pbr)Previews resources for a planet.
SendAffinityEvent(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
AddPowerAddPower (part) #
RemovePowerRemovePower (part) #
MatlockCaptureForce matlock to realize a capture.
ToggleSnapNodeMarkersForce matlock to realize a capture.
ToggleSnapNodeMarkersToggle snap node markers.
SetVoiceTypeSet an override voice type on an actor.
AddWorldSpaceToPlanetAdds a world space to a planet.
DebugDataProviderSet the name of the UI Data Provider we want to debug.
LoadAll3DLoad all queued 3D.
PrintAllMenus (pam)Print all active menus.
PrintAllInputContext (paic)Print the input context stack.
AddPlotToBody (AddPlot)Plot a route to this body.
ReloadFaceDataReload face data.
SetGravityScaleSets gravity scale on a ref’s parent cell.
PreviewBlockPreviewBlock (blockname) (biome).
ExportTerrainTexturesExport terrain textures.
ExportTerrainGridsExport terrain grids.
ExportTerrainHeightMapExport terrain height map.
ExportTerrainSplatMapExplort terrain splat map.
ExportTerrainMaterialIndexMapExport terrain material index map.
ExportTerrainFilesExport terrain files.
UpdateTerrainClipmapsRefresh Terrain Clipmaps.
ToggleDebugCameraToggle debug camera (mode name)
CyclePrevDebugCameraCycle to previous debug camera.
CycleNextDebugCameraCycle to next debug camera.
ToggleDebugCameraControlsToggle debug camera controls.
SetImGuiWindowFunction (siw)Activate an ImGui window.
InvokeUIEventInvokes a ui > c++ event.
HotReloadUIHot Reloads the User Interface SWFs.
SetPosRelativeToRefScript function to set the position of the picked ref relatively to another ref (defaulted to the player).
FaceRefMake a ref face towards another ref (defaulted to the player), with an extra angle offset.
SetWorkshopItemSet the Workshop menu’s Node Cursor to the currently selected reference, if any.
GenerateNavMeshGenerates nav-mesh on the current cell.
LandOnPlanetAnimatedLand players spaceship with animation.
startNewGameCommand to trigger new game on main menu without UI.
ForcedBleedoutForce an actor to enter bleedout.
ForceConditionFormTrueForce a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
ForceConditionFormFalseForce a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
LandOnPlanetBiomeLand on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
LandOnPlanetMarkerLand at a marker on the current planet.
TestAllPlanetsTestPlanets
ClearLinkedRefClear a linked reference.
SetLocalTimeSets the local time on the current planet, optionally updating the galaxy sim.
ReloadMaterialsReloads all materials.
PlacementOnCellTest overlay placement on a cell. (poc (cellindex.x)(xellindex.y))
ToggleWorkshopFlyCamToggle workshop flycam.
CheckBiomeMarkerFinds uses in the loaded area of the given biome marker.
TestBiomePlanet (tbp)Creates a full planet set to use the given biome exclusively and puts the player there.
PreviewPatternPreviewPattern (patternname)(biome)
SetHavokDynamicSet reference motion to dynamic with optional mass in kg.
SetHavokKinematicSet reference motion to kinematic.
SetHavokActiveSet reference havok activity.
SetHavokLODSet reference collision lod.
SetHavokLinearVelocitySet reference linear velocity.
SetHavokAngularVelocitySet reference angular velocity.
SetHavokCollisionLayerSet havok collision layer.
SetHavokRagdollFrictionSet havok ragdoll friction.
SetHavokParamSet havok param.
ShowHavokRagdollValuesShow havok ragdoll values.
StartHavokPartTestStart/reset havok particles test.
StopHavokPartTestStop havok particles test.
SetOrientationSet reference orientation
ToggleDebugText3DToggle in game debug text.
ToggleBioOverlayToggle the BI Overlay.
ToggleMetricViewerSpawn Metric Viewer
PrintMessagePrint a message to the screen (print (message) (time) (clear previous messages flag))
AddDebugTestAdd debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
DisableActorPackageDisable or enable an actor’s package (DisableActorPackage (0/1))
StopBatchFileStop a running batchfile.
CenterOnSpaceCellMove to the specified space cell, optionally specify a ship.
DependencyGraphDumpDump Dependency Graph.
ToggleExperimentalShadersToggles experimental shaders on/off.
SetTestPlanetAndBiomeSets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index])

Conclusion – September 1, 2023

Starfield cheat codes open up many possibilities for customizing your gameplay experience. From god mode to spawning items, manipulating quests, and more, these codes allow you to tailor Starfield to your preferences. However, use caution as certain cheat codes can disable achievements or potentially cause instability.

Related:

List of All-Starfield Cheats and Commands

How to get unlimited money in Starfield

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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