Spelunky 2 Patch Notes (All Updates) – Official

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Spelunky 2 update patch notes released for PS4, PC and Xbox One players. According to Spelunky 2 patch notes, the latest hotfix added various bug fixes and changes to the game.

Read full details below

Spelunky 2 Patch Notes (Oct 23)

  • Prevented pets from entering through closed doors.
  • Fixed crash when a pet touches the closed eggplant world door.
  • Fixed “Start with bots” and “Quick Select” button icons on the keyboard.
  • Fixed blocked path in a certain tidepool level when playing coop with a dead player.
  • Mounts should once again fit into gaps easily.
  • Fixed single-gap taming animation.
  • Fixed some interactions that made Vlad’s Cape hover not trigger correctly.
  • Fixed issue where a certain veteran hunter would miss a crucial shot.
  • Olmec bombs will no longer spawn in such a way that they squeeze against a wall and end up on top of its head.
  • Fixed infinite jetpack fuel on brushing up against the corner of terrain while flying.
  • Entities tossed with the pitcher’s mitt will now lose their flying effect on contact with shields.
  • Fixed bug where high-speed entities could go through shields.
  • Fixed extra speed on brushing up against the corner of terrain while pressing the jump button after stomping a monster.
  • Fixed issue when climbing down on top of certain floors (falling platforms, conveyor belts, elevators, etc.).
  • Fixed issue when pushing blocks over certain floor tiles (conveyor belts, falling platforms, etc.).
  • Fixed multiple damages when being thrown against a nearby wall by a vendor, NPC, or yeti.
  • Treasure coming out of pots and chests can now be whipped out of the way slightly sooner.
  • Hard boss will now prioritize the attack animation over the damaged one.
  • Cold lavamanders won’t burn ropes anymore.
  • “Celeritas” now takes precedence over “Major”.
  • Made whip backwards’ hitbox slightly taller so arrows and some enemies can be backwhipped.
  • Cleaned up a LISE sprite.

Spelunky 2 Patch Notes (Oct 21)

  • Fixed lots of blocked passages.
  • Small physics tweak that should make the player less likely to be unjustly crushed.
  • Players can now fall through platforms and attack immediately.
  • Players can now fall through platforms while attacking.
  • Players can now jump while climbing even if they were in the middle of an attack.
  • Players can now enter doors during their attack animation.
  • Vlad’s Cape now auto-deploys after the second jump if holding the button.
  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards.
  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack.
  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack.
  • Turkeys can once again fall through platforms while holding the jump button.
  • Fixed issue where equippables were triggering if tossing something at the same time as jumping.
  • Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape.
  • Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive.
  • Attacking while jumping will no longer force the maximum height jump.
  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount.
  • Poison ticks no longer trigger the telepack.
  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler).
  • Prevented camera from affecting transitioning entities.
  • Fixed flip in falling platforms.
  • Added one more treasure to Yang’s hideout.
  • Bomb bags and bomb boxes now react to lava.
  • Fixed pause button icon in the controller settings.
  • Paused time now gets added to the total time immediately.
  • Added new background art to the hard ending.
  • Replaced hardcoded text to a dynamic text in the journal’s progression sticker.
  • Prevented backpack from activating while being webbed.
  • Lasers will now affect players when they are climbing, hanging, or pushing.
  • Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack.
  • Increased max score to 99999999.
  • Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec).
  • Increased the run visual timer to 9 : 59 : 59.999.
  • Prevented secondary players from carrying untamed or forbidden mounts through levels.
  • Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water.
  • Items tossed against laser beams using the pitcher’s mitt now lose their flying status.
  • Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff.
  • Prevented spear traps from appearing in the entrance room in a specific theme.
  • Balance: Added gold on top of snap traps as bait so they’re easier to spot.
  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hand.
  • Removed ice caves breath from LISE.
  • Prevented Pilot’s coffin from spawning in seeded and daily runs.
  • Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them.
  • Opening the game menu now clears the current description and dialog texts.
  • Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride.
  • Prevented Hired Hands from dropping their held item from ledges.
  • Prevented Hired Hands from entering in stay put state if they are forced dropped from the player.
  • Parachutes now detach once the wearer gets rebound upwards.
  • Killing a certain shopkeeper will now free its purchasable items.
  • A certain shopkeeper now unlocks in the journal on entering to its shop.
  • Vendors no longer drop treasure when killed after being revived.
  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending.
  • Hired Hands are now able to detect spear traps.
  • Mantraps no longer deal regular damage if a player touches them while they’re eating something else.
  • Fixed issue with deathmatch starting powerups.
  • Tweaked certain equippables’ position while crouching.
  • Added more logging at multiple locations.
  • Fixed issue where high speed arrows were sometimes not triggering arrow traps.
  • Renamed “score” leaderboard to “depth” to better reflect that level takes precedence.
  • Fixed looking direction if the flip state is canceled before the animation has completed.
  • Fixed issue where octopus could stunlock and kill you in mid air.
  • Killed players’ clones can now be sacrificed.
  • Prevented killed players’ clones from appearing in the next level.
  • Made it safer to drop an arrow near a purchasable equippable.
  • Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared.
  • Prevented Best Time from updating when using shortcuts.
  • Fixed punish ball position on reviving with the ankh.
  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled.
  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack.
  • Fixed bag cloning.
  • Fixed vendors speed on being eaten by a mantrap.
  • Vendors will now drop their weapon when eaten by a mantrap.
  • Fixed axolotl head states on entering a door.
  • On-sale items that went out of the shop are now purchasable.
  • Prevented vendors from picking up weapons while being inside a mantrap.
  • Fixed HUD’s Udjat Eye visual glitch.
  • Minor improvements to collision detection.
  • Fixed case where a caveman could spawn asleep while also riding a mount.
  • Prevented idol from being delivered to the exit door if it is being carried by a caveman.
  • Removed curse and poison of players when becoming a constellation.
  • Ankh animation will once again correctly play all its pulse sounds.
  • Snail attach sound will no longer play at the start of the basecamp.
  • Some basecamp creature now spawns at the floor instead of mid-air.
  • Snap trap should no longer play the damaged sound after triggering.
  • Fixed crash related to mantraps.
  • Fixed crash related to hired hands.
  • Pets can now enter through special worlds’ doors.
  • Fixed crash when the ghost jellyfish spawns after the player has already been killed.
  • Fixed a potential crash on jellyfish.
  • Fixed multiple crashes in Arena.
  • Fixed soft-locks due to an infinite sticky trap stunlock.
  • Added resolution scaling option to the settings.
  • Added controller button prompt selector to the settings.

Spelunky 2 Patch Notes (Oct 14 – 15)

  • Updated FMOD to address a memory leak.
  • Fixed stuttering in some HDD setups.
  • Prevented journal from opening using TAB when the SHIFT key is pressed.
  • Display non-remappable buttons to the keyboard controls screen as help.
  • Fixed issue where non damaging visual FX were bigger than damaging ones.
  • Attacking but not dealing damage will now use a hopefully clearer VFX.
  • Language switch is no longer saved unless the player applies it.
  • Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving.
  • All players in a local coop will now move to the entrance along with the ankh’s revived player.
  • Low Scorer achievement will now unlock even if the player skips the ending scene.
  • Challenges will now cancel if the ankh is used.
  • Players can no longer skip the ending before getting the bonus score.
  • Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar.
  • Fixed issue where the current seed was showing during character selection and other screens.
  • Fixed leaderboard filter text that was too long on certain languages.
  • Fixed temple level generation (crush traps should no longer spawn next to pushblocks).
  • Tuned monsters spawn chances in Dwelling.
  • Added more room variety in the last Dwelling level.
  • Fixed some blocked levels generation in multiple themes.
  • Fixed crash when finishing the game with a mount.
  • Fixed entities’ looking direction on being pick-up while webbed.
  • Fixed movement when leaving a ladder due to monster collision or weapon recoil.
  • Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava.
  • Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8).
  • Minor performance optimizations.
  • Fixed crash when cavemen equipped jetpacks or capes.
  • Olmec floaters can no longer be pushed by shields.
  • Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements).
  • Dice tossed against a laser beam will now bounce back with half the force.
  • Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example).

Spelunky 2 Patch Notes (Oct 9)

  • Pressing the bomb and rope buttons at the same time will no longer toss both if not enough resources.
  • Osiris’ portal will now increase its size after a few seconds to prevent soft-locks.
  • Using an exit door while carrying an idol will now automatically deliver it.
  • Sun Challenge generation is now guaranteed.
  • Fixed issue where players could sometimes stick a paste bomb to themselves.
  • Fixed issue that made players not able to flip and grab a ledge.
  • Attacking and throwing stuff should no longer shut jetpacks/capes off.
  • Prevented Arena Champion achievement from unlocking in Hold the Idol mode.
  • Ending characters are no longer unlocked during seeded or daily runs.
  • Improved stomps.
  • Heat soundbank memory on load.
  • Savegame partial rework, hopefully fixes some very rare issues with saves not updating.
  • Fixed crash on using the telepack while starting to hang from a corner.
  • Prevented some special headwear from teleporting the player during the ending scenes.
  • Fixed ending scene on disconnecting the controller when the player is stunned.
  • Fixed keyboard keys naming (remapping the keys could be required).
  • To use a controller once the game is using the keyboard will now require pressing A button in the controller instead of pressing any button or moving any stick.
  • Kali will no longer gift the compass when the player already has a similar item.
  • Added margin to thorny vines so players should be able to sprint-cross single gaps while wearing boots.
  • Fixed issue where playing seeded/daily would make the next adventure run always use a certain seed.
  • Prevented rider from unmounting from a mount while they’re transitioning.
  • Fixed cursed and poisoned status of the mounts on being carried to the next level.
  • Fixed case where giant spiders were creating webs a bit lower than intended.
  • Reduced firebug spawn chance on certain large rooms.
  • “Time to win” now cannot be greater than “timer” in HTI rules.
  • Fixed journal’s recounts for some entries in the People section.
  • Fixed monster kill report when the monster has just damaged the player.
  • Lava pots will no longer spawn magmamen during the ending sequence.
  • Fixed issue where arena level selection screen could break after changing the initial character selection.
  • Prevented boomerang from breaking held fragile items.
  • Fixed issue where Neo Babylon mushrooms hats were sometimes being destroyed instantaneously.
  • Fixed slight visual glitch on the HUD player heart.
  • Fixed issue where a placeholder texture could be rendered during the main menu.
  • Beating your previous tutorial race best time now immediately saves the result.

Spelunky 2 Patch Notes (Oct 5)

  • Fixed soft-lock when starting a 4 players coop game without having unlocked any other character.
  • The game will now pause when a controller is disconnected.
  • Achievements “You got this”, “Mama’s little helper” and “Mama’s big helper” should now eventually unlock to those who didn’t successfully unlock them the first time.
  • Implemented new Low performance setting (Official minimum requirements still apply as before, however this setting should allow lower end hardware to better handle the game, specially on tougher levels like Volcana).
  • Fixed some menu soft-locks.
  • Fixed slowdowns when using a bluetooth controller (thanks Underdog for your help on figuring out this one!).
  • Fixed issue where the “forgiven” message wasn’t showing during a dark level event.
  • Shop items can now be bought while running.
  • Added special timer sound to large bombs.
  • “Enter” and “<>” buttons can now be assigned in the remapping screen.
  • Fixed keyboard input when using the numpad keys.

Spelunky 2 Patch Notes (Oct 2)

  • Leaderboard days now skip (← prev day) (→ next day) which should be more natural.
  • Added special rattle sound to coffins when they contain a new unlockable character.
  • Pressing right in the newest leaderboard shows top score of the current ranking.
  • Fixed case where one controller could be assigned to two players.
  • Reset own position when changing leaderboard category or date.
  • Added pause and journal remap option for controllers.
  • Fixed coffin revive issue during coop/online.
  • Tweaked stomp margin while falling.

Spelunky 2 Patch Notes (Oct 1)

  • Fixed leaderboard scene title glitch during fade in
  • Added fallback when 0 display modes are returned
  • Journal stickers now always go into the right zone
  • The journal should no longer crash on a very advanced game
  • Game is now limited to 60fps when running on the background or minimized
  • Fixed take-off scene that had no NPCs on the surface
  • Fixed an input polling issue that could be creating some slowdowns when certain gamepads are connected
  • Trying to fall through a platform immediately after touching it should now behave more consistently
  • Fixed issue where 2 instances of the game were launching at the same time
  • Made some slight improvements to the lower performance setting
  • Renamed the Low performance setting to Normal as an additional “Low” setting is planned to be added in the future
  • Game now defaults Visual Effects to Normal

Spelunky 2 Update Patch Notes

Update Sep 30, 2020

  • Improved display mode detection.
  • Improved D3D feature level warning message.
  • Improved platform integrations clean up on exit.
  • Fixed borderless window size in some scenarios.
  • Minor improvements to CPU usage when running on non-exclusive cores.

Update Sep 29, 2020

  • Jungle’s Moon Challenge generation is now guaranteed.
  • Completing the Sun Challenge no longer kills invincible enemies.
  • Show popup on unsupported Windows versions (< W10) instead of crashing.
  • Fixed journal pages order after dying in the tutorial.
  • Fixed genre tag of a specific character.
  • Fixed cursed pot crash.
  • Fixed coffin warp.
  • Terra now also considers bows weapons.
  • Ghist shop zoom and music fixed.
  • Added SFX when certain orbs hit the player.
  • Added caveman boss death SFX.
  • Falls in the Basecamp now play an SFX.
  • Added step sounds to fleeing worshipping cavemen.
  • Fixed issue where the “Timer Ending” selector in the arena rules got broken.
  • Fixed crash when starting a HTI arena with no large levels selected.
  • Fixed King/Queen message in run recap.
  • Tweaked a specific alien hitbox.
  • Giant spiders will no longer spawn on challenge entrances where lasers can hit them.
  • The journal entry of certain entities will now unlock upon activation.
  • Kali’s altar will no longer self-destruct upon destruction of its floor if blocking access to a secret door.
  • Sacrificing in a specific location will remove cursed and poisoned states from all players.
  • Moving pushblocks will now trigger arrow traps.
  • Corpses will now explode when reviving in the arena.
  • Fixed crash on specific room generation.
  • Beg will now appear always cursed.
  • Prevented Beg from spawning two or more teleporter backpack.
  • The diamond from the cursed pot will now get less out of reach.
  • The “forgiven” message will now take precedence before other descriptions.
  • Killing monsters or people by throwing them into the spikes will now count for journal discoveries/kills.
  • Breaking a cursed pot will now also unlock its journal entry.
  • Prevent horned lizards from breaking the eggplant when stomping it while it is rolling.
  • Fixed trophies unlock if the player discovered the related areas in multiplayer before single player.
  • Fixed a soft lock when performing a bad teleport in possession of the ankh.
  • Fixed issue when killed in possession of the ankh within a bubble.
  • Added “Visual Effects” setting for low performance devices.
  • Added missing basecamp shortcut construction sign.
  • Some stickers no longer appear when using shortcuts.
  • Added SFX when skipping Terra messages.
  • Tweaked a specific entry in the credits.
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