Spelunky 2 Update Patch Notes (August 27, 2021)

Spelunky 2 update (August 27, 2021) is now available for PC and PS4. According to Spelunky 2 patch notes, the latest update added a long list of new features, fixes, and more

Previously, a big update added quality of life improvements. Unfortunately, since the release, players are facing several issues while playing the game.

Today’s Spelunky 2 patch will fix a few of these issues. Check out more details below.

Spelunky 2 patch notes – (August 27, 2021)

New features

  • Reworked elixir.
  • Added in-game feats screen.
  • A lot of performance improvements of implementation-details and rendering (no gameplay sacrifices were done to improve performance).
  • Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.
  • Players should now be able to exit to the title screen after playing the daily.
  • Added button auto-repeat to some UI screens (like leaderboards).
  • Added cross-progress between Switch and PC (working on the preview build, but no Steam build yet).

Arena

  • Added different selectable personalities to the AI.
  • Players can now add one bot at a time, up to three.
  • Added ghost deathmatch timer.
  • Added DM remaining lives counter.
  • Added new “End Match” option to the arena.
  • Added skip option to end a match in case only bots are alive.
  • Added back button to the team selection scene.
  • Added player indicators during the start of the match.
  • Arena can now be played online.
  • Arena will no longer spawn generic crates on level generation.
  • Added new 12/12 and 24/24 bags.
  • Added new items to the list.
  • Added “Very High” crate frequency setting.
  • Ghosts now spawn in deathmatch even if you’ve run out of lives.
  • Added new arena “Final Ghost” option.
  • Implemented configurable player ghost breath cooldown.
  • Added punish balls to the arena.
  • Fixed arena player ghost bounds.
  • Arena rules won’t be set as “Custom” unless a value actually changes.
  • Arena level previews now correctly flip conveyor belts on all rooms.

Level generation fixes

  • Dirk’s spawn is now guaranteed.
  • Prevented giant spiders from spawning on thorny vine ceilings.
  • Traps should no longer generate on top of existing cookfires (or any other items, for that matter).
  • Prevented cosmic orbs from spawning right next to pipe entrances.
  • Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles.
  • Duat’s special altar is now guaranteed.
  • Addressed a bug where totem traps were being generated inside water pools.
  • Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault.

Gameplay fixes

  • Fixed orb skip.
  • Addressed a bug where a seemingly safe teleport could sometimes still crush the player.
  • Projectiles such as shotgun bullets now burst poison bubbles.
  • Fixed mole state on being stunned while it is leaving or entering a floor tile.
  • Fixed mole state after being killed by an explosion.
  • Fixed mole being crushed on receiving whip damage inside a floor.
  • Front layer players should now be moved to a safe spot when the eggship is taking off.
  • Enemies in the area will now be killed once players enter the eggship.
  • Addressed a bug where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them.
  • Addressed a bug where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact.
  • Addressed a bug when flipping over Olmec while near a wall.
  • Addressed a bug where players could sometimes move through Olmec.
  • Addressed a bug where hang spiders could very rarely be left in an idle state after destroying their hanging thread.
  • Addressed a bug where mounts inside quicksand weren’t behaving correctly.
  • Bombs stolen by Leprechauns can now also be paste and power bombs.
  • Addressed a bug when tossing something downwards while standing.
  • Falling into spikes now reset fall timers (needed when teleporter backpack saves you instead).
  • Players climbing ropes and ladders now trigger bear traps.
  • Addressed a bug where teleporting could sometimes force tossing the currently held item.
  • Sun challenge force fields will now be disabled on challenge failure.
  • Fixed caveman waking up suddenly when the player barely touches him.
  • Fragile stuff thrown at armored Olmites now correctly breaks.
  • Player ghosts blowing things such as a boomerang and hitting someone will now count as the player’s fault.
  • Shields and other blocks will no longer be able to push honey.
  • Fixed gold iframes in the hard boss level.
  • Prevented players from receiving poison damage continuously when they are mounting a mech and they are attacked by a scorpion.
  • Toggling the hoverpack will now immediately stop the player’s fall.
  • Opening a locked door from the back layer no longer automatically forces the player to enter (same behavior as with front doors).
  • Addressed a bug where hitting a magmar could tag it forever, making shopkeepers blame you on contact.
  • Addressed a bug where the teleporter could be used downwards while standing during the throw animation.
  • Fixed pipes issue on destruction.
  • Fixed collision issues when stomping monsters that are riding mounts.
  • Slightly increased the size of small gold nuggets and gold coins so they can still be whipped while over thorny vines.
  • Held entities are now repositioned smoothly after being pushed by walls (fixes several issues).
  • Prevented cavemen from continuously swapping equipped backpacks.
  • Addressed a bug when players climbing ladders tried to jump and attack at the same time.
  • Olmites now correctly drop from their holders’ hands when frozen.
  • Shrunk giant fly’s collision shape.
  • Fixed turkey’s shop skip.
  • Fixed some issues when destroying trees or mushrooms.
  • Holding jump while stomping a frozen monster now makes the player jump slightly higher.
  • Proto shopkeepers now correctly deal damage when tossed.
  • Prevented crush traps from being set on fire.
  • Fixed axolotl not being able to enter a pipe while underwater.
  • Throwing a lit torch will no longer burn the rope you’re currently climbing.
  • Addressed a bug where hugging a wall from the left made a nearby spring trap not trigger.
  • Addressed a bug where untamed mounts could rarely squeeze into 1-tile gaps.
  • Fixed weapons issue where they could damage the mount of your holding player.
  • Fixed players receiving damage by thorny vines in some cases while wearing the climbing gloves.
  • Addressed a bug where tossed eggplants were sometimes not damaging other entities.
  • Players can no longer keep walking if their punish ball is being held and the chain is extended.
  • Players now drop any held punish ball if the owner is too far.
  • Fixed teleports while having a punish ball.
  • Punish balls are now dropped when entering pipes as they were causing too many issues.
  • Addressed a bug when a player with a punish ball gets bubbled.
  • Fixed hired hands rescued in the Gold City being carried as a corpse to Duat and the subsequent levels.
  • Addressed a bug where Anubis could get stuck after being bubbled.
  • Tweaked Anubis’ ice cage and bubble size.
  • Players can now hang from smaller edges (reduced necessary margin).
  • Addressed a bug where mosquitoes pushed by orbs could sometimes get stuck indefinitely.
  • Olmites will now unstack if they get pushed horizontally.
  • Prevented the giant frog from killing some recently spawned tadpoles when closing its mouth.
  • Fixed player stomp check sometimes failing when colliding with monsters right after jumping.
  • Vendors will now anger if a player using the climbing gloves drops anything over their heads.
  • Prevented players from grabbing bear traps from another player’s hands.
  • Addressed a bug where mounts weren’t letting players unmount while near a platform.
  • Addressed a bug where players couldn’t drop items after tossing a bomb.
  • Bombs coming out of treasure chests will now be correctly tagged.
  • Addressed a bug where broken eggsacs could be pushed away by blocks.
  • Addressed a bug where shooting arrows while being held could damage your holder.
  • Fixed special end when players bring a land mine with them.
  • Addressed a bug with thrown entities when ink was involved.
  • Boomerangs now stop following their owner on layer change.
  • Pangxie’s claw chains now deal damage the same way the claw itself does.
  • Addressed a bug where being killed by a Lamassu could sometimes show a different death message.
  • Improved the way arrows ricochet in certain situations.
  • Arrows bouncing off of robots and armored Olmites now correctly play the ricochet sound.
  • Addressed a bug when picking stuff up during the throwing animation.
  • It should now be harder for Anubis’ special shot to just linger in place after not finding a suitable target.
  • Fixed crush traps’, elevators’, falling platforms’ and sliding walls’ issue where touching them with a weapon (like the whip) would tag them to the attacker, potentially voiding pacifist runs.
  • Overhauled ghost opacity system so killing becomes more consistent.
  • Addressed a bug where the sad ghost could be killed by making it leave the level bounds.
  • Black market shop bounds will now be more symmetrical.
  • Tiamat’s attack made entities invulnerable for too long.
  • Players should now be able to start a challenge when the merchant is on top of a door.

Online fixes

  • Fix sprite flickering and interpolation flushes when playing online.
  • Improved player ghost position interpolation during online matches.
  • Fixed player position glitch when a player is rescued from a coffin on online matches.
  • The camera will now move to the back layer when a player takes the eggship during an online match.
  • Determinism improvements to prepare for cross-play support.
  • Protocol improvements to reduce problems with some routers.
  • Fixed journal page recap team size.

Crashes

  • Fixed random crash in Arena mode, playing with bots.
  • Fixed crash on using repeated characters in Arena.
  • Fixed crash when backpacks fell on a conveyor belt.
  • Fixed crash when trying to start a challenge when the challenge door has exploded.
  • Addressed a bug when an explosion occurs near the bottom of the level.
  • Fixed memory overrun when there were too many hired hands.

AI

  • Fixed hired hands jumping into the lava on trying to reach a very far target.
  • Arena bots are now able to push blocks.
  • Improved AI dangerous detection for Arena mode.
  • Prevented hired hands from picking up turkeys delivered to Yang.
  • Prevented HHs from attacking mummies.

Minor / Visuals fixes

  • Fixed visual glitch when picking up a blinded player.
  • Made Arena results screen unskippable until the button prompt appears.
  • Fixed some glitches on the main title screen fire particle emitter.
  • Fixed particle animation glitch while the game was paused.
  • Made certain graphical effects work independently from the current resolution.
  • Removed more texture artifacts.
  • Fixed whip animation frame position for a specific character.
  • Changed the “1” to a “2” on the dice shop sign.
  • Addressed a bug where the torch’s flame looked weird when the torch was picked up by a caveman.
  • Fixed block on entering into the arena when the main character in the character selection screen was a bot.
  • Fixed visual glitch on the lobby scene when cancelling the “Enter Code” prompt.
  • Vlad’s Castle sliding walls will now use the proper chain metal color.
  • Addressed a bug where Pilot looked taller during his entering/leaving doors animation.
  • Updated some Switch buttons.
  • Successful shopkeeper clones now play the same sounds as regular shopkeepers.
  • Addressed a bug when whipping while on top of a basecamp table.
  • Addressed a bug where toggling the hoverpack could sometimes still show the spring shoes VFX.
  • Moved daily challenge to “Online” section.
  • Addressed a bug where a back door leading to a locked door wouldn’t show a button indicator while holding a key.
  • Stun birds will now disappear during door transitions.
  • Added invincible effect when a rolling lizard is whipped.
  • Opening a locked door from the back layer now correctly plays the opened sound.
  • Added missing tile decorations on Abzu.
  • Fixed very rare case where an angered Yang could sometimes speak when he happens to be near a shop while the player goes through the door.
  • Fixed punish ball chain visual glitch when picking it up.
  • Fixed eggplant child name in French.
  • Removed some artifacts from Colin’s ghost.

Download free Spelunky 2 update for PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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