Smite PS4 Update 11.72 Patch Notes (Smite 11.72)


Smite PS4 update 11.72 is now available for download. According to Smite 11.72 patch notes, the latest update added various bug fixes and changes. Apart from this, Smite version 11.72 also includes stability fixes.

Previously, a big update added Odyssey Reckoning, Necropolis Battle Pass, and Voyager’s Log Event. Recently, a minor hotfix was also released. Recently, a minor hotfix was also released.

Unfortunately, players are experiencing several issues when trying to play the game. Today’s Smite PS4 update 11.72 will fix a few of these issues.


Smite 11.72 Patch Notes (Updated)

Game Modes
  • SWC Conquest
    • Before we say goodbye to the Seasons 5-7 Conquest Map, we have one more major tournament to play on it! To add some flair to the World Championships and send this map out with style, we have added a few visual features.
    • Logos
      • The SWC Logo is feature on each side of the center lane of the map
    • Past Winners
      • Statues of all previous World Champion skins have been placed throughout the map
    • Trophy
      • The iconic SWC Thor’s Hammer Trophy has replaced a wall by the Pyromancer
    • Banners
      • The banners inside both Chaos and Order bases feature team logos from the SPL teams that will be competing at Worlds
  • Corrupted Arena
    • Our final time limited Adventure returns for one update this December: Corrupted Arena. Push your enemies into death pits in this crazy twist on the Arena Game Mode!
    • The map has received a lighting update
    • The special relic that pushes enemies back will be available on the map
  • Clash
    • The map has received a lighting update
    • This map will now feature the more modern and responsive jungle buff drop flow

With SWC and Season 8 on the horizon, we are happy to keep all Items in their current states.

Unlike items, there are a few gods we want to take the edge off before the SWC. Ra, Erlang Shen, Persephone, Yemoja, Sobek, and Set are all high contenders that have either not been nerfed recently or still need a slight nerf. The nerfs may look light in some cases but our goal isn’t to remove these gods from competitive play but to bring them more into line with more with the other highly contested gods. We are also bringing in a few buffs for everyone else! The gods being buffed are either in ways that we think will feel better in the long term or pose low risk to the Worlds stage. We look forward to Worlds and of course Season 8 which is bound to bring some spicy changes!


The sun is shining on Ra lately! A few buffs across the season have finally resulted in him being one of the top gods in the competitive conquest meta. Ra’s healing deployable now provides a lot of additional stats to his teammates, and these numbers are clearly too high. As Ra has just recently entered the competitive scene, we are being careful to not send him back to where he was before. With these changes he should still be a clear contender, but also clearly weaker than he is right now.

  • Decreased Physical Power from 10/15/20/25/30 to 8/11/14/17/20
  • Decreased Magical Power from 20/25/30/35/40 to 14/18/22/26/30
  • Decreased Protections from 10/15/20/25/30 to 8/11/14/17/20
Erlang Shen might be able to spot weakness, but given his popularity and strength, we are struggling to find his. With the raw power provided by Spot Weakness he has a variety of build paths and can be difficult to fight effectively. Bringing down the power bringing up his mana cost should be just the touch needed for the SWC.

  • Increase mana cost from 60 to 60/65/70/75/80
  • Decrease base damage from 15/30/45/60/75 to 15/27/39/51/63
Persephone has brought a lot of unique gameplay to SMITE, but unique can quickly become paired with frustration. Her garden has high highs and low lows, her ability to revive and damage enemies can turn getting a kill into despair, and her ult is often powerful even when it misses. For SWC we want to reduce this final point, softly addressing a point of frustration for the World stage. Going forward we may look towards larger adjustments to Persephone, tackling all the points of frustration listed above.

  • Decrease ult deployable HP from 5 to 3 if it hits a wall instead of a player
The river goddess has achieved something that very few other gods have: 100% pick/ban rate through an entire pro season. Yemoja has been hit with a few nerfs, tempering her performance in ranked and casuals, yet she is still the number one most contested god in the pro league. Riptide is especially more powerful at pro levels of play, so we are applying a nerf to that ability. Her Ultimate also has high skill cap potential with its timing and position, and is getting a slight nerf.

  • Decreased Slow from 30% to 20%

  • Increases from 100s to 110s at all ranks
The Nile Crocodile has been turning gods of all types into unsuspecting prey. Sobek has risen in the ranks of the duo lane, resulting in him being one of the most contested supports in SPL and Ranked. Sobek brings strong CC and control with his signature pluck, but he can also threaten to solo kill squishies with his damage. We are bringing down the damage on his ult to prevent Sobek from taking such favorable trades against enemy backliners.

  • Decreased Base Damage from 350/500/650/800/950 to 300/450/600/750/900
The Usurper has been bringing the hurt in multiple roles. His flexible style of play is exciting but is too potent. Skewer is getting an increased cooldown, creating a larger window to fight Set and slowing down his poke and clear.

  • Increased Cooldown from 8s to 9s
A huge quality of life buff is being added for The Morrigan in this update. She will now have the ability to retain jungle buffs and potion buffs throughout her normal form and ult forms. Previously, if The Morrigan was relying on elixir of speed, using her ultimate would cause her to lose this effect temporarily. The same would apply to things like red buff, or power potions. Now she will be permanently buffed by this effect. It should be noted that The Morrigan does not copy the buffs or consumable effects of her opponents, only their item build. This has not changed.

  • Now transfers any jungle buff or consumable potion effects she has currently active onto her transformed state in her ultimate.
We did it, Reddit! The king of the gods has heard the will of his subjects, who pointed out a possibly Quality of Life buff for Zeus. Most ranged deployables in SMITE are allowed to be fired over walls, and we agreed that Zeus’s shield throw should also be allowed. We don’t plan to apply this rule to every ability in the game, as some might have thematic or mechanic elements that don’t merit going over walls, but we are changing this for Zeus and for a few other gods.

  • Can now place this ability in locations over walls
“Wall go more places now, thanks Zeus!” – Ymir

  • Can now place this ability in locations over walls
“I literally make walls, it’s about time!” – Terra

  • Can now place this ability in locations over walls

The time has come for the glory of Rome to be restored. Bellona is often a difficult character to buff, as she always seems one step away from taking over the solo meta. After some direct nerfs and losing many of her core items, its looking quite safe to buff her again. We are focusing heavily on QoL with these buffs, adding a lot more fluid functionality to her kit, and adding some power to the parts of her kit that feel clearly lacking, like the flag left behind on Eagle’s Rally.

  • Increased Passive duration from 4s to 7s.

  • Increase weapon duration from 5s to 7s
    • If Bellona is mid-swing when this timer expires, she will complete the swing with her Weapon. If this hits a target, she will reset the timer and not swap back to her Base weapon.

  • Now Provides Magical Power to allies as well as Physical Power
    • Magical Power: 35/45/55/65/75
  • Increased Physical Power from 10/20/30/40/50 to 20/30/40/50/60
  • Increased Flag Duration from 6/7/8/9/10s to 8s at all ranks
In this update we are adding a nice amount of clarity to the madness that Cthulhu can create. While in his ultimate form there will be a special offset to make sure his opponents can see what buffs and debuffs he currently has applied.
  • Added a visual offset to buff and debuff effects applied to Cthulhu while in his ult state. This slightly moves these effects toward your player camera so Cthulhu’s persistent effects (like thorns) can be more clearly seen.
In our large healing pass last Update a few issues were created for Hel. These are largely bug fixes but they do have balance implications. Hel’s passive was not working as intended in more ways than one, and these will be fixed in this update.

  • Fixed an issue where her passive was only increasing healing from abilities and FG buff – now should increase heals from all sources
  • Fixed an issue where her healing bonus wasn’t properly ramping up over time with her passive meter
  • Fixed an issue where an unintended temp icon was being displayed on her buff bar
We are seeing very promising stats from Loki since his rework. His popularity is remaining quite high (possibly due to Raphael) and he is putting up well balanced win-rates near 50% and the middle of the pack for gods. In ranked we have seen many more players trying him out in both jungle and solo, making him one of the top 10 most played gods at high ranked conquest. We are still seeing a good amount of concerns from Loki players about Flurry Strike, leading to this change. We are holding our ground on the abilities speed, this was an important part of the rework and Loki’s opponents need that reaction time. However, we are shifting the base damage to help his early jungle clear even more and increasing the scaling to make sure this ability stays impactful throughout a match.
We do hear the concerns around Flurry Strike and the speed of this ability, leading to this change. We want to make this ability feel rewarding to land but are holding our ground about the speed of this ability. The goal of the rework was to reduce frustration and the ability to see, react, and counter this ability is absolutely critical to that goal. We are increasing the final hits damage early to help his Jungle clear while boosting the scaling for Loki players in any role.

  • Increased Final Strike Damage from 40/65/90/115/140 to 55/75/95/115/135
  • Increased Final Strike Scaling from 60% to 70%
We have been looking closely into power and protection scaling on god abilities. On many cases using nice even numbers results in too weak or too strong scenarios at certain god ranks. Tyr’s Change Stance is mostly used with 1 rank in it, providing a disappointing amount of stats for most of the game, so we are leaning into this being a better one point wonder.

  • Increased Assault Stance Power from 0/10/20/30/40/50 to 0/18/26/34/42/50 Physical Power
  • Increased Defense Stance Protections from 0/10/20/30/40/50 to 0/18/26/34/42/50 Protections
The Dragon King briefly showed up during the peak of the Hecate meta, but then disappeared as quickly as he had risen up. Ao Kuang’s passive rewards him for timing his engagements in between jungle rotations, but the current value was simply too slow to be reasonably stacked. We are speeding that up while also reverting a nerf to dragon call which brings back his ability to opt into basic attack focused builds.

  • Decrease power-up time from 20s to 12s

  • Increase Attack Damage 30/45/60/75/90 to 35/50/65/80/95
This little old man doesn’t need to feel like a little old man. He is riding a massive tree beast after all! We are increasing a set of his base stats to increase his mobility, lane clear, and damage potential. We do think its likely that we will look more into Sylvanus in the future, possibly by giving him a new passive.

  • Increased Base Movement Speed from 365 to 370
  • Increased Base Attack Speed from 0.85 to 0.9
  • Increased Base Attack Speed per level from 0.6 to 0.8
Bear or Druid: Which will you choose? Artio is designed with some buffs and debuffs that require hitting enemies with abilities from both stances. In order to maximize those you had to consider delaying your abilities to a slower flow that was rarely worth the payoff. We are increasing the durations of these effects so Artio can play normally and still reap the rewards.

  • Decreased Mana Cost from 50/55/60/65/70 mana to 40/45/50/55/60

  • Increased duration of debuff from 4s to 6s

  • Increased duration of buff from 4s to 6s
At one point AMC was the King Bee, but oh how the mighty have fallen. We are reverting a nerf that Ah Muzen Cab received when he was a top pick to bring him closer to the rest of the hunter meta in todays SMITE scene.

  • Increased Base Damage from 255/335/415/495/575 to 275/355/435/515/595
  • Increased Physical Power Scaling from 100% to 110%
Apollo finally saw his play during the SPL and it was So Beautiful. In celebration (and to help him not be a single pick) we are boosting So Beautiful’s base damage. This ability is a true straightforward damage ability and should shine as such.

  • Increased Damage from 80/140/200/260/320 to 90/150/210/270/330
The Goddess of the Hunt continues to inspire heating debates in the SMITE community. She tends to perform very well in all modes and skill levels, even at high ranked Conquest, yet she is generally considered far below the meta. Artemis sacrifices mobility and early pressure for high control and huge late game damage, which is a risky but effective strategy. We are giving Artemis slightly more control over her CC by increasing the range of her trap. This ability can be extremely powerful when used in combat, and we expect this buff to create a lot more opportunities for Artemis to turn the fight around.

  • Increasing the deploy range from 35 units to 40 units
It’s time to move like a Jaguar! When Chaac brings down the Thunder he will now be a force to be reckoned with. Late game he can struggle to fill that frontline bruiser role, but with up to 70% Mitigation he can tactfully use it to avoid major bursts before bringing the AoE silence.

  • Increased Damage Mitigation Chaac gains while Channeling from 50% at all ranks to 50/55/60/65/70%
Another one that people have been asking for nonstop: Ah Puch! This god is in a difficult balance state because he tends to be one of the strongest performers in non-Conquest modes. We have forever said that its ok for some gods to not be SPL Conquest viable as long as they have strong dedicated players across the game, and Ah Puch falls into that spot. We are giving him some small buffs to hopefully help out his Conquest game by decreasing the chances he runs out of mana. We will keep a close eye on this god and potentially plan some bigger changes in Season 8.

  • Fixed an issue where boss monsters could kill Ah Puch’s deployed corpses

  • Decreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80

  • Decreased Mana Cost from from 60/65/70/75/80 to 60 at all ranks

  • Decreased Mana Cost from 70 at all ranks to 60/65/70/75/80
  • Odyssey Points will now show up in players notifications and acquisitions UI
  • Fixed the sorting issues for players on Ranked leaderboards for Masters and Grandmasters
  • Fixed an issue where some Quests were missing text
  • Cthulhu
    • Fixed an issue where Cthulhu couldn’t be Rented
  • Susano
    • Fixed an issue where Serrated Edge would not trigger when Susano’s Storm Kata was on cooldown
  • Da Ji
    • Fixed an issue where Da Ji would teleport high into the air when targeting an Ultimate State Cthulhu with her ability 3, trickster spirit
  • Heimdallr
    • Fixed an issue where enemies recently revived by Khepri Ultimate could get stuck when being hit by Heimdallr Ult
  • Khepri
    • Fixed an issue where enemies recently revived by Khepri Ultimate could get stuck when being hit by Heimdallr Ult
  • Loki
    • Fixed an issue where buying and using Arondight could break the visual FX of Loki’s stealth
    • Fixed an issue where Loki’s Diamond and Legendary skin’s card art would not show properly on certain screens
  • Ares
    • Fixed an issue where the god card for his Tier 5 skin would not show properly on certain screens
  • Ratatoskr
    • Fixed an issue where acorns glow FX would sometimes persist at Ratatoskr’s death locations
    • Fixed an issue where using the undo button in the shop could remove Ratatoskr’s acorn visual FX
  • Thor
    • Fixed an issue where Thor could sometimes be pulled by abilities even when outside the area if he had recently teleported to his hammer
  • Set
    • Fixed an issue where Set could sometimes be pulled by abilities even when outside the area if he had recently teleported to his sand clones
  • King Arthur
    • Fixed an issue where, if Arthur changes stance while Crippled, his abilities affected by Cripple would not show
  • Baba Yaga
    • Fixed an issue where the first throw of her Ultimate at all ranks was not properly synced with Animation
    • Fixed an issue where ranks 1-4 of her ultimate had slight delay on each fire that was not intended
  • Bacchus Blobchus
    • Fixed an issue where taunts and jokes werent playing when tipsy or drunk
  • Cu Chulainn
    • Fixed an issue where his Berserk Ability 1 could have the hit area and visual FX desync if rotating while firing it.
  • Jing Wei
    • Fixed an issue where persistent gust’s deployable would be destroyed if Jing Wei was cc’d shortly after it was fired.
      • This fix already went live in The Trickster God Update
  • The Morrigan
    • Fixed an issue where her clone spawned from ability 3 would look like it’s providing enemies with a stack of Ethereal Staff, even though it does not provide a stack
    • Fixed an issue where The Morrigan would not be hit by certain AoE effects when exiting her Ultimate State within the area
    • Fixed an issue where The Morrigan Ult was giving unintended extra stacks on Charon’s Coin
Returning Adventure Mode

Celestial Domination

  • Teams with only 1 Capture Point will now continue to deduct tickets from an enemy team, although at a lesser rate than owning 2 or more points.
  • Decreased the overall sources of XP on the map, as players were far outleveling their item builds.
  • Decreased “Recharge” time after a Djinn is killed from 30s to 5s.
Updated Early Surrender Rules

Early Surrender was added to SMITE as a quality of life feature, so that in cases where—whether due to user’s wi-fi, their ISP, or the SMITE servers—a teammate was gone long enough that it wasn’t fair to play it out, all players in the match could get into a healthier game as quickly as possible. Unfortunately, some players have been abusing this to dodge what they perceived to be losing matches based on pre-10m gameplay.

While the regrettable truth is that the harsher we make the DC penalty to prevent this abuse, the harsher the effects on those players who were actually DC’d, it’s clear that this abuse case has caused too much frustration to leave unchanged. Hopefully this will put a stop to that intentional misuse, but we will continue to keep an eye on it, and in the meantime if you feel like a player is intentionally abusing the system, please report them and our support team will investigate and take punitive action.

In games where Early Surrender is used, the players who triggered the Early Surrender by DCing will be given a deserter penalty.

Healing % Effects

  • All abilities and items that apply healing % changes – for increasing or decreasing healing – will now affect all forms of healing
    • lifesteal, ability healing, item heals, relic heals, potions, HP5, jungle buffs

Updated many descriptions for better clarity and consistency

  • Various ability text was fixed for numerical errors, grammatical errors, clarifying effects, adding mentions of CC Immunity, or other issues.
  • Poseidon
  • Ne Zha
  • Sun Wukong
  • Chaac
  • Thoth
  • Xbalanque
  • Amaterasu
  • Susano
  • Cthulhu
  • Hades
  • Set
  • Baron
  • Cabrakan
  • Geb
  • Fenrir
  • Scylla
  • Jing Wei
  • Mantle of Discord
  • Stone of Gaia

Clarified a type of CC in SMITE – Vortex

  • Defined by a gradual dragging effect on gods that pulls them toward a source location
  • Poseidon Whirlpool
  • Hades Pillar of Agony
  • Baron Life of the Party
  • Susano Typhoon

Download free Smite update 11.72 on PlayStation 4 and Xbox One.