Spelunky 2 Patch Notes (All Updates) – Official – August 27, 2021

Spelunky 2 update patch notes released for PS4, PC and Xbox One players. According to Spelunky 2 patch notes, the latest hotfix added various bug fixes and changes to the game.

Read full details below

Spelunky 2 patch notes – (August 27, 2021)

New features

  • Reworked elixir.
  • Added in-game feats screen.
  • A lot of performance improvements of implementation-details and rendering (no gameplay sacrifices were done to improve performance).
  • Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.
  • Players should now be able to exit to the title screen after playing the daily.
  • Added button auto-repeat to some UI screens (like leaderboards).
  • Added cross-progress between Switch and PC (working on the preview build, but no Steam build yet).

Arena

  • Added different selectable personalities to the AI.
  • Players can now add one bot at a time, up to three.
  • Added ghost deathmatch timer.
  • Added DM remaining lives counter.
  • Added new “End Match” option to the arena.
  • Added skip option to end a match in case only bots are alive.
  • Added back button to the team selection scene.
  • Added player indicators during the start of the match.
  • Arena can now be played online.
  • Arena will no longer spawn generic crates on level generation.
  • Added new 12/12 and 24/24 bags.
  • Added new items to the list.
  • Added “Very High” crate frequency setting.
  • Ghosts now spawn in deathmatch even if you’ve run out of lives.
  • Added new arena “Final Ghost” option.
  • Implemented configurable player ghost breath cooldown.
  • Added punish balls to the arena.
  • Fixed arena player ghost bounds.
  • Arena rules won’t be set as “Custom” unless a value actually changes.
  • Arena level previews now correctly flip conveyor belts on all rooms.

Level generation fixes

  • Dirk’s spawn is now guaranteed.
  • Prevented giant spiders from spawning on thorny vine ceilings.
  • Traps should no longer generate on top of existing cookfires (or any other items, for that matter).
  • Prevented cosmic orbs from spawning right next to pipe entrances.
  • Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles.
  • Duat’s special altar is now guaranteed.
  • Addressed a bug where totem traps were being generated inside water pools.
  • Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault.

Gameplay fixes

  • Fixed orb skip.
  • Addressed a bug where a seemingly safe teleport could sometimes still crush the player.
  • Projectiles such as shotgun bullets now burst poison bubbles.
  • Fixed mole state on being stunned while it is leaving or entering a floor tile.
  • Fixed mole state after being killed by an explosion.
  • Fixed mole being crushed on receiving whip damage inside a floor.
  • Front layer players should now be moved to a safe spot when the eggship is taking off.
  • Enemies in the area will now be killed once players enter the eggship.
  • Addressed a bug where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them.
  • Addressed a bug where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact.
  • Addressed a bug when flipping over Olmec while near a wall.
  • Addressed a bug where players could sometimes move through Olmec.
  • Addressed a bug where hang spiders could very rarely be left in an idle state after destroying their hanging thread.
  • Addressed a bug where mounts inside quicksand weren’t behaving correctly.
  • Bombs stolen by Leprechauns can now also be paste and power bombs.
  • Addressed a bug when tossing something downwards while standing.
  • Falling into spikes now reset fall timers (needed when teleporter backpack saves you instead).
  • Players climbing ropes and ladders now trigger bear traps.
  • Addressed a bug where teleporting could sometimes force tossing the currently held item.
  • Sun challenge force fields will now be disabled on challenge failure.
  • Fixed caveman waking up suddenly when the player barely touches him.
  • Fragile stuff thrown at armored Olmites now correctly breaks.
  • Player ghosts blowing things such as a boomerang and hitting someone will now count as the player’s fault.
  • Shields and other blocks will no longer be able to push honey.
  • Fixed gold iframes in the hard boss level.
  • Prevented players from receiving poison damage continuously when they are mounting a mech and they are attacked by a scorpion.
  • Toggling the hoverpack will now immediately stop the player’s fall.
  • Opening a locked door from the back layer no longer automatically forces the player to enter (same behavior as with front doors).
  • Addressed a bug where hitting a magmar could tag it forever, making shopkeepers blame you on contact.
  • Addressed a bug where the teleporter could be used downwards while standing during the throw animation.
  • Fixed pipes issue on destruction.
  • Fixed collision issues when stomping monsters that are riding mounts.
  • Slightly increased the size of small gold nuggets and gold coins so they can still be whipped while over thorny vines.
  • Held entities are now repositioned smoothly after being pushed by walls (fixes several issues).
  • Prevented cavemen from continuously swapping equipped backpacks.
  • Addressed a bug when players climbing ladders tried to jump and attack at the same time.
  • Olmites now correctly drop from their holders’ hands when frozen.
  • Shrunk giant fly’s collision shape.
  • Fixed turkey’s shop skip.
  • Fixed some issues when destroying trees or mushrooms.
  • Holding jump while stomping a frozen monster now makes the player jump slightly higher.
  • Proto shopkeepers now correctly deal damage when tossed.
  • Prevented crush traps from being set on fire.
  • Fixed axolotl not being able to enter a pipe while underwater.
  • Throwing a lit torch will no longer burn the rope you’re currently climbing.
  • Addressed a bug where hugging a wall from the left made a nearby spring trap not trigger.
  • Addressed a bug where untamed mounts could rarely squeeze into 1-tile gaps.
  • Fixed weapons issue where they could damage the mount of your holding player.
  • Fixed players receiving damage by thorny vines in some cases while wearing the climbing gloves.
  • Addressed a bug where tossed eggplants were sometimes not damaging other entities.
  • Players can no longer keep walking if their punish ball is being held and the chain is extended.
  • Players now drop any held punish ball if the owner is too far.
  • Fixed teleports while having a punish ball.
  • Punish balls are now dropped when entering pipes as they were causing too many issues.
  • Addressed a bug when a player with a punish ball gets bubbled.
  • Fixed hired hands rescued in the Gold City being carried as a corpse to Duat and the subsequent levels.
  • Addressed a bug where Anubis could get stuck after being bubbled.
  • Tweaked Anubis’ ice cage and bubble size.
  • Players can now hang from smaller edges (reduced necessary margin).
  • Addressed a bug where mosquitoes pushed by orbs could sometimes get stuck indefinitely.
  • Olmites will now unstack if they get pushed horizontally.
  • Prevented the giant frog from killing some recently spawned tadpoles when closing its mouth.
  • Fixed player stomp check sometimes failing when colliding with monsters right after jumping.
  • Vendors will now anger if a player using the climbing gloves drops anything over their heads.
  • Prevented players from grabbing bear traps from another player’s hands.
  • Addressed a bug where mounts weren’t letting players unmount while near a platform.
  • Addressed a bug where players couldn’t drop items after tossing a bomb.
  • Bombs coming out of treasure chests will now be correctly tagged.
  • Addressed a bug where broken eggsacs could be pushed away by blocks.
  • Addressed a bug where shooting arrows while being held could damage your holder.
  • Fixed special end when players bring a land mine with them.
  • Addressed a bug with thrown entities when ink was involved.
  • Boomerangs now stop following their owner on layer change.
  • Pangxie’s claw chains now deal damage the same way the claw itself does.
  • Addressed a bug where being killed by a Lamassu could sometimes show a different death message.
  • Improved the way arrows ricochet in certain situations.
  • Arrows bouncing off of robots and armored Olmites now correctly play the ricochet sound.
  • Addressed a bug when picking stuff up during the throwing animation.
  • It should now be harder for Anubis’ special shot to just linger in place after not finding a suitable target.
  • Fixed crush traps’, elevators’, falling platforms’ and sliding walls’ issue where touching them with a weapon (like the whip) would tag them to the attacker, potentially voiding pacifist runs.
  • Overhauled ghost opacity system so killing becomes more consistent.
  • Addressed a bug where the sad ghost could be killed by making it leave the level bounds.
  • Black market shop bounds will now be more symmetrical.
  • Tiamat’s attack made entities invulnerable for too long.
  • Players should now be able to start a challenge when the merchant is on top of a door.

Online fixes

  • Fix sprite flickering and interpolation flushes when playing online.
  • Improved player ghost position interpolation during online matches.
  • Fixed player position glitch when a player is rescued from a coffin on online matches.
  • The camera will now move to the back layer when a player takes the eggship during an online match.
  • Determinism improvements to prepare for cross-play support.
  • Protocol improvements to reduce problems with some routers.
  • Fixed journal page recap team size.

Crashes

  • Fixed random crash in Arena mode, playing with bots.
  • Fixed crash on using repeated characters in Arena.
  • Fixed crash when backpacks fell on a conveyor belt.
  • Fixed crash when trying to start a challenge when the challenge door has exploded.
  • Addressed a bug when an explosion occurs near the bottom of the level.
  • Fixed memory overrun when there were too many hired hands.

AI

  • Fixed hired hands jumping into the lava on trying to reach a very far target.
  • Arena bots are now able to push blocks.
  • Improved AI dangerous detection for Arena mode.
  • Prevented hired hands from picking up turkeys delivered to Yang.
  • Prevented HHs from attacking mummies.

Minor / Visuals fixes

  • Fixed visual glitch when picking up a blinded player.
  • Made Arena results screen unskippable until the button prompt appears.
  • Fixed some glitches on the main title screen fire particle emitter.
  • Fixed particle animation glitch while the game was paused.
  • Made certain graphical effects work independently from the current resolution.
  • Removed more texture artifacts.
  • Fixed whip animation frame position for a specific character.
  • Changed the “1” to a “2” on the dice shop sign.
  • Addressed a bug where the torch’s flame looked weird when the torch was picked up by a caveman.
  • Fixed block on entering into the arena when the main character in the character selection screen was a bot.
  • Fixed visual glitch on the lobby scene when cancelling the “Enter Code” prompt.
  • Vlad’s Castle sliding walls will now use the proper chain metal color.
  • Addressed a bug where Pilot looked taller during his entering/leaving doors animation.
  • Updated some Switch buttons.
  • Successful shopkeeper clones now play the same sounds as regular shopkeepers.
  • Addressed a bug when whipping while on top of a basecamp table.
  • Addressed a bug where toggling the hoverpack could sometimes still show the spring shoes VFX.
  • Moved daily challenge to “Online” section.
  • Addressed a bug where a back door leading to a locked door wouldn’t show a button indicator while holding a key.
  • Stun birds will now disappear during door transitions.
  • Added invincible effect when a rolling lizard is whipped.
  • Opening a locked door from the back layer now correctly plays the opened sound.
  • Added missing tile decorations on Abzu.
  • Fixed very rare case where an angered Yang could sometimes speak when he happens to be near a shop while the player goes through the door.
  • Fixed punish ball chain visual glitch when picking it up.
  • Fixed eggplant child name in French.
  • Removed some artifacts from Colin’s ghost.

Spelunky 2 Patch Notes (March 25)

Gameplay

  • Players can now go down through a platform while throwing anything.
  • Prevented player from changing its looking direction on attacking while climbing up.
  • Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon.
  • Fixed short jumps on attacking with any weapon and jumping at the same time.
  • Fixed short jumps on dismounting a riding mount.
  • Fixed projectiles spawning directly inside floors on shooting while riding inside a floor.
  • Backwhip will now affect liquids as well.
  • Fixed auto-pickup on stealing a pickable item.
  • Fixed Yang’s turkeys not being able to go to the next level if Yang dies without being angered.
  • Prevented mounts with a monster rider from damaging players when they step over a hanging player.
  • Fixed laser trap shot not impacting on a player stuck to the trap floor tile.
  • Fixed stomps when the player just fired a weapon.
  • Fixed hoverpack activating on jumping at the point of a ledge.
  • Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage.
  • Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount.
  • A held backpack will now auto-equip on dropping the current backpack.
  • Prevented held player from affecting his holder on attacking.
  • Held players will now be stunned only on dropping or throwing them.
  • Teleporting into a fragile floor won’t kill the player anymore.
  • Prevented riding entities from being unmounted on receiving poison-tick damage.
  • Slightly increased attacking boomerang’s shape.
  • Stunned mantraps can now receive damage when tossing a corpse against them.
  • Added torches to a certain underlava door during dark levels.
  • Prevented spark traps from affecting embedded items.
  • Spark traps that spawn near the entrance level now start at their max size.
  • The plasma cannon will now explode on being crushed or on falling to the lava.
  • Slightly increased fish shape so players won’t miss them when throwing a rock against them with the pitcher’s mitt.
  • Prevented players from being blamed if a die goes out of a dice shop.
  • Prevented dice shop item spawner from spawning an extra item if the bet machine disappears.
  • Prevented skull drop trap skulls from damaging the player on losing their speed.
  • Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time.
  • Prevented caveman from continuously picking up an item dropped by a force field.
  • Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows.
  • Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected.
  • Fixed case where Yang was being angered instead of shopkeepers on breaking a vault’s wall.
  • Fixed player bag content on being retrieved from Waddler’s storage.
  • Fixed mosquitoes not getting stuck to shields.
  • Mosquitoes will now detach from floors on being pushed away.
  • Fixed leprechaun and monkey not being able to stun held players.
  • Fixed infinite rolling die on picking it up before it stopped rolling.
  • Prevented elevator from dragging down bats and other flying entities.
  • Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it.
  • Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor.
  • Fixed blood position on sacrificing blooded entities.
  • Equaled shapes between purchasable and regular backpacks.
  • Prevented bubbled entities from crossing floors.
  • Sitting Anubis will now be crushable.
  • Prevented mechs from being cursed.
  • Vertical force fields will now burn ropes as well.
  • Fixed Yang’s weird walking in the Black Market.

Crashes

  • Fixed crash on disappearing Vlad’s cape wearer.
  • Fixed crash when the AI target disappears.

New features

  • Added vibration preview in settings.
  • Added Nintendo Switch buttons to the button prompt option.
  • Added a new option to change the text boxes’ opacity.
  • The most beloved shopkeeper of all time has returned.

AI

  • Fixed hired hands being unable to dismount under certain circumstances.
  • Prevented hired hands from trying to pick up entities on a platform with a ladder.
  • Improved behavior of hired hands in Olmec’s level.
  • Hired hands will now protect players from rebel hired hands.
  • Prevented hired hands from tide pool prison from detecting the player outside their cells.
  • Prevented hired hands from attacking dangerous mounts while they are being tamed.
  • Hired hands will now ignore treasures when they are on stay-put mode.
  • Prevented hired hands from throwing the Qilin to attack monsters.
  • Prevented hired hands from shooting or throwing from the shop’s outside to an inside monster.

Minor / Visuals

  • Fixed some cases where the player profile last run stickers were being incorrectly replaced.
  • Prevented shield from moving loaded arrows.
  • Fixed hoverpack activating in the endings.
  • Added button prompt to a certain temple door when you are carrying a certain weapon but you’re not wearing a certain item.
  • Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player.
  • Prevented base camp NPCs from hanging from ledges.
  • Fixed ending’s constellation stars size.
  • Fixed crossbow arrow opacity when it is embedded into an ice block.
  • Fixed initial penguin animation.
  • Fixed witch doctor skull light when it is not visible.
  • Fixed mine deactivation sound on carrying it between levels.
  • Ghost players will now stop to talk with Terra as well.
  • Fixed death double sound on killing a monster with any sword-like weapon.
  • Fixed Kali’s message on receiving the Kapala after being healed from curse.
  • Fixed case where the witch doctor’s mark remained in players’ heads even if the witch doctor was not targeting them anymore.
  • Fixed light arrow platform’s light.
  • Fixed robot invulnerable effect on being attacked by a turkey.
  • Fixed hard boss not appearing in the tunnel recap after being defeated.
  • Fixed gold chain’s rubble.
  • Fixed the big monster of a certain blooded moon world’s size on the frame he is killed.
  • Disabled controller vibration before the main menu.
  • Added kill sound to the punish ball.
  • Fixed some translations.
  • Removed some artifacts.

Spelunky 2 Patch Notes (Dec 1)

  • The second jump of mounts can now be shortened if the player releases the jump button.
  • Fixed stomp’s jumping speed after Vlad’s cape double jump.
  • Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby.
  • Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it.
  • Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities.
  • Hard boss’ portal bounds will now increase progressively along with the visuals.
  • Slightly increased portal visuals’ size to better match its physical range.
  • Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching.
  • Fixed previous physics fix oversight (should now make incorrect crush hopefully less common).
  • Quicksand will now cancel the pitcher’s mitt effect on thrown entities.
  • Fixed paste bomb’s gravity when it has been thrown by the pitcher’s mitt and the attached-to entity disappears.
  • Camera can no longer flash entities that are inside pipes.
  • Pushing the bear trap’s gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap.
  • Prevented players from grabbing Excalibur from other players’ hands.
  • Reduced invulnerability frames for monsters after being damaged by firebug’s fire.
  • Fixed more cases where the player was being unfairly blamed by a shopkeeper.
  • Player-activated robots will now enrage vendors if they explode inside a shop.
  • Vendors will now anger if you whip out of the shop bomb bags and bomb boxes.
  • Fixed certain crown teleport when the player is on a pipe.
  • Prevented robots from being poisoned or cursed.
  • Lava will now destroy floating orbs.
  • Fixed issue when players dismounted from a ride while entering pipes.
  • Prevented Hoverpack from being activated when it is not equipped.
  • Fixed hermit crab’s shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable).
  • Improved performance in the base camp.
  • Slight “Low visual effects” performance improvement.
  • Fixed Qilin state on spawning on a tight space.
  • Prevented players from receiving fall damage after being slowed down by the water.
  • Fixed velocity reset of equippables on desale.
  • Dice shops will no longer reward previously rewarded items.
  • Prevented golden keys from spawning inside shops.
  • Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally.
  • Prevented clone gun shot from cloning leaf-like entities.
  • Idols can now be deposited in some special world’s doors.
  • Loading the light arrow on a bow will now unlock the arrow’s journal entrance.
  • Hired Hands will now detect nearby paste bombs.
  • Fixed Hired Hands’ door usage when there was a rope in front of the door.
  • Prevented Hired Hands from fighting crabmen.
  • Prevented Hired Hands from performing ledge-flips if they have any held item.
  • Hired Hands will now try to wait outside shops.
  • Prevented Arena AI from considering some useless pickups.
  • Prevented Arena’s AI from getting stuck on picking up continuously any two different equippables.
  • Prevented AI from trying to pick up an already equipped backpack.
  • Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu).
  • Fixed lamp fire state on carrying it to the next level.
  • Added proper rubble to the different coffin styles when they break or open.
  • Added special player coop coffin’s style to a certain theme.
  • Fixed ice caves player coop coffin using the wrong sprite.
  • Fixed issue where coop coffins could sometimes not appear in certain levels.
  • Fixed level generation issue that could sometimes block a forcefield tile.
  • Fixed sleep bubble’s depth.
  • Fixed issue where some things could still interact while the game was paused.
  • Fixed Waddler’s enragement message.
  • Fixed bomb soot culling issue.
  • Fixed issue where dead wet monsters would never seem to dry.
  • Fixed weird shadow on attacking while sitting on a base camp’s chair.
  • Fixed issue where the arena music was stopping and restarting when going to Options.
  • Angered vendor music will no longer stop when opening the options menu.
  • Profile “last game played” stickers are now correctly filled when beating the game.
  • Fixed some blocked paths.
  • Removed artifacts from various images.
  • Fixed Spanish text typo.

Spelunky 2 Patch Notes (Nov 10)

  • Fixed issue where savegames with incorrect checksum were still being loaded, leading to potential crashes.
  • The hitboxes from spark traps are now smaller.
  • Fixed moon challenge broken generation on large levels.
  • Increased horizontal margin of Olmec’s second phase bombing.
  • Olmec now only shoots bombs up to 3 times during its second phase (resets when its floaters are broken).
  • Olmec’s phase 2 will now trigger even when falling over a push block.
  • Fixed issue where Olmec’s floaters could potentially be pushed to the sides by other floors.
  • Prevented climbing gloves from grabbing to ceilings.
  • Corrupt savegames are now stored as savegame.cor so they can be sent as bug reports.
  • The jetpack flame now interacts with some entities.
  • Prevented giant frogs from killing ghosts.
  • Giant Spiders won’t cause webbed monsters to incorrectly deal damage.
  • Average time now only takes into account finished runs without using shortcuts.
  • Hired Hands can now pick up dead mounts.
  • Fixed damage when being thrown by a vendor while underwater.
  • Prevented some temple monsters from spawning rewards after being revived.
  • Gold parachutes will now drop a limited amount of gold.
  • Prevented Merchant from congratulating players while stunned or killed.
  • Fixed cobra AI when spawning from a pot.
  • Ghost-like entities and jellyfish are now immune to curse.
  • Fixed crash when the dice game dispenser disappears.
  • Udjat eye socket can no longer be crushed.
  • Added poisoned death cause.
  • Prevented arena crates from spawning on lava.
  • Fixed crash when a door became unavailable while entering.
  • Moved grubs behind hard boss.
  • Prevented certain purple altar from triggering certain head’s opening rubble multiple times.
  • Paste bombs can no longer be picked up in the air.
  • Fixed some weird Pitcher’s Mitt’s throws.
  • Prevented sleeping cavemen from waking up if the player is not moving.
  • Fixed pet visual deformation on picking them while waking up.
  • Fixed underwater detection in levels with inverted gravity.
  • Fixed Terra asking for a golden key in the Dwelling shortcut.
  • Prevented telefrag when a player is crossing a door.
  • Prevented laser traps from shooting through Olmites’ towers.
  • Red lanterns will now break up if it is displaced from its initial position.
  • Tossed bear traps now correctly inflict tossing damage.
  • Removed pitcher’s mitt effect from arrows when colliding with a corpse.
  • Necromancer spell’s effect will now disappear when freezing the necromancer.
  • The sorceress will now cancel her attack when frozen.
  • Fixed sorceress’ attack effect on losing her target.
  • Fixed webgun shot visibility on entering through a door while riding a mount.
  • Fixed some HUD powerup icon artifacts.
  • Progress is now saved as soon as a character is unlocked or the shortcut progress is advanced.
  • Certain ghost-like entities will now also unlock by proximity.
  • Added a brief time margin to a certain boss’ portal before it starts absorbing players.
  • Equipables now correctly disappear when players enter doors (such as tunnel exit doors).
  • Mech now ignores whip damage.
  • Falling platforms should no longer break on ethereal entities (such as the ghost).
  • Added light to Mech’s eyes.
  • Prevented bear trap from creating gold nuggets on spawning from a present.
  • Fixed hoverpack when it is enabled and the player’s mount die.
  • Improved text box preview on changing the options while the preview is on the screen.
  • Hedjet glow will now hide when pausing the game, along with the rest of the UI.
  • Changed credits title.

Spelunky 2 Patch Notes (Nov 3)

  • Olmec will now throw bombs in phase 2 only if the player is below him.
  • Reduced Olmec’s floaters life to 1HP.
  • Added layer doors to the right part of Olmec’s level.
  • Added leaderboard blocking: see filters/depot_filters files after accessing in-game leaderboards once.
  • Physics should no longer crush the player as easily as before.
  • Trying to quickly pick something up should now be more responsive.
  • Bombs can now be tossed while the player is holding one in their hands.
  • Players can now grab ladders and ropes while attacking.
  • Fixed Vlad’s cape behavior on the quicksands.
  • Dismounting in the air after the mount’s second jump while wearing Vlad’s Cape won’t make the mount jump a third time.
  • Pressing down+rope should now send ropes downward without having to crouch first.
  • Fixed issue where the attack could be spammed while climbing.
  • Players should no longer be able to change directions while attacking while falling.
  • Fixed some weird issues when tossing stuff diagonally with the pitcher’s mitt.
  • Fixed issue where players could shoot when leaving through the exit door while on a mount.
  • Fixed issue where dropping a bomb with the pitcher’s mitt was being done with too much force (even breaking regenerative blocks).
  • Fixed issue where the bear trap’s gold nugget seemed to fly after triggering the trap.
  • Prevented a hard boss from processing a specific projectile if it doesn’t see the projectile.
  • Track Star achievement will now try to re-unlock on just beating 30 seconds mark.
  • Fixed jetpack.
  • Fixed powderkeg journal’s unlock on whipping it.
  • Ghist shopkeeper journal’s entry will no longer unlock if entering uncursed.
  • Fixed mummy’s journal entry unlock on killing it with a bomb.
  • Fixed Duat’s dust wall rendering.
  • Prevented duplicate characters when using the random option on the quick select.
  • Fixed Arena’s crash when multiple players played with the same characters.
  • Fixed lasers’ infinite generation issue in the last game theme.
  • Fixed issue with music not playing properly when reaching Olmec through the first shortcut.
  • Profile Win% now takes all kinds of wins into the equation.
  • Fixed issue when pushblocks spawned right in front of arrow traps.
  • Shields will now protect from firebug flames.
  • Paste bombs should no longer bounce off of corners.
  • Fixed punish ball interaction with pipes.
  • Fixed issue where Dice shops could sometimes soft lock.
  • Prevented soft-locks on being thrown by a vendor or yeti with the punish ball.
  • Fixed issue where certain corners could mess with the jetpack and other stuff.
  • Players will no longer be considered vegan if they consume the elixir.
  • Prevented vendors from angering when touching a level generated cobweb.
  • The player ghost is now able to flip and shake during the dash.
  • Prevented magmamen from spawning on a tile of lava where they immediately fall down.
  • Made cursed pots a lot less likely to be accidentally destroyed on Neo Babylon.
  • Fixed punish ball behavior in the Tiamat’s special exit.
  • Star challenge generation should now be guaranteed.
  • Prevented some projectiles from tossing stuff backwards.
  • Adjusted grabbing point for climbing gloves and climbable entities.
  • Hundun will no longer destroy metal or light arrows stuck to walls.
  • Fixed first theme boss rolling up the side of the level.
  • Fixed floating orbs’ collisions.
  • Fixed issue where spikeballs damaged players before moving.
  • Fixed coop crash when flag carrier wasn’t the first player and a Hired Hand carried the idol to the exit.
  • Fixed UFO’s sound in the character selection screen on starting a new game.
  • Fixed issue when lasers collided with armored Olmites.
  • Teleporter backpack’s base price is now 12000 (down from 15000).
  • Hoverpack’s base price is now 12000 (down from 20000).
  • Black Market items are now sold at base price (cheaper).
  • Landmines placed or triggered by players will now enrage vendors.
  • Fixed Yeti Queen incorrectly spawning in the Yeti King’s floor.
  • Prevented some NPC conversations from being triggered from different rooms.
  • If a partially blocked door can be entered, it can now be entered from both layers.
  • Increased gold coins’ shape slightly so they can be pushed away with the whip.
  • Fixed issue where falling platforms would sometimes break on pets without dealing damage.
  • Fixed issue when the true crown triggers the teleport while inside a pipe.
  • Fixed loyalty of cloned players.
  • Added “back” button hint on the main menu.
  • Prevented yeti king from freezing the players while they are crossing a door.
  • Fixed flying arrows with rotation.
  • Localized some extra texts.
  • Tossing a cursed pot against a specific enemy during his attack now correctly curses him as well.
  • Fixed crash when a land mine was brought to the ending sequence.
  • Fixed some crashes in the Dice shop.
  • Capped leaderboard resource usage.
  • Fixed black market issue where the middle row shops were using the wrong floor.
  • Equippables will now ignite on any magmaman contact.
  • A certain minister generation should now be guaranteed.
  • Renamed Bear Trap to Totem Trap.
  • Renamed Snap Trap to Bear Trap.
  • Removed a couple of sprite artifacts.
  • Optimized CPU usage of AI.
  • Changes to prepare audio system for multi-context update.
  • Audio system optimizations.
  • Invalidate input on opening any popup to prevent auto-selection.
  • Prevented posse rooms in Duat.
  • Prevented secondary rooms from spawning inside challenge rooms.

Spelunky 2 Patch Notes (Oct 23)

  • Prevented pets from entering through closed doors.
  • Fixed crash when a pet touches the closed eggplant world door.
  • Fixed “Start with bots” and “Quick Select” button icons on the keyboard.
  • Fixed blocked path in a certain tidepool level when playing coop with a dead player.
  • Mounts should once again fit into gaps easily.
  • Fixed single-gap taming animation.
  • Fixed some interactions that made Vlad’s Cape hover not trigger correctly.
  • Fixed issue where a certain veteran hunter would miss a crucial shot.
  • Olmec bombs will no longer spawn in such a way that they squeeze against a wall and end up on top of its head.
  • Fixed infinite jetpack fuel on brushing up against the corner of terrain while flying.
  • Entities tossed with the pitcher’s mitt will now lose their flying effect on contact with shields.
  • Fixed bug where high-speed entities could go through shields.
  • Fixed extra speed on brushing up against the corner of terrain while pressing the jump button after stomping a monster.
  • Fixed issue when climbing down on top of certain floors (falling platforms, conveyor belts, elevators, etc.).
  • Fixed issue when pushing blocks over certain floor tiles (conveyor belts, falling platforms, etc.).
  • Fixed multiple damages when being thrown against a nearby wall by a vendor, NPC, or yeti.
  • Treasure coming out of pots and chests can now be whipped out of the way slightly sooner.
  • Hard boss will now prioritize the attack animation over the damaged one.
  • Cold lavamanders won’t burn ropes anymore.
  • “Celeritas” now takes precedence over “Major”.
  • Made whip backwards’ hitbox slightly taller so arrows and some enemies can be backwhipped.
  • Cleaned up a LISE sprite.

Spelunky 2 Patch Notes (Oct 21)

  • Fixed lots of blocked passages.
  • Small physics tweak that should make the player less likely to be unjustly crushed.
  • Players can now fall through platforms and attack immediately.
  • Players can now fall through platforms while attacking.
  • Players can now jump while climbing even if they were in the middle of an attack.
  • Players can now enter doors during their attack animation.
  • Vlad’s Cape now auto-deploys after the second jump if holding the button.
  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards.
  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack.
  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack.
  • Turkeys can once again fall through platforms while holding the jump button.
  • Fixed issue where equippables were triggering if tossing something at the same time as jumping.
  • Fixed tossing animation while wearing a jetpack, cape or Vlad’s Cape.
  • Jumping away from a tree or from a regular wall while wearing gloves should now be more responsive.
  • Attacking while jumping will no longer force the maximum height jump.
  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount.
  • Poison ticks no longer trigger the telepack.
  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler).
  • Prevented camera from affecting transitioning entities.
  • Fixed flip in falling platforms.
  • Added one more treasure to Yang’s hideout.
  • Bomb bags and bomb boxes now react to lava.
  • Fixed pause button icon in the controller settings.
  • Paused time now gets added to the total time immediately.
  • Added new background art to the hard ending.
  • Replaced hardcoded text to a dynamic text in the journal’s progression sticker.
  • Prevented backpack from activating while being webbed.
  • Lasers will now affect players when they are climbing, hanging, or pushing.
  • Black market items won’t be free anymore if one of the shopkeepers dies due to a non-player attack.
  • Increased max score to 99999999.
  • Fixed internal sisters’ order (saving a specific sister should now correctly appear in Olmec).
  • Increased the run visual timer to 9 : 59 : 59.999.
  • Prevented secondary players from carrying untamed or forbidden mounts through levels.
  • Items tossed with the pitcher’s mitt will now lose their flying effect on contact with water.
  • Items tossed against laser beams using the pitcher’s mitt now lose their flying status.
  • Bombs tossed using the pitcher’s mitt now have the same speed as regular stuff.
  • Prevented spear traps from appearing in the entrance room in a specific theme.
  • Balance: Added gold on top of snap traps as bait so they’re easier to spot.
  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hand.
  • Removed ice caves breath from LISE.
  • Prevented Pilot’s coffin from spawning in seeded and daily runs.
  • Dialogs’ and descriptions’ text box size now also changes depending on the player setting together with the text inside them.
  • Opening the game menu now clears the current description and dialog texts.
  • Mounts’ hitboxes slightly widened so they should be harder to miss and easier to ride.
  • Prevented Hired Hands from dropping their held item from ledges.
  • Prevented Hired Hands from entering in stay put state if they are forced dropped from the player.
  • Parachutes now detach once the wearer gets rebound upwards.
  • Killing a certain shopkeeper will now free its purchasable items.
  • A certain shopkeeper now unlocks in the journal on entering to its shop.
  • Vendors no longer drop treasure when killed after being revived.
  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending.
  • Hired Hands are now able to detect spear traps.
  • Mantraps no longer deal regular damage if a player touches them while they’re eating something else.
  • Fixed issue with deathmatch starting powerups.
  • Tweaked certain equippables’ position while crouching.
  • Added more logging at multiple locations.
  • Fixed issue where high speed arrows were sometimes not triggering arrow traps.
  • Renamed “score” leaderboard to “depth” to better reflect that level takes precedence.
  • Fixed looking direction if the flip state is canceled before the animation has completed.
  • Fixed issue where octopus could stunlock and kill you in mid air.
  • Killed players’ clones can now be sacrificed.
  • Prevented killed players’ clones from appearing in the next level.
  • Made it safer to drop an arrow near a purchasable equippable.
  • Added platform to the Udjat eye’s socket to ensure that drill can be enabled even if the floor has disappeared.
  • Prevented Best Time from updating when using shortcuts.
  • Fixed punish ball position on reviving with the ankh.
  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled.
  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack.
  • Fixed bag cloning.
  • Fixed vendors speed on being eaten by a mantrap.
  • Vendors will now drop their weapon when eaten by a mantrap.
  • Fixed axolotl head states on entering a door.
  • On-sale items that went out of the shop are now purchasable.
  • Prevented vendors from picking up weapons while being inside a mantrap.
  • Fixed HUD’s Udjat Eye visual glitch.
  • Minor improvements to collision detection.
  • Fixed case where a caveman could spawn asleep while also riding a mount.
  • Prevented idol from being delivered to the exit door if it is being carried by a caveman.
  • Removed curse and poison of players when becoming a constellation.
  • Ankh animation will once again correctly play all its pulse sounds.
  • Snail attach sound will no longer play at the start of the basecamp.
  • Some basecamp creature now spawns at the floor instead of mid-air.
  • Snap trap should no longer play the damaged sound after triggering.
  • Fixed crash related to mantraps.
  • Fixed crash related to hired hands.
  • Pets can now enter through special worlds’ doors.
  • Fixed crash when the ghost jellyfish spawns after the player has already been killed.
  • Fixed a potential crash on jellyfish.
  • Fixed multiple crashes in Arena.
  • Fixed soft-locks due to an infinite sticky trap stunlock.
  • Added resolution scaling option to the settings.
  • Added controller button prompt selector to the settings.

Spelunky 2 Patch Notes (Oct 14 – 15)

  • Updated FMOD to address a memory leak.
  • Fixed stuttering in some HDD setups.
  • Prevented journal from opening using TAB when the SHIFT key is pressed.
  • Display non-remappable buttons to the keyboard controls screen as help.
  • Fixed issue where non damaging visual FX were bigger than damaging ones.
  • Attacking but not dealing damage will now use a hopefully clearer VFX.
  • Language switch is no longer saved unless the player applies it.
  • Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving.
  • All players in a local coop will now move to the entrance along with the ankh’s revived player.
  • Low Scorer achievement will now unlock even if the player skips the ending scene.
  • Challenges will now cancel if the ankh is used.
  • Players can no longer skip the ending before getting the bonus score.
  • Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar.
  • Fixed issue where the current seed was showing during character selection and other screens.
  • Fixed leaderboard filter text that was too long on certain languages.
  • Fixed temple level generation (crush traps should no longer spawn next to pushblocks).
  • Tuned monsters spawn chances in Dwelling.
  • Added more room variety in the last Dwelling level.
  • Fixed some blocked levels generation in multiple themes.
  • Fixed crash when finishing the game with a mount.
  • Fixed entities’ looking direction on being pick-up while webbed.
  • Fixed movement when leaving a ladder due to monster collision or weapon recoil.
  • Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava.
  • Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8).
  • Minor performance optimizations.
  • Fixed crash when cavemen equipped jetpacks or capes.
  • Olmec floaters can no longer be pushed by shields.
  • Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements).
  • Dice tossed against a laser beam will now bounce back with half the force.
  • Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example).

Spelunky 2 Patch Notes (Oct 9)

  • Pressing the bomb and rope buttons at the same time will no longer toss both if not enough resources.
  • Osiris’ portal will now increase its size after a few seconds to prevent soft-locks.
  • Using an exit door while carrying an idol will now automatically deliver it.
  • Sun Challenge generation is now guaranteed.
  • Fixed issue where players could sometimes stick a paste bomb to themselves.
  • Fixed issue that made players not able to flip and grab a ledge.
  • Attacking and throwing stuff should no longer shut jetpacks/capes off.
  • Prevented Arena Champion achievement from unlocking in Hold the Idol mode.
  • Ending characters are no longer unlocked during seeded or daily runs.
  • Improved stomps.
  • Heat soundbank memory on load.
  • Savegame partial rework, hopefully fixes some very rare issues with saves not updating.
  • Fixed crash on using the telepack while starting to hang from a corner.
  • Prevented some special headwear from teleporting the player during the ending scenes.
  • Fixed ending scene on disconnecting the controller when the player is stunned.
  • Fixed keyboard keys naming (remapping the keys could be required).
  • To use a controller once the game is using the keyboard will now require pressing A button in the controller instead of pressing any button or moving any stick.
  • Kali will no longer gift the compass when the player already has a similar item.
  • Added margin to thorny vines so players should be able to sprint-cross single gaps while wearing boots.
  • Fixed issue where playing seeded/daily would make the next adventure run always use a certain seed.
  • Prevented rider from unmounting from a mount while they’re transitioning.
  • Fixed cursed and poisoned status of the mounts on being carried to the next level.
  • Fixed case where giant spiders were creating webs a bit lower than intended.
  • Reduced firebug spawn chance on certain large rooms.
  • “Time to win” now cannot be greater than “timer” in HTI rules.
  • Fixed journal’s recounts for some entries in the People section.
  • Fixed monster kill report when the monster has just damaged the player.
  • Lava pots will no longer spawn magmamen during the ending sequence.
  • Fixed issue where arena level selection screen could break after changing the initial character selection.
  • Prevented boomerang from breaking held fragile items.
  • Fixed issue where Neo Babylon mushrooms hats were sometimes being destroyed instantaneously.
  • Fixed slight visual glitch on the HUD player heart.
  • Fixed issue where a placeholder texture could be rendered during the main menu.
  • Beating your previous tutorial race best time now immediately saves the result.

Spelunky 2 Patch Notes (Oct 5)

  • Fixed soft-lock when starting a 4 players coop game without having unlocked any other character.
  • The game will now pause when a controller is disconnected.
  • Achievements “You got this”, “Mama’s little helper” and “Mama’s big helper” should now eventually unlock to those who didn’t successfully unlock them the first time.
  • Implemented new Low performance setting (Official minimum requirements still apply as before, however this setting should allow lower end hardware to better handle the game, specially on tougher levels like Volcana).
  • Fixed some menu soft-locks.
  • Fixed slowdowns when using a bluetooth controller (thanks Underdog for your help on figuring out this one!).
  • Fixed issue where the “forgiven” message wasn’t showing during a dark level event.
  • Shop items can now be bought while running.
  • Added special timer sound to large bombs.
  • “Enter” and “<>” buttons can now be assigned in the remapping screen.
  • Fixed keyboard input when using the numpad keys.

Spelunky 2 Patch Notes (Oct 2)

  • Leaderboard days now skip (← prev day) (→ next day) which should be more natural.
  • Added special rattle sound to coffins when they contain a new unlockable character.
  • Pressing right in the newest leaderboard shows top score of the current ranking.
  • Fixed case where one controller could be assigned to two players.
  • Reset own position when changing leaderboard category or date.
  • Added pause and journal remap option for controllers.
  • Fixed coffin revive issue during coop/online.
  • Tweaked stomp margin while falling.

Spelunky 2 Patch Notes (Oct 1)

  • Fixed leaderboard scene title glitch during fade in
  • Added fallback when 0 display modes are returned
  • Journal stickers now always go into the right zone
  • The journal should no longer crash on a very advanced game
  • Game is now limited to 60fps when running on the background or minimized
  • Fixed take-off scene that had no NPCs on the surface
  • Fixed an input polling issue that could be creating some slowdowns when certain gamepads are connected
  • Trying to fall through a platform immediately after touching it should now behave more consistently
  • Fixed issue where 2 instances of the game were launching at the same time
  • Made some slight improvements to the lower performance setting
  • Renamed the Low performance setting to Normal as an additional “Low” setting is planned to be added in the future
  • Game now defaults Visual Effects to Normal

Spelunky 2 Update Patch Notes

Update Sep 30, 2020

  • Improved display mode detection.
  • Improved D3D feature level warning message.
  • Improved platform integrations clean up on exit.
  • Fixed borderless window size in some scenarios.
  • Minor improvements to CPU usage when running on non-exclusive cores.

Update Sep 29, 2020

  • Jungle’s Moon Challenge generation is now guaranteed.
  • Completing the Sun Challenge no longer kills invincible enemies.
  • Show popup on unsupported Windows versions (< W10) instead of crashing.
  • Fixed journal pages order after dying in the tutorial.
  • Fixed genre tag of a specific character.
  • Fixed cursed pot crash.
  • Fixed coffin warp.
  • Terra now also considers bows weapons.
  • Ghist shop zoom and music fixed.
  • Added SFX when certain orbs hit the player.
  • Added caveman boss death SFX.
  • Falls in the Basecamp now play an SFX.
  • Added step sounds to fleeing worshipping cavemen.
  • Fixed issue where the “Timer Ending” selector in the arena rules got broken.
  • Fixed crash when starting a HTI arena with no large levels selected.
  • Fixed King/Queen message in run recap.
  • Tweaked a specific alien hitbox.
  • Giant spiders will no longer spawn on challenge entrances where lasers can hit them.
  • The journal entry of certain entities will now unlock upon activation.
  • Kali’s altar will no longer self-destruct upon destruction of its floor if blocking access to a secret door.
  • Sacrificing in a specific location will remove cursed and poisoned states from all players.
  • Moving pushblocks will now trigger arrow traps.
  • Corpses will now explode when reviving in the arena.
  • Fixed crash on specific room generation.
  • Beg will now appear always cursed.
  • Prevented Beg from spawning two or more teleporter backpack.
  • The diamond from the cursed pot will now get less out of reach.
  • The “forgiven” message will now take precedence before other descriptions.
  • Killing monsters or people by throwing them into the spikes will now count for journal discoveries/kills.
  • Breaking a cursed pot will now also unlock its journal entry.
  • Prevent horned lizards from breaking the eggplant when stomping it while it is rolling.
  • Fixed trophies unlock if the player discovered the related areas in multiplayer before single player.
  • Fixed a soft lock when performing a bad teleport in possession of the ankh.
  • Fixed issue when killed in possession of the ankh within a bubble.
  • Added “Visual Effects” setting for low performance devices.
  • Added missing basecamp shortcut construction sign.
  • Some stickers no longer appear when using shortcuts.
  • Added SFX when skipping Terra messages.
  • Tweaked a specific entry in the credits.
Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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