Spelunky 2 update (August 27, 2021) is now available for PC and PS4. According to Spelunky 2 patch notes, the latest update added a long list of new features, fixes, and more
Previously, a big update added quality of life improvements. Unfortunately, since the release, players are facing several issues while playing the game.
Today’s Spelunky 2 patch will fix a few of these issues. Check out more details below.
Table of Contents
Spelunky 2 patch notes – (August 27, 2021)
New features
- Reworked elixir.
- Added in-game feats screen.
- A lot of performance improvements of implementation-details and rendering (no gameplay sacrifices were done to improve performance).
- Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.
- Players should now be able to exit to the title screen after playing the daily.
- Added button auto-repeat to some UI screens (like leaderboards).
- Added cross-progress between Switch and PC (working on the preview build, but no Steam build yet).
Arena
- Added different selectable personalities to the AI.
- Players can now add one bot at a time, up to three.
- Added ghost deathmatch timer.
- Added DM remaining lives counter.
- Added new “End Match” option to the arena.
- Added skip option to end a match in case only bots are alive.
- Added back button to the team selection scene.
- Added player indicators during the start of the match.
- Arena can now be played online.
- Arena will no longer spawn generic crates on level generation.
- Added new 12/12 and 24/24 bags.
- Added new items to the list.
- Added “Very High” crate frequency setting.
- Ghosts now spawn in deathmatch even if you’ve run out of lives.
- Added new arena “Final Ghost” option.
- Implemented configurable player ghost breath cooldown.
- Added punish balls to the arena.
- Fixed arena player ghost bounds.
- Arena rules won’t be set as “Custom” unless a value actually changes.
- Arena level previews now correctly flip conveyor belts on all rooms.
Level generation fixes
- Dirk’s spawn is now guaranteed.
- Prevented giant spiders from spawning on thorny vine ceilings.
- Traps should no longer generate on top of existing cookfires (or any other items, for that matter).
- Prevented cosmic orbs from spawning right next to pipe entrances.
- Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles.
- Duat’s special altar is now guaranteed.
- Addressed a bug where totem traps were being generated inside water pools.
- Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault.
Gameplay fixes
- Fixed orb skip.
- Addressed a bug where a seemingly safe teleport could sometimes still crush the player.
- Projectiles such as shotgun bullets now burst poison bubbles.
- Fixed mole state on being stunned while it is leaving or entering a floor tile.
- Fixed mole state after being killed by an explosion.
- Fixed mole being crushed on receiving whip damage inside a floor.
- Front layer players should now be moved to a safe spot when the eggship is taking off.
- Enemies in the area will now be killed once players enter the eggship.
- Addressed a bug where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them.
- Addressed a bug where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact.
- Addressed a bug when flipping over Olmec while near a wall.
- Addressed a bug where players could sometimes move through Olmec.
- Addressed a bug where hang spiders could very rarely be left in an idle state after destroying their hanging thread.
- Addressed a bug where mounts inside quicksand weren’t behaving correctly.
- Bombs stolen by Leprechauns can now also be paste and power bombs.
- Addressed a bug when tossing something downwards while standing.
- Falling into spikes now reset fall timers (needed when teleporter backpack saves you instead).
- Players climbing ropes and ladders now trigger bear traps.
- Addressed a bug where teleporting could sometimes force tossing the currently held item.
- Sun challenge force fields will now be disabled on challenge failure.
- Fixed caveman waking up suddenly when the player barely touches him.
- Fragile stuff thrown at armored Olmites now correctly breaks.
- Player ghosts blowing things such as a boomerang and hitting someone will now count as the player’s fault.
- Shields and other blocks will no longer be able to push honey.
- Fixed gold iframes in the hard boss level.
- Prevented players from receiving poison damage continuously when they are mounting a mech and they are attacked by a scorpion.
- Toggling the hoverpack will now immediately stop the player’s fall.
- Opening a locked door from the back layer no longer automatically forces the player to enter (same behavior as with front doors).
- Addressed a bug where hitting a magmar could tag it forever, making shopkeepers blame you on contact.
- Addressed a bug where the teleporter could be used downwards while standing during the throw animation.
- Fixed pipes issue on destruction.
- Fixed collision issues when stomping monsters that are riding mounts.
- Slightly increased the size of small gold nuggets and gold coins so they can still be whipped while over thorny vines.
- Held entities are now repositioned smoothly after being pushed by walls (fixes several issues).
- Prevented cavemen from continuously swapping equipped backpacks.
- Addressed a bug when players climbing ladders tried to jump and attack at the same time.
- Olmites now correctly drop from their holders’ hands when frozen.
- Shrunk giant fly’s collision shape.
- Fixed turkey’s shop skip.
- Fixed some issues when destroying trees or mushrooms.
- Holding jump while stomping a frozen monster now makes the player jump slightly higher.
- Proto shopkeepers now correctly deal damage when tossed.
- Prevented crush traps from being set on fire.
- Fixed axolotl not being able to enter a pipe while underwater.
- Throwing a lit torch will no longer burn the rope you’re currently climbing.
- Addressed a bug where hugging a wall from the left made a nearby spring trap not trigger.
- Addressed a bug where untamed mounts could rarely squeeze into 1-tile gaps.
- Fixed weapons issue where they could damage the mount of your holding player.
- Fixed players receiving damage by thorny vines in some cases while wearing the climbing gloves.
- Addressed a bug where tossed eggplants were sometimes not damaging other entities.
- Players can no longer keep walking if their punish ball is being held and the chain is extended.
- Players now drop any held punish ball if the owner is too far.
- Fixed teleports while having a punish ball.
- Punish balls are now dropped when entering pipes as they were causing too many issues.
- Addressed a bug when a player with a punish ball gets bubbled.
- Fixed hired hands rescued in the Gold City being carried as a corpse to Duat and the subsequent levels.
- Addressed a bug where Anubis could get stuck after being bubbled.
- Tweaked Anubis’ ice cage and bubble size.
- Players can now hang from smaller edges (reduced necessary margin).
- Addressed a bug where mosquitoes pushed by orbs could sometimes get stuck indefinitely.
- Olmites will now unstack if they get pushed horizontally.
- Prevented the giant frog from killing some recently spawned tadpoles when closing its mouth.
- Fixed player stomp check sometimes failing when colliding with monsters right after jumping.
- Vendors will now anger if a player using the climbing gloves drops anything over their heads.
- Prevented players from grabbing bear traps from another player’s hands.
- Addressed a bug where mounts weren’t letting players unmount while near a platform.
- Addressed a bug where players couldn’t drop items after tossing a bomb.
- Bombs coming out of treasure chests will now be correctly tagged.
- Addressed a bug where broken eggsacs could be pushed away by blocks.
- Addressed a bug where shooting arrows while being held could damage your holder.
- Fixed special end when players bring a land mine with them.
- Addressed a bug with thrown entities when ink was involved.
- Boomerangs now stop following their owner on layer change.
- Pangxie’s claw chains now deal damage the same way the claw itself does.
- Addressed a bug where being killed by a Lamassu could sometimes show a different death message.
- Improved the way arrows ricochet in certain situations.
- Arrows bouncing off of robots and armored Olmites now correctly play the ricochet sound.
- Addressed a bug when picking stuff up during the throwing animation.
- It should now be harder for Anubis’ special shot to just linger in place after not finding a suitable target.
- Fixed crush traps’, elevators’, falling platforms’ and sliding walls’ issue where touching them with a weapon (like the whip) would tag them to the attacker, potentially voiding pacifist runs.
- Overhauled ghost opacity system so killing becomes more consistent.
- Addressed a bug where the sad ghost could be killed by making it leave the level bounds.
- Black market shop bounds will now be more symmetrical.
- Tiamat’s attack made entities invulnerable for too long.
- Players should now be able to start a challenge when the merchant is on top of a door.
Online fixes
- Fix sprite flickering and interpolation flushes when playing online.
- Improved player ghost position interpolation during online matches.
- Fixed player position glitch when a player is rescued from a coffin on online matches.
- The camera will now move to the back layer when a player takes the eggship during an online match.
- Determinism improvements to prepare for cross-play support.
- Protocol improvements to reduce problems with some routers.
- Fixed journal page recap team size.
Crashes
- Fixed random crash in Arena mode, playing with bots.
- Fixed crash on using repeated characters in Arena.
- Fixed crash when backpacks fell on a conveyor belt.
- Fixed crash when trying to start a challenge when the challenge door has exploded.
- Addressed a bug when an explosion occurs near the bottom of the level.
- Fixed memory overrun when there were too many hired hands.
AI
- Fixed hired hands jumping into the lava on trying to reach a very far target.
- Arena bots are now able to push blocks.
- Improved AI dangerous detection for Arena mode.
- Prevented hired hands from picking up turkeys delivered to Yang.
- Prevented HHs from attacking mummies.
Minor / Visuals fixes
- Fixed visual glitch when picking up a blinded player.
- Made Arena results screen unskippable until the button prompt appears.
- Fixed some glitches on the main title screen fire particle emitter.
- Fixed particle animation glitch while the game was paused.
- Made certain graphical effects work independently from the current resolution.
- Removed more texture artifacts.
- Fixed whip animation frame position for a specific character.
- Changed the “1” to a “2” on the dice shop sign.
- Addressed a bug where the torch’s flame looked weird when the torch was picked up by a caveman.
- Fixed block on entering into the arena when the main character in the character selection screen was a bot.
- Fixed visual glitch on the lobby scene when cancelling the “Enter Code” prompt.
- Vlad’s Castle sliding walls will now use the proper chain metal color.
- Addressed a bug where Pilot looked taller during his entering/leaving doors animation.
- Updated some Switch buttons.
- Successful shopkeeper clones now play the same sounds as regular shopkeepers.
- Addressed a bug when whipping while on top of a basecamp table.
- Addressed a bug where toggling the hoverpack could sometimes still show the spring shoes VFX.
- Moved daily challenge to “Online” section.
- Addressed a bug where a back door leading to a locked door wouldn’t show a button indicator while holding a key.
- Stun birds will now disappear during door transitions.
- Added invincible effect when a rolling lizard is whipped.
- Opening a locked door from the back layer now correctly plays the opened sound.
- Added missing tile decorations on Abzu.
- Fixed very rare case where an angered Yang could sometimes speak when he happens to be near a shop while the player goes through the door.
- Fixed punish ball chain visual glitch when picking it up.
- Fixed eggplant child name in French.
- Removed some artifacts from Colin’s ghost.
Download free Spelunky 2 update for PC.